![](https://forums.bohemia.net/uploads/set_resources_8/84c1e40ea0e759e3f1505eb1788ddf3c_pattern.png)
![](https://secure.gravatar.com/avatar/e32ffef27ca1f6c4d32b6f3bad1276f1?d=https://forums.bohemia.net/uploads/set_resources_8/84c1e40ea0e759e3f1505eb1788ddf3c_default_photo.png)
JuggernautOfWar
Member-
Content Count
1567 -
Joined
-
Last visited
-
Medals
-
Medals
-
Everything posted by JuggernautOfWar
-
Graphics | Performance | Mods
JuggernautOfWar replied to JuggernautOfWar's topic in ARMA 2 & OA - GENERAL
I'd love to but I've never overclocked a CPU before. I've only got my stock cooler and I don't have the money right now to purchase a new one. Could I still do it? Thank you for the reply. I'm already running with AA off. In ArmA 2 it seems running AA on medium grants about 20fps for me, but when it's off I only get +3 bringing it up to 23. That's a pretty tiny increase in fps for such a huge visual drawback. What about the "3D Resolution" percentage I see? That makes a massive impact on performance it seems. Could I do some sort of AA/3D Resolution mix of settings to achieve higher frames with minimal loss in quality? One more question that's bugged me since 1.08 of ArmA1. Texture Quality has Very High and "Default" even though "Default" isn't the actual default setting. That makes no sense to me whatsoever. What setting should I use? -
I've only got two warfare missions available to me in Operation Arrowhead. I have all ArmA games and all DLC, yet still the BAF Warfare missions will not show up in my missions list for each appropriate map. Here is a picture from the Warfare Manual. Just for clarification, the missing missions are Crimson Lance and Operation Serpent. If you need, I can provide a screenshot of my available MP missions to show the lack of the BAF CTI Warfare missions. Thank you for any and all assistance with this matter.
-
ARMA 2: OA beta build 80955
JuggernautOfWar replied to Dwarden's topic in ARMA 2 & OA - BETA PATCH TESTING
What is this exactly? [79645] New: parameter "angle" for reflectors -
What about Duala? I just got it and it's pretty awesome.
-
Now before I get started here let me say I know there's a vast amount and variety of sound mods out there for everyone's taste, yadda-yadda-yadda. I'm looking for a sound mod unlike the normal "sounds better than vanilla" approach. I want something where I can really hear the thud, booms, bass, cracks, "thwacks", and especially the "whirs" of incoming ordnance. I want something that covers ArmA 2, OA, BAF, and PMC (but who really cares about them anyway). I want cars, guns, explosions, mounted guns, aircraft, tanks - the whole kit and caboodle. With the risk of sounding weird; give it to me. Just let me know what your favorite is as long as it contains aforementioned criteria, and most importantly, why.
-
WarFX : Blastcore
JuggernautOfWar replied to Opticalsnare's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Ooooh what is it!? -
I'm not sure where to start, so I'll just post some of it. Error in expression <<null>Funds = <null>Funds + _amount; pub> Error position: <<null>Funds = <null>Funds + _amount; pub> Error Invalid number in expression Error in expression <<null>Funds = <null>Funds + _amount; pub> Error position: <<null>Funds = <null>Funds + _amount; pub> Error Invalid number in expression Error in expression <<null>Funds = <null>Funds + _amount; pub> Error position: <<null>Funds = <null>Funds + _amount; pub> Error Invalid number in expression Error in expression <<null>Funds = <null>Funds + _amount; pub> Error position: <<null>Funds = <null>Funds + _amount; pub> Error Invalid number in expression Error in expression <<null>Respawn> Error position: <<null>Respawn> Error Invalid number in expression Error in expression <<null>Respawn> Error position: <<null>Respawn> Error Invalid number in expression It looks sort of like Warfare stuff since it's mentioning funds and such. I know for a fact my server is not running Warfare though. If it were I'd be playing it. :rolleyes:
-
Whenever I start my server and try to load up a mission is says Mission [mission name] Read From Directory, then does nothing. What does this mean?
-
Oh right. Forgot to install Duala on the server... EDIT: Installed Duala on the server and it still wont load. wtf? This is really frustrating. Refuses to load TFOR as well.
-
Whenever I start my server and try to load up the mission is says Mission COOP@20 DFOR Duala v1.05 read from directory. It then proceeds to do nothing. What does this mean?
-
I'm having trouble finding the Steyer AUG ammo in the boxes. It wont take STANAG or anything like that. What's up?
-
Mando Missile ArmA for ArmA 2
JuggernautOfWar replied to mandoble's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
How do I get the AC130 working? I hear there's one in Mando, yet I cannot find it. Is it at all possible to make the SCUD able to rearm any type of ordnance? -
You should add in some real nice A-10 sounds that overwrite any sound mods just for the A-10 and GAU-8. :D
-
Mando Missile ArmA for ArmA 2
JuggernautOfWar replied to mandoble's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
:icon_sad: -
Mando Missile ArmA for ArmA 2
JuggernautOfWar replied to mandoble's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I see. So there's no lifting capability in MMA? -
J.S.R.S. 1.5
JuggernautOfWar replied to LordJarhead's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
While using JSRS I cannot really hear AI speak. I can hear my player speak perfectly clear, but when the AI opens their mouth it's just a bunch of static and garbled mumbo-jumbo. I do like the new radio sounds though with the bleeps and such. Keep up the good work! (minus the garbled AI) :p -
WarFX : Blastcore
JuggernautOfWar replied to Opticalsnare's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Sounds amazing I truly cannot wait. Now I just have to decide between this and JSRS 1.3 when it is released. :confused::butbut: I'm assuming the sound mod will be separate from the visuals mod. Decisions, decisions... Is there any chance you could include wingtip vortices in a future version? I noticed in your video the A-10 had wingtip vortices, yet mine do not. The only aircraft for me which has wingtip vortices is the F-16C addon. This would be a really cool feature if all aircraft had wingtip vortices. :) Here's something I've always been curious about: Would it be at all possible to implement contrails into the Real Virtuality 3 engine? -
Mando Missile ArmA for ArmA 2
JuggernautOfWar replied to mandoble's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
What exactly is the special "G" camera mode for in the UH60 Black Hawk? I can't seem to lift anything, how do I do this and what's it for? Oops forgot to edit last post! :eek: -
WarFX : Blastcore
JuggernautOfWar replied to Opticalsnare's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Is OS changing the aircraft fuel burning effects? As it is the smoke often times creates these little "pebbles" of smoke in the sky. -
TGW Vehicle Fixes
JuggernautOfWar replied to xeno426's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Not start while packed? What? -
WarFX : Blastcore
JuggernautOfWar replied to Opticalsnare's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Is OS releasing vehicle sounds in his sound mod? I'm wondering if I should keep my JSRS or go with Blastcore. -
AC-130 Script for ARMA2 (0.3)
JuggernautOfWar replied to LurchiDerLurch's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I'm assuming the addon maker realizes this is extremely laggy in multiplayer and is borderline useless. If so, is he fixing it? -
zGuba's Gameplay Modifications
JuggernautOfWar replied to kuIoodporny's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
ACE frustrated me to no end, so what about PvPScene? I searched for it but yielded no results in the first page. -
Mando Missile ArmA for ArmA 2
JuggernautOfWar replied to mandoble's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
How do I get the AC130 working? I hear there's one in Mando, yet I cannot find it. I can't for the life of me figure out the Air Support Console. There's no game logic for it and... I just don't know how to activate it is all. Is it at all possible to make the SCUD able to rearm any type of ordnance? -
J.S.R.S. 1.5
JuggernautOfWar replied to LordJarhead's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Whoo go Jarhead! He spoke up like he's got a pair. Will you?