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Everything posted by [kh]jman
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[MP] Check if player is ready to play?
[kh]jman replied to roguetrooper's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
@RogueTrooper. I've tested the method you've suggested on our dedicated server on a few missions and found that it has an issue whereby JIP players become stuck on receiveing data and cannot connect at all. I can't tell you exactly why it's causing this but I can confirm that it's definately the cause. -
daveygarys Rangers
[kh]jman replied to daveygary1979's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Thank you! -
ShackTac Movement addons
[kh]jman replied to dslyecxi's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Extract @stmovement to your arma2 installation folder. Add: -mod=@stmovement to your arma2 target line launch shortcut. i.e: "C:\Program Files\Bohemia Interactive\ArmA 2\arma2OA.exe" -mod=@stmovement Alternatively you can enable the mod via the game's main menu screen but that requires arma to restart once the mod is selected. -
ShackTac Movement addons
[kh]jman replied to dslyecxi's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Yes it works in both. Put the .bikey file in the keys folder in your arma2 installation folder; it's only required if you intend to run a server with signature checking enabled. -
daveygarys Rangers
[kh]jman replied to daveygary1979's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Great work!. One issue, ESS_Tactical_Sunglasses.daveygary.bikey and Rangers.daveygary.bikey should be pbo bisigns. I'm guessing those are the daveygary.bikey atm of which you just need one. ;) Thanks. -
As a server owner it's got my vote.
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No official files to 2.5 have been physically removed. Just the links in the 1st post in this thread. There are no related 'issues'. Anyway standby for 2.5.1 release news very shortly I'm working on it...
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It requires peoples time and time is not always available. Patience please.
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Cool. It was bugging the hell out of me so i fixed it anyway ;)
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AddonSync2009 (downloader, launcher)
[kh]jman replied to Yoma's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
KH Yoma repos -
Bug #19800 Fixed.
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config error submitted. Bug #19800
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ArmA2 Persistent Database Scripts - WIP
[kh]jman replied to [kh]jman's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thanks for the kind words. KH have been doing some testing over the last few months on a larger scale lingor mission which has ironed out quite a few issues but there is still lots to do. Development was halted due to the dll issue but now thats sorted I will make some time to get into it again and to carry on. I'll also get new video out. -
ArmA2 Persistent Database Scripts - WIP
[kh]jman replied to [kh]jman's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Not until it's finalised. -
ArmA2 Persistent Database Scripts - WIP
[kh]jman replied to [kh]jman's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Yes I now have a dll solution but finding much time to devote to it at the moment is not forthcoming. -
Sorry guys we are not supporting Yoma repo's anymore, we have migrated to the new Six-Updater. You can find JSRS 1.3 via our Six-Updater custom repo or via the direct dl link in the first post in this thread.. Read more info here
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I'm getting no sound for the HK417 variants. .rpt error: Cannot load sound 'jsrs_hk417\hk417_s1.wss' Cannot load sound 'jsrs_hk417\hk417_s2.wss' Cannot load sound 'jsrs_hk417\hk417_s3.wss' Cannot load sound 'jsrs_hk417\hk417_s4.wss' I have jsrs_hk417.pbo in the JSRS_ACE/addons folder 416's work ok .
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Please use the following link to download 1.3 J.S.R.S 1.3 FULL
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ACE 1.10 (Advanced Combat Enviroment) for OA/CO
[kh]jman replied to AnimalMother92's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Kellys ACEOA YAS Repo updated to ACEOA b.487 (ACE 1.10 Update 1) KH Six Updater Info and FAQ -
KH Public i44 server updated
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ACE 1.9 (Advanced Combat Enviroment) for OA/CO
[kh]jman replied to AnimalMother92's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Kellys ACEOA YAS Repo updated to ACEOA b.484 (ACE 1.10 RC4) Six Updater Info and FAQ -
One reason we have a sig checking enabled is so that addons that are incompatible with the mod cannot be used. If we allowed just any addon through the server it would not last 5 seconds before it crashed. Your loss not ours.
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Our server does not run Jayarma2lib. Remove it from your modline.
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Try the correct link then ;) http://addonsync.kellys-heroes.eu/ARMA2I44CO-Repository/i44CO-Repo.7z KH I44 always use the latest beta CBA, but the older CBA keys are also installed on the server so you should be able to get on with: cba_b155 cba_b154 CBA_v0-7-3 CBA_v0-7-2 CBA_v0-7-1 CBA_v0-6-0 If you do not have Yoma or Six-Updater you can download the latest beta CBA from our download .rar here As far as using it is concerned just add @CBA to your i44 mod line so you have -mod=@CBA;@I44CO Our download links have now served up 7.5TB of i44 data since release! Once again so there is no confusion, all download links below: .7z Archive http://addonsync.kellys-heroes.eu/ARMA2I44CO-Repository/i44CO-Repo.7z .exe Installer - point to your ArmA2 installation folder on install http://addonsync.dyneslott.com/files/arma2/addons/i44/2.5/I44-ARMA2CO-v2-5.exe Yoma Addonsync Repo http://addonsync.kellys-heroes.eu/ARMA2I44CO-Repository/i44CO-Repo.7z KH Six Updater Repo sixupdater://dl.kellys-heroes.eu/i44_server.yml CBA b155 http://www.kellys-heroes.eu/files/ArmA2/addons/cba/@cba_155.rar
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Latest CBA version is: 2011-04-15 17:59:00 +0200 Build 154 Updated to source:@42d01679ba29a554c653dab44136724c45e6e358 KH server is same version.