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P226

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About P226

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  1. Looks like the same to me: http://www.doupe.cz/uploadedfiles/471043959.jpg The laser does not feel "real". But well maybe that is the screenshot's quality!
  2. Can anyone please give me advices on my configuration? OS: Windows XP pro SP2 (genuine) CPU: Intel Core2Duo E8400@3GHz GPU: GeForce 9800GTX+ 512Mb HDD: SATA 7200rpm Memory: 4Gb (3.25Gb taken into account by XP) I am most likely going to have to update the graphic card but I wonder if the CPU can be enough for AO. Basically the configuration I am looking for would be the less expensive to run it very well for main use on MP with mods at a 1280x1024 resolution. If possible post a medium, high and high end suggested configuration! Thanks in advance!
  3. Work with great potential! Keep it up!
  4. P226

    Explosives

    That'd be great to have better explosive devices. Like IEDs, AP mines, explosives you can attach on vehicles as well. Adding the ability for an engineer class soldier to defuse it. That's not much I suppose and I think BI is able to do it. Also more AG (air to ground) weapons available for pilots: cluster bombs, WP FFAR etc... Addition of WP handgrenades to destroy equipements, disable vehicles etc...
  5. Or you could buy an external HDD. Few months ago I bought a 500GB one for less than 100€ (everything: case + cables + HDD). Reliable and doesn't make much noise. If anyone doesn't want to risk something you shouldn't connect to the internet at all. Even the best firewalls, anti-hackers etc... Can't stop everything. So the best is to save the data on an external memory (HDD, USB key, DVD-RW...). Easy, reliable and cheap solutions. And if cheap is too expensive I am pretty sure you can buy some of these used but still in great shape. Just my opinion. Now about the topic I am glad BI did something about that.
  6. P226

    Happy new year

    Happy New Year everybody on the forum, the members, the staff and to BIS as well! May this new year be full of good things for you all!
  7. P226

    Mission ideas

    Now I understand better. Unforunately I doubt BI will work into that. This concept could be great mainly for MP I think (thus making it less than likely BI will work on it). I doubt it's even possible to make AIs making smart ambushes. Imagine on the map AIs planning to block streets to push your forces toward a desired ambush point/area, and on a map scale (and we're talking BI's maps here! lol)... I'm not even talking about AIs managing several missions at once, adapting to a situation, coordinating air and ground forces (example: inf "painting" targets for airstrikes) etc... I don't know anything about programming but making all this happen's got to be something hard. Also I'm thinking about ressources required to make all this "world" live... I mean STALKER devs worked mainly on this concept. But this isn't the "core motivation" of BI I think. That's a good concept for MP if considering the Evolution thing but on SP that wouldn't fit. And putting so much time on a MP "concept mission"... I don't want to be pessimistic but I doubt this is going to happend.
  8. P226

    Mission ideas

    That's what you did, perfectly. I don't think anybody could think that was anything else than a simple discussion! I am sure BI are open for suggestions but asking them to move away from the milsim... Well people bought ArmA for what it was and the people from BI seem to love what they do. I am maybe wrong but it's how I feel. I doubt BI made that much money (compared to many other games we play or played) of it. But I don't understand... If you like STALKER that much. Why do you want a "copy" of it by BI? For the ArmA maps? More "realistic"? What's wrong with STALKER? I think ArmA's scenario wouldn't stick at all with a STALKER concept. Soldiers never free roam in conflict zones. When they go outside that's for a reason. You can't "copy and paste" a concept on any scenario. I haven't played STALKER but I heard and read much about it. And as far as I understood I can't see this concept applied in ArmA without loosing the milsim aspect.
  9. P226

    Damage Model

    Agreed. Maybe BI could set more "damage zones" (sorry I don't know much about that technical topic). It's pretty unrealistic the way vehicles blow up. Most of the time the vehicle is immobilized (or just damaged) but rarely blows up like on the game. Also some "eye candy" stuffs related to damages: visible fuel leaks, some parts barely hanging or damaged (for example doors of vehicles) etc... That'd be nice.
  10. I understand your system better I think. But I prefer a "direct contact" rather than "proximity trade".
  11. P226

    The KFC community

    Please excuse my ignorance: what's the "KFC community"?
  12. First of all I'd like to apologize to mods if this was already adressed. I looked into the forums but didn't found a similar topic (doesn't mean there isn't I just didn't find). This out of the way... I don't know about everyone else but what I always found frustrating is having maps that are islands, thus surrounded by water but apart from few small boats nothing much you can do with it. I'd love to see for example combat divers dropped near the coast by a CH-53 for example. Then they could swim to the shore, or place explosives on boats etc... The scenarios are countless. Also mines, diver suits you could take on and off, being able to actually swim (thus being able to go underwater with a breathing limit depending on the character class and weight carried). It'd depend on other things but that's main idea.
  13. P226

    Animation suggestions thread

    I strongly agree with point #23 (and #33). It is one of the most important thing for me. If they're afraid about costs of "actors" or "advisors" I am pretty sure many people of the community here can do these jobs for a very cheap price: plane/train ticket (I'm even sure there are people in the same country able to do the job perfectly) to the studio, meals, a place to sleep, a free copy of the game, a picture with the devs that's it! Too bad BI doesn't put to good use its community. Current games animations are like: * initiate changing weapon procedure... OK * procedure in progress...OK * weapon change procedure complete... OK There's no feeling. You feel like you're a robot in a car factory not a soldier in a battlefield! Especially when you need to use your backup weapon in ArmA it takes ages! It's like the guy is taking his bagpack off, and looking for his Beretta inside the bagpack while underfire! In real life it's much quicker. You drop the rifle (I don't mean you throw the rifle on the ground, there's a sling for reasons) and draw the pistol.
  14. P226

    Infrared (thermal) vision

    Doesn't XAM 1.4 mod (and others) already have FLIR? So it should be very easy for BI to have it ready by then! Also depending on "what will be available" in ArmA 2 it might be great to have thermal weapon sights on sniper rifles (of course I am aware the "range" of these aren't the same of a chopper or plane). In urban combats for example imagine: a sniper covering a squad moving into the streets by night, snipers inside dark rooms waiting for the squad to ambush them. He sees the guy behind the window, can alert the team, shoot the guy (or let the team nearby deal will him without much noise). That could be a scenario where this could be useful. Of course someone might want to say: we can have a chopper around the town and do the same job. But what if the mission editor doesn't want any chopper in the area like "far behind enemy lines" scenario etc...
  15. Yes, but they could take some actions off the actions list and simply having to press B for Binoculars. What's the use of having both? In case the "B" key doesn't work you can rely on the mouse wheel? You can still reassign the key. It works great on other games, why not in ArmA? Same with weapons there should be a key for each: "primary weapon", "secondary" (handgun or SMG if possible latter on )and "explosives" (handgrenades, satchels, rocket launcher). About the G key as I said, in MP there will be a lot of kids "G-ing" you anytime for fun. If there's no mean to agree or not about "sharing" BEFORE he blocks your sight with some kind of equipement screen while you're under fire, then there'll be a lot of trouble. That'd be great with mature players but on MP most of the guys aren't. But what do you mean by a "tab listing"? Because I'm against anything that is "automatic". I don't want in any possible way some kind of menu or listing popping up blocking my view and possibly immobilizing my character while I'm playing. And I think a lot of people wouldn't like it as well. Please give more details about your idea.
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