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Well, i tried it all, in all combinations possible... just the demo, the demo with the api installed before, the demo with the API installed aftewards, FaceTrack with API before/after/without.. to no avail.. one thing that i see, well rather what i not see, is the camera picture window in FaceTrack, or does it come only after starting FaceTrack? Im on Win7 x64 .. i dont know much about it yet, maybe some service thats needed is not starting or has not started before... i tried a logitech and a windows cam with it, all quite new models.. i tried normal and low and high resolutions.. nothing... i only and always get this errror.. http://dl.dropbox.com/u/1026291/FaceTrackNoIR_win7error.jpg
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thanks, but thats what i am doing for a week now .. anything else.. ? I really tried any combination i could imagine.. i am on win7 x64 .. maybe thats the problem?
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i get this error, else i would love to use it in arma... Failed to initialize APIScope: Unspecified error any hints, or ideas where this comes from? the api or facetrack or my cam or ... :)
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CEG - Chernarus Electrical Grid (Script Pack and Addon)
PhilippRauch replied to loyalguard's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
oioi.. nice -
A.C.E. 2 - v1.2 stable (Advanced Combat Environment) Old
PhilippRauch replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
kinda 'overview' over current M1A1 enh.Optics: (just for your information, i wont discuss anything here since all planning is done and set now, i just keep you guys up-to-date with current developments) http://ace.dev-heaven.net/wagn/M1A1_Optics_Enhancements_Ongoing -
Now we would need shark defence tools for our downed pilots at sea... ;):P
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VF Ladder Addon
PhilippRauch replied to VictorFarbau's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Nice Stuff!! :D .. now please do the same with a rope addon, to rappel off steep walls, too high for ladders.. ;) .. big please! :) (ie placing the anchor point with the view, like the ladders, then releasing the rope down..) -
WIP: Stuff you are working on 2!
PhilippRauch replied to max power's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
<object width="445" height="364"><param name="movie" value="http://www.youtube-nocookie.com/v/abfZQKSBtu4&hl=de_DE&fs=1&color1=0x2b405b&color2=0x6b8ab6&hd=1&border=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube-nocookie.com/v/abfZQKSBtu4&hl=de_DE&fs=1&color1=0x2b405b&color2=0x6b8ab6&hd=1&border=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="445" height="364"></embed></object> -
WIP: Stuff you are working on 2!
PhilippRauch replied to max power's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
we have a winner.. wld427! .. :P here is your price ... -
WIP: Stuff you are working on 2!
PhilippRauch replied to max power's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
name it, and you can win one of these ... :P just kidding, its the image of it, going to be a dialog later on .. -
WIP: Stuff you are working on 2!
PhilippRauch replied to max power's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
now... time for some more actual WIP infos... <object width="500" height="405"><param name="movie" value="http://www.youtube-nocookie.com/v/evxdGlZLgAM&hl=de_DE&fs=1&color1=0x2b405b&color2=0x6b8ab6&border=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube-nocookie.com/v/evxdGlZLgAM&hl=de_DE&fs=1&color1=0x2b405b&color2=0x6b8ab6&border=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="500" height="405"></embed></object> -
A.C.E. Advanced Combat Environment - Public Beta *2*!
PhilippRauch replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
also .. HEAT warheads explode infront of the target, sending a plasma jet into it ... so outter damage might be absent or appear very slight .. the damage is mostly done by spalling inside the compartments of the tank. so if a hit kills the crew, but does not explodes the tank .. its perfectly reasonable .. Dont believe those hype-videos of the industry trying to sell their weapons *g -
WIP: Stuff you are working on 2!
PhilippRauch replied to max power's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
*THUMBSUP* lovely cockpit, but do you plan up the texture res smth? -
IAWS standard definition
PhilippRauch replied to [frl]myke's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
looks sweetsome, just when do you beta it ? So i as dev, can takealook and then build my models accordingly .. you know, many devs wont like to make stuff for an addon thats never going to be released. Also for testing that my ordnance works on my plane it would be nice to get alook .. But that being said, its a very good idea and i really see forward to it, being used to great extend. (Im quite confident that i will ;) ) -
WIP: Stuff you are working on 2!
PhilippRauch replied to max power's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
yeah, if your at it, do that israeli 'shoot-around-the-corner' gun too :)