-
Content Count
647 -
Joined
-
Last visited
-
Medals
-
Medals
Everything posted by HitmanFF
-
This ^
-
Feedback on regularCheck use in latest OA/CO by server admins needed
HitmanFF replied to .kju's topic in ARMA 2 & OA - Servers & Administration
We've been using signature verification from the start, without any regularCheck statement (i.e. with regularCheck active), and only on rare occasions we get people kicked from the server during games. Reliability of the client-server connection seems to be the only reason for signature verification to be of impact. -
Feedback on regularCheck use in latest OA/CO by server admins needed
HitmanFF replied to .kju's topic in ARMA 2 & OA - Servers & Administration
What will be default behaviour if you don't have a regularCheck statement in your server.cfg? Would that be the same as having regularCheck = ""; ? -
How to 'prevent' JIP?
HitmanFF replied to lightspeed_aust's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
The public variable could be omitted if kju's suggestion is used. use respawn="BASE" in description.ext, set the respawn marker on the abandoned island or jail, and use _JIPplayer = not isServer && isNull player; if (_JIPplayer) then { waitUntil {(local player)}; player sideChat "Sorry you need to wait until the next mission, you will die in 5 seconds"; sleep 5; player setDamage 1; }; in init.sqf If a player JIPs, he instantly dies and gets transferred to the abandoned island/jail. Any player that dies during the mission, will also get transferred to the remote location... -
Small Sqf Script whats wrong?
HitmanFF replied to Coffeecat's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I don't have a lot of experience with AI, but you may need to use the doGetOut command to make sure the AI stays out, something like doGetOut aa1 instead of the eject action. -
Small Sqf Script whats wrong?
HitmanFF replied to Coffeecat's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
There's a semicolon missing after aa1 action ["Eject", gun1] Try running ArmA 2 with -showScriptErrors argument. That'll help finding issues with your scripting. -
How to 'prevent' JIP?
HitmanFF replied to lightspeed_aust's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Do you want to allow players to join that didn't play (and die) in the mission before they joined in progress? -
Have retail OA, can I dl the PMC expansion on Steam?
HitmanFF replied to postman84's topic in ARMA 2 & OA - TROUBLESHOOTING
PMC and BAF are both downloadable only, not available on DVD. -
Nobody steals our chicks, and lives...
-
Decreasing MinErrorToSend will will (it's similar to the tick rate you mentioned). Check this thread for some recent discussions. The biki states
-
Is this also the case for a Crossfire setup? My ATI HD5970 was identified as having 2 GB of memory. It has 1 GB per GPU.
-
It's working for me with an ATI HD5970 on catalyst 10.12. Low textures are gone!With previous versions of the game, around 300 KB of VRAM would be detected with any driver newer than Catalyst 10.4, and now 2 GB is detected, the amount of memory for both GPUs together.
-
The OP had the file expansion/dta/product.bin missing. After transferring the file, the problem was resolved.
-
RunForrest, try dropping back to Catalyst 10.4 I've got a 5970 with the exact same low texture issues (vram being detected wrong seems to be the cause) if I use any version newer than 10.4. version 10.4 runs fine with good texture quality.
-
Cold War Rearmed² Winter
HitmanFF replied to W0lle's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Off topic, but there's a nice blooper on that piece of video footage: Towards the end, the Volvo's rear window gets blown out with the shot gun, and as they drive off it's repaired again :)- 144 replies
-
- cold war rearmed
- cwr2
-
(and 1 more)
Tagged with:
-
[Crossfire problem] ARMA 2 OA Texture LOD/Low FPS/Massive stutter
HitmanFF replied to RobertJ's topic in ARMA 2 & OA - TROUBLESHOOTING
I have an HD5970, and I've experienced the same low res textures at close distance since Catalyst v10.5. I've tried just about every version that came out since, and every time I had to conclude that 10.4 is the only version that will give decent texture quality. This is on vehicles, objects and ground, no matter whether CPU or GPU are maxed out or not. No amount of tinkering with in-game settings has made a change for me. -
Hi pidgeon, Could be a DNS lookup time out. What happens if you try e.g. host arma2.master.gamespy.com on the command line?
-
As one of those people from FUSION I definitely had fun on the map! I'd still like to see disco back though :)
-
New BIS_fnc_crows function
HitmanFF replied to SaOk's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I've taken a look at the function, and for each crow a fsm is started. In this fsm there is a specific check whether the crow still exists. If not, a new crow is created. There is also no end state for the fsm, so afaik there's no way of stopping the birds... -
ARMA 2: British Armed Forces, version 1.02 - Patch released
HitmanFF replied to Dwarden's topic in ARMA 2 & OA - GENERAL
From the ArmA2 website: -
If there will a 1.56 patch come first before releasing PMC?
HitmanFF replied to msy's topic in ARMA 2 & OA - GENERAL
Patch v1.56 is imminent (linux server v1.56b was released already, v1.56 is showing up on biki to name a few signs), so I'm willing to bet my copy of OA that v1.56 will contain a PMC lite version :) -
Instructions like while and for should be useful. Your script in sqf syntax would be something like the following: private["_bomb", "_target", "_charge"]; _bomb = _this select 0; _target = nearestObject [_bomb, "CAR"]; while {(side _target != west) or (_target distance _bomb >= 10)} do { sleep 1; _target = nearestObject [_bomb, "CAR"]; }; _charge = "M_Sidewinder_AA" createVehicle (getPos _bomb); deleteVehicle _bomb;
-
bisign files are needed for the client, the server only needs the bikey file for signature verification.
-
The bisign files aren't necessary on a server. product.bin on the other hand is necessary: I did a quick check on our linux server, and I was getting the same error messages after I renamed expansion/dta/product.bin, so uploading that file should sort your problems!Well spotted, Killswitch!
-
Do you always start arma2oaserver from within your arma2 folder, like cd /arma2 ./arma2oaserver ?