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Hudson

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Everything posted by Hudson

  1. Hudson

    need help with dedicated server

    Here is the list of Admin console commands from the dedicated server readme file... <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">Appendix A: List of administrator commands The following commands have special meaning when issued on global chat channel: #login Login as server administrator #logout Logout, but stay connected as a normal user #init Reload server config file loaded by –config option. #kick Kick given player #kick Kick player with given number #restart Restart mission #reassign Go back to side selection screen #mission Select mission with known name #missions Select mission #shutdown Shutdown server #userlist Display list of all users #monitor Start server monitoring. Server CPU load and bandwidth usage is displayed in the global chat channel. The default interval is 10 seconds. To stop monitoring type monitor 0. #debug checkfile - check if any file used by clients matches server version (output done both via chat and console) console - watch server console log remotely * totalsent - watch outgoing network traffic stats (total) * usersent - watch outgoing network traffic stats (per-user) * userinfo - watch bandwidth estimations (per-user) * userqueue - report outgoing queue statsu (per-user) * - set debug stats monitoring interval * off - stop all debug monitoring. You can also use off to cancel single stats, e.g. #debug userinfo off * * - output is done using OutputDebugString from the admins client. You can use any debugger to watch this output, or there are utilities for this as well (on very good is DebugView from SysInternals avaialable at http://www.sysinternals.com/ntw2k/freeware/debugview.shtml) And the console commands for regular users are... <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">#vote missions Users can vote for the mission selection #vote mission (name) Users can vote on a particular mission (named) to play #vote kick (name/ID) Users can vote to kick off an individual #vote restart Vote to restart the mission #vote reassign Vote to reassign #userlist Displays the list of users on the server (use pgup to scroll up) If your logged in as admin use #missions to bring up the mission list. If your just a player use #vote mission.
  2. Hudson

    Any Word Yet about the CTI???

    Yes, CTI is fixed now in the newest demo build. Thank you BIS! And thank you for fixing the server list.
  3. Hudson

    need help with dedicated server

    It seems voteMissionPlayers acts a little different now. This is the reason you can not see the mission list. The server will wait untill 5 players have connected before mission voting begins. Set this to one and you will have your mission list back.
  4. Hudson

    An open letter to the ArmA community.

    fubarno1, you echo alot of my feelings. About the only thing I could add is. 7. Fix the frickin multiplayer. OFP in my opinion is the greatest game ever made. I have spent more time with my OFP since 2001 than with my wife! It is very hard for me to see the bunny-hopper games like counter-strike and GRAW have 50,000 people playing and OFP 500. Please dont let this be the case with Armed Assault. ArmA dosent stand a chance when you screw up the multiplayer like it is. A joke of a dedicated server, no linux support, and a MP demo that has to have a hot-fix release just so hosts can get a dedi running. Oh and did I mention the most sought after mission in the demo is a server crasher? Please oh please stop killing off the potential multiplayer community. The hasty release of the MP demo was a very bad idea. The demo is not doing alot of good for potential american sales or going to help BIS find an american publisher. I loved OFP and Im sure I will love ArmA one day, I just dont see that time being any sooner than at least 2 years. I dont see BIS releasing the addon tools in the near future. Personally I think the sooner the better. I cant imagine anyone being satisfied with the vehicles ingame currently. Releasing the tools to the community now will only help the game in the long run. People want to play with vehicles and modpacks that add all the extra bells and whistles that they love, the ones BIS dosent have time to code. Having mod teams start work now will give a nice base of units to be played with at the time of the 505 release. Importing our old toys from flashpoint into ArmA wouldnt take that long. In a couple months we could be seeing some very nice work released. This is one of the major things bugging me. Although I have to say I have seen Maruk and Suma posting these past two weeks. When there where problems in flashpoint we didnt have to have threads 10-50 pages long before we got a response from a developer. Right now there is so much speculation and rumor milling going on that nobody but the developers really knows whats what. I really like your idea in your fith point. This could help repolish the image of BIS loving thier community, and give us a real idea of whats going on. At the very least weekly or bi-weekly interviews with some of the major ArmA news websites. Just please BIS give us a bone or two every now and then.
  5. Hudson

    ArmA Demo Server problems

    Try setting voteMissionPlayers to 1 in your server config.
  6. Hudson

    Demo dedicated

    Thats because you can not run a dedicated server right now. Read the thread Aussie Dave linked to.
  7. Hudson

    Demo dedicated

    <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> class Missions { class Mission01 { template = MPMissions\01Cooperative.SaraLite; cadetMode = 1; }; class Mission02 { template = MPMissions\02CaptureTheFlag.SaraLite; cadetMode = 1; }; class Mission03 { template = MPMissions\03ConquerTheIsland.SaraLite; cadetMode = 1; }; }; Im not sure if this code works or not but it should look something like that. The missions are in the addons folder, inside the MPMissions.pbo file. I read somewhere that the demo exe has a problem running in dedicated server mode. You will need to wait untill tomorrow for the dedicated server fix.
  8. Hudson

    European Armed Assault To Feature Exclusive Conten

    Just my opinion, what I think BIS should do is spend more time on things like game engine fixes and optimizations. Maybe spend more effort on the buggy multiplayer aspect of the game. They should release the modding tools to the community NOW because we all know that modmakers make the addons we end up using. The community has proven with OFP that it will spend alot more time and effort into making addon content. Why not just let the developers fix all the engine bugs and let the community modmakers do what they do best?
  9. Hudson

    ERROR with 1.02 patch

    Heres another FIX, this one seems to work well. I have a friend that had to do this on his 64 bit windows install and it worked.
  10. Hudson

    Dedicated administration

    Ditto, We all can clearly see you dont support this so please go find another thread to troll in. Like you Haxor I also run a server, be it just a small one for friends, but I would very much like some type of remote with which to run the server when Im not playing. PanzerHause please keep us up to date with any progress you have made. Im sure there are alot more admins around that would find this program useful. If your so worried about things getting fixed in this game then why not make some bug entries in the wiki? Dont see your name on there yet.
  11. Hudson

    Qualtiy Picture of Sahrani Flags

    Would it be stepping all over the EULA to post a jpeg conversion of the jih_vlajka.paa file? Its not the highest quality picture, 512x256. You can find the file in the misc.pbo files data folder.
  12. Thank you for the detailed explanation Armored_Sheep.
  13. Those of you blowing out brain cells figuring these things out should get autographed copies of your localized special edition armed assault for all the free bug testing and quality assurance work. Looks to me like BIS has alot of thank yous to hand out for the thousands of dollars of free QA work being done by the community. Reports to the wiki alone should cost them $1 :-) Well they just deleted about 80% of the wiki bug list so that wouldnt get you much. Gotta quote DaSquade again... Isnt this the truth. Hard to find real play time with all the workarounds and testing being done.
  14. Hudson

    OFPwatch for ArmA?

    Thats very good news tug. Thank you for taking this on.
  15. I am having the same problem. I use a saitek X-52 and there are percentage markers on the throttle, the thrust only kicks in after I have applied 80% of my throttle. This dosent leave alot of room for fine control ingame. Its like having 2 speeds "no go" or "go fast" Why cant we get a simple description in the readme on what each of these sensitivity settings are for? Dosent give a good idea of what this does unless your the person(s) that added this setting to the game.
  16. Hudson

    SQUAD.XML

    I have been trying to get the logos to work correctly on the player info screen. I have tried many different file formats, jpeg, paa/pac, png, tga, and gif none of them work. I saw somewhere that this was due to missing directX info in the old OFP paa/pac format. This is what I started to assume untill I decided to open a BIS pbo and do a test with the BMP icon. I knew it would have transparency so it would be good to test assuming it had that extra directX info in the file. Well damn me if it didnt do the exact same thing as a OFP paa/pac file. The same black alpha channel showing when you press "P". Im beginning to think that maybe that overlay dialog we see when pressing "P" isnt capeable of displaying colors other than green, black, and yellow. Has anyone seen the squad logo display correctly when viewing the player info screen?
  17. I thought I heard something about an auto-addon download type thing in armed assault. If there is one how does it work? You said "not just the server" so I assume your talking about something like this. My biggest gripe with this current missing addon message is it gives you no indication of what addon you are missing. At least in flashpoint it would say cannot load mission, missing addon XXXX giving you at least the addon class name. With this current error message its just one giant turd hunt trying to track down the missing addon(s).
  18. Been posting but it dosent seem to be doing any good.
  19. Hudson

    Arma online distribution by SPROCKET

    memtest86 will work. The stress tests can take awhile. Its good to see you got your game
  20. Hudson

    Cheats Allready out for AA

    If your new to online gaming the cheating isnt going to stop. There will allways be people out there willing to wreck the fun of others for no other reason than to create a little chaos. The best you can do is find a good server and get to know the regulars that play there. Most of these cheats are obvious when used so if there is a admin present just let them know. Spotting and removing the problem shouldnt be that big of a deal anymore. Its the same group that did this in OFP making the same cheats they used in OFP. Most the admins out there know about this and im sure still have the cheater radars turned on. I really dont see this being any bigger a problem than it was in OFP. And it wasnt that bad if you ask me. FYI, the last thread just like this got closed down....
  21. Hudson

    SQUAD.XML

    Squad.xml tutorial easy to follow. Even tutorials for transparency. Maybe try a forum search next time. It would be faster.
  22. I could be wrong just a guess, rename your computer. From what I have seen it displays "UserName on ServerName" in the browser list. Changing the name of your computer should change the "ServerName".
  23. Hudson

    Turning off HDR/PP

    It wasnt long ago that there were people saying using 3rd person is a cheat. If its supported by the game how can it be a "cheat"? [edit] I like that MP switch idea. This couldnt be to hard to code should it? Would be nice if HDR could be set by the server the way viewdistance and terrain grid size are.[/edit]
  24. All signed up and ready to work boss!
  25. Hudson

    Turning off HDR/PP

    I cut my scene complexity and 3d performance settings in half, almost doubled my frame rate but I was having bad crashes in multiplayer tonight when around buildings. Dont know if it has to do with the config edit but I put the default values back in.
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