spooky lynx
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Everything posted by spooky lynx
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In view of Sahrani dimensions I think the best anti-ship plane for SLA would be not huge and long-range Su-24 but something like Su-17M4, MiG-27M/K or MiG-23-98 (upgraded MiG-23MLD variant, able to carry Kh-31 missiles). All these planes can carry Kh-29T missiles which can be easily used against either small or middle-class ships.
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I suppose Su-24 should be chosen - it's much more cheap that brand new Su-34
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Hm... I haven't found any working link on infantry pack. Is there any?
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I'm not mistaken... and I see 6 pylons?
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Maybe you will release all the stuff without "balancing"? The main balance, in my opinion, should be in unit parameters (armor, ammo etc.). And if some side have a couple of APCs more than other, it wouldn't be bad.
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Binkowski's Weapon Pack
spooky lynx replied to Binkowski's topic in ARMA - ADDONS & MODS: DISCUSSION
A number of SR-25/M110 variants and M16 SAW would be usable in game. But as for another M4 with M68 and ACOG... There are already made weaponpacks with such rifles. -
20? Sounds well. One more question: will your artillery have some indirect fire ability?
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I think 16 would be rather small number... KrAZ is very huge and heavy truck So maybe you will increase number of passangers?
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KrAZ? How many passangers will it carry? As I saw some weeks ago, it could easily carry 30+ men And as for the targets for spetsnaz... M113(especially)- or Pirahna-based command vehicles would be suitable for that role. More over, they are already made for OFP, no need for making models from scratch. Or some variants of "Honest John" or "Lance" missiles.
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Yes, a couple of truck would be quite enough. Fully agree, but I've seen screenshot with "recovery" Gaz-66 from OFP. So please don't include it in mod!
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Oh... T-55... like that in Museum near me Hm, I hope you won't make command-post Gaz-66 as repair vehicle like in OFP.
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For me OFP is still revolutional game. And Arma seems like not new game, but some kind of mod with some graphic features (not very well realised), ability to make vehicles with multiple guns (without additional scripting), changed flight model, and... tons of old bugs from OFP, which could be avoided and few numbers of mixed units (US Army infantry with some parts of USMC gear, Strykers, crazy mix of air units). In front of the nearly complete armies of about 20 nations represented in OFP, it looks very poor. Even nowdays. And all that huge patches, which corrected only config and gameplay errors...
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Hmm... as said in many sources, "object 166" is only prototype. And T-62A is very small serie of tanks with 100-mm U8TS (D-54) rifled gun and new turret (one of them is in Central Armor Museum of Kubinka). http://btvt.narod.ru/4/t62.htm (in russian)
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1) How many troops will be carried by your Kraz? 2) What is T-62A
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Petition for Tonal to ArmA!
spooky lynx replied to SolidSnake-(SNK)'s topic in ARMA - ADDONS & MODS: DISCUSSION
+1 Voting for returning of Tonal! And BAS choppers too -
Used addons: OPX Avgani 1.2, Vilas addonpacks, ICP anims.
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Excellent work Still there's one problem with 2S1 "Gvozdika": I can't choose commander for playing in editor, only gunner or driver.
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Since RACS seems to be some kind of latin-american army, I suppose that such planes like F-4 or AV-8 wouldn't be suitable. Instead of them numerous versions of Mirage-III/F1/Kfir/2000, used F-16 (maybe ex-USAF ), F-5 and especially A-37 "Dragonfly" and some jet-trainers will look more realistic for such "country" as Sahrani.
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Russian Airborne Armour Project
spooky lynx replied to soul_assassin's topic in ARMA - ADDONS & MODS: DISCUSSION
They also didn't include SPG-9 Maybe the solution is to make 2 versions of BMD - fully scripted and more simple (with troops only inside vehicle). -
Russian Airborne Armour Project
spooky lynx replied to soul_assassin's topic in ARMA - ADDONS & MODS: DISCUSSION
One more question: the troops will sit only inside BMD or there will be some cargo places on the roof of vehicle? -
Hell yeah!
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Russian Airborne Armour Project
spooky lynx replied to soul_assassin's topic in ARMA - ADDONS & MODS: DISCUSSION
BMDs saw first combat experience in Afghan War. But on the earlier photos (early&mid-1970s) from military parades there were only gunner and driver in crew. -
One more question: trying 2S1 SPG in editor I couldn't choose myself as commander of it, only as gunner or driver. Does anybody have the same bug?
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Russian Airborne Armour Project
spooky lynx replied to soul_assassin's topic in ARMA - ADDONS & MODS: DISCUSSION
Here is said that crew of BMD is 2 and other sits are for soldiers (5). Also when I saw BMDs by myself, I've never seen commander in them, only driver and gunner. -
Russian Airborne Armour Project
spooky lynx replied to soul_assassin's topic in ARMA - ADDONS & MODS: DISCUSSION
BMD-1/2 have crew of 2: gunner (he's also commander of vehicle) and driver. Frontal MGs are manned by soldiers.