Jump to content

[GLT] Legislator

Member
  • Content Count

    1714
  • Joined

  • Last visited

  • Medals

Everything posted by [GLT] Legislator

  1. [GLT] Legislator

    GLT Mod for ArmA 3 - Release Thread

    True, but most things are fixed right now ;) I hope to release GLT Mod 1.08 this evening, but I need to do some small adjustments in GLT mission 12 and 13 first.
  2. Atlantis has been discovered! -
  3. [GLT] Legislator

    PG Services - Private Military Company

    Congratulations! This mod looks beautiful!
  4. [GLT] Legislator

    GLT Mod for ArmA 3 - Work in Progress

    More supply trucks - - - -
  5. [GLT] Legislator

    Is Arma 3 authentic?

    Altian Armed Forces? I could live with that if Altis / Limnos somehow became independent from Greece during the war. Otherwise it's pretty lame.
  6. [GLT] Legislator

    GLT Mod for ArmA 3 - Work in Progress

    New stuff! Working support trucks - -
  7. [GLT] Legislator

    ARMA 3 Addon Request Thread

    I would love it if someone creates the Orca-1 from C&C 1. No other C&C units would be required for my purposes, but this thing finally would fit into the Armaverse.
  8. [GLT] Legislator

    GLT Mod for ArmA 3 - Release Thread

    GLT Mod Update to 1.07 The R3F Weapons Pack is a requirement for this mod now! Changelog GLT Core update to VAS 1.1 new function GLT_fnc_Crate GLT Missions Stratis ArmA 3 beta compatibility established all missions have a new mission parameter which makes VAS optional updates of GLT 01 - GLT 11 new mission: GLT 12: Kill Farm update to BTC Revive 0.92 in all missions GLT Units Civ Men ArmA 3 beta compatibility established GLT Units PMC Men ArmA 3 beta compatibility established GLT Items ghillie suits now have mass = 100 GLT_Cap_Tan = scope 1 GLT_Cap_Black = scope 1 GLT_Cap_Gun = scope 1 GLT_Cap_Police_Greece = scope 1 GLT_Cap_BIS = scope 1 GLT_Cap_Ion = scope 1 GLT_Cap_Hawaii = scope 1 GLT_Woolhat_Black = scope 1 GLT Editor CleanUp ArmA 3 beta compatibility established More stuff has been unhidden in the editor Lots of displaynames have been changed GLT Units Civ Cars ArmA 3 beta compatibility established GLT Units PMC Cars ArmA 3 beta compatibility established GLT Units Civ Air ArmA 3 beta compatibility established choppers with green digi camo removed choppers for armed civilian with civilian textures added GLT Units PMC Air ArmA 3 beta compatibility established GLT Units USA Air ArmA 3 beta compatibility established GLT Units USA Cars ArmA 3 beta compatibility established New: GLT Units GRA Air new green army AH-9, MH-9, Ka-60 New: GLT Music new music tracks from command & conquer Most changes have been done because of the switching from ArmA 3 Alpha to Beta. The majority of the vehicles now have displaynames according to their real-life counterparts. A new mission parameter lets you choose between VAS or classic ammo crates. Also there is a new function for mission designers to fill crates with new loadouts: [<name>, <type>] spawn GLT_fnc_Crate; A major new feature for administrators are the signed files. It's my first time I'm going to use signed files so if you encounter trouble, please let me know. Here's a list of the currently available amount of content: TOTAL: ----------- Air - 17 Backpacks - 4 Basecaps - 14 Boxes - 2 Clothes - 2 Flags - 1 Hats - 2 Helmets - 3 Infantry - 69 Inventory Items - 1 Missions - 12 Other - 1 Poloshirts - 18 Uniforms - 5 Wheeled - 9 The download link in the 1st post of this thread has been updated!
  9. [GLT] Legislator

    GLT Mod for ArmA 3 - Work in Progress

    Let me spoil you one of my next missions for the GLT Mod ;)
  10. [GLT] Legislator

    GLT Mod for ArmA 3 - Release Thread

    Some news update ... Today there is the internal beta test of GLT Mod 1.07. If the test is successful I'll only need to finish GLT mission 12 and do some tests with the digital signatures :)
  11. [GLT] Legislator

    GLT Mod for ArmA 3 - Release Thread

    Yeah a lot of things have been changed in ArmA 3. Please wait for GLT Mod 1.07. Everything will be fixed.
  12. [GLT] Legislator

    GLT Mod for ArmA 3 - Release Thread

    Alright ... because of the many changes that are caused by the ArmA 3 Beta I'll have to recreate a lot of things. This may take several days :D GLT Mod 1.07 will be beta-prooved :D
  13. [GLT] Legislator

    Private Military Contractors [W.I.P]

    ah man that's sad :( Let's hope they'll include more hidden selections in the future. HS is a very good thing which put me deeper into modding.
  14. [GLT] Legislator

    Bohemia Interactive @ E3 2013 - DISCUSSION

    I copy that. The 3D interiors belong to the most exiting features of the ArmA series. As a player I want to part of it, not glued to a black 2D picture from 2001. It's also one of the features a lot of players are looking forward to imho.
  15. [GLT] Legislator

    Private Military Contractors [W.I.P]

    I suggest to contact Placebo or another moderator about it. Would be sad to lose this weapon.
  16. [GLT] Legislator

    Private Military Contractors [W.I.P]

    I doubt this will be legal as I remember discussions about this in the past. The Ifrit hidden selections are referring to a place holder right now so chances are good that they'll be finished in the future. I'm eager for a black Ion Inc. Ifrit :D
  17. [GLT] Legislator

    Private Military Contractors [W.I.P]

    Sadly the Ifrit hidden selections are not working right now. So no retextures are possible right now :( Maybe in the Beta phase of A3. @pomigit: The rifle looks great :)
  18. [GLT] Legislator

    GLT Mod for ArmA 3 - Release Thread

    Sadly we found some minor bugs while playing tonigh, especially with my VAC setup. Also in Operation Nyx some players are starting within the rocks. If this happens, lay down and try to crouch out or respawn.
  19. [GLT] Legislator

    GLT Mod for ArmA 3 - Release Thread

    Thank you Foxhound for the mirror! Also thank you to Bohemia Interactive! I never imagined it would be possible to do so much modding during the ArmA 3 phase. They provided a lot of good textures and configuration possibilities. More thanks to BTK aka sxp2high and team MAD SIN for testing and co-development, team GLT for testing and several other guys in this forum for helping me with some question :) The next public mod update won't appear before the next ArmA 3 Alpha patch. For the next update I'll focus on a few more PMC units, 1 or 2 PMC missions and new quad-bike textures.
  20. [GLT] Legislator

    GLT Mod for ArmA 3 - Release Thread

    GLT Mod Update to 1.06 The R3F Weapons Pack is a requirement for this mod now! Changelog GLT Core VAC setup changed new: Nyx myth in the stringtable.xml new: Ion Inc. faction added in stringtable.xml new: Offroad setup function GLT Missions Stratis 0.60 - update of all missions for compatibility new mission: GLT 09: Radiotower new mission: GLT 10: Operation Nyx new mission: GLT 11: Safe Passage GLT Units Civ Men new: civilian (beach t-shirt) GLT Units PMC Men new: Ion Inc. units new: CfgGroups GLT Items black medic backpack texture changed new item: helmet (Ion Inc.) new item: poloshirt (Ion Inc.) new item: combat and pilot uniform (Ion Inc.) new item: poloshirt (beach) new item: woolhat (black) new item: underwear (hello kitty) new item: underwear (dirty) GLT Editor CleanUp new: backpack (AT) now has its own displayname fixed: error message regarding bmp.p3d GLT Units Civ Cars new: offroad textures (black, Limnos Repair Service) GLT Units PMC Cars new: CfgGroups - - The download link in the 1st post of this thread has been updated!
  21. [GLT] Legislator

    GLT Mod for ArmA 3 - Work in Progress

    The next mod update will be released soon. It's stable so far, but I need to do some adjustments. Also expect to have signed files with GLT Mod 1.07 or GLT Mod 1.08 (approx. early ArmA 3 Beta time).
  22. [GLT] Legislator

    Why Altis might be way too big...

    Holy crap, that's exactly what I need right now! I'm already too fat for this world :D
  23. [GLT] Legislator

    Private Military Contractors [W.I.P]

    imho it would be better to supply at least blufor and independent side with the units. It wouldn't be much work anyway as only the "side" value is changing. @pomigit: However while creating my PMC units and armed civilians for independent sides I noticed an issue with the uniforms. It seems like the uniform classes are not applied to indepedent side units yet. The uniform simply won't appear in the inventory though it is included in the config.
  24. [GLT] Legislator

    GLT Mod for ArmA 3 - Work in Progress

    I don't know how you can set it up in the config of your model. But you should check the config of the ArmA 3 offroad for hints. As far as I know it's the only vehicle right now having such a feature. I found the scripting commands in this thread. However for simpler usage I created my own function to call for the specific parts.
  25. [GLT] Legislator

    GLT Mod for ArmA 3 - Work in Progress

    Sadly the lightbars can't be activated yet. The whole modell is made by BIS, I only adapted a new texture and activated some hidden 3D parts. I guess for now it'll simple be just another but fancy offroad.
×