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Everything posted by KidDynamite
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BIS when do you think you will start to get the inventory editor rolling?
KidDynamite replied to Tyl3r99's topic in ARMA 3 - QUESTIONS & ANSWERS
I need this. -
German Armed Forces Mod
KidDynamite replied to GalComT's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
And why zur Hölle a NVA Boat? It is nice that you still work on this Projekt, but please explain a little bit about the Story behind GAF... -
German Future Soldier System Gladius IDZ2-ES
KidDynamite replied to Donny's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thank you very much. Testing now... -
Great News! WWII ist always good to play :)
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German Armed Forces Mod
KidDynamite replied to GalComT's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Nice to see. I hope we will have a release with no problems before ... -
I have enough. It's great. It was just an personel reaction of missing my home-village.
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Outstanding work! But... where ist the Village "Sülze" north of "Eversen" :(
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Just great! Will there be railway sidings? Like in Beckedorf in real? http://i123.photobucket.com/albums/o293/kiddynamite_2007/MilitaerBilder/Marder%201A3%20Bhf%20Beckedorf%20251111/IMG_2882.jpg
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Hi, these Units are really great! Really nice would be a release without the ISAF and the 82. Patch, so you could use them better in other szenaries. Greetz
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Yes! And do not forget the recreational vehicle's with the red hearts at the B-3 ^^
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And the other ~65 Biogas Plants around Celle Area ;) If the Map is locatet in the late summer time, you just need to place 2,5m high Maize fields all over the map ...
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I live there in real, just love it! Can't wait to play there virtually :)
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German Forces next Generation
KidDynamite replied to fluttershy's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
:confused: in a conventional conflict, it is also necessary to kill the enemy over long distances with 1 or 2 shot, think about the "norddeutsche Tiefebene". the compounds make's the 5.56 mm often useless, that's right. But a German brick wall would do the same :p --- CUT --- What kind of MG-4 will you build? Hopefully with an RSA-S over the ZF? A Version with an ACOG as you can see in this Doku? Will you build the 2 Versions of the G28 that the BW will use? http://img210.imageshack.us/img210/2033/hk8m.jpg Greetz, Kid. -
@Jarhead: will you in the future take an eye on the german vehicles? i think the Leo, Marder and so on need some more "dampf", you know what i mean. LDGbzOfm8xI
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New since 82901: Visual state interpolation fully enabled - Feedback thread
KidDynamite replied to .kju's topic in ARMA 2 & OA - BETA PATCH TESTING
Totally agree! Without the MP part I would not play this game, and I know many that feel the same way. There are many MP Community's out there, and this Community's "live" the game more, then any SP Dude can. Please BIS, take an Eye on it! -
BI Developer's Blog: An interesting new entry
KidDynamite replied to Undeceived's topic in ARMA 2 & OA - GENERAL
BI has PR guys? Sure? -
Brigade2010 Cooperative Missions
KidDynamite replied to Donny's topic in ARMA 2 & OA - USER MISSIONS
Brigade2010 Cooperative Missions www.Brigade2010.de Players: 10 Mods: CBA ACE ACEX Podagorsk Everything important can be read in the Briefing More Missions will follow soon. (W)_Fuchsbau_v1.FDF_Isle1_a.pbo.7z"]Download Have Fun! Greetings KidDynamite | Brig2010 -
What if CryEngine was used as Arma 3 future engine?
KidDynamite replied to jonneymendoza's topic in ARMA 2 & OA - SUGGESTIONS
kk, so there is apparently no reason to diskuss a new engine for a not coming ArmA3... Sad. -
What if CryEngine was used as Arma 3 future engine?
KidDynamite replied to jonneymendoza's topic in ARMA 2 & OA - SUGGESTIONS
Is there any reason what makes me believe that there will come a ArmA3, apart from the Engine diskussion? A statement from BIS, for example? -
Hi, i have just some credible Numbers of the "Heeresgruppe Süd": Death: 505 Officers 6049 NCOs and men Wounded: 759 Officers 19719 NCOs and men M.I.A.: 42 Officers 4022 NCOs and men Source: Erich v. Manstein "Verlorene Siege"
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A.C.R.E - Advanced Combat Radio Environment - 1.1 Stable - Release Thread
KidDynamite replied to jaynus's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Hi ACRE Dude's, is it possible that we can get an Download to test your newest baby? we, the Brigade2010, support ACRE since his first steps an it is used in mostly all of our MP Missions. would be very nice :) best regards, Kid. -
Forum Template Design/Update/Removal
KidDynamite replied to Placebo's topic in BOHEMIA INTERACTIVE: Web-Pages
I like the new style :459: -
Invasion 1944 - DDay 2.0
KidDynamite replied to SFG's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
At this moment there are 1507 Players Online ... From this Players ~343 are playing on Server's which are located in Germany... See: http://arma2.swec.se/server/list?page=1 As i know, the German ArmA2 Community is one of the biggest in the ArmA2 Universe. Sad to hear, that you ignore this fakt. -
Hi... a new Beta Patch is available, v78183 ;)
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Holy "Schiet". I'm speechless. Whish you all the best to recover the files!!