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Everything posted by Iroquois Pliskin
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Choppers - Too floaty/easy
Iroquois Pliskin replied to Captain_Jonno's topic in ARMA 3 - BETA DISCUSSION
Somewhat agree, though the flightmodel, at least for the MH9/AH9, has been improved dramatically over all prev ArmA games - at long last you can strafe at speeds of 70-100 km/h! The floaty effect is somewhat exaggerated, because even with collective down I have trouble losing altitude. This is the only issue that I, and probably others in this thread, have with helos in A3A. -
AI in HMG vehicles too accurate against helis.
Iroquois Pliskin replied to Frankdatank1218's topic in ARMA 3 - BETA DISCUSSION
It's meant to be that way, the AH9/LB isn't there to be a front-running, strafing machine. Gain a lot of ALT, then pick them off, since I think there's a limit on MG vertical tilt angle. Either way, you don't want to be on the level plane/elev with them. -
Have to say the muzzle flashes (esp the sparks from certain weapons), vehicle explosions/flash-detonation, smoke grenades & bullet dust kick-up are outstanding - very believable. Heat shimmer/distortion that is produced by vehicle engines is also great, a lot better than the one in Op Arrowhead, if that counts as particle effect. :) Smoke from explosions needs work, tho. :p
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At a high performance cost, but could be done with Nvidia's GPUs if BIS wants to pursuit that for the retail game & TWIMTBP.
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Stance Adjust with wheel mouse?
Iroquois Pliskin replied to vert's topic in ARMA 3 - TROUBLESHOOTING
This. I'll map it to MWup/Down with the standard CTRL modifier = Win in CQB. -
Arma 3 crash to desktop when steam store specials pop up
Iroquois Pliskin replied to delushin's topic in ARMA 3 - TROUBLESHOOTING
Confirmed as well. -
MP COOP GITS EVOLUTION - main thread
Iroquois Pliskin replied to eggbeast's topic in ARMA 3 - USER MISSIONS
I think this would be best for the time being, seeing as not everyone is running dedicated servers/i7-3770Ks at 5 GHz, and the fact that we're in Alpha. 7-10 towns/villages/outposts with only 1 active at any one time would be great. -
MP COOP GITS EVOLUTION - main thread
Iroquois Pliskin replied to eggbeast's topic in ARMA 3 - USER MISSIONS
Heh, we just need a radiotower & a lot of enemy reinforcements to "test it out". :icon_twisted: -
We knew that back in 2012 e3/GC. :)
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Probably "-cpucount=4" "-maxmem=6144" "-maxvram=1280" "-exthreads=3" "-nosplash"
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I concur with the OP - there were several opportunities for close range in my experience already. "Takedown" - perhaps not a lethal one, but some sort of knockout instead if it's possible with the current engine modifications.
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Post your specs. :) Here are the settings for dual core i5s: "-cpucount=2" "-maxmem=4042" "-maxvram=1024 OR 2048" "-exthreads=3" "-nosplash"
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Agreed, they have an excellent bugTracker.
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I was testing this earlier - helos don't instantly explode on main rotor collision with objects like the one in the screenshot. BTW, repost? ->> LOL
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Why are you still using Gamespy for mp? Use Steamworks please...
Iroquois Pliskin replied to ErcanKazaz's topic in ARMA 3 - MULTIPLAYER
Whoah there, they kinda confirmed Steamworks implementation in their February Announcement blog. It's still early in the "game". -
Some basic questions about multiplayer (team play, squads, roles, UI)
Iroquois Pliskin replied to bac9's topic in ARMA 3 - MULTIPLAYER
To find out your designation, reply with either 5- or 0- menu, i.e.: 5-5 is "What's your location" - it will show up in radiochat log. Most of the time - yes. Since you're probably talking about public servers... I'd ignore the squad leader till the time when an opportunity arises to regroup with him. :) No connection between spawn & TL locations, most of the games are Join-in-Progress, meaning: everyone will be "ahead" of you in the mission. That's mission-specific, look for recurring mission names & check them out. Some of the most popular ones aren't in A3A yet, and they would fit your description. Hexagons only mark members from YOUR entire squad AFAIK. Join servers with Regular difficulty, then you'll be able to have on-screen waypoints & squad location, as well as friendly & enemy units on the map. :) On public servers - of course, though you will have to find missions with reasonable restrictions for flying & gear, such as those based on your score. Evolution/Domination/Warfare CTI come to mind -- those aren't out yet for A3A. :) Headset is a plus in every scenario, since VON is available & working in-game. Teamspeak is used by more organised communities/squads. Enjoy -
Voice Acting has got to go.
Iroquois Pliskin replied to oo para oo's topic in ARMA 3 - BETA DISCUSSION
This is the best version of radio chatter we had to date. You don't want to return to ArmA II radiocalls. Trust me. -
MP COOP GITS EVOLUTION - main thread
Iroquois Pliskin replied to eggbeast's topic in ARMA 3 - USER MISSIONS
Good to see you working on Evo. ;) If you can, include PBX boats as well! -
Ejection not possible in helicopter(s)
Iroquois Pliskin replied to TheOnlyX's topic in ARMA 3 - BETA DISCUSSION
It's a feature. Unless it's a KA-50. :) -
Steamworks implementation coming later is my guess.
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Can someone tell me why you'd make a game of 2013 very CPU heavy?
Iroquois Pliskin replied to scaramoosh's topic in ARMA 3 - GENERAL
We had ArmA II with all the awesome simulation components and systems... then PhysX got added - here's the result. All sims are CPU-dependent, ArmA II was horrible at launch with underutilisation issues. It'll get optimised eventually. -
I meant Warfare Benny Edition with 3 sides: OPFOR, BLUFOR, Resistance. CTI. ; ) Once that comes out, it's going to take its fair share of servers.
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Wasteland is essentially a casual Warfare modification. Wait till the real thing comes out - it's going to be WAR on Stratis. :cc:
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Works "fine" for long range engagement, if you're stationary, but usability is well below average for urban CQB.
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Why are you still using Gamespy for mp? Use Steamworks please...
Iroquois Pliskin replied to ErcanKazaz's topic in ARMA 3 - MULTIPLAYER
I don't get this type of spam - does your life depend on it? Post something relevant to the topic.