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MAA

CDLC Developer
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Everything posted by MAA

  1. CSLA Iron Curtain - Operations - update
  2. CSLA Iron Curtain - Operations - update
  3. https://steamcommunity.com/sharedfiles/filedetails/?id=2719101174
  4. Thank you for your suggestions. Some of them have already been solved in the forthcoming package and we will look at others.
  5. ... and the SP campaign can be found here: https://steamcommunity.com/profiles/76561199163851089/myworkshopfiles/?appid=107410 EDIT: fixed link
  6. CSLA - Iron Curtain - Desert Pack Enjoy the new taste of Cold War and get the different look of iconic vehicles. Place M1A1 vs. T-72 in sandy look and launch large scale tank battles around the desert dunes. This is a free mod package of desert skins for almost all vehicles already included in Arma 3 Creator DLC: CSLA Iron Curtain. Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2687332656
  7. Terrain size comparison: BTW, more interesting info and nice screenshots are on our twitter: https://twitter.com/cslastudio
  8. Hi, I saw somewhere that a few people put in the effort and compared side by side assets from CSLA with the content existing in A3 or A2 to form their own opinion on the quality and also on the validity of the claim that we 1: 1 ported the official A2 assets. Here is side-by-side weapon comparison made by T00T: https://www.dropbox.com/sh/gp9yhszvqd1guxy/AABe8bnEE3qpkLRHqbrqnnzRa?dl=0 I've also seen a comparison of vehicles from someone, but now I can't find it quickly. P.S. I found this on A3 twitter:
  9. Thank yuu for report. We will look at it. Please can you take some screens to point 3 ? As for point 4, no one has yet reported similar problems. I'll see if it does the same thing on my computer.
  10. MAA

    Statement Regarding CSLA Iron Curtain

    Thanks again to everyone who continues to support us and provide us with constructive feedback. We are trying to do our best and we certainly plan to continue to support our CDLC. We are currently working on another update to fix other issues. BTW, we've updated our wiki page https://community.bistudio.com/wiki/Category:CSLA:_Iron_Curtain
  11. MAA

    Statement Regarding CSLA Iron Curtain

    We thank everyone who continues to support us.
  12. Thank you for your support.
  13. Into the last battle - CSLA Mod 2.2 is released ------------------------------------------------------------- Latest version of CSLA Mod for OFP is available. It contains several new addons and mainly lots of good missions. Our colleagues from PythonArt Studio along with Czech and Slovak mission-makers did excellent job. We believe that you will enjoy the result of hard work of Czechoslovak community, although the release of Arma is closing. Addons: - Many new units, vehicles, weapons - Mod contains addons of Czechoclovak army form Cold War times, contemporary Czech armed forces and several fictional addons Sounds: - New sounds for weapon fire, explosions and vehicles Effects: - Our own improvements of original effects - Better behaviour in MP Campaigns: CSLA I: Operation Paranoid Conversion of an old campaign from 2002 (update by Ježuro & Edge & Vojtoo) - 19 missions - 2 cutscenes CSLA II: Operations Red Head Updated/fixed campaign from earlier version of CSLA II - 29 plyable missions - 7 ingame cinematics - Intro consisting of 6 parts, lenght 67 minutes - Outro consisting of 3 parts, 15 minutes Dynamic Nogova Mission By Hellfish6 (MapFact Nogova 1.22 is required to run this mission) Missions: - 41 SP missions - 2 cinematic mission - 10 MP scenarios ----------------------------------- DOWNLOAD PAGE ----------------------------------- Enjoy the MOD! CSLA and PAS Development Teams EDIT: dedicated server will be ready on ofp.info soon
  14. Congrats for the release !!! My memories of the good old days come back 😉
  15. After a long time there is another video from the multiplayer test
  16. @Piter306: Barrels can be added/removed via VhC
  17. Thank you for encouraging words. We try to do our best 😉
  18. Hi, it's a brand new model made from scratch, like much of the vehicle and unit models in our MOD for ARMA3 😉
  19. We are using only our own assets or assets from A3 or A2 (include vegetation). There are many brand new big objects like houses, dominants,.. etc (I stopped their counting at number 150 few months ago 🙂) ... and many additional small objects like walls, military objects, ....etc.
  20. Sorry, but my computer is running ARMA3 only in normal/low settings in 20-25FPS so I can't record videos (or take screenshots) in better quality :( Good news from this is, that Homeland and addons looks much better on powerful computer than you can see on my videos and screenshots ;)
  21. @eh chaser: Some info about our ponds was described few pages back (7,8)
  22. @Comrade Ivanov: It is not soviet RD54 backpacks but civilian backpack which US spec. forces captured during mission behind CSLA lines on Homeland ;) .... And note that those pics are still WIP - the stuff there is still not in a final phase.
  23. Same problem here :( 90MB PBO (packed): - previous version of binarise - 4 min (40kB log file) - latest version of binarise - 2 hours (3.9MB log file flooded with many warnings)
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