

makhno
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Everything posted by makhno
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Ah, looks like i forgot I had buildings from IslaDuala here. Added dependencies to "Ibr_Dtowns" and "Ibr_Plants". THey're probably not very numerous, so I'll replace them for next version. Regarding the setting : There's no specific area replicated here, I wanted to make a map with no hills, so that combat occurs at relatively close range. Also added hedgerows and large open ( cultures area) to make vehicle combat more interesting.
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GOS Enemies (EUP) (Formerly FSF Enemies)
makhno replied to makhno's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I'll publish new version ASAP. But I must first get permission from the authors of some of the camos i used. At the moment, this addon (the version we use within my clan) relies on the following addons : HLC AKs RHS (svd, RPG, Armalites, generaly only those weapons not available through HLC AK pack) RDS assets ( Armor and Static Weapons). I won't change this as is suits our needs, and my taste, but if anyone wants to make an alternative config to use RHS or CUP, or any other addon instead of the original ones, i'm perfectly ok with that. Config is quite easy to read and it shouldn't be much trouble. -
God-Father, which parameters did you use ( tile size, overlap...)? I've tried regenerating the tiles yesterday, but still get the same result.
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N'Ziwasogo A3 terrain (Released)
makhno replied to makhno's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Good news, looking forward to this. I love the bush war setting. -
Thanks, indeed. Wait and see.
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N'Ziwasogo A3 terrain (Released)
makhno replied to makhno's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I'll certainly use the new objects when they become available, to upgrade this island. Though performances could be a problem. -
I'll certainly improve this map in the future, but right now, i'm out of spare time. @ItsDonJon : The Satmap was created from scratch from different aerial photos. The map itself was made in 256 greyscale format (a nice feature of good old visitor3). The mountains, are satelite data from IDAHO heavily edited in protoshop to carve valleys, plateaux, plains (in some places, i've been a little bit heavy handed with the eraser and the blur function, and it shows....) . If you look carefuly, you'll see that all cities are at exactly at the same altitude. That's because, I began with a flat land, then extruded the ocean and rivers( hand drown with the brush), and added the mountains.
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The grass on the airfield is i think related to the order in which the system processes the surface colors in the Mask. There shouldn't be grass here, and there is no grass on the mask. this "bug" is fairly common, only most of the times it's not noticed because it does'nt take place in a specialy visible area. I'll try to redo the mask changing the colors code, when i find the time to do so.
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@Semper : Good Idea, I'll keep it in mind.
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This spot is designed just for that :)
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Version 002 available http://www.mediafire.com/download/h32jg16j40vcpyx/@AlRayakV002.rar Removed dependencies to Ibr_Dtowns, and Ibr_Plants, so now the only requirement is "All in Arma". And made one correction in the config.
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@korea115 : it's a typo error I made in the config. I thought I had this correctet, but obvously Not. Also, I just realized that all the buildings i used from Ibr_* should also available through AiA, so i'm working on replacing them.
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Argh,good point. The arma 2 version should work, it's the one i'm using.
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N'Ziwasogo A3 terrain (Released)
makhno replied to makhno's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Yes, mostly A3. -
N'Ziwasogo A3 terrain (Released)
makhno replied to makhno's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Due to several requests, I decided to publish the sources of N'ziwasogo. Thus, those who wish may bring the modifications they want. The content is provided under the BIS ALP-SA license. https://www.bistudio.com/community/licenses Some texture files provided for technical reasons in this package are the property of Bohemia Interactive. Supposing that you would like to publish a modified version, please make sure that the original version of the map can be used jointly with your modified version, on a client computer or on servers. In concrete terms, you must modify any reference – in the name of the files or inside them to projeta3-xx, pja3xx, mak3xx, etc... File : http://www.mediafire.com/download/unxzzf3qpeio1t7/ProjetA3-05.rar -
N'Ziwasogo A3 terrain (Released)
makhno replied to makhno's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Well, i' m busy with other projects. And, with so many objects already on map it's more and more difficult to make changes. So no there won't be updates of this kind soon. Though, it may happen when i find the necessary time. -
N'Ziwasogo A3 terrain (Released)
makhno replied to makhno's topic in ARMA 3 - ADDONS & MODS: COMPLETE
No it's older than the Fixes made by Ranger_RG. -
N'Ziwasogo A3 terrain (Released)
makhno replied to makhno's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Where did you download the map from ? please download the original V06 and try again : http://www.mediafire.com/download/4sv1n8jxt27lyfs/@NziwasogoV06.rar I repacked this one and generated new signatures a couple months Ago ( and it did work fine at the time). -
Weapon Inertia & Sway Feedback (dev branch)
makhno replied to solzenicyn's topic in ARMA 3 - DEVELOPMENT BRANCH
BIS, I don't understant why you add in this SIMULATION physical prenomenons that don't exist on this planet. The new weapon sway when turning ( even slightly left or right) is uterly ridiculous.. It has no sense at all to have sights misaligned when turning. In the real world, when my very imperfect body is holding any kind of rifle, when it's stock is resting in my armpit, my cheekbone is resting on the stock and both my arms are (very lightly, i'm no rambo) holding the rifle, well, if move even very fast left to right, there is absolutely no sights misalignment. Not at all whatever i do. That's because my arms and my head are both very tightly attached to my torso, and don't move semi-independently from each other like tree branches in the wind. -
N'Ziwasogo A3 terrain (Released)
makhno replied to makhno's topic in ARMA 3 - ADDONS & MODS: COMPLETE
@Pd3 : I can't say, there are hundreds of objects from A2/OA. so you need a complete version of A3MP or All in Arma ( You might be able to remove the islands from those packs, but i have no idea where every single object is located) When i created the map i used my old A2 P drive, with the addons in the original BIS layout. Are you having a problem ? -
N'Ziwasogo A3 terrain (Released)
makhno replied to makhno's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Aaaah, you meant incorporate into the map archive :) I'll do that sure. I'll release a complete package when I can. -
N'Ziwasogo A3 terrain (Released)
makhno replied to makhno's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Ranger's fix works with no need for any modification, just replace BRG_Africa with Ranger's version. -
N'Ziwasogo A3 terrain (Released)
makhno replied to makhno's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Great Work Ranger_RG. Those damn trees was one of the main reasons i stopped developing Jungle themed addons. Now i'll think of doing some more. -
N'Ziwasogo A3 terrain (Released)
makhno replied to makhno's topic in ARMA 3 - ADDONS & MODS: COMPLETE
If someone could produce a set of up to date jungle plants/trees, it would indeed greatly benefit the community. I'm not skilled at all in 3D.... -
While I welcome the introduction of a fatigue system, this one breaks up the pace of a mission far too much. The fatigue system should be adjustable by each player/Server admin, just like accuracy or AI performance. It should be a difficulty setting, not a "one size fits all" developper choice. Arma is used by many different players, who do many different types of missions, and who have different needs regarding fatigue. While one particular setting will be fine for players who play fast paced close combat, this setting will not be that good if you play a 5km infiltration missison where the focus will be on evading patrolls and breaking contact if you're spotted.