Ian Malcolm
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Operation Flashpoint GOTY on ASUS EEE PC 1000H?
Ian Malcolm replied to FallenPaladin's topic in GENERAL
My wife has Eee 901. So far i tried only Dungeon Siege on it and it runs absolutely smooth on max details. -
care to elaborate? I guess he just wasn't impressed at all
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When will we see new unit models?
Ian Malcolm replied to verde13's topic in ARMA - ADDONS & MODS: DISCUSSION
And second problem is, that making good character model with proper skinning (weights), textures, normalmaps, configs etc, is the hardest thing to do -
Brilliant! This image is now my new wallpaper. Thank you Parvus
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From what i know model of DC3 was made by the same guy who made A10. But config was probably made by somebody less skilled than in A10 case :P
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It could be somehow related to this pic.
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*Press Ctrl+H for help page with controls *Fly as a bird till bored It's great feature... i thought something like that would be nice at the times when it was called nVidia Keyhole I'm just missing some proper cockpit :P
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Bigger version of that butt ugly cover: http://games.tiscali.cz/temp3/armaqg.jpg 131.46 KB
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_NS - Normal Specular. Normalmap with specular map in alpha channel. Dunno what is it used for. But _NO with _SMDI has waay less of compression artifacts.
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Aren't other "texes" than tex (tex1, tex2 etc) are used for more sets of UV coordinates? As seen on some buildings?
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How can I remove a unit's helmet?
Ian Malcolm replied to tzvetoslav's topic in ARMA - MISSION EDITING & SCRIPTING
Helmet isn't in any special selection. Only in selection for head. So this way you could create nice headless soldiers, but hardly some without helmets -
How can I remove a unit's helmet?
Ian Malcolm replied to tzvetoslav's topic in ARMA - MISSION EDITING & SCRIPTING
No. Only way is to make completely new addon of desired unit without helmet. Sorry. -
Quick Question About Addons. Then and Now.
Ian Malcolm replied to BLSmith2112's topic in ARMA - GENERAL
You can make unit of any height you want, but only if you'll make complete new set of animations for it Current character animations in ArmA can be used only for characters of same proportions as the original units. Sorry. -
It's just interesting how very few people understands, that the people creating the graphical / mission content probably aren't the same people, who are creating the patches. Most of the fixes requested by the community, are program changes and creating of any graphical content probably couldn't delay the release of any patch. So anyone who is whining that BIS should concentrate at creating the next patch instead of making "stupid" units - please be quiet.
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Model needs to be closed, triangulated AND sharp edged