Rawr
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At first I thought so too. Though, after a while I got used to shooting with both eyes open. It's very convenient once you get used to it, especially if you learn to shift focus between your eyes. As my dominant eye is the right one, I scan for targets with my left eye, and look through the scope with my right. Although I can only spot targets on my left side, without moving my head. But that's no problem, because I just move my head back slightly and scan for targets with my right eye. Then back to the scope. I do that without even thinking about it. To conclude, the picture below is in my opinion a good simulation of shooting with scoped weapons. Shooting with one eye closed feels tiring and twitchy. I can't even do that anymore. The only time I close one of my eyes is for lining up the iron sights. Then I keep both eyes open, shift focus to the target... BLAM BLAM BLAM! I never miss =)
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ArmA II: Operation Arrowhead discussion thread
Rawr replied to Tonci87's topic in ARMA 2 & OA - GENERAL
This is what BIS have said about the sounds in Operation Arrowhead. That was a response to someone asking about these sound samples, in this thread.At 0:45 in the hungarian guy said, according to the subtitles atleast; It sure sounds like we're getting a new kick ass sound engine with totally awesome sounds. But BIS never really said that. It's just a conclusion people have drawn, based on the two statements above. Maybe the hungarian guy in the Game Page interview was merely talking about the radio protocol, which evidently is getting reworked. What about those sound samples then? Marek told us those were recorded specifically for OA. But maybe those are just for background sounds in cutscenes or something. Only BIS or time will tell... -
That's neither XAM nor ECS. It's actually a little project of mine. It was never publicly released though. Unfortunately I didn't have time, and I still don't, to finish it properly. It has some serious optimisation issues. Allthough I hope this inspires some talented people to make something similar for ARMA2. It would truly be awsome, but imho it's not that necessary. Just fun to play around with :)
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right.. wel l that's good new then I geuss... yeah.. I agree that it's worth atleast one sceanshot! I'm not really sober now.. so donät complain a bout the speling!
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Latest ArmA2 & ArmA2:OA Press Coverage | NO discussion here!
Rawr replied to EricM's topic in ARMA 2 & OA - GENERAL
No it wasn't just a dream.. unless I'm dreaming right now, because I'm wathcing that video as I write this. It's a video from GC 2007, that's more than a year ago. >>clicky<< There are 3 videos on that page. The first video is the one you're talking about. Although, can't see any of them taking any shots. But it definitley shows AIs leaning and hand signals. -
Currently in ArmA(1) the vehicle mounted or stationary weapons, such as the M2 Machine Gun or the DSHKM, reloads automaticaly when it runs out of bullets. And what's more, the machine gun continues to reload on it's own when the operator has left the gunner seat. Now that's magic. I strongly suggest that the gunner manually have to reload the weapon, just as you have to do with regular handheld weapons, and as soon as the gunner has abandoned the weapon the reload sequence should stop. When the gunner returns, he'd have to commence the reload operation all over again. I'd also like to see some simple reload animation for this type of weapon. Currently in ArmA(1) the guy is just sitting/standing there as the reload sound is played.
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Latest ArmA2 & ArmA2:OA Press Coverage | NO discussion here!
Rawr replied to EricM's topic in ARMA 2 & OA - GENERAL
I belive Ivan Buchta told us, in the interview made by Jerry and Loki, that just porting the thermal imaging from VBS2 to ArmA2 isn't as easy as it sounds, if even possible without heavy modifications to the engine. Although he said, if I remember correctly, that they would attempt to make their own. And if the implementation goes flawlessly, it might turn out nearly as good as the thermal imaging in VBS2 VTK. But most likley not. If I interpreted Ivan correctly now, the worst case scenario would be that we end up with just Night Vision in different colors. But we can hope that they have made, or will make some progress developing this particular feature which results in atleast a basic sort of thermal imaging. As an audioholic, I must say.. I'm impressed. I hope the same goes for weaponry. Good distance sounds will contribute enormously to the atmosphere of the game, especially in large scale battles. Just imagine hearing a massive battle taking place in a town ~700 metres away, in for example a CTI mission. The dull gunfire, the rumble from artilleries and explosives going off. Not including distance-sounds at all in a game of this scale should be considered a crime. And by the way, that trailer is great! Edit: Rephrased some sentences and added some to clarify my point -
Now, this is interesting. Ghillie suits!
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Most important annoyance ARMA 2 must get rid of
Rawr replied to Universel's topic in ARMA 2 & OA - GENERAL
As my terrible hangover is fading I realized that what I wrote here earlier this day was nothing but nonsense.. If possible, feel free to delete this post -
What are you talking about? In this video (ArmA2 Impressions part2) you can clearly see that reloding while both walking and jogging is possible. Marek even mentions, if I heard correctly, that if you reload your weapon while jogging it will take slightly more time than if you do it while walking.
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It's abrams tank...and you're wrong. Well... he said "Abraham tank" so I presume he did mean the Abraham tank. And it's absolutely correct that the USMC doesn't possess that particular tank. This, ladies and gentlemen, is the M1A270 "Abraham" Main Battle Goat: Abraham tank - Note the Multiple-Launch Rocket System on the rump! I'd like to see that one in ArmA2. It would make the game sell better (even better than if SAS was added) as alot of people are interested in seeing how to operate this vehicle.
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You're talking to me? I didn't do nothing! Anyhow, really nice map Opteryx. Can't wait until I get my hands on it.
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(Test 1)Settings: 1280x1024x32 75Hz Landscape: Low Objects: Medium Textures: Medium Shading: Medium Post Proc.: High Anisotropic: Very Low AA: Low Shadows: High (Test 1)Results: 1: 17,2269 2: 12,2194 3: 13,3958 4: 9,6231 5: 13,1014 1311,34 ! ------------------------ (Test 2)Settings: 1280x1024x32 75Hz Everything on Very Low/Disabled (Test 2)Results: 1: 21,1758 2: 16,5067 3: 18,2236 4: 11,2024 5: 14,2943 1628,05 ! After comparing my results with others here, I get a feeling that something is terribly wrong with my rig. Avg. FPS: 19 (>10 in bigger missions) GPU: XFX GeForce 7900GT 256Mb CPU: AMD Opteron 146 RAM: 2GB PC3200 Soundcard: Creative X-Fi Xtreme Gamer OS: Windows XP SP2 DirectX: 9.0c (downloaded in september) Graphics driver: Latest
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First I must say, GREAT textures mate. Really, really good Here's the updated replacement packs: Mirror (Filefront) It contains 4 different replacement packs, as there's 4 different camo's. Pick one, and only ONE pack. Just like the old replacement pack, these requires the basic VLX SF Addon to work. And it does ONLY replace the BLUFOR SF units. The packs are tested with ArmA version 1.08 and should work with any later versions. If you find any errors. Please report them, here in this thread. Have fun I can make one later, not tonight though. Maybe tomorrow ...we'll see
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I've made a little replacement pack that will replace the original BLUFOR SF units, with benxcore's nice SF units. Edit: Ok, here it is The basic VLX SF Addon is required to make this replacement pack work. It is tested on ArmA 1.08 and is MP compatible. And it will ONLY replace the BLUFOR SF units. Mirror (Filefront)