Ian Malcolm
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Everything posted by Ian Malcolm
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Operation Flashpoint GOTY on ASUS EEE PC 1000H?
Ian Malcolm replied to FallenPaladin's topic in GENERAL
My wife has Eee 901. So far i tried only Dungeon Siege on it and it runs absolutely smooth on max details. -
care to elaborate? I guess he just wasn't impressed at all
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When will we see new unit models?
Ian Malcolm replied to verde13's topic in ARMA - ADDONS & MODS: DISCUSSION
And second problem is, that making good character model with proper skinning (weights), textures, normalmaps, configs etc, is the hardest thing to do -
Brilliant! This image is now my new wallpaper. Thank you Parvus
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From what i know model of DC3 was made by the same guy who made A10. But config was probably made by somebody less skilled than in A10 case :P
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It could be somehow related to this pic.
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*Press Ctrl+H for help page with controls *Fly as a bird till bored It's great feature... i thought something like that would be nice at the times when it was called nVidia Keyhole I'm just missing some proper cockpit :P
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Bigger version of that butt ugly cover: http://games.tiscali.cz/temp3/armaqg.jpg 131.46 KB
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_NS - Normal Specular. Normalmap with specular map in alpha channel. Dunno what is it used for. But _NO with _SMDI has waay less of compression artifacts.
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Aren't other "texes" than tex (tex1, tex2 etc) are used for more sets of UV coordinates? As seen on some buildings?
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How can I remove a unit's helmet?
Ian Malcolm replied to tzvetoslav's topic in ARMA - MISSION EDITING & SCRIPTING
Helmet isn't in any special selection. Only in selection for head. So this way you could create nice headless soldiers, but hardly some without helmets -
How can I remove a unit's helmet?
Ian Malcolm replied to tzvetoslav's topic in ARMA - MISSION EDITING & SCRIPTING
No. Only way is to make completely new addon of desired unit without helmet. Sorry. -
Quick Question About Addons. Then and Now.
Ian Malcolm replied to BLSmith2112's topic in ARMA - GENERAL
You can make unit of any height you want, but only if you'll make complete new set of animations for it Current character animations in ArmA can be used only for characters of same proportions as the original units. Sorry. -
It's just interesting how very few people understands, that the people creating the graphical / mission content probably aren't the same people, who are creating the patches. Most of the fixes requested by the community, are program changes and creating of any graphical content probably couldn't delay the release of any patch. So anyone who is whining that BIS should concentrate at creating the next patch instead of making "stupid" units - please be quiet.
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Model needs to be closed, triangulated AND sharp edged
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Just GIF? And what about ?
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And did anyone noticed, that symbol from Schnell fuel stations looks almost exactly like the most famous pisoar ever?
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Operation Flashpoint 2 officially announced
Ian Malcolm replied to imported_bör's topic in OFFTOPIC - Games & Gaming
Hopefully they might grasp that as one of ArmA's weaknesses and work on it. I've heard conflicting reports in the past, but how much influence did Codemasters have on the original OFP Campaign? From what i heard - very very little. How fully by Codemasters made campaign looked like you can see in Red Hammer. -
I'm really curious how are you planing to do that without tools, because you can't mix two kinds of proxy weapons on one plane (engine limitation). But nevertheless I'm looking forward to some pretty smoke effects for Avenger.
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Give it hug and kiss from uncle Ian
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Something tells me that it will be the latest version :P
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Weapon is swaying a lot in dependance of your fatigue. So if you are running a lot and then trying to aim and then complaining that your sights are swaying, then you are playing the wrong game.
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It has nothing to do with HDR but with the fact that A10 has the front side (triangle shaped) windows yellow tinted
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It has nothing to do with HDR but with the fact that A10 has the front side (triangle shaped) windows yellow tinted
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Airplanes dashboard instruments
Ian Malcolm replied to Farles's topic in ARMA - ADDONS & MODS: DISCUSSION
Those are models. There seems to be no changes since OFP. Only now we can "attach" instruments to more events. Only exception are some elements of airplane HUDs (like ILS lines), which are made by some kind of config.