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[GLT] Legislator

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Everything posted by [GLT] Legislator

  1. [GLT] Legislator

    SQF revive script

    Ahm by the way .. norrin you've got a PN considering a special problem of a mobile camp script / ai disabled. Edit I guess there is a new behaviour between the Queens Gambit mercenaries and AI Disabled 1.4 (for 1.08) in ArmA 1.09. I've always used them this way and it worked: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">_NORRN_can_revive = "soldierWB"; //array no.19 _NORRN_can_revive_2 = ""; //array no.20 _NORRN_can_be_revived = "soldierWB"; //array no.21 _NORRN_can_be_revived_2 = ""; //array no.22 Is it now soldierMB? Everything else works perfect with the AI Disabled 1.4 (for 1.08) in 1.09 .. oh my what a version mess I want that damned 1.09 linux server Edit2: It was my fault I forgot to place a logic called server
  2. [GLT] Legislator

    SQF revive script

    I can copy that in AI Enabled 0.22 Beta. Anyway it's working better than 0.20 Beta.
  3. [GLT] Legislator

    SQF revive script

    Are there any new updates of AI Enabled after 0.20 beta? Those old bugs suck Btw. I'm updating one mission with the AI Disabled 1.4 for 1.08 tomorrow and if everything works perfect, I'll continue updating until the release of 1.09 linux server.
  4. [GLT] Legislator

    Sakakah Al Jawf v.1.0

    Just a guess ... maybe that's the reason why those mods are awesome? I'm creating a mission on Sakakah Al Jawf using DAC. It works quite good on it It features a huge city battles with McNools US and SLA desert units, iraqi insurgents and african militia. I hope the release of the next sakakah version is very soon
  5. [GLT] Legislator

    Sakakah Al Jawf v.1.0

    Does anyone know when the next release is comming? This map is great but I suppose far from complete. What about having the sign pack on it?
  6. [GLT] Legislator

    SQF revive script

    Ah I guess we found the problem Yet there are no 1.09 linux server files. We used the 1.08 linux server to test it. I guess that's the problem. So maybe there are no bugs at all
  7. [GLT] Legislator

    SQF revive script

    I have no good news for you In a local hosted MP game, everything was fine. But using the script on a linux dedicated with 4 other players made us sick this evening Every time somebody died, this error message appeared: http://img143.imageshack.us/img143....MG] While connecting to the server this message appeared: http://img175.imageshack.us/img175....MG] Sometimes player were kicked out of the revival script leaving their fake body at the spawn point and fighting with their real one. Sometimes player were spawned on the Boot_Hill or Respawn_West marker. I'm sorry to say that the latest version has more bugs than any previous version of the last months But ... the respawn button renaming feature works very well! The displayed respawn timer too!
  8. [GLT] Legislator

    SQF revive script

    Thanks for the work I'll wait until the release of the 1.09 linux server files. What about renaming the respawn buttons in version 1.36? edit: I couldn't resist to test it at least local But after getting killed or pressing the ArmA respawn button I get this message:
  9. [GLT] Legislator

    Arma feedback thread - based on 1.09

    I copy that. Although it may not be real the VON distance should be up to 100 metres. Or maybe 50? What about a new command setVONDistance XXX
  10. [GLT] Legislator

    SQF revive script

    I would like to have an easier way to rename the respawn buttons. It's always a hard work changing up to 4 respawn buttons. I'm talking about 30 missions using the revival script! Updating everything is a horror!
  11. [GLT] Legislator

    Arma feedback thread - based on 1.09

    Here's my feedback Thank's for the beta patch! Pro: + fog bug fixed + 1.09 starts without DVD now (I could kiss you for that ) + vehicle's aren't so loud anymore, no we can talk with driving + No more Javelin in my face + AI fires over sandbags now + AI hits lasertargets very well now + AI has a very good helicopter and plane handling (except for rocky terrain there're still crashing into mountains + fast turning around with stinger/rpg/m136/strela launcher Contra: - VOIP is a quite useless feature At least from my point of view. It could work well but if I can't hear my members in direct talk in wider distances it is of no use for me/us. Hanging over in the global channel works the same way like speaking in teamspeak - motor cycles still have no "cockpit"? - tanks are still flipping - M136 and RPG's are too weak now ... they should be like in 1.08 before - AI continues to drive through the water instead over bridges (Behaviour safe, formation compact column, mixed convoi, no enemy's within the area)
  12. [GLT] Legislator

    SQF revive script

    I'm back and ready for testing the new 1.25 From what I've seen I can say that it is really amazing. Thanks to norrin and xeno for updating the whole script. But I've got a question. Is it possible to move JIP player automatically to the nearest save respawn point? I've got a mission where the players start in a boat, the first respawn point is at the beach. When a player connects during the game he starts in the water where boat was placed in the editor Bug report: After JIP, spawning in the water (see above) and using the new anti-water button + pressing the respawn button for spawning at the beach I was still captive for the AI.
  13. [GLT] Legislator

    HWM - HAC Huey UH-1H

    Oh this looks awsome! Can wait to fly with it
  14. [GLT] Legislator

    RHS Hind v1.0 for ArmA

    Hiho, the RHS had done a really good work with their RHS Hind Pack 1.0 We're using it for months now in ArmA. I've got a question to the author of the Mi-24. Can you help us (our clan) please to change the flight behaviour to the Mi-17? We're just don't get along with the helicopter (and so the AI too). We want to use it for clan internal purposes only. It would be really great if you can help us Thanks in advance! I hope to see further RHS addons in the future
  15. [GLT] Legislator

    OFP videography

    Merry X-Mass, dudes Featuring: Weird Al Yancovic "The night Santa went crazy"
  16. [GLT] Legislator

    Galaxy at War returns for ArmA

    I think it will be a hard long way. It was already. Member left without a word, we had a lot data loss because one member didn't upload anything to our server and after a hdd crash everything was gone. I was really shocked about that and I don't what to happen this again. Matt is working on Asajj Ventress, one low res for OFP (and my video project ) and one for ArmA so this could be the first finished addon. I'll keep you informed about that and show some pictures as soon as I got something to test. I'm a great fan of star wars too and I was very disappointed when I saw battlefront 1 and 2 I always wanted to have a tactical star wars military game - operation flashpoint and armed assault can make it possible AND I can create my own tv show Can't wait for these two new tv series starting in 2008 and 2009.
  17. [GLT] Legislator

    Galaxy at War returns for ArmA

    Hello again Here are some news: 1. Acacyn is still working on the Galaxy at War mod for Operation Flashpoint. You can still expect the release in late 2007. If not, Acacyn will announce it. 2. Matt from the OFP Stargate mod has joined our team. He will do some great work for my upcomming video project AND the Galaxy at War for Armed Assault. 3. If everything proceeds as I have forseen expect the first Star Wars addons and videos in the late first quarter of 2008. I will push the others to release finished stuff instantly I'm no fan of the "addon-holding-back-until-all-is-finished"-thing at all because maybe its never finished 4. The preparations for my video project go along very well. I've finished checking several thousand sound clips of Republic Commando. There are several further games and mods I will use. Some of them aren't released yet Still I need a new PC to get it done Here's my plan: - a Star Wars series divided into three parts: the clone wars, the dark times and the galactic civil war - 2 versions: german and english - space battles created with empire at war + addons & mods - close shots and dialogues created with galaxy at war in operation flashpoint - ground battles created with empire at war + addons & mods and galaxy at war in operation flashpoint - a story around a sith holocron, a story arc that reaches 4000 years back - using the soundtrack of star wars + other sound tracks that could fit into the scenery very well - I'm busy until late 2009
  18. [GLT] Legislator

    SQF revive script

    Hi norrin, great new version! Found no critical bugs so far. Older bugs (spawning in objects, wrong height) have been fixed with AI Disabled 1.2 Hoping to see further version of AI enabled next year Thank you norrin for your work You made armed assault a better game
  19. [GLT] Legislator

    SQF revive script

    Hi norrin one quick question: does this error message belong to the AI Enabled Beta 0.20 revival script?
  20. [GLT] Legislator

    SQF revive script

    AI Disabled 1.0c http://img222.imageshack.us/img222....MG] http://img229.imageshack.us/img229....MG] I know this bug is already fixed, but it was too funny during the convoi mission today http://forums.bistudio.com/oldsmileys/biggrin_o.gif' alt='biggrin_o.gif'> I'm waiting for the next All-in-one-release.
  21. [GLT] Legislator

    VFAI - AI Extension

    Yupp and except for the fact that the AI is quitting formation at every corpse they discover to pick up ammo although they have enough, it is really a great pleasure to use that script It's great to see unarmed captives taking the weapons from their former guards
  22. [GLT] Legislator

    SQF revive script

    Incredible! This man works harder than anyone I know. Thanks for the fix
  23. [GLT] Legislator

    SQF revive script

    Yeah! Standing bug? You mean the player standing after getting revived? I thought it was feature? I like it better than crouching around helpless at the respawn point. The players like it too. Bug report: AI Disabled 1.1c - After a player dieds on a water, he can use the respawn button (yeah, great thanks! ) but after spawning at a respawn point the player is still setCaptive - A small bug occurred after hitting the respawn button on the water. The chase cam didn't disappear. One time to hit the ESC key and everything was ok By the way .. our server master has managed to combine the revival script (by using one of its marker), the blackhawk medevac and a small script-created camp to get a really cool mobile respawn. You can check it out after it is finished and bugfree
  24. [GLT] Legislator

    SQF revive script

    We it IS a huge mission Bringing a convoy from hunapu to corazol takes up to 3 hours thanks to the enemy. And you'll need a lot of addons. Nahh, I don't think it would be good idea now.
  25. [GLT] Legislator

    SQF revive script

    Thanks norrin, I'll have a look into it. Due to lack of players it may take a while. On thursday the players want to play co30 domination and another map of my clan members so there won't be any revival tests up to saturday I think.
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