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Everything posted by [kh]jman
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For your attention jaynus, I've found another bug: http://dev-heaven.net/issues/13607#note-5 This one is quite a major one which is holding up my development of PersisentDB If you could see your way to look at this one it would be much appriecated at my end :)
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^ what he said
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Well I wouldn't be posting if it had been updated :rolleyes: Last update: VERSION 1.4.9 - Added OA Beta 76973 support http://dev-heaven.net/projects/jayarma2lib/files
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I do hope Jaynus will be returning. Waiting patiently for beta update...
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Thanks.
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Seeing very bad tree and foliage LODs here too. I have to get very close (maybe 1 metre) before they will switch to the correct LOD and quite often they don't even do that. For me this issue has been around for a while now, since around 1.54 but much worse now. Up until then not had the issue at all. My hardware setup has remained constant and defrag once a month or so. Used to be worse on Takistan over Chenarus but Chenarus is quite bad now since the latest offical patch and latest beta. Reducing viewdistance makes no difference.
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-1 for that suggestion here. Try Second Life ;)
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On our dedicated Combined Operations server, clients who connect with the mod (1.3 is in our KHPackOA addon pack) produce a flood of errors in the server's rpt: 2011/01/05, 14:14:42 Warning Message: No entry 'bin\config.bin/CfgMagazines.INKO_M136_USED'. 2011/01/05, 14:14:42 Warning Message: No entry '.picture'. 2011/01/05, 14:14:42 Warning Message: '/' is not a value 2011/01/05, 14:14:42 Warning Message: No entry '.scope'. 2011/01/05, 14:14:42 Warning Message: '/' is not a value 2011/01/05, 14:14:42 Warning Message: Error: creating magazine INKO_M136_USED with scope=private 2011/01/05, 14:14:42 Warning Message: No entry '.displayName'. 2011/01/05, 14:14:42 Warning Message: '/' is not a value 2011/01/05, 14:14:42 Warning Message: No entry '.displayNameShort'. 2011/01/05, 14:14:42 Warning Message: '/' is not a value 2011/01/05, 14:14:42 Warning Message: No entry '.nameSound'. 2011/01/05, 14:14:42 Warning Message: '/' is not a value 2011/01/05, 14:14:42 Warning Message: No entry '.Library'. 2011/01/05, 14:14:42 Warning Message: No entry '.libTextDesc'. 2011/01/05, 14:14:42 Warning Message: '/' is not a value 2011/01/05, 14:14:42 Warning Message: No entry '.type'. 2011/01/05, 14:14:42 Warning Message: '/' is not a value 2011/01/05, 14:14:42 Warning Message: No entry '.count'. 2011/01/05, 14:14:42 Warning Message: '/' is not a value 2011/01/05, 14:14:42 Warning Message: No entry '.maxLeadSpeed'. 2011/01/05, 14:14:42 Warning Message: '/' is not a value 2011/01/05, 14:14:42 Warning Message: No entry '.initSpeed'. 2011/01/05, 14:14:42 Warning Message: '/' is not a value 2011/01/05, 14:14:42 Warning Message: No entry '.reloadAction'. 2011/01/05, 14:14:42 Warning Message: '/' is not a value 2011/01/05, 14:14:42 Warning Message: No entry '.modelSpecial'. 2011/01/05, 14:14:42 Warning Message: '/' is not a value 2011/01/05, 14:14:42 Warning Message: No entry '.ammo'. 2011/01/05, 14:14:42 Warning Message: '/' is not a value Apart from these flooding errors the addons appears to work fine. The server is not running the mod. Is it necessary to do so?.
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ArmA2 Persistent Database Scripts - WIP
[kh]jman replied to [kh]jman's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Yes, making great strides now that Sickboy is mentoring me in armascript :) The system is working 100% and now saves: all player damage (all locations). weapons loadout (inc. backpacks and items). player position. player direction. player stance. player score (global and per unique mission). The ranking system is taking shape nicely as is the mission objects saving states. - more on that soon and I will try to get a new video out soon. -
ACE 1.6 (Advanced Combat Enviroment) for OA/CO
[kh]jman replied to AnimalMother92's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Kellys ACEOA YAS Repo updated to ACEOA b.446 (ACE 1.7-RC1) Change Log **Kelly's Heroes ACE2-OA YAS AddonSync AutoConfig URL sponsored by Nat & Whisper Note that this is only for Combined Ops & OA-Only. OA-Only clients must run the CBA_OA mod. http://www.kellys-heroes.eu/updater/ArmA2ACEOA-Repository/ArmA2ACEOA-Repo.7z **Kelly's Heroes Community YAS AddonSync AutoConfig URL sponsored by Nat & Whisper http://www.kellys-heroes.eu/updater/ArmA2Community-Repository/ArmA2Community-Repo.7z **Kelly's Heroes ACE2-ArmA2Only YAS AddonSync AutoConfig URL sponsored by Nat & Whisper If you have ArmA2 Only you must you this. ACE 1.3RC1 Stable & won't be updated anymore. http://www.kellys-heroes.eu/updater/ArmA2ACE-Repository/ArmA2ACE-Repo.7z If you have the AddonSync installed, click on this and add from there -> Kelly's YAS Repos Note that the URLs above are case-sensitive so pls make sure you entered exactly as provided above. YAS users: Do not forget to remove extra files through YAS. **Kelly's Heroes ArmA2:OA Public Ace2 Server -=Kellys Heroes=- ArmA2:OA Public Ace2 Server -
Thank you jaynus :)
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ArmA2 Persistent Database Scripts - WIP
[kh]jman replied to [kh]jman's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Well if I had any hair left!. I've overcome quite a few hurdles so far but it's still far from releasable in it's current state. I'm slowly improving and adding more functionality almost daily so hopefully I can make a newer video sometime over this weekend. -
eventHandler handleHeal, clarification rqd :)
[kh]jman replied to Tankbuster's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
Has anyone had any success getting the handleHeal eventhandler to fire when healer is a medic tent for example?. The sparse documentation is not specific enough. Perhaps a BI dev could clarify please? -
ArmA2 Persistent Database Scripts - WIP
[kh]jman replied to [kh]jman's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I now have some relationships setup in the db and working in the scripts. For example. The scripts get the mission name and looks up the associated missionid in the missions table and then checks against the missionid in the players table. The missions data gets inserted into the db if it does not exist in the missions table. This means the player's data can be unique to the particular mission if desired. Next I'll write a little function that adds the scores from all the particular player's entries so that a global mission score can be stored for that player and used if required. This means that for example, a player's rank could either be mission specific or set to a global rank across all missions (stored) played by changing one simple boolean definition. More updates soon :) -
ArmA2 Persistent Database Scripts - WIP
[kh]jman replied to [kh]jman's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
When I'm happy with it. -
ArmA2 Persistent Database Scripts - WIP
[kh]jman replied to [kh]jman's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Yes It will certainly do that alright. It could be done either way, my plan is to setup certain boolean definitions that the scripts will use to determine which methods you'd like to invoke. -
ArmA2 Persistent Database Scripts - WIP
[kh]jman replied to [kh]jman's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Yes it can be customised providing you have a basic understanding of scripting and databases. On the final release I will try to document the customisation process as much as possible. -
ArmA2 Persistent Database Scripts - WIP
[kh]jman replied to [kh]jman's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Yes. Any player or mission data that can be retrieved from the gamestate can be saved and retrieved and at any time, not just on player disconnect. -
1.1 Patch Direct link: http://www.kellys-heroes.eu/files/arma2/addons/jarhead/J.S.R.S.%20Patch%201.0%20to%201.1.rar Yoma repos updated to 1.1: http://www.kellys-heroes.eu/updater/Jarhead-Repository/Jarhead-Repo.7z Resync and delete extra files.
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http://www.kellys-heroes.eu:9000/Arma2/downloads/addons/I44/ http://www.kellys-heroes.eu/files/Arma2/addons/I44/invasion44V2.rar http://www.kellys-heroes.eu/files/Arma2/addons/I44/I44_ArmA2_v2-1.rar http://www.kellys-heroes.eu/files/Arma2/addons/I44/I44_ArmA2_v2-2.rar http://www.kellys-heroes.eu/files/Arma2/addons/I44/I44-DAC-S-Fix.rar
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Some new TVT/PVP and CTF missions will be released with the next I44 update so stay tuned.
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Thank you Jaynus :)
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onPlayerConnected
[kh]jman replied to [kh]jman's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Post removed. (Not relevent) -
onPlayerConnected is not firing on the dedicated server for the first player to start the mission. Is anyone else aware of this and if so if there a workaround?
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onPlayerConnected
[kh]jman replied to [kh]jman's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
For info: Fixed: