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Everything posted by kremator
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[R3F] Artillery and Logistic: Manual artillery and advanced logistic (mission script)
kremator replied to madbull's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Excellent mate ... ty. It's a lot tidier the way you have it now. -
Zeus AI Combat Skills
kremator replied to Protegimus's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Hmmmm triple post (3 threads) on the same thing ;) Tut tut -
Mando Missile ArmA for ArmA 2
kremator replied to mandoble's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
All we do is limit the number of bombing runs available :) It is indeed impressive already to see the 2 chutes with SADARMS rushing to target so, as Mandoble says, making it into 6 submunitions wouldn't be a problem. -
Certainly building in some random (very low probability) effects would be nice.
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As a flyboy, count me in as one of your beta testers mate. Unfortunately I can't code at all, but have been a flightsim junkie for years and years. This is a great idea, and I'm sure that the community will be fully behind you. Of course what we ALSO need is a RWAF for choppers (as they fly UNREALISTICALLY and gain massive altitude when slowing down!)
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[R3F] Artillery and Logistic: Manual artillery and advanced logistic (mission script)
kremator replied to madbull's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Hey madbull. Your logistics system works perfectly, which perhaps shows that everything IS fine, however, the VTS system is designed to spawn absolutely any object. As the GM I can spawn a SatPhone and put the init line onto it. The only option I get however is to be able to move it, not deploy it. Can your system not deal with SatPhones not listed in mission.sqm at the start ? Mandobles AMAZING work is here http://www.ofpec.com/forum/index.php?topic=34358.0 If you can get the arty part working this will be a superb mission. Many thanks EDIT: All spawned arty pieces have the azimuth and elevation dialog. Its just getting the ballistics computer dialog to spawn. Is it possible to add this to another object rather than a satphone ? EDIT2: Have been able to attach the function via addAction to a player and it is working very well. -
It's just part of Mando Missiles but opens up the WHOLE game. When I played you mission with it last night it was amazing. Here is link http://www.ofpec.com/forum/index.php?topic=34358.0 I'm just going to integrate madbulls logistics and arty module as well :)
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Thanks eggbeast. Downloaded already :) Will add mandobles bomb console to this as it REALLY spices things up - WOOHOO ! Keep up the good work !
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VTS3.5 - Live Multiplayer coop mission editor
kremator replied to gonza's topic in ARMA 2 & OA - USER MISSIONS
Hey gonza and l'etranger, I have a request for this superb mission. Would it be possible to add an option (in the comms menu) for the GM (or any other player) to become the leader of a team they join. Also could you get the dropdown menu (for side/item etc) to remember what you selected last. It would be great if I could place and item (a satphone for example) then close the dialog, reopen it and have it pointing at satphone (remembering where I clicked last :) ) I have successfully added the BIS ACM module into this (which really adds to it!) that is synced to the GM, but if I change class or Take Control of another soldier I lose the ACM from around me. Any solutions ? MANY thanks again for all oyur hard work - this is probably THE best mission we play all the time, as it is SO customisable ! -
[R3F] Artillery and Logistic: Manual artillery and advanced logistic (mission script)
kremator replied to madbull's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
hey madbull. Sent PM with mission. Hope you can help with the integration. Kind regards Kremator -
Jesus... is it THAT hard to at least get the names of the islands right?
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[R3F] Artillery and Logistic: Manual artillery and advanced logistic (mission script)
kremator replied to madbull's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Hey madbull. I'm trying to integrate your beautiful scripts with gonza and l'etranger Virtual Training System and can get the logistics part working fine but I cannot get any satphones to operate as arty computers. I've tried including the init but no dice. If you could help me out that would be wonderful. Many thanks mate. -
Socrate, could you put this somewhere we don't need to register please?
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Quick ... get them in the water .... I think they're beaching !
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[R3F] Artillery and Logistic: Manual artillery and advanced logistic (mission script)
kremator replied to madbull's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Many thanks madbull ! -
ShackTac Fireteam HUD (STHUD)
kremator replied to dslyecxi's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Many thanks Dslyecxi. -
VTS3.5 - Live Multiplayer coop mission editor
kremator replied to gonza's topic in ARMA 2 & OA - USER MISSIONS
Have been playing this to death as it is SO great ! Couple of points to add to even better gameplay. 1) Would it be possible to add an ACM option for the GM to start a random war around any particular place / player 2) The ability for any player to become the leader of a group via the comms menu I have also added mandoble's wonderful bomb console to the mission which just makes it even MORE amazing ! Keep up the good work guys! -
Group Link 4 Special FX Edition
kremator replied to snkman's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Use any text editor ... like notepad that comes as standard ! Hope this helps. -
Very good norrin. The convoy arrived safely and in good time :) Will be sure to put this into my missions :)
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Advanced Combat Environment (A.C.E.) 2 - v1.0 stable
kremator replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
@Marc ... if you use mando_missiles system you have a perfect lock-on system. Works perfectly with ACE2. -
Mando Missile ArmA for ArmA 2
kremator replied to mandoble's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Abso-bloody-lutely! I have combined it with gonza and l'etranger's Virtual Training Space and it is beautiful. A full theatre of war at our fingertips. -
Mando Missile ArmA for ArmA 2
kremator replied to mandoble's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
That is really wierd then. I would remove all mma and mma_xeh folders and reinstall it again. Check that there are no other old mando_missiles.pbo anywhere. Once you get it going you will be VERY VERY impressed. -
Mando Missile ArmA for ArmA 2
kremator replied to mandoble's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
@sneaker .... that's wierd mate. You are sure that you have the new mma in your commandline and the mma/addon folder sorted? Should be ok when I checked. Kremator -
Mando Missile ArmA for ArmA 2
kremator replied to mandoble's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Thanks for letting me test mandoble ..... you guys are going to be BLOWN AWAY !!! -
Mando Missile ArmA for ArmA 2
kremator replied to mandoble's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
For single players games it is useful for pilot to have full control of weapon systems. Mando systems already allow this.