odjob
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Everything posted by odjob
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Try reading the first post on the first page of this thread :rolleyes:
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ARMA 2: Private Military Company (ARMA 2: PMC) DLC
odjob replied to Dwarden's topic in ARMA 2 & OA - GENERAL
I belive the reason for DLC is to fund the continued support (patches) for said gameplay issues. BI support their games better than any other company i know of :) -
ARMA 2 CTD but still running in Task Manager
odjob replied to Leopoldo's topic in ARMA 2 & OA - TROUBLESHOOTING
Im also having problems with Arma2 CO + BAF crashing to desktop but still running in taskmanager. If i switch back to Arma2 i can hear the sound but see only my desktop, pressing esc switches sound on/off (ingame pause menu) and pressing lmb i hear the gun firing so it (arma2) is running just fine but without picture. I have to end it in taskmanager. RPT file shows nothing out of the ordinary. Intel i7 930 6Gb RAM HD5870 Vapor-X Win7 64 -
Here is an example of Wolfenstein raytraced in a intel demo:
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What the **** is this **** O_o [Chat Problem]
odjob replied to Dr. Horrible's topic in ARMA 2 & OA - TROUBLESHOOTING
I recall my keymapping changing from Swedish (im Swedish) to English when alt-tabing in Arma2+OA (retail discs). @Dr. Horrible: Mind your language, it will not impress anyone. -
Try posting in the troubleshooting part of the forum, might get more help there :)
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Mission question, destroying ammo crates
odjob replied to grandkodiak's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Use satchel charges, if you dont have any look for them in the crates ;) -
Get the AV8 LGB to bomb on the first run.
odjob replied to tophe's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
The same thing happens if you place a jet (as flying) in the editor with a waypoint near your "target", you fire the laserdesignator and the jet will make a pass over the target, turn around and release a bomb on the second run. This is very irritating if you have a target with AA close by, as it (the jet) slows down and descends at the first pass and often gets shot down before turning for its ingress. -
ArmA II: Operation Arrowhead discussion thread
odjob replied to Tonci87's topic in ARMA 2 & OA - GENERAL
That would be very welcome, it seems like an easy thing to add. Post it in the "Suggestions" part of the forum :) -
Core i7 930 @2.80GHz Gigabyte X58A-UD3R 6GB Corsair XMS3 DDR3 1600 @1066 Sapphire HD5870 Vapor-X 1GB Corsair 650w HP ZR24W 24" 16:10 OA Beta 1.52.71900: Resolution: 1920x1200 3d resolution: 1920x1200 View distance: 3553 Texture detail: High Video memory: Default Ansiotropic filtering: Very high Antialiasing: Normal Terrain detail: High Object detail: High Shadow detail: High Post processing: Very low Result: 52fps Edit: Win 7 x64 Home Premium.
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Especially the day before midsommarafton ;)
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If "here" = Sweden its equally expencieve for me since i live there (here) to :p
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:D Have a beer, its on me.
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Probably the T34 that is in vanilla Arma2, on independent side :)
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Flaps are used to generate more lift at slower speed, at the same time they generate drag witch slows you down. So for take off dont use flaps/only use one step down. For landing use full flaps to reduce speed/generate more lift at slow speed. An other benefit off using flaps at landing is that you can keep the nose down almost horizontal with the ground, makes it easier to see the runway :)
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On a side by side comparison of the (16:10) 24" iMac and the (16:9) 27" iMac the panel seems to have near exact the same HEIGHT, but the 27" is wider. So it seems a 27" is the logical step if upgrading from a (24") 16:10 to a bigger 16:9.
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ARMA II Beta Builds Released: Latest version/build: 1.04.6xxxx
odjob replied to mattxr's topic in ARMA 2 & OA - BETA PATCH TESTING
If you google "Display Driver Stopped Responding And Has Recovered" you will find ALOT of people with this problem on a variety of hardware and under various circumstances, though i did not find anyone playing Arma. -
Thank you to that other title for bringing me here.
odjob replied to Wupjak's topic in ARMA 2 & OA - GENERAL
Hi and welcome to this great community and the godness called Arma2. Hopefully more people will realize that they are practically playing the same game over and over when buying the shallow "other" games ;), and that developers are forced to start making quality games again. -
WIP JTD Ambient Civilian Traffic module
odjob replied to TRexian's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
ACM = Ambient Combat Module. Read all about it and how it works in this thread: http://forums.bistudio.com/showthread.php?t=73393 :) -
WIP JTD Ambient Civilian Traffic module
odjob replied to TRexian's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
"Ambient combat module" will do that for you, its been in Arma2 since day one. -
The idea of children being hurt/used/killed is not tolerated by any (modern) goverment or their citizens. Not in real life and not in outspoken fantasies and not simulated in a game. This is just a fact and having "children" in a game where they can be "killed" is just asking for trouble. The fact that children do get killed in wars is not relevant (its just sad). I do understand what OP is saying, it can make for some interresting senarios but far from everybody is as mature about it. Eventually someone will do that youtube clip with children being strafed by a A10. It only takes one person to do it and one person to see it and Arma/BI will have the whole world coming down on them.
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(Too) Dark shadows in optics/vehicle windows.
odjob replied to odjob's topic in ARMA 2 & OA - TROUBLESHOOTING
Thanks ceeeb, thats exactly my problem. Hope it gets solved in a future patch. -
When looking thru some optics the object shadows are almost black (shadows from trees especialy). Russian "green dot" optics and helicopter windows seems worst. Anyone else have this problem? Its been this way since 1.0 and still is in beta 59857. Win7 64 HD4870 512 (cat 9.9) E8400 @3.0 4GB Ram
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Same Faction fighting?
odjob replied to ayjay's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Another way of doing it in the editor is to: 1. Put a east unit as leader of a west group. 2. In above east unit properties set "Probability of presence" slider to lowest. This will spawn the group as east but the leader will not spawn. So you will have a east group with west units. Hope that makes sence :) -
ARMA II Beta Builds Released: Latest version/build: 1.04.6xxxx
odjob replied to mattxr's topic in ARMA 2 & OA - BETA PATCH TESTING
Amazing! With the latest beta i can up the viewdistance from 1800 to 3000, up terrain detail from normal to high and still have much better performance overall. Most obvious when going into the big towns. Before Chernogorsk was lagging and textures was constantly changing, now its silk smooth. Also before my hd was constantly thrashing when in the big towns, now its a kind of "smoother" hd activity going on but no lagging or texture switching. I can even fly a heli into Chernogorsk without stutters and texture problems. If this is any indication of 1.05 i cant wait!