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kremator

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Everything posted by kremator

  1. Excellent work...... trying it now !
  2. kremator

    Seize zones Kamenyy (SP)

    Any further work on this Stiff ?
  3. Yes IVD does work, although you get a serialization error (which you can CONTINUE through). Works fine for me. Does need CBA
  4. Sounding very good..... looking forward to this release!
  5. SUPERB !!!! Downloading right away ! Thanks guys.
  6. Yeah I found that there was no HCS init in the PLAYER COMMANDER. Also the HCS should be the latest version. Wiper I will PM you the link to the fixed Cipher.
  7. Looking lovely ! Shame I'm away on holiday for a week ! Will check it out when I get back.
  8. Yup ... can confirm in SP no HCS. Will also look into it.
  9. kremator

    VFAI - AI Extension - ARMA II

    AFAIK it affects every non-human unit (friendly and enemy)
  10. kremator

    Game Master mode

    Sweet work gonza and Dr Eyeball. Looking forward to using them in A2 (I played with Merlin a LOT in A1)
  11. kremator

    Island Panthera (ArmA 2)

    Panthera would be sweet in A2..... do all you can to sort it :)
  12. hehe ... can you feel the magic yet :)
  13. I am going to laugh my head off when you OFPDR numpties come crawling back to A2 because it's too arcadey ! Too much crap written about a game that hasn't even been released!
  14. kremator

    AI Heli Pilots VERY POOR

    Don't be a numpty and quote something unknown to be better than what you have!
  15. kremator

    Car Radio

    You could run your radio chatter like a normal song. So you have to turn your radio on to hear the police broadcasts.
  16. kremator

    VFAI - AI Extension - ARMA II

    Thanks Victor, had found it by the time you wrote back by removing the control pbo. I did find some very funny behaviour where friendly troops would keep running up to dead comrades and changing their weapons even though they had plenty of ammo left. If there a minimum level of ammo that the AI can have before the script activates ?
  17. kremator

    VFAI - AI Extension - ARMA II

    Victor, If I want your smokeshells and equipments to be always on, do I need to have the control pbo there ?
  18. kremator

    NEW! Ati Drivers 9.8

    Then don't come into a BIS forum talking crap about how good OPFDR is GOING to be! I know that the game was released a little too early, but I KNOW that the BIS team will fix it. The game is GOOD at the moment, and will be GODLIKE when they patch it. If you can't live with that ...close the door on your way out.
  19. kremator

    Pathfinding is terrible

    I'm sure that can be modifed using the new FSM tools. Patience.
  20. kremator

    Sci-Fi Arma 2 Mod

    What about hover tanks ... like the Vanu had in Planetside :)
  21. LOVELY ! Brings back all the A1 loveliness and more.
  22. kremator

    VFAI - AI Extension - ARMA II

    Works wonderfully! Shame that BIS broke the smoke grenades in 1.03 They will be fixed soon I hope. ---------- Post added at 07:12 PM ---------- Previous post was at 05:51 PM ---------- Victor, Does this addon use CBA? The reason I ask is that after installing it I couldn't get one of Heinblod's addons to work that was fine before.
  23. kremator

    Hybrid Commanding System

    I think that is the case. Not skilled enough to fix it though.
  24. kremator

    Hybrid Commanding System

    Hey gunterlund21 .... Firstly hit F12 ... that will get you to 10+ people. F11 gets you back to the first 10. I think there is no limit to how many troops you have (but I'm willing to be VERY wrong!) I have had more than 24 however I'm sure. Don't know why it's showing up more than once. Will have a look at the mission.
  25. kremator

    Pathfinding is terrible

    I had had no problems at all with vehicle pathfinding ... in fact it pretty bloody brilliant. Give them a waypoint over the other side of Chernarus and they GET THERE ! I do agree that it needs to be tweaked (perhaps using the FSM scripting as you suggest) but it's not as disasterous as you make out. Set the AI to SAFE and they drive pretty well.
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