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Everything posted by [kh]jman
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Excellent thank you! Kellys Heroes Dedicated Invasion 1944 Server
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I can remove it from the server install but that in itself will not fix the issue since clients will not remove it and it's the client's pbo signatures that the server checks against. Occasionally I get the same issue where 3rd party .pbos will not sign - it depends on what was used to sign it in the first place. May I suggest that you unpbo the dac_sounds.pbo with cpbo and then re-pbo it. It should then sign with no issues.
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For info: Addons/DAC_Sounds.pbo is not signed and therefore we cannot run our I44 dedicated with signature checking enabled until this is rectified. Many thanks.
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The Unsung MOD (Vietnam War) Arma 2 Release
[kh]jman replied to sgt_savage's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Thank you. We have found another problem. uns_ksobjects.pbo has not been signed. Can you please sign it and upload the .bisign file as we still cannot get our server running until it's fixed. Thank you. -
The Unsung MOD (Vietnam War) Arma 2 Release
[kh]jman replied to sgt_savage's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Do you think we could have a copy of the CSJ.bikey for our server's keys folder it appears to be missing from the installation?. Thanks for your hard work Reference -
Additional info
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No 99C has not been released yet.
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No it does not require cba
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To allow players to access your MP server (if it has signatures enabled) you need to copy the jsrsfa.bikey to the server's keys folder
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J.S.R.S. - Jarhead Sounds Redeployment Systems 0.99B (Fixed MP keys) This release contains a new server key. Please update your multiplayer servers with the new jsrsfa.bikey included in the archive. Direct Download One Direct Download Two Direct Download Three KH Jarhead YomaTools AddonSync Repository Enter the URL directly into AddonSync: http://www.kellys-heroes.eu/updater/Jarhead-Repository/Jarhead-Repo.7z Note that the URLs above are case-sensitive so pls make sure you entered exactly as provided above. Delete Extra Files.
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A new version will be posted in the next 10 mins
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Ok I am pulling the direct download but you can still download from the Yoma repo. When the correct .bisigns and .bikey is ready I willl update the repo and reupload the whole addon to the direct download.
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As well as our direct download link above you can download it from: KH Jarhead YomaTools AddonSync Repository Enter the URL directly into AddonSync: http://www.kellys-heroes.eu/updater/Jarhead-Repository/Jarhead-Repo.7z Note that the URL above is case-sensitive so pls make sure you entered exactly as provided above. Delete Extra Files.
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To be clear you do NOT need to run BAF (full version) serverside. Try the following in your server.cfg: kickduplicate=1; equalModRequired=0; verifySignatures=1; regularcheck="{}"; onUnsignedData = "kick (_this select 0)"; onDifferentData = "kick (_this select 0)"; onHackedData = "kick (_this select 0)"; PM me your server.cfg if it still does not work.
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[COOP/SP36] Hornet's nest [free roam/sandbox Chernarus]
[kh]jman replied to ArmAIIholic's topic in ARMA 2 & OA - USER MISSIONS
Post removed so please disregard. Thx! -
set to 1.5 to turn off missions voting voteThreshold=1.5;
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It does not matter which you do first as long as you are patched to 154 before you play BAF DLC.
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missions_e-v154.zip KH Mirror
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Patch it then install DLC Read here: http://forums.bistudio.com/showpost.php?p=1730605&postcount=133
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@ RoyaltyinExile: Do we dedicated server admins need to install the BAF DLC on the dedicated server or will the placeholders from the 154 patch be enough? I'm guessing the latter...
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If anyone needs an additional mirror: KH 1.54 Mirror
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What a custum built server should require
[kh]jman replied to Rex Ursus's topic in ARMA 2 & OA - MULTIPLAYER
For your info: Kellys Heroes Server Specs. Custom built and co-located in the UK. As said above, you will find that Warfare will lag at times regardless of how much hardware you throw at it. Get yourself a robust, expandable system in the good co-loc company and you'll not go wrong. -
Players unable to join my server :(
[kh]jman replied to l mandrake's topic in ARMA 2 & OA - MULTIPLAYER
Well do be absolutely sure I would check your mission with this tool: http://forums.bistudio.com/showthread.php?t=102271 -
Players unable to join my server :(
[kh]jman replied to l mandrake's topic in ARMA 2 & OA - MULTIPLAYER
The issue is not with the server but the OA mission itself. Players who receive the message ''you cannot play this mission, it is dependent upon downloadable content which has been deleted...' do not have all the game objects neccessary to play the misson. Basically the mission in question contains objects that are not part of the default OA install. -
Yes I have to agree. The poor LOD switching is very noticable in this beta.