rekrul
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Everything posted by rekrul
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No, this is a routing issue between service providers. BIS could certainly push BE to push their SP to fix it, but that's about it. And reporting it here won't be read by anyone in BIS who could do this.
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He's banned cause he broke the TOS. So now he has to remove the cheat and buy the game again if he wants to continue playing on his favorite servers.
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It seems very unfair to take all the bad trends in the industry and predict them onto BIS when they've always been miles over and beyond (except, perhaps, the dayz development). They have included DLCs which is quite fair in my eyes, especially they way they've done it. To get a somewhat sustainable cash flow going when you keep improving the product for 5-6 years after release is quite reasonable. We have no indication of BIS going the EA route and seeing as the game is niche, I don't think pissing off their player base is anything that they'll risk. They certainly see the value in the modding community, and if anything, I think they're more likely to offer DayZ-deals than expensive DLCs and micro-transactions. That's a great business idea and they're in a pretty unique position to do this. An important success factor for other creators to sell their IP in any shape or form depends on the standing BIS has, and for now - it's pretty good. I think we can also expect more casual gamer-games, and pay-to-win mobile games. That's where the money is, after all and it would be stupid to avoid that market, but it doesn't have to affect "our" games. Diversifying risk is good news for every one. It means that they don't have to close shop if Arma4 flops. Talking about A4, they one thing I want is a complete revamp of AI. It seems to be too much spagetti-code now, seeing all the things they've added since OFP. If we could get better physics so tanks aren't suddenly part of the space program, that would be a welcome bonus.
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I started with OFP (pirated unfortunately. Not that I had much of choice, no stores here sold it), and tricked some american AQ2 players to join me for multiplayer. They had to join my server in Norway so they had less than awesome ping, but good times were had. Especially when I was flying "tactical" while looking at the map...
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This is a 3 year old thread that is not relevant to what you're asking. There's a pinned thread for checking HW specs so try that instead:
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Wow, I can't wait for the 64-bit exe to come out and crush everyone's dream. The level of incompetence in here is the reason why no devs are chiming in.
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If A4 actually came to fruition, is it even necessary/possible for BIS to use a new modern engine?
rekrul replied to spanishsurfer's topic in OFFTOPIC - Games & Gaming
Where are you getting this from? According to this logic, all flight simulators (or any other simulator) made since the 70s would cause 100s of thousands of sick pilots and instructors. -
Ugh, again with the 15 year old engine arguments, not to mention 32 vs 64 bit. Well, according to your logic, this was made on an 18 year old engine... Pretty amazing, huh?
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I don't think many of you realize just how complex the AI is. The AI makes a threat assessment and then evaluates its options and picks the best one it is programmed with. I assume this is based on their own studies and their long experience with various military forces. There isn't really any game you can compare this with as you can literally place the AI in any terrain and any environment and it will behave much better than any other "AI" and many humans as well. The problem is that it is very CPU heavy, so on weak CPUs it doesn't have the time to assess and/or evaluate and falls in to a default mode which I assume is hit the dirt. Now I agree if you argue that the AI isn't good enough because of this, but it isn't because it's dumb - it's quite the opposite, it's too smart (or rather tries to be). As for the idea of just having people randomly distributed in a circle, it's seems like a very bad idea. I doubt fire and maneuver has changed much the last 15 years since I was active and it's all based on experience and truly tried under fire so to throw that away for something that you think works better on the ground with (what I assume is) very little experience is not something I see as an improvement. Either you line up for fire and maneuver, be it attacking or pulling out, or you set up a perimeter in an area where you have cover and concealment. I think many people who object to the AI either has too weak CPU or lacking military experience/tactics and place themselves or the AI in a very disadvantageous position where they are very exposed. Even the most experienced and well trained soldiers would have a terrible day if caught in an ambush in the middle of an open field.
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Important question about Track IR5/Oculus RIft...
rekrul replied to Erwin23p's topic in ARMA 3 - GENERAL
Well, I rarely look at the keyboard when playing, but I guess when you remove your hand from the keyboard, it can get interesting. Also, they're working on a lot of different controllers for VR as the keyboard is very impractical, as you say. This won't work with Arma either, unless they develop an calculator version of the xbox controller. ;) I don't understand the inter-eye separation thing. You could just place the ironsight on the right side of your screen (or left for that matter), but I probably misunderstand. You basically have one screen per eye but the real issue with iron sight would be the ability to focus, or lack of, rather. As everything is on a flat plane, you'd have problems shifting focus from your iron sight to the target.- 10 replies
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Important question about Track IR5/Oculus RIft...
rekrul replied to Erwin23p's topic in ARMA 3 - GENERAL
There are two big problems with Oculus. 1) It needs 60 fps to avoid motion sickness 2) The resolution (and Arma3 needs to support it natively, of course) 2) might be good enough in the commercial version, but that would make 1) even harder.- 10 replies
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How many core is ARMA 3 using in which part?
rekrul replied to kgino1045's topic in ARMA 3 - GENERAL
You'll find some information here by searching for core: https://community.bistudio.com/wiki/Arma_3_Startup_Parameters But the question has pretty much been answered. -
So I haven't flown in A3 for a while but I guess they did some changes cause I have freelook in helicopter now which pretty much renders mouse + keyboard useless. How do I disable this so I can fly with mouse and keyboard again?
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How to turn off freelook in Helicopters?
rekrul replied to rekrul's topic in ARMA 3 - QUESTIONS & ANSWERS
Yeah, you're right! Thanks dude! -
Yes, but very few launchers has that capability. I know that the swedes has made an AT4 version that can be fired from inside a room, but that's the only one I know about. That doesn't mean much though as I'm not updated at all anymore.
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While the first part is true, there is always an explosive propellant in the rocket to make it leave the launcher so there's backblast but never in this scale.
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AI shooting through hills, houses and walls - Impressions of the game
rekrul replied to strelnikoff's topic in ARMA 3 - GENERAL
The devs have already acknowledged that AI is not working as intended. I believe it's due to a lot of lacking documentation of old (orginal) code, combined with adjustments made later to take new elements and factors in to play. After all, it's was a simpler world back in OFP. They probably need rework a helluva lot code to redo AI now. By all means, I do hope they will. In BIS' recent video they claim to have doubled the manpower in their studio, but that might not help as Arma-series is the only product with an AI and I'm guessing most of their resources are spent on DayZ. Our last and only hope is that the VBS-team does, but sadly I think it's working more than adequate for them... -
Haven't been following too closely so sorry if it's a repost, but searching for physics and physx gave too many hits. I remember before the release they were talking about how physx would add real weight to objects (something they mentioned before A2 too actually), and showed some videos with a car hitting shipping containers and what not. I don't know if they implemented it horribly or not all, but are there any words from the devs on this? Did they drop it, postpone it, implement it and were happy about it - what? Driving is still quite trippy in A3. Not old-school-launched-into-space-with-an-APC-trippy, but it's bad enough for me to be surprised/shocked that they launched a racing DLC...
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Hmmm ok, so they have a partial physx implementation then. Too bad, I was hoping it was on their to-do list. And I guess this is pretty much tied up to the engine so we won't see any mods fixing this either?
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Yes? Can I find it/them somewhere? I was hoping to find out what it is and what it does. What's with the earthquakes and why are CSAT and ANF fighting each other now? What happend to the rest of the NATO forces?
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Preventive Diplomacy - "Win" campaign episode
rekrul replied to Variable's topic in ARMA 3 - OFFICIAL MISSIONS
Are you firing clusterbombs or AT mines over your own men with the artillery, perhaps? I never had any issue with mines there. -
So I finished the seek answers, join nato and left Altis but there's no explanation of the seismic activity. Is there anyway to solve this mystery? I want to know how to solve it, not the answer. For now at least. :)
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Preventive Diplomacy - "Win" campaign episode
rekrul replied to Variable's topic in ARMA 3 - OFFICIAL MISSIONS
I just played it yesterday so things might have been corrected since OP played. 2. They're telling the assisting squad to hold the solar station, so you (Nomad) can proceed. -
So was it a bug that someone in the start of the thread could save, or is it a setting somewhere?
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Problem with Oculus support is the need for a constant and reliable frame rate.