ModeZt
Member-
Content Count
147 -
Joined
-
Last visited
-
Medals
Community Reputation
0 NeutralAbout ModeZt
-
Rank
Sergeant
core_pfieldgroups_3
-
Interests
C2D 2.7Ghz<br>2Gb<br>radeon 3850 512mb<br>X-Fi Fatality<br>raid0 2x80Gb sata
-
using large page memory mapping, for increased performance
ModeZt replied to fred41's topic in ARMA 3 - DEVELOPMENT BRANCH
How do I make it run as administrator if I run it from Steam? -
Looks like a hardware trouble to me. I've never seen those in Arma3 on standard models. Are you using any kind of mods?
-
So how can I change the volume of vehicles in config? I've only found basic sliders. For my likeness the sounds of rocket launchers and firearms are too loud and the sound of vehicles is barely audible.
-
ARMA 2: OA 1.61 (Release Candidate #1) build 94945
ModeZt replied to Dwarden's topic in ARMA 2 & OA - BETA PATCH TESTING
sorry for not creating a ticket in bug tracker. was unable to test properly. but the bug is important and i believe was introduced after 1.60. Markers on the map are visible to everybody on the server even when they are made in group channel / direct chat channel / vehicle channel. Especially related to the one unnamed popular mod. You can usually see lots of markers on the map even when the global and side channels are disabled!! I can even chat with ppl using markers. I create a marker in direct channel and after about 5 mins the marker is visible to other ppl on the server. And they are not within 40 meters from my location. -
ARMA 2: OA beta build 94876 (1.61 MP build)
ModeZt replied to Dwarden's topic in ARMA 2 & OA - BETA PATCH TESTING
BattleEye on all the servers with newest beta just started kicking everybody. "Corrupted memory #0" -
Did you install 1.60 update for Arma2:OA? How do you launch the beta? You have to start the game using the newly created shortcut "Launch Arma2 OA Beta Patch"
-
ARMA 2: OA beta build 93415 (1.60 MP compatible build, post 1.60 release)
ModeZt replied to ArmAriffic's topic in ARMA 2 & OA - BETA PATCH TESTING
Sorry for posting here. Failed to dig up the thread created centuries ago.. Clinet FPS still depends heavily on the server. Lets take dayz as an example since it's so popular now. I am on a server A with 5 other players and with 70 AI zombies, in the middle of nowhere in a forest and i have 25 fps. I disconnect and join server B with 40 players and 500 AIs in the same forest and i have 40 fps. ( latest beta. CPU load of my core2quad is 60% for the most busy core. GPU load is 55%. 4GB of free RAM ) Do i have to blame BIS or a script-writer? Same behavior is common for most missions (not only dayz). And in my understanding dayz's scrips are quite simple. Far simpler then ACE. -
The one, single thing you're most looking forward to?
ModeZt replied to dmarkwick's topic in ARMA 3 - GENERAL
Fix the NETWORK CODE. i don't need no features. i just want multiplayer to work without troubles. and without lags. -
Devs time for a 64BIT version???
ModeZt replied to Hawk Firestorm's topic in ARMA 2 & OA - BETA PATCH TESTING
oh shiiiiii... not this again. ArmA2 is 64-bit aware since 1.07. It and can use all the memory on 64-bit operating systems. -
thx for the video. I have same troubles on my ATI HD5870 1GB / intel core2quad9550 /win7x64
-
Activate OA online and play without CD
ModeZt replied to panzerkroete's topic in ARMA 2 & OA - GENERAL
beta-patch works like a no-dvd. 1) install the 1.54 patch 2) then install the beta-patch http://www.arma2.com/beta-patch.php 3!!!) launch the game whith the shortcut Launch Arma2 OA Beta Patch in your arma2 folder. -
There will be a demo of ArmA2:Operation Arrowhead. I hope they'll release it soon.
-
Holy crap - You can play Arma2 ...AND... OA at the same time
ModeZt replied to jpinard's topic in ARMA 2 & OA - GENERAL
I have noticed major performance hit when I run something in background while playing. For example Opera browser gives me lags and eats up several fps. I can imagine running 2 copies of the game wont' be good for performance too. -
with the base resolution of 1920x1200 I can't afford anything higher then 100% 3d res. 133% just cuts the frame rate in half. so I play with 100% 3d res and Normal AA. ati hd5870 has quite fast anti-aliasing algorithms so why not use it? ;)
-
Correct me if I'm wrong. The memory allocation in ArmA is somewhat tricky. To estimate how much RAM is used by the game you have to look at the total amount of memory used by applications and the operating system, NOT at the amount of memory allocated by the arma2.exe process itself.