-
Content Count
886 -
Joined
-
Last visited
-
Medals
-
Medals
Everything posted by [kh]jman
-
With some limitations it will work in singleplayer. It's scripted for multiplayer.
-
@friznit2 This mission uses the ACE wounding system with parameters you can set at the start. Just click ESC twice to respawn.
-
ArmA2 Persistent Database Scripts - WIP
[kh]jman replied to [kh]jman's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Yes webpage based loadouts by player uid is something we have discussed internally. It does pose a few hurdles such as monitoring loadout capacity and weight but can be done. We have discussed using drop down menus to select individual items and amounts whilst monitoring weight. Quick loadouts might also be selected via menus. Custom loadouts could be saved and retrieved. Loadouts could be set per mission or globally. -
ArmA2 Persistent Database Scripts - WIP
[kh]jman replied to [kh]jman's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
No not for basic operation. -
ArmA2 Persistent Database Scripts - WIP
[kh]jman replied to [kh]jman's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Added ticket in dev-heaven project http://dev-heaven.net/issues/22850 ;) -
ArmA2 Persistent Database Scripts - WIP
[kh]jman replied to [kh]jman's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
At the moment it outputs the data to a sqlite 3 database but I will add mysql support before release. The server may need to run an additional service in the future to add additional DB support. We are working on that atm. Currently the server needs to run CBA and JayArmA2Lib. Clients do not need to run any addons other than those that the normal mission scripts require. -
ArmA2 Persistent Database Scripts - WIP
[kh]jman replied to [kh]jman's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Ok here's a video I just made demonstrating the player persistence scripts. As you can see the player is teleported to his last saved position and all saved player attributes are restored from the DB. The DB save happens automatically on player disconnect. I started the video with data already present in the database for the player. Obviously a west player would start at the west_respawn marker if no player data was initially found in the database. (no sound) -
Fennec.ws network traffic
[kh]jman replied to gonk's topic in ARMA 2 & OA - Servers & Administration
Yes the kellys Heroes server is seeing the same incoming traffic from the same ip's (83.222.230.122 for example) on our empty server. It's pulled 8.8GB's in the last 4 hours. -
ArmA2 Persistent Database Scripts - WIP
[kh]jman replied to [kh]jman's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Quick update. I've optimised the init player connection functions in client/server and ironed out all the bugs. We've tested these connection and database I/O functions extensively now with plenty of players connected at the same time with no lag or drop in client/server fps. I've also now separated the persistentDB scripts from the mission specific scripts making integration into any mission a breeze. I'll be off on holiday in the next week or so, so development will stop for a few weeks but when I get back work on the save/load functions for the mission related data such as air, man, ship, building and landVehicle will continue in earnest. First post updated with a new db screenshot: http://forums.bistudio.com/showpost.php?p=1810032&postcount=1 click the image to see a full image 6409 x 1000 px! -
Save MP game is that possible ?
[kh]jman replied to 1para{god-father}'s topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I'm working on it atm. http://forums.bistudio.com/showthread.php?t=111484&highlight=persistentDB -
*********************************************** Mission Overview *********************************************** Co16 ACE KH Backblast 2.10 Backblast. Mission by [KH]Wraith. Additional scripts by [KH]Jman *********************************************** Mission Requirements *********************************************** ArmA2 version: Combined Operations Island: Chernarus Addons required: ACE *********************************************** Mission Objectives *********************************************** You'll be inserted deep behind enemy lines by army Blackhawk. Intel says there is only light armor in the area, because all the heavy armor has been deployed on the front line. Then again Intel has been wrong before. The enemy have had plenty of time to prepare the defenses, so expect heavy fortification and possibly minefields. The area is heavily patrolled especially the coastal road. Capture the logistics camp and acquire transportation. A weapons lab is hidden beneath a factory complex. The entrance to the lab is to well protected so a direct assault is not possible. However a design flaw has been found. Destroying the large fueltank on the SW side will start a chain reaction, which should destroy the lab. Most of the enemy's trains have been destroyed. There are a few trains left and it would seriously hamper the enemy's resupply capability if it was destroyed. Make your way to the extration point and keep the LZ secure until the choppers arrive. *********************************************** Mission Features/Parameters *********************************************** Time of day Terrain detail View distance Weather conditions with player synced dynamic weather system. ACE wounding system. Special admin command system. Enable/disable ACE stamina system. Enable/disable AI wounding system. Enable/disable civilian module. Uses new BIS Module Improvement Project. Enable/disable ambient vehicle module. Uses new BIS Module Improvement Project. Enable/disable ambient animal module. Uses new BIS Module Improvement Project. Vehicle crew system. See who is in your vehicle. *********************************************** Links *********************************************** KH Forum Thread Download Mission
-
Download JSRS Patch 1.33
-
Mission Overview COOP35 ACE KH Hell of Corazol Hell of Corazol. Original Arma 1 mission by [KH]OneManShow. This version by [KH]Jman Mission Requirements ArmA2 version: Combined Operations Island: Sahrani Addons required: ACE, CAA1, OAC Optional addons: ACRE Mission Objectives British Forces have been tasked to keep the peace for the last two years since US troops left Sahrani for the Chenarusian conflict. The British contingency offers the only full time western peacekeeping force for the Islands. British Forces operations HQ is situated on the southern Island which is loyal to the Sahrani government. The Germans have agreed through NATO to fly over a small team of KSK special forces to provide deep recon and specialist support to the British Forces. The KSK have one long range Landrover and an SUV flown in by the German Airforce plus two littlebirds. An uneasy peace has existed in this time between north and south Islands with the northern Island cleansed of Russian troops two years ago and back under the control of the Sahrani government, the population of the north island remains sympathetic to the Russian case for sovereignty. Now the Island of Sahrani is once again in turmoil. Russian Forces have landed in the northern Island and overrun the strategically important town of Corazol. We must not allow them to once again get a foothold on northern Sahrani. German Forces are tasked to go in ahead of the British assault teams and recon Corazol and from a distance identify a safe landing zone for the British south of Corazol. Once British forces are on the ground German forces are tasked to give full support. We have an unarmed UAV above Corazol but unfortuanately its camera controls are damaged and we do not have time to repair it, however it is able to detect enemy strength in realtime. This realtime data will be transmitted to all friendly forces. There are approximately 500 enemy infantry currently occupying Corazol. KSK forces have one long range Landrover, an SUV and two Littlebirds. British forces have a Merlin, Chinook and an MHQ for support (only if necassary). MHQ teleport is available from the British and German flagpoles. There is a repair pad in the HQ. Medics may revive the severely injured in the field. All players may heal using medical suppiles. An unconcious player will die after a period unless medical treatment is given. CPR will extend the player's life timer. Press the escape key twice to respawn. You will find weapons and ammunition in crates at your base. Visibility may vary based on the weather conditions which will change throughout the missions duration. Mission Features/Parameters Time of day Terrain detail View distance Weather conditions with player synced dynamic weather system. ACE wounding system. Enable/disable ACRE radios. Special admin command system. Enable/disable ACE stamina system. Enable/disable AI wounding system. Enable/disable civilian module. Uses new BIS Module Improvement Project. Enable/disable ambient vehicle module. Uses new BIS Module Improvement Project. Enable/disable ambient animal module. Uses new BIS Module Improvement Project. Enable/disable sniper rifles in ammo crates. Enable/disable TWS weapons in ammo crates. Enable/disable crew served weapons in ammo crates. Links KH Forum Thread Download Mission
-
*********************************************** Mission Overview *********************************************** COOP32 ACE KH Vanguard Vanguard. Mission by [KH]Jman and [KH]Pauld. *********************************************** Mission Requirements *********************************************** ArmA2 version: Combined Operations Island: Chernarus Addons required: ACE Optional addons: ACRE *********************************************** Mission Objectives *********************************************** The UN were suprised this morning at 06:00 by a huge Russian offensive capturing key locations across the north west of Chernarus. The United nations were not prepared for such aggression by the Russians loosing many armoured vehicles, at 14:00 hours after serveral hours of fighting the UN retreated leaving men, vehicles, and important equipment behind. The United Nations have called for additional help from the BAF to help locate and secure this important equipment before they fall into russian hands. Intel also reports from UAV that the Russians have setup communications systems across the west of Chernarus. We believe these are to coordinate reinforcments against counter attack from the UN. You must locate these assets and destroy them. Armoured columns have been sighted across the area, refueling and rearming, preparing for another offensive. You must make sure these do not strike at the front line. Good luck you're going to need it. *********************************************** Mission Features/Parameters *********************************************** Dynamic objective locations. Time of day Terrain detail View distance Weather conditions with player synced dynamic weather system. ACE wounding system. Enable/disable ACRE radios. Special admin command system. Enable/disable ACE stamina system. Enable/disable AI wounding system. Vehicle ignition key system. Return ignition keys to vehicle on death or disconnect. Enable/disable civilian module. Uses new BIS Module Improvement Project. Enable/disable ambient vehicle module. Uses new BIS Module Improvement Project. Enable/disable ambient animal module. Uses new BIS Module Improvement Project. Enable/disable sniper rifles in ammo crates. Enable/disable TWS weapons in ammo crates. Enable/disable crew served weapons in ammo crates. Vehicle crew system. See who is in your vehicle. Randomly located IEDs. IED Detection scripts by Reezo of SR5 Tactical and modified for purpose by [KH]Jman. *********************************************** Links *********************************************** KH Forum Thread Download Mission
-
*********************************************** Mission Overview *********************************************** COOP30 ACE KH Battlefields Battlefields. Mission by [KH]Pauld, [KH]Null and [KH]Jman. *********************************************** Mission Requirements *********************************************** ArmA2 version: Combined Operations Island: Chernarus Addons required: ACE *********************************************** Mission Objectives *********************************************** Guerillas, once you have captured the airfield reclaim the castle! *********************************************** Mission Features/Parameters *********************************************** Time of day Terrain detail View distance Weather conditions with player synced dynamic weather system. ACE wounding system. Special admin command system. Enable/disable ACE stamina system. Enable/disable AI wounding system. Vehicle ignition key system. Return ignition keys to vehicle on death or disconnect. Enable/disable civilian module. Uses new BIS Module Improvement Project. Enable/disable ambient vehicle module. Uses new BIS Module Improvement Project. Enable/disable ambient animal module. Uses new BIS Module Improvement Project. Vehicle crew system. See who is in your vehicle. *********************************************** Links *********************************************** KH Forum Thread Download Mission
-
Arma 2: OA: Beta Build 82282 - Memory allocator test
[kh]jman replied to suma's topic in ARMA 2 & OA - BETA PATCH TESTING
Remove the /beta from the path ;) http://addonsync.dyneslott.com/files/arma2/addons/jarhead/J.S.R.S.%201.32%20FULL.rar -
*********************************************** Mission Overview *********************************************** COOP25 ACE KH Humvee Patrol Humvee Patrol. Original Arma 1 mission by General Carver and edited by [KH]Able Jones. Converted and enhanced for Arma 2 by [KH]Jman. *********************************************** Mission Requirements *********************************************** ArmA2 version: Combined Operations Island: Sahrani Addons required: ACE, CAA1, OAC Optional addons: ACRE *********************************************** Mission Objectives *********************************************** Your objective is the clear the enemy presence at the towns of Everon, Bajo Valor, Valo, Modesta and Gaula. Your platoon has three variants of the Humvee available for use. Make use of them. There is a repair and ammo truck available for use. Expect heavy enemy infantry with light armor support. Good luck. *********************************************** Mission Features/Parameters *********************************************** Time of day Terrain detail View distance Weather conditions with player synced dynamic weather system. ACE wounding system. Enable/disable ACRE radios. Special admin command system. Enable/disable ACE stamina system. Enable/disable AI wounding system. Vehicle ignition key system. Return ignition keys to vehicle on death or disconnect. Enable/disable civilian module. Uses new BIS Module Improvement Project. Enable/disable ambient vehicle module. Uses new BIS Module Improvement Project. Enable/disable ambient animal module. Uses new BIS Module Improvement Project. Enable/disable sniper rifles in ammo crates. Enable/disable TWS weapons in ammo crates. Enable/disable crew served weapons in ammo crates. Vehicle crew system. See who is in your vehicle. *********************************************** Links *********************************************** Mission Forum Thread Download Mission
-
Deticated Server with just one map looping
[kh]jman replied to Falke88's topic in ARMA 2 & OA - Servers & Administration
I just updated it ;) http://www.kellys-heroes.eu/files/tutorials/dedicated/ -
Dedicated server multyplayer savegame and/or pause functionality
[kh]jman replied to [csla]zerxen2's topic in ARMA 2 & OA - Servers & Administration
PersistentDB -
ArmA2 Persistent Database Scripts - WIP
[kh]jman replied to [kh]jman's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
This week I've sorted out a lot of connection issues, the KH team have been faithful bug testers and the scripts are now ACE compatible so for example the ACE backpack system and weapon on back data is now saved to the database. Overall the project is progressing well and I'm fitting in as much development time as I can at the moment between real life. Check the devheaven project for roadmap and progress. http://dev-heaven.net/projects/persistent-db -
My server is crashing at random.
[kh]jman replied to doonbugie's topic in ARMA 2 & OA - Servers & Administration
If you are able, my suggestion would be to run the latest beta on the server as I have it on authority that it does address some server crash opportunities in 1.59. -
Warping on Linux dedicated server
[kh]jman replied to MAJORdorMo's topic in ARMA 2 & OA - Servers & Administration
I don't think you'll get rid of warping by adjusting configs alone. The real issue is the netcode across both linux and windows. Warping has been addressed in single player - [79670] Fixed: AI warping at distance in singleplayer (http://dev-heaven.net/issues/1915) but yet to be addressed in multiplayer. -
If you are referring to the public i44 server it is offline as player numbers fell to zero. If you mean the i44 Yoma repo it is still active.
-
Fixed ACE HK sounds download (previous link now offline)
-
Turret destroying function
[kh]jman replied to ffur2007slx2_5's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
To answer the earlier question, this script does not appear to be multiplayer compatible. When used in MP the script spawns multiple destroyed tank models when they are hit.