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Ratcatcher722

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Everything posted by Ratcatcher722

  1. Excellent, many thanks for your efforts
  2. Just tried this and just wanted to say, fantastic job! I havent spent a great deal of time playing with it yet, but already I "feel" the helo more. Just pulled off some landings on a fairly small roof and the freedom you now get is just fab! I didnt even have to cheat to 3rd person view in order to provide that essential situational aswareness overview. It did require some tweaking of my trackir profile, and I'm sure more tweaks are to come! But great job again mate, thanks very much.
  3. Looks great, looking forward to trying this! **edit** Just realised that it not out yet, LOL. Could I ask whats the timescale for release? (imminent, soon, dont old your breath ;), etc )
  4. Ratcatcher722

    Beerkan Brit Units

    Not wishing to inflame things any further between you two... but I think those are very valid points. I get tired of not getting on a lot of servers because I choose to run certain mods (sthud) but can't as they dont accept any mod keys by default. I would like to run with Brit uniforms without having to faff about all the time.
  5. Ah, got all excited when I read Pugs post, I thought it had just been released!!!
  6. Good point, well presented! :)
  7. Looks very good but would have to agree with Phronk.
  8. Ratcatcher722

    Annihilation [NATO/DEVGRU]

    Thanks for the updates, they sound excellent.
  9. Ratcatcher722

    Annihilation [NATO/DEVGRU]

    Now who feels dumb??? lol. Thanks for pointing out the obvious...its my age! Thats great, many thanks for the advice, will check it out when I can. :) EDIT - Hopefully I'm not missing the obvious again... but could you add a weather variable into the parameters? We would also like to have some of the missions in the larger towns if possible? Cheers
  10. Ratcatcher722

    Annihilation [NATO/DEVGRU]

    Hi lukrop, First off I have got to say I am loving your mission! I'm playing with a friend on the NATO version and so far it seems to be running very well, though am just hosting on my PC and not on a dedicated server, we have had a couple of desyncs but generally it sems to have run OK. My request or question is, can you add an option to change the time of day? Or let us know what I need to alter it. ( I just dont like the look of dawn in ARMA :) ). I have tried to edit it myself and set a differnet time but it seems to be overridden by something??? I also tried to add a UAV operator but he doesnt appear either. Any assitance would be gratefully receieved! As for mods - my friend is currently running clean, I set the game up on my comp and am running - CBA/sthud/tmr ( cuttenly disabled )/tpwcas/TPW. All seem to run wihjtout issues between eitehr of us. Cheers
  11. Hey Alpha-Kilo, Many thanks for the reply... OK, quick update. I just got it working. I think I was leaving too much gap between the unit and the command! Thanks again for your help.
  12. Hi, This looks really interesting, however either I'm missing something or its not working very well. I have installed it fine ( win7 64 with English UK Keyboard/voice ) I have the latest build ( 0.2.1 ). When in game I can select the various units ( 1 - 7, etc ) they highlight and then the text box pops up allowing further commands that I have to click to action. Is that correct? As having read through the posts and looking at the vid it looks like you should be able to give further commands verbally ( assign team red, etc??? ). When I try this I dont get any response other than the text box coming up. Sorry if i'm being a doof! :)
  13. Working! https://www.dropbox.com/s/zefkbrs6ek04hkj/On%20Our%20Own.jpg
  14. Ratcatcher722

    Tao Folding Map

    Hi, Really like what youve done, can you advise how I can do the following: 1: Change the position of the map on screen. I use 3 screens and when I open the map it adjusts to either the left or right of the center screen only. I would like to put it over to the left screen. ( I tried adjusting the value's in the .pbo but ended up just having the whole thing stop working ) 2: Add a custom key bind - shift m works fine, but I would like to add it to a joystick button. I have read through the posts and can't find anything that covers the above. Thanks!
  15. wow thats a weird one. Thank god they havent got planes yet... I too am suffering fromt the sound bug, hope it gets squahed soon!
  16. Hopefully someone can help with this one. I've been playing about with these modules and have got both the AI respawn and the dynamic patrol working. However what I want to do is this. Have a dynamic patrol set and running, say 2 guys patrolling around a building. When they get attacked/killed it fires the AI respawn module to create a opfor patrol to reinforce the attacked patrol. I know I should be able to trigger this by setting the AI Spawn module's condition from False to True, but what is the actual code to activate this by a trigger and where would you put it?
  17. TK'ing and base rape are bad dont get me wrong. But at least your aware of it happening. Its the use of hacks which are far more worrying. Just google "Artifical Aiming - arma3" this site has actually got someone making money on selling this crap and there seems to be plenty out there happy to pay to get "such an awesome program". It honestly makes me very depressed to think people will pay for a game such as Arma3 then get some thrill out getting loads of kills because they have a radar and icons showing all the enemies on it. I hope to god BI can do something to combat this, and hopefully sue the person thats making money out of it!
  18. Ratcatcher722

    Project Reality - WIP Discussion

    I'm sure they will, but there’s a difference in making the sound "louder" or "softer" and the actual acoustic signature that a high velocity round makes. Don't get me wrong I love realism, so if they accurately model the sound so that your ears bleed every time you shoot ( figuratively speaking ) unless you wear a piece of kit called "ear defenders" or "ear plugs" ( or an option to double plug for that matter ). Then that’s fine. What I don’t want is every time you fire its simulating firing a weapon without any ear protection. ( Lets not even go down the road of the effects of perceptual distortion and what you may or may not register in an engagement... ;) )
  19. Ratcatcher722

    Move There Command Bug

    Glad to hear you got it sorted!
  20. Ratcatcher722

    Move There Command Bug

    Not sure if its the same command bug i had, mine didn't crash the game but it was corrupted and didnt work properly. ( i did start another thread on it ) Just a thought, but i have just reinstalled arma 2 With oa and this time used the default location ( C: Bohemia etc, previously I had it installed on my D drive ). Now it is running without errors, is yours in its default location? if not might be worth a try.
  21. Ratcatcher722

    British 3 Rifle Infantry MTP

    Great job on the pack, thanks for all your efforts. One possible problem, not sure... a) if its been noted before and b) whether its just a problem with my machine ( having some problems with the command menu being corupt in the last 2 betas ) but I just noticed that the troops with SA80's dont cast a shadow of the weapon. The GPMG has a shadow cast, havent tried anything else yet. Cheers
  22. I haven't seen anyone else post this problem but hopefully someone can help... Since loading the last 2 betas I've noticed that the command menu seems to have become corrupted, for want of a better word. Instead of Interact Move There Stop Hold Fire etc, there is... Interact LOC Repairvehicle Move there etc Now if I click "LOC Repairvehicle" it says "All Suppresive Fire" If I click on "Move There" it says "All Stop" Clicking on Team, and clicking on "Team Assign Red" it says "All Team Green". Arghhhhhhhh!!!!!! If I roll back two betas its all ok again, if I start the normal exe. its also functioning correctly! Any ideas?
  23. ah, wondered how to log this. Thanks!
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