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Pyronick

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Everything posted by Pyronick

  1. Pyronick

    ARMA 3 on consoles

    I wouldn't mind if BIS made a console game loosely based on ArmA. A more small scale tank warfare simulator or console version of Take On Helicopters could be interesting. As long as it isn't an ArmA title. It should not be marketed as such as it would inflict serious name damage. And it should not be a multiplatform title. It is either a console game or a PC game. Not a single piece of console code - unless it enhances the PC framework - should be found in the PC version. No porting - only native platform developing. Operation Flashpoint: Elite (which I still think should be re-released as XBLA/PSN game) drew a fine line on whether a simulator is a console game or a PC game. However, using the same name for the PC game and the slightly butchered (in terms of interfacing with the gamer) console version was a stupid decision. As long as BIS makes quality PC simulations first and all other software second I wouldn't mind at all. Exploring the market is usually need for business expansion.
  2. Pyronick

    The trouble with getting people into Arma

    If the interface gets an overhaul to something more simple while still maintaining the functionality, people are more easily persuaded to play the game. After which they'll either like it or not, depending on what type of gameplay they like. The graphics are more than good enough to not bore people when they first see it.
  3. There's a framebuffer or VRAM which is accessible via D3D or OpenGL and on the more modern GPU's there is low-level cache which cannot be accessed by regular D3D or OpenGL but rather through OpenCL, DirectCompute, nVidia CUDA/AMD Stream or assembler.However it wouldn't surprise me if the GPU drivers "cheat" using that low-level cache as a buffer for the framebuffer. It's very complex these days. I only know a few bits about CISC/RISC processors but not about GPU architectures which completely change every year.
  4. Pyronick

    Improving the Light Engine| What and How

    If the engine uses deferred lighting you probably won't need any of these countermeasures. Generally if your GPU can handle the game, it'll handle multiple point light sources in a deferred lighting perfectly - ArmA 2 probably already uses multiple render targets.Considering the fact the renderer in ArmA 3 will use the Direct3D 11 API I assume it will use deferred lighting. Back in 2008 I know somebody ran tests on an old Pentium D, HD2900XT equipped machine doing about 4000 point light sources in a polygon heavy demo's. Just because the standard DirectX 9 libraries don't have easy ways of implementing anti-aliasing techniques with deferred shading/lighting only a few games actually use deferred shading/lighting. On console games it's common these days because of the closer-to-hardware programming and usual lack of anti-aliasing. The best way to decrease visible lights is simply put - decrease view distance. ;)
  5. Something to back my Eurofighter suggestion up: http://www.keeptalkinggreece.com/2012/01/12/greece-arms-dealsdoes-merkel-trade-2nd-bailout-for-60-eurofighter/ Not a real credible source, but it's something. I hope to see Leopards, Eurofighters en Eurocopters in ArmA 3, at least as little US material.
  6. Pyronick

    rFactor 2 - Coming 2012

    It handles way more polygons. But we are already used to fake normal maps that people don't even notice a tenfold in polygons. The lighting is different aswell, if you play rFactor 2 and afterwards rFactor you'll definately notice.But the noteworthy changes in ISImotor 2.5 aren't graphical. They are either physics-based, force-feedback based or the SDK and the amount of APIs available for modding.
  7. Pyronick

    music in arma

    We need to get that trippy synthesizer music from Cold War Crisis back. 8-gfbsu0FYY It has an peculiar and unearthy vibe which is similar to the Jesper Kyd music in the Hitman series. Just a little less psychopathic. Like these. 8uHSzAHrl7U 2d42gjrlAaY 3hJL_KrNts8
  8. Pyronick

    rFactor 2 - Coming 2012

    Those old Formula-type cars without downforce sweep like a floorcloth, but it makes racing so much more fun. The guys at ISI have made rFactor 2 really well on the fun side of the game. It feels more rewarding to play than the old rFactor aswell - even in the Renault Megane Trophy and Formula Renault 3.5.
  9. Pyronick

    rFactor 2 - Coming 2012

    I've bought rFactor 2, playing the beta for a day now and I must say I am really impressed. The tyre deformation looks much better than in Live for Speed or iRacing. The physics are really good aswell, the force feedback definately leaves a realistic impression and so are the graphics. Can't wait to see the first mods released! Also looking forward to GTR3 which looks like a potentially smashing simulator aswell!
  10. Pyronick

    ArmA 3 & AMD FX

    Oh my, you are right. Things have changed apparently.
  11. Pyronick

    ArmA 3 & AMD FX

    I'm not talking about performance, I'm talking about market share.
  12. Pyronick

    Micro Destruction

    Funny detail is that most game engines are increasing size limitations where Real Virtuality works both ways. ArmA 2 for instance has more finegrained terrain detail compared to previous iterations. Which you can also tell when seeing AI move on it.But VBS2 for instance works on going bigger and bigger - trying to compete with flight simulators. Detailed and decorated streets and rooms you see in populair first-person shooters won't be far away anymore.
  13. Pyronick

    ArmA 3 & AMD FX

    It's actually faster. But most software (pretty much all used software) is compiled for Intel arch and SIMD which now is very much like AMD64.The funny thing is that AMD went for a radical design change which actually IS a lot faster. Only the software and operating systems (Windows) we use it on is more it like written for 1999 hardware. Multithreading software for instance is still using symmetrical threads. It still is a first step to heterogeneous computing, the next iterations will decide AMD's fate. If AMD keeps doing good business with their GPU branch it could just one day take the performance crown in the CPU market. They already have Intel Atom by the balls, Intel Xeon in their pocket - just the gaming industry is very Intel Insidey. If anything I wouldn't be surprised if Intel will get beat by ARM on gaming in a few years.
  14. Pyronick

    Realtime immersive - Militar simulator cryengine

    I know that at OTCMan (Dutch Army training center) they are experimenting with ultrasound to multiply the fear factor without using any kind of graphical or movie-like gimmicks. And this is a plugin for VBS (and soon VBS2).
  15. Pyronick

    After Kim Jong-il: The Future of North Korea

    Same story with Republic of China (Taiwan) and the People's Republic of China more or less.
  16. I'd love to see the Eurofighter Typhoon tranche III instead of the JSF F-35. As the spearhead European Rapid Air Deployment (Germany, Italy, Great-Britain and Spain) mostly use the Eurofighter. If anything - it should be Iran who uses Israeli or Turkish F-35's.
  17. Pyronick

    music in arma

    Well, a war game does not always need sad or aggressive music. And I always prefer a more electronic music style in futuristic games like in Mass Effect (the original) for instance.
  18. Pyronick

    VBS2/3 Discussion thread - the one and only

    I recognize the Marnehuizen urban training facility. Maybe I should transfer myself to OTC training center so I can be VBS2 instructor... :D
  19. It would at least be nice to be able to reposition the submarine, or maybe even to fire Tomahawk Land Attack Missiles.
  20. Pyronick

    Improving the Light Engine| What and How

    Don't forget that the Source engine does have better dynamic shadowing and omnidirectional dynamic lighting. It's softer and is affected by any polygonal object and even sprites. Hell, the alpha channel used in sprites affect shadows.It is some what fake, but in the end the effect is what matters.
  21. Pyronick

    Casus Belli (Cry Engine Shooter)

    I found the alien part good aswell, just a real shame it doesn't use the same brilliant AI that the North Koreans use. The gameplay became bad since you mostly had to rambo your way out when you had contact with the aliens.
  22. Pyronick

    You are being spied on by Carrier IQ

    It has been a public secret for a couple of years, just no one who could prove it. Until now that is. I hope that this knowledge will spell an end to those awful branded carrier firmwares they use to cripple good phones.
  23. Pyronick

    Wall Street Occupation

    Time for deprivatization and nationalization of banks, former state companies, public service companies, infrastructure holdings, etc. I think that a Keynesian approach wouldn't be bad. But in order to do that both the US and the EU need to step out of the WTO.
  24. Purely focussing on helo gameplay, not really.But it would be nice if you could assist in car chases and having traffic which follows standard traffic rules like right-of-way, reacting on traffic lights, vehicles with equipped emergency lights, pedestrians on zebra crossings (if any), etc. It takes a lot to implement this though. But it would make an awesome city life simulator credible for police forces to use this as a professional training simulator. And of course one hell of a game.
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