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[GLT] Legislator

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Everything posted by [GLT] Legislator

  1. [GLT] Legislator

    My wishes for Arma2:OA

    I only have only one wish for Operation Arrowhead: at least 3 months of internal nonstop hardcore testing on several systems done by different testers. No feature is useful if the game is broken again.
  2. [GLT] Legislator

    FP : DR - News & Discussion

    I've seen the videos now and I'm not impressed. I expected a lot of more from this game. I don't need the demo to decide that I won't buy it. May those who like this game have fun with it ;)
  3. [GLT] Legislator

    Isla de Pollo v1.0

    It's a great little island :) I remember it from ArmA I. The new version looks definately better than ever before. In the ArmA I version I created an aircraft carrier insertion with the USS Nimitz addon. Now we've got the USS Khe Sanh so I can port my mission over to ArmA II *yay*
  4. Still some errors, but definately a very good addon! :) I'm looking forward to see the final version. http://arma.pastebin.com/m14c1dc0d
  5. [GLT] Legislator

    Bigfoot...has anyone found him?

    I do :D http://en.wikipedia.org/wiki/Bigfoot
  6. Is it JIP and respawn capable? I mean do the modules work after JIP or respawn?
  7. [GLT] Legislator

    Thinking of upgrading my video card (GTX 275)

    I've got a GTX 275 for 4 months now and ArmA II runs great on it. Usually I've got around 30 to 35 fps in a normal sized mission (I haven't tested the campaign yet). But be prepared for frame drops especially in huge towns or in missions with lots of units and/or objects. On ArmA II Sahrani you can get up to 40 to 60 fps with a good mission! And my resolution is 1920x1200. You can set details to medium, high & very high. You don't need to set everything to high so it looks good. Some feature still look good in medium. Just see for yourself :) Be sure to have a quad core cpu. Although ArmA II doesn't scale the cpu usage perfectly I noticed a performance increase (E6750 @ 3.5 ghz compared to Q9550 @ 3.4 ghz).
  8. [GLT] Legislator

    Star Wars Stormtrooper

    Please make a picture of a stormtrooper riding a cow :D :D :D Well ... if you create dewbacks you actually can create tatooine desert patrols :)
  9. [GLT] Legislator

    Star Wars Stormtrooper

    Ahhhh I'm dreaming of an Imperial Commando campaign :)
  10. That's true. I can wait for a release in 2010 too. We don't need another unfished ArmA game this year.
  11. [GLT] Legislator

    Armored vehicles cockpits

    I voted yes. It's far more fun to be able to use the TrackIR inside of tanks too with working tank interieur.
  12. [GLT] Legislator

    Revive Script

    Very strange ... maybe you should recreate the way it happened in my mission. The soldiers were on an open field near Pogorevka. The Mi-8 crashed directly into the group. So maybe the problems differ in a way if people are inside vehicles or outside of vehicles. Or maybe the type of the explosion shell triggers the problem. I simply don't know :( It could also be a total randomized error. I'll a look into it in the future.
  13. [GLT] Legislator

    Revive Script

    I managed to get Revive 0.3b working, but at one point something went wrong. I had a group of 20 AI soldiers using the revive script. I played a mission on the dedicated server. The enemy decided to crash a Mi-8 into my group. Almost everybody got killed except for 4 units. I think the units got kicked out of the revive script. They weren't in my group anymore and near none of the respawn markers. I don't know if they spawned at respawn_west or not, but I guess so. I don't know why but somehow there is are problem with explosions and the revive script for ages now :( There were no errors in the RPT file reported. A few seconds after that incident my ArmA II crashed relating to a fault adress in the d3d9.dll, but I think it's not related to the script. Somehow the system was overwhelmed by something.
  14. [GLT] Legislator

    Revive Script

    Sorry norrin :( Couldn't do any tests with revive 0.3 beta yesterday. There was an error message (I didn't write it down). Seemed like a file was missing inside the revive folder. I simply deleted the old folders and inserted the new ones. I'll have a closer look into it today.
  15. [GLT] Legislator

    MH-53E addon released

    Just finished having a look at it :) It's a brilliant modell! Just like other people said before. Make it less shiny and improve the flight model. It's very very good that there aren't any errors in the RPT file! Maybe you could automize the gear? Just like the ArmA I Ka-50 did. The engine sound doesn't match the MH-53 right now. Take a hear here. I guess it'll be hard to get good and free sounds. But I'm confident you can do it :) Except for that, great work!
  16. [GLT] Legislator

    Revive Script

    We'll have a coop evening today. I'll update the revive script for my missions (I'm glad that's my already planned work :)) so I can give you a feedback the next morning.
  17. [GLT] Legislator

    Star Wars Stormtrooper

    Sure it is :) You can go across the whole countryside, you can place and enter every possible vehicle and drive or fly. You can go by ship ... you can do whatever you want in this game. Create you own terrain, missions, vehicles, units, weapons, objects, sounds and many more. It's not like Battlefront where you have to stick into a predefined area. You'll notice that you die very easily. You'll have to play it slower than Battlefront.
  18. [GLT] Legislator

    Why a-10 two hellfire?

    That's why ArmA II is a game. As it is posted before you can set up the A-10 just like you want. You can also rewrite the A-10 config and create a proper replacement so you don't have to add the mavericks all over again.
  19. [GLT] Legislator

    MH-53E addon released

    Great chopper :) I'll test it this evening.
  20. [GLT] Legislator

    Patch 1.03 Satisfaction Survey

    Hmmm I never had those issues. I wonder why. Maybe it's related to bad mission content?
  21. [GLT] Legislator

    Star Wars Stormtrooper

    I've had enough low quality addons for almost 8 years now. I like the new wind coming with ArmA II + the new quality of community made addons. Personally I won't use any low quality addon anymore. I know McRuppertle can handle this ;) There's no need for a hurry.
  22. [GLT] Legislator

    Star Wars Stormtrooper

    That's too much that be done by a single men. A good-looking island without any errors, with good performance in the size of Chernarus would need months to be done. Basicly you need at least two factions that can fight each other. Then you'll need buildings, sounds, objects, weapons ... it's a hell of work just to create or convert the models for ArmA II. You'll need configs and textures as well. At the end it has to be looking good, it shouldn't cause lags and it must not create errors in the rpt file. That's why I like to repeat myself. Don't expect everything at once :) It'll grow over the years. McRuppert should be able to all this stuff but give some time. On the other hand it would be good to release small packs - although they couldn't be used in an appropriate way. It keeps people busy and happy and offers the chance to gain feedback and error reports.
  23. [GLT] Legislator

    WIP: Stuff you are working on 2!

    @Snkman: Finally :) Grouplink 4ever :D These nice explosion effects ... are they caused by every vehicle? Although they look awesome I don't like to see them on normal cars, tractors or vehicles that aren't simply explosive in that way. For ammo trucks it's perfect! :459:
  24. [GLT] Legislator

    Revive Script

    Norrin, I noticed something strange with my teammate and I think you should know this. Maybe you'll already know. In the revive script the mission editor has to name the playable units. So far, so good. But undeclared global variables will cause errors in the server.rpt! That's the case if - let's say there're 20 player lots / playable units - and only 3 players ingame. JIP units will be initialized when they join. Preplaced units will be empty until then (nil). I hope this helps you in some way. Right now the only solution is to fill up every player slot so no playable-unitname is seen as an undeclared variable. Edit: I might have a feature request :D It would be nice if mission editors could set up the cargo of the mobile respawn ammo box in the revive_init.sqf. Sometimes it's good to have at least 3 anti tank grenades at the frontline.
  25. [GLT] Legislator

    Bigfoot...has anyone found him?

    Heretic!! :D:D Let's burn him! :D:D Maybe bigfoot is testing the dragon rising alpha :p
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