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Everything posted by kremator
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Mando Bombs and Mando Air Support Console
kremator replied to mandoble's topic in ARMA - ADDONS & MODS: COMPLETE
Damn. Thanks for the quick response! I haven't a clue how to set up a monitor script ... but that sounds like the only way. Shame that my voice acting will only get heard by one person [TAO] Kremator -
Mando Bombs and Mando Air Support Console
kremator replied to mandoble's topic in ARMA - ADDONS & MODS: COMPLETE
Mandoble, Having spent the day putting in voices for all the requests and replies within mando_airsupportdlg.sqf, I have a question: How can I make the radio global please, so that others can hear it too? [TAO] Kremator -
Mandoble, I have been using the SAMs (with SAM console) for a while now. So far in order to get the radar to work properly I have to click Command Radar ON then Radar ON. There is a little box down below that says Radar but gives no indication of whether the radars (and their type) are on. I would also like to edit the names (instead of Mando_commanded_0) ... where can I do that? Or is that covered in MMA2.4 ? [TAO] Kremator
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This would be great ! Please develop it. [TAO] Kremator
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Damn damn damn..... can't get this to work with FFN MOD [TAO] Kremator
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Tony, Typo with artillery.... CROSSROADS: ATRILLERY SUPPORT AVAILABLE Should be CROSSROADS: ARTILLERY SUPPORT AVAILABLE [TAO] Kremator
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Tony, I'm using the mod CONSTANTLY in my MP missions. I have had no real problems so far. There is NO lag that I can see and the AI enhancements are amazing. [TAO] Kremator PS if you want to play my mission PM me. I have about 5 guys that play it constantly.
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Doomguy, well done. I like it. Have you thought about hard-wiring in FFN MOD? The Ai are simply amazing and would be a REAL challenge to a human team. [TAO] Kremator
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Hallejlulah ! Can't wait Mandoble. Sounds wonderful. [TAO] Kremator
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Tony, I think I have found an error. When I start my MP mission (with TR_OBJ fully enabled in mission.sqm) I get <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">No entry 'bin\config.bin/CfgMagazines.smokeshellgreem'. Now I'm sure it is meant to say GREEN not greem. Battles are just brilliant and nothing beats bring a squad of troops into battle and watching the enemy from a UAV circling above. [TAO] Kremator PS @Manzilla I wasn't getting at you personally mate.
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Your clients are missing TR_OBJ. Just put the @FFN mod into your path and you will be fine. I know that I am making FFN MOD a requirement for people playing my missions (and for that you need server AND client running it) [TAO] Kremator
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Can we just let Tony decide on how HE wants to make his mod ? Yes we can give suggestions but it sounds like some people should 'put up or shut up'. If you don't like how Tony has made it MAKE YOUR OWN ! I, for one, am FIRMLY in the Tony fan club! The AI enhancments are nothing short of brilliant and have ALREADY brought the game to a new level. If I make a suggestion, it is just THAT - a suggestion - and he doesn't have to follow it. I'll say it again for the hard of thinking ..... if you don't like it don't use it. GO TONY !! [TAO] Kremator
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RUG DSAI dpes work in MP. VFAI does not work as far as I can tell. [TAO] Kremator
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Thanks Pickled .... question of all of those mods though is do they all work flawlessly with FFN MOD? ie no crashing / lag / etc I'm sure that they do .... would be nice if we could prove that, as more people that use FFN MOD as standard in their missions. One of the main reasons why the early XAM wasn't used much was due to compatibility with other mods. I know snake worked on compatibility for later versions but I'm sure it hurt take-up of XAM. I don't want the same to happen to FFN MOD becuase it is SO great ! I will echo what Fromz has said ...'Congratulation and thank you very much, You have changed a game.' [TAO] Kremator
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Tony, this is brilliant. Keep taking ideas from this forum and changing the AI ...... your status as scripting god is growing What would be good is a guide to compatible and incompatible mods that are out there currently (perhaps the community can make a list) Well done. [TAO] Kremator
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Well I have now been playing with the FFN MOD now for over 4 hours and I LOVE IT ! I have tried it in SP and MP (hosting) and it seems to be fine, with no real problems. I have checked the arma.rpt and the only thing I can find is spamming of <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">Duplicate weapon TR_Throw detected for SoldierWCrew Addon tr_obj (entry TR_right_logic) not found in the list of active addons. Addon tr_obj (entry TR_Throw) not found in the list of active addons. Duplicate weapon TR_Throw detected for SoldierWCrew Addon tr_obj (entry TR_left_logic) not found in the list of active addons. Addon tr_obj (entry TR_Throw) not found in the list of active addons. The replacement pbo is working well. What would be good is MORE missions Tony so that we can see the raw power of this mod. [TAO] Kremator PS the demo mission 1 vs 20 is HARD Well done !
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Give him a break mate ! This is probably one of the BEST mods out there. I'm sure in the fullness of time XEH compatibility will come. Of course you could always code it in yourself [TAO] Kremator
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Tony.... first of all WELL DONE ! Â A supreme effort that has livened up my missions. This is the first time that I have seen a T72 survive a rocket attack .... the crew bail out to repair the tank while the commander keeps plugging away at the helicopter with his MG! Â Excellent ! Or what about the MI17 that drops a stick of paras that then take cover in the closest house. Â Then using Mando Bombs console I drop a BLUFOR stick of paras close and the firefight that ensues was wonderful to behold from high in my reco plane above Now I can't confirm or deny about the XEH compatibility but IF FFN MOD doesn't have XEH compatibility could you put it in please ? Keep up this AMAZING work. [TAO] Kremator
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Excellent Tony. The release date doesn't matter ... as long as what you have produced is top quality (which it will be ! OK work calls, but I'm looking forward to a GREAT ARMA night ! [TAO] Kremator
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Going to bed .... eyes going together .... can't wait any longer. Oh well Christmas for ARMA has to wait. Maybe if I have been a good boy it will be waiting in my stocking tomorrow ! [TAO] Kremator
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EricM's Kamov KA-52 Alligator Released
kremator replied to a topic in ARMA - ADDONS & MODS: COMPLETE
Sweet work. [TAO] Kremator -
Mando Bombs and Mando Air Support Console
kremator replied to mandoble's topic in ARMA - ADDONS & MODS: COMPLETE
Excellent work .... downloaded ... now putting into my mission. [TAO] Kremator -
Mando Bombs and Mando Air Support Console
kremator replied to mandoble's topic in ARMA - ADDONS & MODS: COMPLETE
1.6 sounds good Mandoble. [TAO] Kremator -
Are we still on for a Sunday release? /me crosses fingers that PC doesn't blow up before Monday ! [TAO] Kremator
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Tony .... this is look simply amazing ! Please keep up the good work. This will be THE mod to get in 2008. [TAO] Kremator
