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gabe_ruckus

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Everything posted by gabe_ruckus

  1. Just a thought on the textures with nudity - they're pretty corny and don't add anything to the mod. Maybe consider removing them?
  2. gabe_ruckus

    Taking the scroll menu to the chopping block

    I'm not phobic to change, but the current system is more flexible than a radial menu, and you can use the "addaction" command to make almost anything happen with player interaction and some scripting.
  3. gabe_ruckus

    6.5 mm and recoil management in game

    There is too much recoil, and it's too simplistic to compare 6.5 to 5.56 or 7.62 without taking another moment to look at the recoil of common weapons in those calibers. The AK and SKS series are in a 7.62*39, and I have a MUCH easier time controlling the recoil with those rifles than I did with the M4/AR-15 series rifles. And those aren't bad, either. Hell, Piers Morgan can keep one on target, apparently. Whether it's due to the Russian ammo being lower grain or due to heavier weapons (Wood stock on the SKS especially was pretty heavy), I don't know, but they all handle like they were designed to fire a large amount of bullets accurately quickly (Designed to fire with low recoil if you hold it right). I imagine the fictional guns in the game would be as easy to control for a trained user.
  4. gabe_ruckus

    JUMP please!!

    At no point in any army obstacles did I perform anything that would have a "jump" key analogue in a video game. We high-stepped frequently, which the "v" key does wonderfully. I would like to see Thief-Dark Project style mantling of obstacles, but only with a buddy assist, as it's very hard to clear anything higher than yourself when you're all loaded down with weapon, ammo, body armor, aid bag, the SAW ammo, grenades, map, chow, compass, water, and lots more I won't list - you get the idea.
  5. gabe_ruckus

    How good is the AI...?

    This AI is great, big improvement. I've been shot point blank by AI coming around a corner at high ready in CQB before I knew what happened. They're brutal and aggressive, and a proper challenge at range. I've gone in and edited my profile cfg values to max their skill and set their dispersion to .35, and that still might be too high. They do a good job of pinning you down and flanking or bringing up grenade launchers to flush you out.
  6. Can you guys please make a commercial game so I can pay you for your work? Seriously, though, your mod is crazy good, really looking forward to the new features in 1.64 -Gabe
  7. gabe_ruckus

    ACE for OA 1.13

    Just a suggestion, because I do a lot of piloting too, and sometimes the mod features impact the fun - maybe there could be a module you could link to player aircraft that puts tab-targeting back in, or a limited radar? I fly a lot of DCS A-10, so I know it's not particularly realistic, but the actual steps in the A-10 to target and fire a weapon can't be in ACE either, so it's probably just as realistic as the current ACE setup anyway. Also, I really dig the CCRP setup for the A-10, I remember playing OFP and Arma and stuff like that just not being possible. Problem is, my joystick or 360 paddle can't be used to release the bomb, I have to reach down for the mouse, which is tough if I'm playing from the couch. Could we get a CCIP option? I know this probably seems kind of demanding, but I want you guys to know that I really enjoy the mod, and love playing it and appreciate how long it's taken to get this far, just thought I'd throw out a couple of things that impact its enjoyment in small areas. Thanks! -Gabe
  8. gabe_ruckus

    J.S.R.S. 1.5

    I was supposed to be asleep an hour ago. That M60 though, whoah, that M60. For when you need to waste the entire enemy squad at one time. This with ACE and some AI mods is something special, like a whole new game.
  9. I liked Apocalypse Now, and really enjoyed Spec Ops: The Line. It ruined military man-shoots for me, in a good way, if that makes sense. Don't read reviews or plot summaries, if you think you might like it risk the forty bucks. You could do a lot worse for that much.
  10. gabe_ruckus

    ACE for OA 1.13

    Yeah Booce, I got that, that's why the combined CCRP/CCIP sight doesn't work with a joystick. The Gunsight is CCIP only, and it works with the joystick. What I'm asking is if it's possible to make CCRP and CCIP two separate options, either in Clippi, or two different firing modes selected with "F." The current sight receives the fire command and a bunch of scripts decide what to do. If the CCIP acted like the gun sight, in that its only function what showing the impact point, then it seems like it would work with my Xbox paddle. I've used stuff like PPjoy and other emulators for a joystick, but they suck, they're a pain to use, and using the triggers as a mouse click causes problems because they're technically an axis.
  11. gabe_ruckus

    ACE for OA 1.13

    Just a thought, but if the pipper for the A-10 sight works with a joystick, could you change the CCIP/CCRP modes to a toggle or set in Clippi? I use an Xbox controller for aircraft and it's tough to reach down with my steering hand to release a bomb. If it was just a CCIP sight like the gun sight, would it still function with the joystick?
  12. Something didn't transfer correctly. I've got all the setup files, and the file sizes all look good, but if somebody who's successfully installed from the BI store could post checksums, that would be great, and save me from re-downloading the whole thing.
  13. gabe_ruckus

    Graphics options

    The only one that really kills FPS is the motion blur. The other effects add a lot to the atmosphere without killing frame rates. I use the noblur mod in Arma2 - my laptop seems to really choke on the blur effects.
  14. Yep, I'm using the GB mirror, 528kb/sec. Internet access in the 'States sucks in most places, so that's the high end for my download speed anyway. Three hours left, and of course the only other games I've been playing are DayZ and Diablo3. I might try one of those "books."
  15. http://www.digitalcombatsimulator.com/index.php?scr=product&ProductId=18&end_pos=135〈=en This isn't getting a lot of press, but Eagle Dynamics (DCS A-10, Black Shark) has released the core for their to-be-released line of combat simulators in preparation for DCS P-51. The core "DCS World" is free, and includes the SU-25T Frogfoot from Flaming Cliffs 2, as well as a campaign and some single missions. It includes an expanded Georgia map with borders for the Ossetia region and Tblisi. It's a full game, there's no fee or usage restrictions, and it runs a lot smoother for me than Flaming Cliffs did. I already own A-10 and Black Shark on steam, so I'll be checking later to see if I can activate those in DCS World, but even if I can't this is a nice little freebie.
  16. Most excitingly, it's going to be the core for combined arms simulation, eventually even including ground units. They're working on a JTAC controller from what I remember, and the ground units are almost absurdly detailed for a flight sim.
  17. I guess if you really liked P-51s, it might be worth it. You don't actually have to buy the P-51 to use DCS world, and when they update it to integrate A-10 and Black Shark 2, you won't need it for multiplayer either. Which is good, because the P-51 was a weird choice. But, I don't have to pay for it, and I'm okay with never flying it. I'm more excited for the planned land combat expansions and 3rd party addon support. I'd love to see an American attack helicopter in DCS.
  18. @tonci On the p51 download page, you need all the files except the small p51 installer.
  19. Alright, did some reading on the DCS forums, and I've come up with the following in case anybody wants to add their DCS products to the World Program. Black Shark 1 requires the Black Shark 2 upgrade for 20 dollars, and when installing the upgrade, you must have BS1 installed via Steam. There was initially an issue with the upgrade detecting the Steam install, but it's been fixed. This will supposedly integrate it into DCS World, but I'm going to have to try this later to confirm. DCS A-10 has a Starforce CD Key even when purchased on Steam, so you should be able to install the download version from the DCS web site using that key to integrate it. Again, this is all based on my reading. I'm downloading DCS A-10 right now and I'll try it later, and I might as well take the plunge and upgrade to Black Shark 2 while I'm at it. Should have more info on if and how it works later.
  20. http://forums.eagle.ru/showthread.php?t=87458&page=2 Here's the link confirming that. Still great for a free SP sim, I guess I'll have to figure out how to get my steam A10 and Black Shark modules integrated. I've noticed some under-the-hood changes messing around with it. The lighting engine has been improved, and shadows look stunning, self shadowing on the Frogfoot especially. The ground clutter is really nice, and there's not a lot of slowdown with scenery shadows that I got with FC2. The distant scenery shadow flickering is also taken care of. Water looks very nice, and doesn't hit my FPS very badly either. The camera movement with G-Forces is another really nice touch from the DCS series, does a lot for the immersion in the cockpit.
  21. This is brilliant, I've been having a blast playing with military units on the South Asia map. Realistic engagement ranges really open up a whole new side of Arma2 that I haven't been able to enjoy before. Being able to line up a strafing run in the A10 6km out, popping up and firing a Hellfire from 3km away, huge armor battles with tanks slogging it out from thousands of meters... It's just awesome. Got ACE mostly working with the TOH CBA, some of the features, like the tank laser ranging, crash the game to desktop, but hopefully these things get ironed out.
  22. gabe_ruckus

    BattleField 3

    I've used the russian auto-shotgun (SAO-12?) a couple of times, it was pretty sweet. It's got some spread and you don't do a ton of damage at range, but you DO suppress the hell out of the guy you're shooting at. It's great on market for fighting in the side alleys. Other than that, you can level your recon class up by using unlocked weapons and using a submachine gun or shotgun, or get points in a larger map by spotting enemy units. Assuming you don't get spotted, you get points for every kill made on an enemy you spot (q key). It's not much, but recon has the lowest threshold for leveling up. These two tricks should help out. edit- Ugh, it's early. That was a mess of commas. Sorry, I'll do better later. :P
  23. gabe_ruckus

    BattleField 3

    I think the dirt on glass is supposed to be the glare on eye protection. It's a pretty well done effect, after a few months deployed your "eyepro" get pretty scratched and dusty.
  24. gabe_ruckus

    EA wins 'Golden Poo' award

    Right, EA deserves it much more than any of the banks that committed actual crimes... It's hard for gamers not to look like babies suffering from entitlement syndrome when EA is held in worse regard than the Bank of America. For their DLC, which is clearly a more egregious offense than adding large fees to checking or repossessing cars and houses in a recession while taking 97 billion dollars in bailout money and sitting on it.
  25. gabe_ruckus

    BattleField 3

    I haven't noticed any drop in servers, and I just came back to it after about a month. Sometimes you have to fiddle with the filter a little bit to get what you're looking for. If left to its own devices, it uses some arcane math to determine I would like a bunch of 32 player servers in Germany, and not 64 player servers in Dallas, TX, two states from me. Never have trouble finding a game, even in off hours. Haven't noticed any horrific imbalancing post-patch, either. The best team will still (Almost always) win, and you still get WAAAYYYYY more points for supporting your team than you do for going lone wolf, even if you shelled out for the booster kits. If anything, some of the changes to air and armor assets have made the game feel more realistic.
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