Spy17
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Everything posted by Spy17
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The "transport" topic reminded me on a feature I always would have loved to see implemented since the old OFP days: When steering a tank as the commander you can switch position to the gunner and you can still via the a,s,d,w keys steer the tank by giving the driver orders. I would love to see the same for helicopters. The keys to get up or go prone could be used to raise or lower flight altitude. You could still have very realistic helicopter flight behavior and inexpirienced players would still find an easy way to steer helicopters. For dedicatet helicopter pilots it would be nice to control the helicopter while being able to blaze away with the turret gun or while manually marking targets.
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A.C.E. Advanced Combat Environment Public Release!
Spy17 replied to sickboy's topic in ARMA - ADDONS & MODS: COMPLETE
I like the implementation of the new featurer that allows you to load unconcious soldiers into vehicles! Verry intuitive. Hopefully the feature can soon be used for all kind of bodys, including the dead. This would give missions an interesting twist. You could make it a mission objective that you have to bring all your men home. Nice work! -
Good idea to bring this up, hopefully there is time enogh to implement this feature into the game.
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cool
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Only my opinion, but I would prefer a smaler number of vehicles with full interior, better instruments and better get in/out animations and opening doors and hatches.
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The biggest problems come with bodys ontop of things like watchtowers, stairways ect. Another thing is people beeing affectet by explosions. It would be nice with a kind of ragdoll to kik in in these situations.
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Latest ArmA2 & ArmA2:OA Press Coverage | NO discussion here!
Spy17 replied to EricM's topic in ARMA 2 & OA - GENERAL
The police officers have holstered pistols. Wonder if this is a feature BIS implementet this time... -
The series features some things I always hoped to see in ARMA: - real good dammage system for buildings an vehicles - spreading fires - a good inventory system (including vehicles, you can reload amunition manually) - working mines (and mine searching) - a good cover system including cover behind debris. - nice animations for the boarding sequence of vehicles. - indirekt fire for artillery. on the negativ side: - it is a RTS not an FPS (problems with LOS) - in FOW some scenarios where verry restrictive and forced you into a "tunnel" kind of gamestyle by making some objects indistructable . - to manny enemys - short fiering distances. - it is not very realistic that you can completly repair all vehicles The new demo did not show me any bigger improvements of the (great) engine. I hope the scenario design is more open this time. I would have hoped for more realistic engagement ranges and numbers of enemys.
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Latest ArmA2 & ArmA2:OA Press Coverage | NO discussion here!
Spy17 replied to EricM's topic in ARMA 2 & OA - GENERAL
Niiiice!!!!!!!!!! The kogugjev like song together with the god old Hind realy gave me goose bumps! Long range tank engagments... that´s just what I wanted to see! I also apreciate the improved animation for the mounting sequence into helicopters! But the absolutley best for me is to see the Hind cockpit view without any arcadish radar, health and compas windows, now thats a big step forward for me! -
A.C.E. Advanced Combat Environment Public Release!
Spy17 replied to sickboy's topic in ARMA - ADDONS & MODS: COMPLETE
I know what you mean! I know the ACE scripters can not do everything at the same time...... I also hope to see a playable version of the MEDEVAC feature soon. It would be the first game (i know of) with this feature an would open up for completly new gamestyle. (focus on bringing all your men out -dead or alive- makes coop players stick more together and gives options for new sidemissions) Love the MOD (including the turning while prone feature) -great work! -
Latest ArmA2 & ArmA2:OA Press Coverage | NO discussion here!
Spy17 replied to EricM's topic in ARMA 2 & OA - GENERAL
If you look at the attaked UAZ it looks like they have new models for destroyed vehicles and secondary explosions. That would be a big step forward. I also dislike the RPG reload animation (like in OFP). Nice to see the BM-21 Grad! Hope they finaly have a working artillery system for it! Looking forward to see it in action! -
A.C.E. Advanced Combat Environment Public Release!
Spy17 replied to sickboy's topic in ARMA - ADDONS & MODS: COMPLETE
Great idea with the deployable weapons! The cobra works great with TOW+HF (you can aim at and destroy houses now with both weapon systhems) but I can not get the appaches HF to work like with the cobra. Hope you implement a MEDEVAC (where you can load bodys in vehicles) feature soon. Great work! -
A.C.E. Advanced Combat Environment Public Release!
Spy17 replied to sickboy's topic in ARMA - ADDONS & MODS: COMPLETE
Hope your work with a system for vehicle evacuation of dead and woundet is making progress. I finnaly had a chance to play with the mod and it looks verry promising. -
A.C.E. Advanced Combat Environment Public Release!
Spy17 replied to sickboy's topic in ARMA - ADDONS & MODS: COMPLETE
Great to see that you you have the first version of the MOD out! I would love to try it out but I am on holiday and can not play. One question: Can you load multiple injured and/or dead persons in vehicles to evacuate them? -
I also hope it will get fixed in a patch...
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I would love to see an addon like that!!! (see old posts: Helicopter-plane-Tank-ship MODUL
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I really have fun with this great mod, but I still could not find out how to get a group teamed with a vehicle to board the vehicle. (I can only order them directly, when I take command of the group by switching to their commander) I would love to hear how this works!
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Wow I was suprised to find out that all kinds off shells finaly have a longer lifetime now!!! Set up a artillery gun as player and a soldier as playable in the editor than you can play your own forward observer and destroy targets from one island to the other! Great fun and I hope I find people in MP to cooperate and use this great feature! Finaly working ary out of the box!! (the sights could be better...) Long range sniper and tank battles work now too!!! Great fix!!!!
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If you want to make realistic missions it is absolutly essential that you are able to evacuate your dead and woundet. I think it would be fun and was never before simulated in a computer game. It would totaly change the flow of a mission, if you have to find save evac locations for your casualitys. And if I know the MP communety right the heli pilots would love to evacuate the woundet from a hot landing zone.
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I agree in general i like the water, but the waves are wrong. The waves should be generated at one side of the map only. When they first hit land they should  disappear and deffinatly not show up on the other side of the island again. Waves have to travel a long distance to build up a visible, organized swell. This would solve the problem with swell in river inlets and harbours also. I hope this is not too difficult to do in a patch or MOD because it would look a lot better.
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It took me some time to find out but the manual says: "Dragging people and objects also works in vehicles. The driver needs to be able to see the action in the menu when getting in, or be looking in the direction of the action when getting in. Then when in the vehicle they can look in the direction of the person to see the action and use it to move the person into the vehicle. The vehicle needs an open seat to take someone." It is working but it is hard to do and nearly impossible when you want to load several persons.
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OK great you can do it!!! But it still needs some tuning so you can really use it in an effective way. I was trying to load 3 dead soldiers in a car but I could never get more than one inside. When you exit the car the loaded corpses will unload automaticly. I whish the option would pop up as soon the corpses are close to the vehicle.
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Played the mod this evening and I think it is great! I would love to see that you can load bodys and boxes in vehicles to give the great drag feature a real meaning. Than you could make missions where you have to get all your boys out! I also agree that the smoke is not verry good (too blak and not fading out)
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I activated the mod with gedgetys tool (arma launcher). Do i get all the features like this? (without starting the Bat) What I have seen until now is great!
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Is it possible to increase the time a shell exists? If you use the BIS D30 gun and try to hit something at the other side of the map, you will find out that the shell just disappears. (tryed it while switching to an observer close to the target) If they would fly longer you could use the default artillery for long range support. (an improved sight would be nice too)