Jump to content

soul_assassin

Member
  • Content Count

    3945
  • Joined

  • Last visited

  • Medals

  • Medals

Everything posted by soul_assassin

  1. soul_assassin

    RHS Escalation (AFRF and USAF)

    Please don't bait.
  2. soul_assassin

    RHS Escalation (AFRF and USAF)

    Please we do not deal with perception or subjective matters. if you feel something is wrong please investigate, measure ingame, measure in reality compare and let us know if there is a disparity.
  3. soul_assassin

    [SP][Campaign] The East Wind - RHS Remake

    cool! Nice job guys!
  4. soul_assassin

    RHS Escalation (AFRF and USAF)

    Listen in on the podcast we recorded yesterday with @DAGGER ARMANET and @REAVER ARMANET . Big kudos to them on organizing this fun discussion and thanks to the community for the great questions!
  5. soul_assassin

    RHS Escalation (AFRF and USAF)

    Refer to our FAQ.
  6. soul_assassin

    RHS Escalation (AFRF and USAF)

    We know what an MTLB is :) maybe it will come sometime.
  7. soul_assassin

    RHS Escalation (AFRF and USAF)

    2S1 Gvozdika. The 2S3 has been in the mod since the first release.
  8. soul_assassin

    RHS Escalation (AFRF and USAF)

    More WIP :)
  9. soul_assassin

    RHS Escalation (AFRF and USAF)

    The new tanks have been modeled by @Festival
  10. soul_assassin

    RHS Escalation (AFRF and USAF)

    Unlikely.
  11. soul_assassin

    RHS Escalation (AFRF and USAF)

    image credits to @il_padrino
  12. soul_assassin

    RHS Escalation (AFRF and USAF)

    The specific schedule is tailored around the people that make the release happen, who in turn also btw try to make it convenient for others.
  13. soul_assassin

    RHS Escalation (AFRF and USAF)

    Will be available on our site sometime tonight
  14. soul_assassin

    RHS Escalation (AFRF and USAF)

    Stand by for 0.4.8... https://www.facebook.com/events/1703157369807701/?active_tab=discussion
  15. soul_assassin

    RHS Escalation (AFRF and USAF)

    Not changed, we simply did not get to it. Lots of things have been going on the last 4 months.
  16. soul_assassin

    RHS Escalation (AFRF and USAF)

    We have not recorded any critical problems as of yet, some annoying little things yes. You will have to wait however long it takes, half a year, a year, whatever. We do this on our free time.
  17. soul_assassin

    RHS Escalation (AFRF and USAF)

    The site should be back to operational capacity.
  18. soul_assassin

    RHS Escalation (AFRF and USAF)

    no, only steam.
  19. soul_assassin

    RHS Escalation (AFRF and USAF)

    Just a heads up. We are currently prepping the next release and expect it to be out within a few hours tops. In light of this, please be mindful if you have any games etc. planned.
  20. soul_assassin

    RHS Escalation (AFRF and USAF)

    guys please stahp!
  21. soul_assassin

    MGM Grips

    yeah, we would like to discuss the possibility of this with you if you want, you can send me a PM any time.
  22. soul_assassin

    RHS Escalation (AFRF and USAF)

    oh yeah we forgot about it hahaha manpower and time deficiencies often means that things get put on the shelf for a while. It does not mean they are forgotten, and might still see daylight. But also means they might not.
  23. soul_assassin

    RHS Escalation (AFRF and USAF)

    Best post in this thread ever.
  24. *** UPDATE v1.1 *** NEW VERSION AVAILIABLE! The links have been updated. The documentation also reflects changes in 1.1. - Automatically set up your project folder structures - Fast create blueprint cross - Easy unit scale sync with O2 simply 1:1 import - Fast and easy bake of Ambient Occlusion and diffuse colors - A super fast an efficient way of generating named selections, storing lists of named selections for re-use or exchange, sequential naming etc. - Create memory LODs straight in max and then easily assign mem points as rotation axis for objects to preview animations without ever exiting max. - Export your memory LODs to O2 with proper names (redundant in 1.1) - Link up you object and set up you bone structure - Generate complex model.cfg files based on your model straight in max within minutes! New in 1.1: - Manage LODs - Create materials (rvmats) and preview them in the viewport - EXPORT TO p3D STRAIGHT AWAY !!! - overhauled model.cfg generator. DOWNLOAD (1.1) : http://www.sparrowstudio.net/armavdv/toolbox/download/ArmA2ToolBox_1.1.rar UPDATE: Patch 1 (for v 1.1) fixes some errors caused by trying to export improperly prepared modes to p3d. http://sparrowstudio.net/armavdv/toolbox/ArmAToolBox_1.1_patch1.rar INSTALLATION INSTRUCTIONS AND DOCUMENTATION WITH DEMOS: http://www.sparrowstudio.net/armavdv/toolbox/ SOME TUTORIAL VIDEOS CAN ALSO BE SEEN HERE: http://forums.bistudio.com/showthread.php?t=78083 Mirrors 1.1: Armaholic mirror patch 1 for 1.1 (requires 1.1 to be installed): - Modding Toolbox for 3ds Max - Patch 1 Armaholic mirror v1.1: - Modding Toolbox for 3ds Max v1.1 I strongly recommend to read through the documentation and watch the 60+ mins of demonstrations. Note: model.cfg video isn't uploaded yet. testedc on 2010 64/32bit, 2009 32/64 bit but theoretically should work with ver 9. min. for sure with 2008. FAQ 1. When I run the script I instantly get an error message about a button. The toolbox only work with 3dsmax versions 9 or higher. No support for earlier versions. Do not ask if a downgraded version is being developed. It's not because of the sheer amount of stuff that would need to be taken out, it wouldn't be a toolbox anymore. 2. When I export to p3d the models in O2 are not the right size Work in meters, with the right dimensions. 3. When I export to p3d I get an error: Mesh operation on a Non-mesh object: Blabla" (In v 1.1 with patch 1 you get a warning.) Make sure that all geometry that you want to export in converted to Editable Poly. Also make sure that there is no non-geometry objects (cameras, lights etc.) in the LODs that you want to export. Restart the toolbox after fixing. Next version will include a warning. 4. It exports fine but when I try to load it in O2 it says Unable to load file. (In v 1.1 with patch 1 you get a warning.) Make sure that your geometry is consistent of only triangles and quads. N-sided polygons are not supported by O2. Check things like cylinder tops etc. Better warning will be built in in next version. 5. When I check off Save Materials or Save Texture and export I get an error in max and the export is aborted. (In v 1.1 with patch 1 this is fixed.) When you use this option make sure that ALL geometry that you are trying to export has at least one of the shaders applied as stated in the video. Silly bug, will be fixed. Meanwhile if you need to export untextured stuff just dont check off the boxes. LICENSE AGREEMENT By using the software provided in this package you automatically agree to the following terms of use. This software is provided as is with no USER WARRANTY. THE AUTHOR IS NOT RESPONSIBLE FOR ANY HARM CAUSED BY THIS SOFTWARE, BE IT TO YOUR COMPUTER OR MODELING SKILLS. The package is free of use for non-commercial projects and may be redistributed freely as long as the contents remain the same. It is prohibited to modify the software in any way. For further questions please contact vorobiev.a.j[at]gmail[dot]com I will grant commercial licenses for FREE but in return all I ask is that the user/organisation/group contact me at vorobiev.a.j[at]gmail[dot]com for it. Untill such a request is received the toolset is still under the non-commercial rule. Special thanks to: T_D Rocket USSRSniper Enjoy and happy modding :) MIRRORS (1.0 version):
×