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Everything posted by kremator
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VTS3 - Live Multiplayer coop mission editor
kremator replied to gonza's topic in ARMA 2 & OA - USER MISSIONS
Excellent work...... trying it now ! -
Any further work on this Stiff ?
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Instant View Distance & Event Handlers
kremator replied to Griffin64's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Yes IVD does work, although you get a serialization error (which you can CONTINUE through). Works fine for me. Does need CBA -
Mando Missile ArmA for ArmA 2
kremator replied to mandoble's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Sounding very good..... looking forward to this release! -
RKSL Studios: ArmA2.PBO and Countermeasures Released
kremator replied to a topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
SUPERB !!!! Downloading right away ! Thanks guys. -
'Cipher' - full dynamic [SP & MP/Coop] with unlimited replayability
kremator replied to wiper's topic in ARMA 2 & OA - USER MISSIONS
Yeah I found that there was no HCS init in the PLAYER COMMANDER. Also the HCS should be the latest version. Wiper I will PM you the link to the fixed Cipher. -
VTS3 - Live Multiplayer coop mission editor
kremator replied to gonza's topic in ARMA 2 & OA - USER MISSIONS
Looking lovely ! Shame I'm away on holiday for a week ! Will check it out when I get back. -
'Cipher' - full dynamic [SP & MP/Coop] with unlimited replayability
kremator replied to wiper's topic in ARMA 2 & OA - USER MISSIONS
Yup ... can confirm in SP no HCS. Will also look into it. -
VFAI - AI Extension - ARMA II
kremator replied to VictorFarbau's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
AFAIK it affects every non-human unit (friendly and enemy) -
Sweet work gonza and Dr Eyeball. Looking forward to using them in A2 (I played with Merlin a LOT in A1)
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Island Panthera (ArmA 2)
kremator replied to icebreakr's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Panthera would be sweet in A2..... do all you can to sort it :) -
Mando Missile ArmA for ArmA 2
kremator replied to mandoble's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
hehe ... can you feel the magic yet :) -
What does ARMA 2 have that Operation Flashpoint 2 doesn't?
kremator replied to bloodbomb's topic in ARMA 2 & OA - GENERAL
I am going to laugh my head off when you OFPDR numpties come crawling back to A2 because it's too arcadey ! Too much crap written about a game that hasn't even been released! -
Don't be a numpty and quote something unknown to be better than what you have!
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You could run your radio chatter like a normal song. So you have to turn your radio on to hear the police broadcasts.
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VFAI - AI Extension - ARMA II
kremator replied to VictorFarbau's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Thanks Victor, had found it by the time you wrote back by removing the control pbo. I did find some very funny behaviour where friendly troops would keep running up to dead comrades and changing their weapons even though they had plenty of ammo left. If there a minimum level of ammo that the AI can have before the script activates ? -
VFAI - AI Extension - ARMA II
kremator replied to VictorFarbau's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Victor, If I want your smokeshells and equipments to be always on, do I need to have the control pbo there ? -
Then don't come into a BIS forum talking crap about how good OPFDR is GOING to be! I know that the game was released a little too early, but I KNOW that the BIS team will fix it. The game is GOOD at the moment, and will be GODLIKE when they patch it. If you can't live with that ...close the door on your way out.
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I'm sure that can be modifed using the new FSM tools. Patience.
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What about hover tanks ... like the Vanu had in Planetside :)
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Mando Missile ArmA for ArmA 2
kremator replied to mandoble's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
LOVELY ! Brings back all the A1 loveliness and more. -
VFAI - AI Extension - ARMA II
kremator replied to VictorFarbau's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Works wonderfully! Shame that BIS broke the smoke grenades in 1.03 They will be fixed soon I hope. ---------- Post added at 07:12 PM ---------- Previous post was at 05:51 PM ---------- Victor, Does this addon use CBA? The reason I ask is that after installing it I couldn't get one of Heinblod's addons to work that was fine before. -
Hybrid Commanding System
kremator replied to mr_centipede's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I think that is the case. Not skilled enough to fix it though. -
Hybrid Commanding System
kremator replied to mr_centipede's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Hey gunterlund21 .... Firstly hit F12 ... that will get you to 10+ people. F11 gets you back to the first 10. I think there is no limit to how many troops you have (but I'm willing to be VERY wrong!) I have had more than 24 however I'm sure. Don't know why it's showing up more than once. Will have a look at the mission. -
I had had no problems at all with vehicle pathfinding ... in fact it pretty bloody brilliant. Give them a waypoint over the other side of Chernarus and they GET THERE ! I do agree that it needs to be tweaked (perhaps using the FSM scripting as you suggest) but it's not as disasterous as you make out. Set the AI to SAFE and they drive pretty well.