-
Content Count
9291 -
Joined
-
Last visited
-
Medals
-
Medals
Everything posted by kremator
-
Island Panthera for ArmA 2
kremator replied to icebreakr's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Ahhhh thanks eggbeast! That will explain in .... was getting worried that I was back in the bad ol 'gfx-tearing days ! @IceBreakr .... can't wait ! -
AC130 script from LurchiDerLurch
kremator replied to kremator's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Woah, can we keep the forum to english please :) -
WIP: Stuff you are working on 2!
kremator replied to max power's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Excellent Myke! -
Xfire: Now includes fix for ArmA2 compatibility
kremator replied to alef's topic in ARMA 2 & OA - GENERAL
You can get it to work but there are problems with mouse and keyboard control after that .... so it needs MUCH more work on BIS and Xfire's behalf. Yes, it's not critical but if have a look at the number of people that connect to other games that I play then it would be GREAT PR ! -
Island Panthera for ArmA 2
kremator replied to icebreakr's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Icebreakr this is WONDERFUL news - am an avid fan of Panthera ! Now I'm not sure about others but i found that I was getting graphics tearing around the main airport when it was destroyed. Will investigate further but wanted to flag it just in case. -
Group Link 4 Special FX Edition
kremator replied to snkman's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Coyle this couldn't be simpler! Have GL4 in your commandline and then put ... Comment out the setups you dont need. You dont need anything else. -
AC130 script from LurchiDerLurch
kremator replied to kremator's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
This one is a real keeper ! Just needs a few tweaks then I'm riding high (and raining death from above !) -
AC130 script from LurchiDerLurch
kremator replied to kremator's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Actually I think there is nothing wrong with the AI version as it is. Mandoble has already the manned version with the 3 gun cameras. -
With a nick like hAxxOr I would think it's FADE all the way baby !
-
Island Panthera for ArmA 2
kremator replied to icebreakr's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
They have always been in chimneys .... its an 'easter egg' oooh how topical ! -
Hey eggbeast. Would it be possible to release a vanilla panthera version? Cheers mate. Will get to play with the GITS guys but my mic is still causing problems. Kremator
-
The beauty of mandobles scripts is that you can pick or choose any of them and have them as single options or accessed through the console. Did the crash happen with the version that I gave you? We will talk more, as I am thoroughly enjoying Evolution with MMA +R3F Arty and Logistics. Cheers Kremator
-
[R3F] Artillery and Logistic: Manual artillery and advanced logistic (mission script)
kremator replied to madbull's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Good find major Woody ! This should make it easy for AI to follow your direction and elevation. What do you think madbull ? -
Cached Units with Vehicle Support - v2.0
kremator replied to wolffy.au's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
This is very nice indeed. Quick question however. How does this work for AI going into battle with eachother .... do they expand or stay as single units ? -
The ability to call in CAP, CAS, reinforcements, ammo, vehicles, reconnaisance etc etc make it PERFECT for Evolution. It does take away the Tab-Kill Tab-Kill noob gameplay and adds a MUCH superior alternative. Check out the latest beta from mandoble, play the missions (especially the mma_test_console mission) that come with it, pick your jaw from the floor and bow down to his guru-ship :) Seriously MMA adds STACKS to any mission (and it is HIGHLY customisable for the mission maker!) Kremator PS loving your work :)
-
[R3F] Artillery and Logistic: Manual artillery and advanced logistic (mission script)
kremator replied to madbull's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Now THAT is a brilliant story ! madbull and Mandoble (and xeno for the map!) what a combination ! -
[R3F] Artillery and Logistic: Manual artillery and advanced logistic (mission script)
kremator replied to madbull's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Pre-loading every satellite phone with the arty computer (without the need for an init line) would be great. Especially for my mission madbull :) -
Group Link 4 Special FX Edition
kremator replied to snkman's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
That sounds fine SNKMAN, I was just thinking that in the heat of a battle I would want a driver to 'temporarily' jump into the gunner seat and let rip :) What you are going to do willl also be cool. Can reinforcements, called from GL4, then jump into the vehicle empty positions? -
Thanks for all this work eggbeast. I have combined your modifications with mandoble's bomb console (found in mando missiles) and it reallly adds to it. Keep up the good work.
-
Group Link 4 Special FX Edition
kremator replied to snkman's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Or the driver gets into the gunner position. Alternatively the driver can just drive out of the combat zone. -
VTS3.5 - Live Multiplayer coop mission editor
kremator replied to gonza's topic in ARMA 2 & OA - USER MISSIONS
Thanks for replying L'etranger. Is there a way to force the synchronisation with ACM when changing skins/control? The satphone is found in Objects>Objects -
Mando Missile ArmA for ArmA 2
kremator replied to mandoble's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
@SirSmok@lot - that sounds great. You are using MMA to deliver all these to the battlefield? -
[R3F] Artillery and Logistic: Manual artillery and advanced logistic (mission script)
kremator replied to madbull's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I'll PM you my cobbled-together mission that has ALL of these lovelies working together in harmony ! Kremator -
VTS3.5 - Live Multiplayer coop mission editor
kremator replied to gonza's topic in ARMA 2 & OA - USER MISSIONS
Hey guys, Still having problems integrating madbull's arty and logistics. I need to spawn a satphone that is initialised as an arty computer. Unfortunately the init line isnt working. I tried putting a new pre-compiled list (like nuke etc) to help but couldnt get that to work either :( Any help? Also if I have enabled ACM (and synced it to my player name) then if I change class, or take control the ACM no longer functions. Any help there too ? -
Ambient Combat modules stops working after player dies and respawn
kremator replied to StarvinMarvin's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Going to try this now mate. Have made something that you might be interested in as well. Virtual Training System + Mando Missiles (and console) + ACM + madbull's Arty+Logistics. Let me know