Dark SudoNix
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Everything posted by Dark SudoNix
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Template - Silos' North Altis Oil Rig V2
Dark SudoNix replied to Silos's topic in ARMA 3 - USER MISSIONS
Dude, How do I use this? I have subscribed to it on steam and can't find the mission to use it. Or find it if it's in the editor. Can't find instructions anywhere either. First looked at the Download file from armaholic then checked here like you recommended lol -
15th MEU CH-46 SeaKnight WIP
Dark SudoNix replied to LCpl Aaron's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
also, i have TONS of pictures of the helo if you would like some, pm me. Some pictures and videos of the inside. FYI, ITHZAKS was wrong on the interior, (no offense), so PLEASE do not use that as a reference. They were dirty and greasy and oily. And one time an airframer told me "not to worry about it leaking hyd fluid... it's when it stops leaking"... lol -
15th MEU CH-46 SeaKnight WIP
Dark SudoNix replied to LCpl Aaron's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
*BUMP* Can't wait man. Truth be told, my first MOS in the USMC was 6122 (CH-46 Engine Mechanic, i-Level). The Phrog is near and dear to my heart. can't believe no one has done one until now... The one from Arma 2, spc.ithzaks model was just lacking... it was cool to have it, but not fun to look at... CANNOT WAIT MAN! SO EXCITE! Much Happy!! -
Boeing/SOAR MH-47E Release v1.3
Dark SudoNix replied to konyo's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
ok, I have noticed an issue, an issue for me anyways, that when you have the AI fly around the map, the helo will continuously increase altitude... even if you use a command line like "h1 flyinheight 60;", it doesnt work. it just keeps increasing altitude... ive tried all different ways... cant get it to maintain altitude... Has anyone else had this issue? -
MARSOC Marine Special Operations Team
Dark SudoNix replied to Meatball0311's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
This is true -
The trouble with getting people into Arma
Dark SudoNix replied to instagoat's topic in ARMA 3 - GENERAL
You basically just described MW3 & BF3?!? Are you fucking kidding!!! -
Escape Chernarus (Mission Release)
Dark SudoNix replied to engima's topic in ARMA 2 & OA - USER MISSIONS
Ok I see what your saying now about being a passenger with an AI driver. Grenades are random. They don't always have grenades on them. So you want to get rid of grenades but have satchels?!? Ok, so start chipping away at the randomness, the replayability, and basically the structure of the game, so that you can have what you want when you want it... I'm pretty sure that's NOT the point of it and not what Enigma had in mind while creating this awesome mission?!? I think it's fuckin awesome as is, just a few scripts need to be changed. The revive script needs to be worked on or changed and maybe how the holding cells are spawned. Maybe there should be some set positions where it will spawn in at... Alot of random positions, but not where it is goin to spawn half way inside a building or a swamp/pond... With all these people whining about it, lol, you can just hit restart! Enigma, don't cave to the bitchers and whiners! they can make there own if they don't like yours ;) I love it as is! As do many many many other people! -
Escape Chernarus (Mission Release)
Dark SudoNix replied to engima's topic in ARMA 2 & OA - USER MISSIONS
But, Why would you WANT he enemy to see you if youar hitching a ride from a civilian AI driver...? Isn't it kinda "cool" that you can sort of go "undercover" by riding in the "backseat" of a civilain driven vehicle and move about unseen? Why wouly you NOT want that?!? i can see the difference between riding in the back of an opened truck..? but, still the general concept would be that you are hiding...? or you could even pretend that the civilian is hiding you in his trunk and sneaking you around town...? Now, if your saying that the AI driver ran over an enemy while you were in it, well, thats just the games AI engine...? Not mich you can do there? ---------- Post added at 21:15 ---------- Previous post was at 21:12 ---------- I dont understand why people insist on bitching about miniscule things that dont matter at all...? the grenade being thrown into the jail cell?!? Well, thats just a case of bad luck dude... it' has happened to me once now... and again, i was shooting the guards too quickly so it was my fault that i killed my other players... And as for hiding in a civilain vehicle, you dont think that is "realistic"? What if you were in the back seat with a blanket over you??? use your imagination dude...? It's a game... -
Escape Chernarus (Mission Release)
Dark SudoNix replied to engima's topic in ARMA 2 & OA - USER MISSIONS
Well, the enemy have to be able to detect you in civi vehicles because I got blasted by a tank from like 500 yards away... And that was after I had been cruising around for like 20 minutes and definitely did NOT attract attention... Just randomly, I got hit by a tank shell... They definitely knew I was enemy -
Escape Chernarus (Mission Release)
Dark SudoNix replied to engima's topic in ARMA 2 & OA - USER MISSIONS
Dread, you don't think AI would be too much of a hassle? Iwas wondering the same thing but then I realized that it would be more like baby sitting the entire time... Although at least 1 AI guy would be cool to watch your back and spot patrols you happen to miss... I couldn't imagine having to babysit 7 other AI though... -
Escape Chernarus (Mission Release)
Dark SudoNix replied to engima's topic in ARMA 2 & OA - USER MISSIONS
Well, seeing as how it is a hasty holding cell, and they are uwaiting the interrogators to get there, it is probably members from the squad that captured them, that are guardig them... SO yes, they would have grenades, because they would have had a combat load to be on patrol in th first place. I have never had a grenade fly into the cell...? I have had a grenade land near it and only after i started killing the guards... If I were them, i'd toss a grenade in there as well!?! It's just part of the randomness and I love it. Maybe, instead of complaining cause you happened to get merced right from the start, you should be a little more tactical in your decision making upon killing the guards in the first place. As long as you time it right, the guards all pass by the front, and most of the time if you wait long enough, they will almost all be towards the front, so you can crouch and blast them without even leaving the gate ;) you need grenades anyways if you are going to ambush a patrol, or anything like that. Backpacks would be nice. although, this is nice to be vanilla arma2 as not everyone has OA. I still think you should either use "Assault Rifleman" class, or use the Razor Team from the actual game. Plus, 8 people is MORE than enough. but an option for more is cool. ---------- Post added at 22:07 ---------- Previous post was at 22:05 ---------- @Tavish; not directed at you. srry in advance. -
Escape Chernarus (Mission Release)
Dark SudoNix replied to engima's topic in ARMA 2 & OA - USER MISSIONS
Been having a lot of problems with the revive. I have been playig it since the release as well as the update... sometimes, the revive button wont show up at all... We fixed it by transferring server admin rigts to someone other than the host and it would work perfectly all the time but it was a gamble... but when you die, you cant hit the map to go to the server control button to switch the server admin... Also, have you tried AI First Aid Support by DAP? I believe it is smoother and runs better than Norrins IMO... maybe do away with the whole, lay there wounded and spawn out in the middle of nowhere... DAPMAN's First aid allows the player to lay down wounded where they were originally hit... without having to switch cameras and go to an alternate triggered spawn.... Also, in your brief, you say soldiers were on a reconaissance mission... These are Marines, not Soldiers... Maybe change the briefing up a little... I'm a former Marine ;) (pride). Also, is it possible to change the Playable units to the actual Razor team itself from the single player campaign? I feel as though they would better suit a Pre-Invasion type Area Reconaissance mission seeing as how that is MARSOC/SEAL specialty ;) -
I deleted all those in the list. still getting a game freeze EVERY SINGLE TIME i fire rockets from the AH1Z...
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How do I report my position to the AI?
Dark SudoNix replied to Chunk3ym4n's topic in ARMA 2 & OA - GENERAL
yea? Thats nice and all genious' but there is a bug in arma where the AI get stuck and dont respond after they request to know your position.. hence why people are asking the "How to" question... you could do it in Flashpoint (the original)... *Edit* Ehhh hmmm sorry. ARMA2 has the bug. Which is what i meant to say. (figured I'd have to specify before one of these retards shits because I didn't specify) -
You have to move the artillery into firing range to use them... wait are you talking about the actual static howitzers? or the MLRS?
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back a few years ago, i went on a cruise on the HMS Ark Royal ;) I was in the USMC at the time. Good time too... Those Britts know how to fuckin PARTY!!! Off topic i know... But felt like sharing =]
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Squad/Clan List - Please read the rules in first post!
Dark SudoNix replied to Rhodite's topic in ARMA 2 & OA - SQUADS AND FANPAGES
Squad name - Dissplaced Gaming =DPG= Timezone/location - All North American Time Zones (members from UK, US, CAN, ECT) Squad gamemode preference - coop & pvp (+ modding & Scripting) Contact email- dissplacedgaming@yahoo.com Website address - http://dissplacedgaming.site.nfoservers.com/ (under construction) Forum - http://dissplaced-gaming.forumotion.com/ -
Multi-Session Operations v3.3 is released!
Dark SudoNix replied to wolffy.au's topic in ARMA 2 & OA - USER MISSIONS
I edited MSO 3.31 and added RUM Assets Awesome... but, my machine, when I host tends to become less responsive with scripts... FPS is great... But when I select an action or something, it takes a minute for a response... ehhh but whatever, hopefully 3.4 is alot more efficient -
Multi-Session Operations v3.3 is released!
Dark SudoNix replied to wolffy.au's topic in ARMA 2 & OA - USER MISSIONS
Can't wait dude... now I'm gonna go run... get ready for a PFT/CFT =\ -
BUG: CH47 crashed. 1 crew member survived and ran alllllll the way to the Extraction marker after waiting for 30 minutes and jumping all over the map to try and figure out what was wrong, a "Move On" option came up... teleported back, one crew standing there.... Helo did not respawn after this... P.S. Helo's are having significant trouble respawning... Period. Another thing, if they see a target, they will engage it until it is destroyed... Disreguarding waypoints... is there anyway that the gunners can engage targets, while the pilot never strays from waypoint? if a pilot locks onto an enemy rifleman, and the rifleman is lying behind a bush, the gunners wont shoot at it, and the helo jus flies around in circles over the enemy...?
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Multi-Session Operations v3.3 is released!
Dark SudoNix replied to wolffy.au's topic in ARMA 2 & OA - USER MISSIONS
Do you think a thorough explanation of how the UID works would be more helpful then just a bunch of numbers and quote marks nadsaying you "need something like this" ? -
Air Support Scripts
Dark SudoNix replied to Draper's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hey Draper, found a bug.. I'll try to explain this as easily as possible. 1st, called helo trans from point "A" to point "B". 2nd, called helo trans from point "B" back to point "A". 3rd, I was killed before the trans helo could pick me up and then I respawned back at point "A" (with LZ marker still at point "A" location? Maybe the helo didnt come pick me up at point "B" cause I had been killed?) 4th, called attack helo to point "A" location. attack helo flew into LZ at point "A" of transport helo marker that was placed just before killed. ---------- Post added at 10:33 PM ---------- Previous post was at 08:46 PM ---------- Also, started getting the double action after resoawn... Maybe due to multiple scripts running? I'm using this on an MSO that I have been working on... -
[How To] Simple Support Module (OA) ?
Dark SudoNix replied to wiggum2's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
...Yea, I caught that after the fact... =\ :rolleyes: Ok this missionNamespace setVariable ["BIS_SSM_AmmoDrop_VEHICLE_WEST",C130J_US_EP1] call BIS_SSM_fnc_InitVariable; does not work... Good joke BIS... Why you have never just emplemented this into Vanilla blows my mind... EVERYONE wants/needs this! Secondly, does anyone remember, when using the SpecOpsManager, you get an option for a UAV scan over an area... (a UAV doesnt actually fly over I dont think, but it highlights enemy positions within a certain distance around you) Can you use that? Is there a way to be able to just use that function? If so, where would you look to find it? ANd how is it defined? -
Arma 2 Addon request thread
Dark SudoNix replied to Placebo's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
1: It'd be really nice to have OA compatible Desert/woodland Marines. That can utilize the backpack and crew served weapons function... 2: It'd be nice to have Desert Force Recon Marines. Maybe like a reskin of the ArmA2 Force Recon Marines. Which I might actually look into doing myself...