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silola

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Everything posted by silola

  1. Hi, yes ... PvP will be very interesting, but battles against AI will be the pure horror :P Full album: http://imgur.com/a/LFd1W Silola
  2. Run your mission as a single player mission, not as a multiplayer mission. @Auss: Thanks for the hint ;-) Silola
  3. Hi, sorry, but I have no experience with DAC+HC ... so, I can't help :( @slendermang Please try to start one of the demo missions. If u get the same error messages, then it's not a DAC problem. Silola
  4. Poolpunk has created a special "Taunus" object pack, but we also use all the other awesome object packs ... of course :)
  5. Many thanks for all the nice comments :) Silola
  6. Hi, today I've finished X-Cam update 1.21. Update overview: New: - Object layer is automaticly activated if you start X-Cam - Last used object class is automaticly reloaded if you restart X-Cam - Expand the object list view - Expand the object types list view - Expand the object classes list view Fixed: - Wrong list entry deleted after the use of the delete brush - Object detection no working correctly, after you have pressed the key [ V ] - Some buttons disabled after the saving process - The function "Import mission objects" was broken Download link: https://de.owncube.com/index.php/s/EAQh4pyFooDslPe Silola
  7. Hi, around 90% of the forest area is complete. Now we going more and more into the details ;-) Full album: http://imgur.com/a/Gn7V9 Silola
  8. Please send me your mission in order to check this out. Or, if it is possible, create a small template with default Arma units (without addons). Silola
  9. Disable BattlEye (Launcher option) ... no other solution available. Silola
  10. WOW ... amazing work, poolpunk ... as ever :)
  11. That's an already known problem, but I've heard that it works with Eden.
  12. Hi, the work on Taunus goes on, now using X-Cam 1.2. Has anyone tested more than 4 Mio. objects? Full album: http://imgur.com/a/UyCMV Silola
  13. Hi, I am pleased to announce that the new version was completed today :-) X-Cam Version 1.2 update overview: New: DayTime switch New: Turbo mode New: Improved loading time (up to 6x faster) New: Reworked and optimized Search function New: Reworked object detection methode New: Additional Brush options New: Extended SingleBrush functions New: Geometry detection mode New: Various Hide functions New: Restore function New: MultiBrush configurations New: Additional MultiBrush option New: Find duplicates function New: Extended restricted movement option New: Pitch & Bank function New: HideBrush for map objects New: Import static mission objects New: Save object names ... and of course fixed some minor bugs. Download: https://de.owncube.com/index.php/s/9Kt3dDwZqPefbgX Video Tutorials X-Cam 1.2 https://www.youtube.com/playlist?list=PLwFUAO8RsCSuxon8ry4RkGOmqYl1zOw3M Silola
  14. Hi, we have imported round about 3.4 mio objects so far (@Taunus), Auss have imported more than 2 mio objects (@Australia), and we all have no problems (expect some single object types like large stones). Please try to switch to the Dev build (Tools only) and try it again, because the lastest tool version was broken. Silola
  15. Hi, I think it's possible to find an alternate methode, but currently I'm working on X-Cam & Taunus ... maybe later. Silola
  16. I mean every object, expect clutter objects ;)
  17. Hi, please place the critical zone to another position (outside the current zone area) and check if it makes a different. I guess the problem is a high object density within the zone. Then you have to tweak the waypoint settings a bit. Silola
  18. Ok, the function "BIS_fnc_distance2D" is not working in the same way as before. I've changed the input data a bit, and now it's working again, but that means the current X-Cam version is broken in connection to the newest Arma 3 version :( One reason more to push the update ... Silola
  19. Hi Auss, I will check it out. Thanks for the hint. Silola
  20. Hi, try to change the "reduce" value within the "DAC_Config_Creator.sqf" and then check what happens. For example try this setting: DAC_Reduce_Value = [2000,2050,0.1]; Silola
  21. Hi, first I have to say sorry ... the developement of the new version takes longer as planned :( Now I'm ready with all the new tutorial videos (6 parts) and the next step is to render all the videos and load them up to youtube. Then we have a final look into the new version (quicktest@taunus) and I hope that all the new functions are working. So, the update is around the corner ;) Greetings Silola
  22. I guess that's a joke ;)
  23. Hi patrix, that's a good point, but no chance to get the source data ... sorry. So maybe we will port the map to CUP after we have finished Taunus :) Silola
  24. First I will release X-Cam version 1.2 ... soon, then we go on with the Taunus map. We can't say anything about a release date yet, because we finished only ca. 65% so far. So, we stay tuned :) Silola
  25. Hi, try to use a behaviour config with "careless" only. Silola
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