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kremator

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Everything posted by kremator

  1. Excellent mate ... ty. It's a lot tidier the way you have it now.
  2. kremator

    Zeus AI Combat Skills

    Hmmmm triple post (3 threads) on the same thing ;) Tut tut
  3. All we do is limit the number of bombing runs available :) It is indeed impressive already to see the 2 chutes with SADARMS rushing to target so, as Mandoble says, making it into 6 submunitions wouldn't be a problem.
  4. kremator

    FWAF mod

    Certainly building in some random (very low probability) effects would be nice.
  5. kremator

    FWAF mod

    As a flyboy, count me in as one of your beta testers mate. Unfortunately I can't code at all, but have been a flightsim junkie for years and years. This is a great idea, and I'm sure that the community will be fully behind you. Of course what we ALSO need is a RWAF for choppers (as they fly UNREALISTICALLY and gain massive altitude when slowing down!)
  6. Hey madbull. Your logistics system works perfectly, which perhaps shows that everything IS fine, however, the VTS system is designed to spawn absolutely any object. As the GM I can spawn a SatPhone and put the init line onto it. The only option I get however is to be able to move it, not deploy it. Can your system not deal with SatPhones not listed in mission.sqm at the start ? Mandobles AMAZING work is here http://www.ofpec.com/forum/index.php?topic=34358.0 If you can get the arty part working this will be a superb mission. Many thanks EDIT: All spawned arty pieces have the azimuth and elevation dialog. Its just getting the ballistics computer dialog to spawn. Is it possible to add this to another object rather than a satphone ? EDIT2: Have been able to attach the function via addAction to a player and it is working very well.
  7. kremator

    Evo~Blue V3.x

    It's just part of Mando Missiles but opens up the WHOLE game. When I played you mission with it last night it was amazing. Here is link http://www.ofpec.com/forum/index.php?topic=34358.0 I'm just going to integrate madbulls logistics and arty module as well :)
  8. kremator

    Evo~Blue V3.x

    Thanks eggbeast. Downloaded already :) Will add mandobles bomb console to this as it REALLY spices things up - WOOHOO ! Keep up the good work !
  9. Hey gonza and l'etranger, I have a request for this superb mission. Would it be possible to add an option (in the comms menu) for the GM (or any other player) to become the leader of a team they join. Also could you get the dropdown menu (for side/item etc) to remember what you selected last. It would be great if I could place and item (a satphone for example) then close the dialog, reopen it and have it pointing at satphone (remembering where I clicked last :) ) I have successfully added the BIS ACM module into this (which really adds to it!) that is synced to the GM, but if I change class or Take Control of another soldier I lose the ACM from around me. Any solutions ? MANY thanks again for all oyur hard work - this is probably THE best mission we play all the time, as it is SO customisable !
  10. hey madbull. Sent PM with mission. Hope you can help with the integration. Kind regards Kremator
  11. kremator

    The BusDriver

    Jesus... is it THAT hard to at least get the names of the islands right?
  12. Hey madbull. I'm trying to integrate your beautiful scripts with gonza and l'etranger Virtual Training System and can get the logistics part working fine but I cannot get any satphones to operate as arty computers. I've tried including the init but no dice. If you could help me out that would be wonderful. Many thanks mate.
  13. kremator

    7Cpbo

    Socrate, could you put this somewhere we don't need to register please?
  14. kremator

    Sahrani Evolution!

    Quick ... get them in the water .... I think they're beaching !
  15. Have been playing this to death as it is SO great ! Couple of points to add to even better gameplay. 1) Would it be possible to add an ACM option for the GM to start a random war around any particular place / player 2) The ability for any player to become the leader of a group via the comms menu I have also added mandoble's wonderful bomb console to the mission which just makes it even MORE amazing ! Keep up the good work guys!
  16. Use any text editor ... like notepad that comes as standard ! Hope this helps.
  17. Very good norrin. The convoy arrived safely and in good time :) Will be sure to put this into my missions :)
  18. @Marc ... if you use mando_missiles system you have a perfect lock-on system. Works perfectly with ACE2.
  19. Abso-bloody-lutely! I have combined it with gonza and l'etranger's Virtual Training Space and it is beautiful. A full theatre of war at our fingertips.
  20. That is really wierd then. I would remove all mma and mma_xeh folders and reinstall it again. Check that there are no other old mando_missiles.pbo anywhere. Once you get it going you will be VERY VERY impressed.
  21. @sneaker .... that's wierd mate. You are sure that you have the new mma in your commandline and the mma/addon folder sorted? Should be ok when I checked. Kremator
  22. Thanks for letting me test mandoble ..... you guys are going to be BLOWN AWAY !!!
  23. For single players games it is useful for pilot to have full control of weapon systems. Mando systems already allow this.
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