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Posts posted by Feint
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I'm having the same problem.
i9 9980xe
32 GB RAM at 3GHz
RTX 2080 Ti OC
Windows 10 - 64 bit Home
All files validated.
Running ultrawide 4k screen, though that shouldn't matter.
Since it's a lighting bug, I found these two errors in the RPT file might be applicable:
20:06:56 SimulWeather - Cloud Renderer - noise texture file is not specified!
20:06:57 core\skyobject\skyobject.p3d: No geometry and no visual shapeThe flickering happens seemingly everywhere, all weather, all times of the day, though less noticeable at night without NVGs. Underwater, I don't seem to see the flickering. But maybe that's because there aren't trees or grass. But there are rocks which don't flicker underwater.
Any ideas?
Here's my RPT file with no mods loaded.
Spoiler=====================================================================
== H:\SteamLibrary\steamapps\common\Arma 3\Arma3_x64.exe
== "H:\SteamLibrary\steamapps\common\Arma 3\Arma3_x64.exe" -noSplash -name=Feint -enableHT -hugePages -showScriptErrors -mod= -beserviceOriginal output filename: Arma3Retail_DX11_x64
Exe timestamp: 2019/03/20 17:36:34
Current time: 2019/03/31 20:06:36Type: Public
Build: Stable
Version: 1.90.145471Allocator: H:\SteamLibrary\steamapps\common\Arma 3\Dll\tbb4malloc_bi_x64.dll [2017.0.0.0] [2017.0.0.0]
PhysMem: 32 GiB, VirtMem : 131072 GiB, AvailPhys : 22 GiB, AvailVirt : 131068 GiB, AvailPage : 22 GiB
=====================================================================20:06:36 Detected number of DLCs: 22
20:06:36 DLC index:3 - unable to get DLC data
20:06:36 DLC index:20 - unable to get DLC data
20:06:36 DLC index:21 - unable to get DLC data
20:06:36 ----------------------------------------- Dlcs -----------------------------------------
20:06:36 name appId owned installed available isDlc
20:06:36 Arma 3 107410 yes yes yes no
20:06:36 Unknown -1 no no no yes
20:06:36 Arma 3 Zeus 275700 yes yes yes yes
20:06:36 Arma 3 Helicopters 304380 yes yes yes yes
20:06:36 Arma 3 Laws of War 571710 yes yes yes yes
20:06:36 Arma 3 DLC Bundle 2 612480 yes yes yes yes
20:06:36 Arma 3 Malden 639600 yes yes yes yes
20:06:36 Arma 3 Tanks 798390 yes yes yes yes
20:06:36 Arma 3 Alpha Lite - expires now 228800 no no no yes
20:06:36 Arma 3 Server 233780 yes yes no yes
20:06:36 Arma 3 Soundtrack 249860 no no no yes
20:06:36 Arma 3 DLC Bundle 1 304400 no no no yes
20:06:36 Arma 3 Samples 390500 yes yes no yes
20:06:36 Arma 3 Apex 395180 yes yes yes yes
20:06:36 Arma 3 Jets 601670 yes yes yes yes
20:06:36 Arma 3 Tac-Ops Mission Pack 744950 yes yes yes yes
20:06:36 Arma 3 Maps 249861 no no no yes
20:06:36 Arma 3 Tactical Guide 249862 no no no yes
20:06:36 Arma 3 Tools 233800 yes yes no yes
20:06:36 Arma 3 Karts 288520 yes yes yes yes
20:06:36 Arma 3 Marksmen 332350 yes yes yes yes
20:06:36 ----------------------------------------------------------------------------------------
20:06:38 Initializing stats manager.
20:06:38 sessionID: b4d877e691657814783811c9ee319b6341b33d9b
20:06:41 Item str_a3_to_c01_m02_036_ta_mechanized_briefing_SOLDIERC_0 listed twice
20:06:44 Updating base class RscShortcutButton->RscButton, by a3\editor_f\config.bin/RscDisplayEditObject/Controls/B_OK/ (original bin\config.bin)
20:06:44 Updating base class RscSliderH->RscXSliderH, by a3\editor_f\config.bin/RscDisplayEditObject/Slider/ (original bin\config.bin)
20:06:44 Updating base class RscText->RscPicture, by a3\editor_f\config.bin/RscDisplayEditObject/Preview/ (original bin\config.bin)
20:06:44 Updating base class RscShortcutButton->RscButton, by a3\editor_f\config.bin/RscDisplayMissionLoad/Controls/B_OK/ (original bin\config.bin)
20:06:44 Updating base class RscShortcutButton->RscButton, by a3\editor_f\config.bin/RscDisplayMissionSave/Controls/B_OK/ (original bin\config.bin)
20:06:44 Updating base class ->RscControlsGroup, by a3\ui_f\config.bin/RscControlsGroupNoScrollbars/ (original a3\ui_f\config.bin)
20:06:44 Updating base class ->RscControlsGroup, by a3\ui_f\config.bin/RscControlsGroupNoHScrollbars/ (original a3\ui_f\config.bin)
20:06:44 Updating base class ->RscControlsGroup, by a3\ui_f\config.bin/RscControlsGroupNoVScrollbars/ (original a3\ui_f\config.bin)
20:06:44 Updating base class ->RscText, by a3\ui_f\config.bin/RscLine/ (original a3\ui_f\config.bin)
20:06:44 Updating base class ->RscActiveText, by a3\ui_f\config.bin/RscActivePicture/ (original a3\ui_f\config.bin)
20:06:44 Updating base class ->RscButton, by a3\ui_f\config.bin/RscButtonTextOnly/ (original a3\ui_f\config.bin)
20:06:44 Updating base class ->RscShortcutButton, by a3\ui_f\config.bin/RscShortcutButtonMain/ (original a3\ui_f\config.bin)
20:06:44 Updating base class ->RscShortcutButton, by a3\ui_f\config.bin/RscButtonEditor/ (original a3\ui_f\config.bin)
20:06:44 Updating base class ->RscShortcutButton, by a3\ui_f\config.bin/RscIGUIShortcutButton/ (original a3\ui_f\config.bin)
20:06:44 Updating base class ->RscShortcutButton, by a3\ui_f\config.bin/RscGearShortcutButton/ (original a3\ui_f\config.bin)
20:06:44 Updating base class ->RscShortcutButton, by a3\ui_f\config.bin/RscButtonMenu/ (original a3\ui_f\config.bin)
20:06:44 Updating base class ->RscButtonMenu, by a3\ui_f\config.bin/RscButtonMenuOK/ (original a3\ui_f\config.bin)
20:06:44 Updating base class ->RscButtonMenu, by a3\ui_f\config.bin/RscButtonMenuCancel/ (original a3\ui_f\config.bin)
20:06:44 Updating base class ->RscButtonMenu, by a3\ui_f\config.bin/RscButtonMenuSteam/ (original a3\ui_f\config.bin)
20:06:44 Updating base class ->RscText, by a3\ui_f\config.bin/RscLoadingText/ (original a3\ui_f\config.bin)
20:06:44 Updating base class ->RscListBox, by a3\ui_f\config.bin/RscIGUIListBox/ (original a3\ui_f\config.bin)
20:06:44 Updating base class ->RscListNBox, by a3\ui_f\config.bin/RscIGUIListNBox/ (original a3\ui_f\config.bin)
20:06:44 Updating base class ->RscText, by a3\ui_f\config.bin/RscBackground/ (original a3\ui_f\config.bin)
20:06:44 Updating base class ->RscText, by a3\ui_f\config.bin/RscBackgroundGUI/ (original a3\ui_f\config.bin)
20:06:44 Updating base class ->RscPicture, by a3\ui_f\config.bin/RscBackgroundGUILeft/ (original a3\ui_f\config.bin)
20:06:44 Updating base class ->RscPicture, by a3\ui_f\config.bin/RscBackgroundGUIRight/ (original a3\ui_f\config.bin)
20:06:44 Updating base class ->RscPicture, by a3\ui_f\config.bin/RscBackgroundGUIBottom/ (original a3\ui_f\config.bin)
20:06:44 Updating base class ->RscText, by a3\ui_f\config.bin/RscBackgroundGUITop/ (original a3\ui_f\config.bin)
20:06:44 Updating base class ->RscText, by a3\ui_f\config.bin/RscBackgroundGUIDark/ (original a3\ui_f\config.bin)
20:06:44 Updating base class ->RscPictureKeepAspect, by a3\ui_f\config.bin/RscBackgroundLogo/ (original a3\ui_f\config.bin)
20:06:44 Updating base class ->RscMapControl, by a3\ui_f\config.bin/RscMapControlEmpty/ (original a3\ui_f\config.bin)
20:06:44 Updating base class ->RscPicture, by a3\ui_f\config.bin/CA_Mainback/ (original a3\ui_f\config.bin)
20:06:44 Updating base class ->CA_Mainback, by a3\ui_f\config.bin/CA_Back/ (original a3\ui_f\config.bin)
20:06:44 Updating base class ->CA_Mainback, by a3\ui_f\config.bin/CA_Title_Back/ (original a3\ui_f\config.bin)
20:06:44 Updating base class ->CA_Mainback, by a3\ui_f\config.bin/CA_Black_Back/ (original a3\ui_f\config.bin)
20:06:44 Updating base class ->RscTitle, by a3\ui_f\config.bin/CA_Title/ (original a3\ui_f\config.bin)
20:06:44 Updating base class ->RscPictureKeepAspect, by a3\ui_f\config.bin/CA_Logo/ (original a3\ui_f\config.bin)
20:06:44 Updating base class ->CA_Logo, by a3\ui_f\config.bin/CA_Logo_Small/ (original a3\ui_f\config.bin)
20:06:44 Updating base class ->RscButton, by a3\ui_f\config.bin/CA_RscButton/ (original a3\ui_f\config.bin)
20:06:44 Updating base class ->CA_RscButton, by a3\ui_f\config.bin/CA_RscButton_dialog/ (original a3\ui_f\config.bin)
20:06:44 Updating base class ->RscActiveText, by a3\ui_f\config.bin/CA_Ok/ (original a3\ui_f\config.bin)
20:06:44 Updating base class ->RscText, by a3\ui_f\config.bin/CA_Ok_image/ (original a3\ui_f\config.bin)
20:06:44 Updating base class ->RscText, by a3\ui_f\config.bin/CA_Ok_image2/ (original a3\ui_f\config.bin)
20:06:44 Updating base class ->RscText, by a3\ui_f\config.bin/CA_Ok_text/ (original a3\ui_f\config.bin)
20:06:44 Updating base class ->RscPicture, by a3\ui_f\config.bin/RscVignette/ (original a3\ui_f\config.bin)
20:06:44 Updating base class ->RscControlsGroupNoScrollbars, by a3\ui_f\config.bin/RscMapControlTooltip/ (original a3\ui_f\config.bin)
20:06:44 Updating base class RscUnitInfo->RscUnitInfoAirNoWeapon, by a3\ui_f\config.bin/RscInGameUI/RscUnitInfoAir/ (original a3\ui_f\config.bin)
20:06:44 Updating base class RscControlsGroup->RscControlsGroupNoScrollbars, by a3\ui_f\config.bin/RscInGameUI/RscTaskOverview/controls/TaskOverviewAssigned/ (original bin\config.bin)
20:06:44 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayDebug/Controls/B_OK/ (original bin\config.bin)
20:06:44 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayDebug/Controls/B_Cancel/ (original bin\config.bin)
20:06:44 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayDebug/Controls/B_Clear/ (original bin\config.bin)
20:06:44 Updating base class ->RscText, by a3\ui_f\config.bin/RscDisplayCapture/controls/TimeLines/ (original bin\config.bin)
20:06:44 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayCapture/controls/ButtonAverages/ (original bin\config.bin)
20:06:44 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayCapture/controls/ButtonSavePreviousData/ (original bin\config.bin)
20:06:44 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayCapture/controls/ButtonPreviousData/ (original bin\config.bin)
20:06:44 Updating base class RscPicture->RscPictureKeepAspect, by a3\ui_f\config.bin/RscDisplayMain/IconPicture/ (original bin\config.bin)
20:06:44 Updating base class IconPicture->RscPictureKeepAspect, by a3\ui_f\config.bin/RscDisplayMain/DlcOwnedIconPicture/ (original a3\ui_f\config.bin)
20:06:44 Updating base class IconPicture->RscPictureKeepAspect, by a3\ui_f\config.bin/RscDisplayMain/DlcIconPicture/ (original a3\ui_f\config.bin)
20:06:44 Updating base class RscControlsGroup->RscControlsGroupNoScrollbars, by a3\ui_f\config.bin/RscDisplayCampaignLoad/controls/OverviewGroup/ (original bin\config.bin)
20:06:44 Updating base class RscButton->RscButtonSearch, by a3\ui_f\config.bin/RscDisplayCampaignLoad/controls/SearchButton/ (original bin\config.bin)
20:06:44 Updating base class RscShortcutButton->RscButtonMenuCancel, by a3\ui_f\config.bin/RscDisplayCampaignLoad/controls/ButtonCancel/ (original bin\config.bin)
20:06:44 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayCampaignLoad/controls/ButtonGameOptions/ (original bin\config.bin)
20:06:44 Updating base class RscShortcutButton->RscButtonMenuSteam, by a3\ui_f\config.bin/RscDisplayCampaignLoad/controls/ButtonBuyDLC/ (original bin\config.bin)
20:06:44 Updating base class RscShortcutButton->RscButtonMenu, by a3\ui_f\config.bin/RscDisplayCampaignLoad/controls/ButtonRevert/ (original bin\config.bin)
20:06:44 Updating base class RscShortcutButton->RscButtonMenuOK, by a3\ui_f\config.bin/RscDisplayCampaignLoad/controls/ButtonOK/ (original bin\config.bin)
20:06:44 Updating base class RscListBox->RscCombo, by a3\ui_f\config.bin/RscDisplayCustomizeController/Steepness/ (original bin\config.bin)
20:06:44 Updating base class ->RscStandardDisplay, by a3\ui_f\config.bin/RscDisplayControlSchemes/ (original bin\config.bin)
20:06:44 Updating base class ButtonOK->RscButtonMenuCancel, by a3\ui_f\config.bin/RscDisplayControlSchemes/controls/ButtonCancel/ (original bin\config.bin)
20:06:44 Updating base class RscButton->RscButtonMenuOK, by a3\ui_f\config.bin/RscDisplayControlSchemes/controls/ButtonOK/ (original bin\config.bin)
20:06:44 Updating base class RscPicture->RscPictureKeepAspect, by a3\ui_f\config.bin/RscDisplayFileSelectImage/controls/OverviewPicture/ (original bin\config.bin)
20:06:44 Updating base class RscShortcutButton->RscButtonMenuCancel, by a3\ui_f\config.bin/RscDisplayFieldManual/Controls/ButtonCancel/ (original bin\config.bin)
20:06:44 Cannot delete class B_KickOff, it is referenced somewhere (used as a base class probably).
20:06:44 Updating base class RscButton->RscButtonMenuCancel, by a3\ui_f\config.bin/RscDisplayPublishMission/controls/ButtonCancel/ (original bin\config.bin)
20:06:44 Updating base class RscShortcutButton->RscButtonMenuOK, by a3\ui_f\config.bin/RscDisplayPublishMissionSelectTags/controls/ButtonOK/ (original bin\config.bin)
20:06:44 Updating base class ButtonOK->RscButtonMenuCancel, by a3\ui_f\config.bin/RscDisplayPublishMissionSelectTags/controls/ButtonCancel/ (original bin\config.bin)
20:06:44 Updating base class ->RscSubmenu, by a3\ui_f\config.bin/RscMainMenu/ (original bin\config.bin)
20:06:44 Updating base class None->ActiveSensorsOn, by a3\ui_f\config.bin/CfgActions/ActiveSensorsOff/ (original bin\config.bin)
20:06:44 Updating base class None->ListRightVehicleDisplay, by a3\ui_f\config.bin/CfgActions/ListLeftVehicleDisplay/ (original bin\config.bin)
20:06:44 Updating base class None->ListPrevRightVehicleDisplay, by a3\ui_f\config.bin/CfgActions/ListPrevLeftVehicleDisplay/ (original bin\config.bin)
20:06:44 Updating base class None->CloseRightVehicleDisplay, by a3\ui_f\config.bin/CfgActions/CloseLeftVehicleDisplay/ (original bin\config.bin)
20:06:44 Updating base class None->NextModeRightVehicleDisplay, by a3\ui_f\config.bin/CfgActions/NextModeLeftVehicleDisplay/ (original bin\config.bin)
20:06:44 Updating base class ->DistanceClose, by a3\ui_f\config.bin/CfgSimpleTasks/Icon3D/DistanceMid/ (original bin\config.bin)
20:06:44 Updating base class ->DistanceClose, by a3\ui_f\config.bin/CfgSimpleTasks/Icon3D/DistanceLong/ (original bin\config.bin)
20:06:44 Updating base class ->ctrlDefaultText, by a3\3den\config.bin/ctrlStatic/ (original a3\3den\config.bin)
20:06:44 Updating base class ->ctrlActiveText, by a3\3den\config.bin/ctrlActivePicture/ (original a3\3den\config.bin)
20:06:44 Updating base class ->ctrlDefaultText, by a3\3den\config.bin/ctrlStructuredText/ (original a3\3den\config.bin)
20:06:44 Updating base class ->ctrlControlsGroup, by a3\3den\config.bin/ctrlControlsGroupNoScrollbars/ (original a3\3den\config.bin)
20:06:44 Updating base class ->ctrlDefault, by a3\3den\config.bin/ctrlCheckbox/ (original a3\3den\config.bin)
20:06:44 Updating base class ->ctrlCheckbox, by a3\3den\config.bin/ctrlCheckboxBaseline/ (original a3\3den\config.bin)
20:06:44 Updating base class RscText->ctrlStaticBackgroundDisable, by a3\3den\config.bin/RscDisplayOptionsAudio/ControlsBackground/BackgroundDisable/ (original a3\3den\config.bin)
20:06:44 Updating base class RscText->ctrlStaticBackgroundDisableTiles, by a3\3den\config.bin/RscDisplayOptionsAudio/ControlsBackground/BackgroundDisableTiles/ (original a3\3den\config.bin)
20:06:44 Updating base class RscText->ctrlStaticBackgroundDisable, by a3\3den\config.bin/RscDisplayConfigure/ControlsBackground/BackgroundDisable/ (original a3\3den\config.bin)
20:06:44 Updating base class RscText->ctrlStaticBackgroundDisableTiles, by a3\3den\config.bin/RscDisplayConfigure/ControlsBackground/BackgroundDisableTiles/ (original a3\3den\config.bin)
20:06:44 Updating base class RscText->ctrlStaticBackgroundDisable, by a3\3den\config.bin/RscDisplayConfigureAction/ControlsBackground/BackgroundDisable/ (original a3\3den\config.bin)
20:06:44 Updating base class RscText->ctrlStaticBackgroundDisableTiles, by a3\3den\config.bin/RscDisplayConfigureAction/ControlsBackground/BackgroundDisableTiles/ (original a3\3den\config.bin)
20:06:44 Updating base class RscText->ctrlStaticBackgroundDisable, by a3\3den\config.bin/RscDisplayConfigureControllers/ControlsBackground/BackgroundDisable/ (original a3\3den\config.bin)
20:06:44 Updating base class RscText->ctrlStaticBackgroundDisableTiles, by a3\3den\config.bin/RscDisplayConfigureControllers/ControlsBackground/BackgroundDisableTiles/ (original a3\3den\config.bin)
20:06:44 Updating base class RscText->ctrlStaticBackgroundDisable, by a3\3den\config.bin/RscDisplayGameOptions/ControlsBackground/BackgroundDisable/ (original a3\3den\config.bin)
20:06:44 Updating base class RscText->ctrlStaticBackgroundDisableTiles, by a3\3den\config.bin/RscDisplayGameOptions/ControlsBackground/BackgroundDisableTiles/ (original a3\3den\config.bin)
20:06:44 Updating base class controls->, by a3\3den\config.bin/RscDisplayArcadeMap_Layout_2/Controls/ (original a3\ui_f\config.bin)
20:06:44 Updating base class controls->, by a3\3den\config.bin/RscDisplayArcadeMap_Layout_6/Controls/ (original a3\ui_f\config.bin)
20:06:44 Updating base class ->ctrlControlsGroupNoScrollbars, by a3\3den\config.bin/Cfg3DEN/Attributes/Default/ (original a3\3den\config.bin)
20:06:44 Updating base class ->ctrlStatic, by a3\3den\config.bin/Cfg3DEN/Attributes/Title/Controls/Title/ (original a3\3den\config.bin)
20:06:44 Updating base class ->Controls, by a3\3den\config.bin/Cfg3DEN/Attributes/Toolbox/Controls/ (original a3\modules_f\config.bin)
20:06:44 Updating base class ->Title, by a3\3den\config.bin/Cfg3DEN/Attributes/Toolbox/Controls/Title/ (original a3\3den\config.bin)
20:06:44 Updating base class ->ctrlToolbox, by a3\3den\config.bin/Cfg3DEN/Attributes/Toolbox/Controls/Value/ (original a3\3den\config.bin)
20:06:45 Updating base class ->HitPoints, by a3\soft_f_exp\lsv_01\config.bin/CfgVehicles/Car_F/HitPoints/ (original (a3\soft_f\config.bin - no unload))
20:06:45 Updating base class I_1stRegiment->BaseGuer, by a3\missions_f_orange\config.bin/CfgORBAT/BIS/I_3rdRegiment/ (original a3\missions_f_epa\config.bin)
20:06:45 Updating base class CounterMeasureFlare->, by a3\weapons_f_orange\config.bin/FlareShell/ (original a3\weapons_f_orange\config.bin)
20:06:45 Updating base class Controls->, by a3\modules_f_tacops\config.bin/Cfg3DEN/Attributes/Toolbox/Controls/ (original a3\3den\config.bin)
20:06:45 Updating base class Controls->, by a3\modules_f_tacops\config.bin/Cfg3DEN/Attributes/Combo/Controls/ (original a3\3den\config.bin)
20:06:45 Updating base class Controls->, by a3\modules_f_tacops\config.bin/Cfg3DEN/Attributes/Slider/Controls/ (original a3\3den\config.bin)
20:06:45 Updating base class HitPoints->, by a3\armor_f_tank\afv_wheeled_01\config.bin/CfgVehicles/Car_F/HitPoints/ (original (a3\soft_f\config.bin - no unload))
20:06:45 Initializing Steam Manager
20:06:45 Starting initial content check.
20:06:45 Steam Manager initialized.
20:06:45
20:06:45 ==== Loaded addons ====
20:06:45
20:06:45 dta\bin.pbo - 145471
20:06:45 dta\core.pbo - 129618
20:06:45 dta\languagecore_f.pbo - 140697
20:06:45 H:\SteamLibrary\steamapps\common\Arma 3\tank\addons\armor_f_tank.ebo - 135661
20:06:45 H:\SteamLibrary\steamapps\common\Arma 3\tank\addons\cargoposes_f_tank.ebo - 128283
20:06:45 H:\SteamLibrary\steamapps\common\Arma 3\tank\addons\characters_f_tank.ebo - 133719
20:06:45 H:\SteamLibrary\steamapps\common\Arma 3\tank\addons\data_f_tank.ebo - 128203
20:06:45 H:\SteamLibrary\steamapps\common\Arma 3\tank\addons\dubbing_f_tank.ebo - 127958
20:06:45 H:\SteamLibrary\steamapps\common\Arma 3\tank\addons\editorpreviews_f_tank.ebo - 137875
20:06:45 H:\SteamLibrary\steamapps\common\Arma 3\tank\addons\functions_f_tank.ebo - 125996
20:06:45 H:\SteamLibrary\steamapps\common\Arma 3\tank\addons\languagemissions_f_tank.ebo - 138685
20:06:45 H:\SteamLibrary\steamapps\common\Arma 3\tank\addons\language_f_tank.ebo - 139080
20:06:45 H:\SteamLibrary\steamapps\common\Arma 3\tank\addons\missions_f_tank.ebo - 130984
20:06:45 H:\SteamLibrary\steamapps\common\Arma 3\tank\addons\missions_f_tank_data.ebo - 128937
20:06:45 H:\SteamLibrary\steamapps\common\Arma 3\tank\addons\modules_f_tank.ebo - 129574
20:06:45 H:\SteamLibrary\steamapps\common\Arma 3\tank\addons\music_f_tank.ebo - 127912
20:06:45 H:\SteamLibrary\steamapps\common\Arma 3\tank\addons\props_f_tank.ebo - 131702
20:06:45 H:\SteamLibrary\steamapps\common\Arma 3\tank\addons\sounds_f_tank.ebo - 136239
20:06:45 H:\SteamLibrary\steamapps\common\Arma 3\tank\addons\structures_f_tank.ebo - 137876
20:06:45 H:\SteamLibrary\steamapps\common\Arma 3\tank\addons\ui_f_tank.ebo - 132532
20:06:45 H:\SteamLibrary\steamapps\common\Arma 3\tank\addons\weapons_f_tank.pbo - 135808
20:06:45 H:\SteamLibrary\steamapps\common\Arma 3\tacops\addons\characters_f_tacops.ebo - 129739
20:06:45 H:\SteamLibrary\steamapps\common\Arma 3\tacops\addons\data_f_tacops.ebo - 126731
20:06:45 H:\SteamLibrary\steamapps\common\Arma 3\tacops\addons\dubbing_f_tacops.ebo - 129340
20:06:45 H:\SteamLibrary\steamapps\common\Arma 3\tacops\addons\functions_f_tacops.ebo - 138026
20:06:45 H:\SteamLibrary\steamapps\common\Arma 3\tacops\addons\languagemissions_f_tacops.ebo - 136607
20:06:45 H:\SteamLibrary\steamapps\common\Arma 3\tacops\addons\language_f_tacops.ebo - 136608
20:06:45 H:\SteamLibrary\steamapps\common\Arma 3\tacops\addons\missions_f_tacops.ebo - 131995
20:06:45 H:\SteamLibrary\steamapps\common\Arma 3\tacops\addons\modules_f_tacops.ebo - 134940
20:06:45 H:\SteamLibrary\steamapps\common\Arma 3\tacops\addons\music_f_tacops.ebo - 124064
20:06:45 H:\SteamLibrary\steamapps\common\Arma 3\tacops\addons\sounds_f_tacops.ebo - 123795
20:06:45 H:\SteamLibrary\steamapps\common\Arma 3\tacops\addons\ui_f_tacops.ebo - 124116
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20:06:45 H:\SteamLibrary\steamapps\common\Arma 3\orange\addons\music_f_orange.pbo - 120725
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20:06:45 H:\SteamLibrary\steamapps\common\Arma 3\jets\addons\functions_f_jets.pbo - 119457
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20:06:45 H:\SteamLibrary\steamapps\common\Arma 3\expansion\addons\anims_f_exp.pbo - 126506
20:06:45 H:\SteamLibrary\steamapps\common\Arma 3\expansion\addons\armor_f_exp.pbo - 129739
20:06:45 H:\SteamLibrary\steamapps\common\Arma 3\expansion\addons\boat_f_exp.pbo - 129747
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20:06:45 H:\SteamLibrary\steamapps\common\Arma 3\expansion\addons\characters_f_exp.pbo - 137817
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20:06:45 H:\SteamLibrary\steamapps\common\Arma 3\expansion\addons\dubbing_radio_f_exp_data_engfre.pbo - 119457
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20:06:45 H:\SteamLibrary\steamapps\common\Arma 3\expansion\addons\functions_f_exp.pbo - 132366
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20:06:45 H:\SteamLibrary\steamapps\common\Arma 3\expansion\addons\language_f_exp.pbo - 138689
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20:06:45 H:\SteamLibrary\steamapps\common\Arma 3\heli\addons\music_f_heli_music.pbo - 119477
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20:06:45 H:\SteamLibrary\steamapps\common\Arma 3\kart\addons\language_f_kart.pbo - 138691
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20:06:45 H:\SteamLibrary\steamapps\common\Arma 3\kart\addons\missions_f_kart_data.pbo - 119459
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20:06:45 H:\SteamLibrary\steamapps\common\Arma 3\kart\addons\modules_f_kart_data.pbo - 124178
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20:06:45 H:\SteamLibrary\steamapps\common\Arma 3\kart\addons\structures_f_kart.pbo - 123419
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20:06:45 addons\air_f_gamma.pbo - 130580
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20:06:45 addons\animals_f_beta.pbo - 123208
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20:06:45 addons\anims_f_bootcamp.pbo - 123209
20:06:45 addons\anims_f_data.pbo - 127133
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20:06:45 addons\anims_f_mod.pbo - 135280
20:06:45 addons\armor_f.pbo - 129739
20:06:45 addons\armor_f_beta.pbo - 140245
20:06:45 addons\armor_f_epb.pbo - 139661
20:06:45 addons\armor_f_epc.pbo - 135661
20:06:45 addons\armor_f_gamma.pbo - 138955
20:06:45 addons\baseconfig_f.pbo - 119457
20:06:45 addons\boat_f.pbo - 140243
20:06:45 addons\boat_f_beta.pbo - 132036
20:06:45 addons\boat_f_epc.pbo - 131911
20:06:45 addons\boat_f_gamma.pbo - 127529
20:06:45 addons\cargoposes_f.pbo - 138955
20:06:45 addons\characters_f.pbo - 137756
20:06:45 addons\characters_f_beta.pbo - 133719
20:06:45 addons\characters_f_bootcamp.pbo - 133719
20:06:45 addons\characters_f_epa.pbo - 133719
20:06:45 addons\characters_f_epb.pbo - 133719
20:06:45 addons\characters_f_epc.pbo - 133719
20:06:45 addons\characters_f_gamma.pbo - 133719
20:06:45 addons\data_f.pbo - 136966
20:06:45 addons\data_f_bootcamp.pbo - 129618
20:06:45 addons\data_f_exp_a.pbo - 119457
20:06:45 addons\data_f_exp_b.pbo - 119457
20:06:45 addons\data_f_mod.pbo - 131534
20:06:45 addons\data_f_warlords.pbo - 135843
20:06:45 addons\drones_f.pbo - 140243
20:06:45 addons\dubbing_f.pbo - 119457
20:06:45 addons\dubbing_f_beta.pbo - 119457
20:06:45 addons\dubbing_f_bootcamp.pbo - 119457
20:06:45 addons\dubbing_f_epa.pbo - 119457
20:06:45 addons\dubbing_f_epb.pbo - 119457
20:06:45 addons\dubbing_f_epc.pbo - 119457
20:06:45 addons\dubbing_f_gamma.pbo - 122449
20:06:45 addons\dubbing_f_warlords.pbo - 136700
20:06:45 addons\dubbing_radio_f.pbo - 119457
20:06:45 addons\dubbing_radio_f_data_eng.pbo - 119457
20:06:45 addons\dubbing_radio_f_data_engb.pbo - 119458
20:06:45 addons\dubbing_radio_f_data_gre.pbo - 119458
20:06:45 addons\dubbing_radio_f_data_per.pbo - 119458
20:06:45 addons\dubbing_radio_f_data_vr.pbo - 119458
20:06:45 addons\editorpreviews_f.pbo - 136616
20:06:45 addons\editor_f.pbo - 121103
20:06:45 addons\functions_f.pbo - 138632
20:06:45 addons\functions_f_bootcamp.pbo - 138265
20:06:45 addons\functions_f_epa.pbo - 138704
20:06:45 addons\functions_f_epc.pbo - 119458
20:06:45 addons\functions_f_exp_a.pbo - 122619
20:06:45 addons\functions_f_warlords.pbo - 140167
20:06:45 addons\languagemissions_f.pbo - 138680
20:06:45 addons\languagemissions_f_beta.pbo - 138681
20:06:45 addons\languagemissions_f_bootcamp.pbo - 138693
20:06:45 addons\languagemissions_f_epa.pbo - 138685
20:06:45 addons\languagemissions_f_epb.pbo - 138682
20:06:45 addons\languagemissions_f_epc.pbo - 138682
20:06:45 addons\languagemissions_f_exp_a.pbo - 138694
20:06:45 addons\languagemissions_f_gamma.pbo - 138685
20:06:45 addons\language_f.pbo - 139330
20:06:45 addons\language_f_beta.pbo - 139071
20:06:45 addons\language_f_bootcamp.pbo - 138689
20:06:45 addons\language_f_epa.pbo - 138677
20:06:45 addons\language_f_epb.pbo - 138693
20:06:45 addons\language_f_epc.pbo - 138677
20:06:45 addons\language_f_exp_a.pbo - 138677
20:06:45 addons\language_f_exp_b.pbo - 138685
20:06:45 addons\language_f_gamma.pbo - 138693
20:06:45 addons\language_f_mod.pbo - 138693
20:06:45 addons\language_f_warlords.pbo - 139080
20:06:45 addons\map_altis.pbo - 135915
20:06:45 addons\map_altis_data.pbo - 135904
20:06:45 addons\map_altis_data_layers.pbo - 135913
20:06:45 addons\map_altis_data_layers_00_00.pbo - 0000
20:06:45 addons\map_altis_data_layers_00_01.pbo - 0000
20:06:45 addons\map_altis_data_layers_01_00.pbo - 0000
20:06:45 addons\map_altis_data_layers_01_01.pbo - 0000
20:06:45 addons\map_altis_scenes_f.pbo - 119459
20:06:45 addons\map_data.pbo - 134124
20:06:45 addons\map_stratis.pbo - 135888
20:06:45 addons\map_stratis_data.pbo - 135888
20:06:45 addons\map_stratis_data_layers.pbo - 135888
20:06:45 addons\map_stratis_scenes_f.pbo - 119459
20:06:45 addons\map_vr.pbo - 135900
20:06:45 addons\map_vr_scenes_f.pbo - 119459
20:06:45 addons\misc_f.pbo - 119459
20:06:45 addons\missions_f.pbo - 129735
20:06:45 addons\missions_f_beta.pbo - 122470
20:06:45 addons\missions_f_beta_data.pbo - 119459
20:06:45 addons\missions_f_beta_video.pbo - 119459
20:06:45 addons\missions_f_bootcamp.pbo - 129645
20:06:45 addons\missions_f_bootcamp_data.pbo - 119459
20:06:45 addons\missions_f_bootcamp_video.pbo - 119459
20:06:45 addons\missions_f_data.pbo - 119459
20:06:45 addons\missions_f_epa.pbo - 132519
20:06:45 addons\missions_f_epa_data.pbo - 119459
20:06:45 addons\missions_f_epa_video.pbo - 119459
20:06:45 addons\missions_f_epb.pbo - 119459
20:06:45 addons\missions_f_epc.pbo - 119459
20:06:45 addons\missions_f_exp_a.pbo - 121496
20:06:45 addons\missions_f_exp_a_data.pbo - 119459
20:06:45 addons\missions_f_gamma.pbo - 133233
20:06:45 addons\missions_f_gamma_data.pbo - 119459
20:06:45 addons\missions_f_gamma_video.pbo - 119459
20:06:45 addons\missions_f_video.pbo - 119459
20:06:45 addons\missions_f_warlords.pbo - 138262
20:06:45 addons\modules_f.pbo - 139330
20:06:45 addons\modules_f_beta.pbo - 119459
20:06:45 addons\modules_f_beta_data.pbo - 119459
20:06:45 addons\modules_f_bootcamp.pbo - 119459
20:06:45 addons\modules_f_data.pbo - 122470
20:06:45 addons\modules_f_epb.pbo - 134655
20:06:45 addons\modules_f_exp_a.pbo - 119459
20:06:45 addons\modules_f_warlords.pbo - 139080
20:06:45 addons\music_f.pbo - 119459
20:06:45 addons\music_f_bootcamp.pbo - 119459
20:06:45 addons\music_f_bootcamp_music.pbo - 119459
20:06:45 addons\music_f_epa.pbo - 119459
20:06:45 addons\music_f_epa_music.pbo - 119459
20:06:45 addons\music_f_epb.pbo - 119459
20:06:45 addons\music_f_epb_music.pbo - 119459
20:06:45 addons\music_f_epc.pbo - 119459
20:06:45 addons\music_f_epc_music.pbo - 119477
20:06:45 addons\music_f_music.pbo - 119477
20:06:45 addons\plants_f.pbo - 126807
20:06:45 addons\props_f_exp_a.pbo - 129371
20:06:45 addons\roads_f.pbo - 127271
20:06:45 addons\rocks_f.pbo - 138278
20:06:45 addons\signs_f.pbo - 136481
20:06:45 addons\soft_f.pbo - 140243
20:06:45 addons\soft_f_beta.pbo - 140052
20:06:45 addons\soft_f_bootcamp.pbo - 140052
20:06:45 addons\soft_f_epc.pbo - 140053
20:06:45 addons\soft_f_gamma.pbo - 140236
20:06:45 addons\sounds_f.pbo - 139707
20:06:45 addons\sounds_f_arsenal.pbo - 127887
20:06:45 addons\sounds_f_bootcamp.pbo - 119477
20:06:45 addons\sounds_f_characters.pbo - 133117
20:06:45 addons\sounds_f_environment.pbo - 120046
20:06:45 addons\sounds_f_epb.pbo - 126923
20:06:45 addons\sounds_f_epc.pbo - 125380
20:06:45 addons\sounds_f_exp_a.pbo - 119477
20:06:45 addons\sounds_f_mod.pbo - 131534
20:06:45 addons\sounds_f_sfx.pbo - 119477
20:06:45 addons\sounds_f_vehicles.pbo - 128448
20:06:45 addons\static_f.pbo - 140243
20:06:45 addons\static_f_beta.pbo - 132365
20:06:45 addons\static_f_gamma.pbo - 122615
20:06:45 addons\structures_f.pbo - 138955
20:06:45 addons\structures_f_bootcamp.pbo - 123488
20:06:45 addons\structures_f_data.pbo - 130046
20:06:45 addons\structures_f_epa.pbo - 135441
20:06:45 addons\structures_f_epb.pbo - 126137
20:06:45 addons\structures_f_epc.pbo - 137806
20:06:45 addons\structures_f_exp_a.pbo - 132665
20:06:45 addons\structures_f_households.pbo - 129369
20:06:45 addons\structures_f_ind.pbo - 139558
20:06:45 addons\structures_f_mil.pbo - 139041
20:06:45 addons\structures_f_wrecks.pbo - 129371
20:06:45 addons\uifonts_f.pbo - 119478
20:06:45 addons\uifonts_f_data.pbo - 128439
20:06:45 addons\ui_f.pbo - 138263
20:06:45 addons\ui_f_bootcamp.pbo - 119478
20:06:45 addons\ui_f_data.pbo - 135221
20:06:45 addons\ui_f_exp_a.pbo - 119478
20:06:45 addons\weapons_f.pbo - 139140
20:06:45 addons\weapons_f_beta.pbo - 138839
20:06:45 addons\weapons_f_bootcamp.pbo - 124358
20:06:45 addons\weapons_f_epa.pbo - 138460
20:06:45 addons\weapons_f_epb.pbo - 137810
20:06:45 addons\weapons_f_epc.pbo - 130416
20:06:45 addons\weapons_f_gamma.pbo - 138461
20:06:45 addons\weapons_f_mod.pbo - 138908
20:06:45 Campaigns\c01_inourtime_manw.pbo - unknown
20:06:45
20:06:45 =======================
20:06:45
20:06:45 ============================================================================================= List of mods ===============================================================================================
20:06:45 modsReadOnly = true
20:06:45 safeModsActivated = false
20:06:45 customMods = false
20:06:45 hash = '7D3C4A851780B54753841BBB70DE23FE70EF96C3'
20:06:45 hashShort = '19acf75f'
20:06:45 name | modDir | default | origin | hash | hashShort | fullPath
20:06:45 ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
20:06:45 Arma 3 DLC Bundle 2 | dlcbundle2 | true | NOT FOUND | | |
20:06:45 Arma 3 DLC Bundle 1 | dlcbundle | true | NOT FOUND | | |
20:06:45 Arma 3 Tanks | tank | true | GAME DIR | 41ec70c43f92e54eb00477394c8c6c737297819e | 19a47ccb | H:\SteamLibrary\steamapps\common\Arma 3\tank
20:06:45 Arma 3 Tac-Ops | tacops | true | GAME DIR | c9a86a5471318e8cf12ad607340d98ec2798ef9d | fa695ef4 | H:\SteamLibrary\steamapps\common\Arma 3\tacops
20:06:45 Arma 3 Laws of War | orange | true | GAME DIR | ef377ed97da9b633650d1df1500cdb30f078196a | 63af6e81 | H:\SteamLibrary\steamapps\common\Arma 3\orange
20:06:45 Arma 3 Malden | argo | true | GAME DIR | 71dc9d25b031bb8ea09655f08e6b5a115ba0e01b | 5041f753 | H:\SteamLibrary\steamapps\common\Arma 3\argo
20:06:45 Arma 3 Jets | jets | true | GAME DIR | 669676967af3e3c58be34eac4014a360b1c4760b | f8d515df | H:\SteamLibrary\steamapps\common\Arma 3\jets
20:06:45 Arma 3 Apex | expansion | true | GAME DIR | 449ba0110c5780b548873bcfbd52c2ee228ae840 | 14a9c7a3 | H:\SteamLibrary\steamapps\common\Arma 3\expansion
20:06:45 Arma 3 Marksmen | mark | true | GAME DIR | 5a655c306711b8591ee6aac703e14a767b3a5c14 | b8cc7a1f | H:\SteamLibrary\steamapps\common\Arma 3\mark
20:06:45 Arma 3 Helicopters | heli | true | GAME DIR | 6e2193f4c82a682a712de7e34212391f89c10c92 | 4f865024 | H:\SteamLibrary\steamapps\common\Arma 3\heli
20:06:45 Arma 3 Karts | kart | true | GAME DIR | eaa163a8b10ca8fa54c001fb7e17b92a00966e4b | f1e717c9 | H:\SteamLibrary\steamapps\common\Arma 3\kart
20:06:45 Arma 3 Zeus | curator | true | GAME DIR | 4b8bb149705f74c2ce2b2d1c3d2e92129a44be0d | 275eb12d | H:\SteamLibrary\steamapps\common\Arma 3\curator
20:06:45 Arma 3 | A3 | true | NOT FOUND | | |
20:06:45 ==========================================================================================================================================================================================================
20:06:45 DX11 - Initializing DX11 engine.
20:06:45 DX11 - Using DXGI adapter 0 (detected in config).
20:06:45 DX11 - Using DXGI adapter 0.
20:06:45 - adapter description : NVIDIA GeForce RTX 2080 Ti
20:06:45 - adapter vendor ID : 4318
20:06:45 - adapter device ID : 7687
20:06:45 - adapter subsys ID : 924323880
20:06:45 - adapter revision : 161
20:06:45 - dedicated video memory : 2995781632
20:06:45 - dedicated system memory : 0
20:06:45 - shared system memory : 4228294656
20:06:45 InitSound ...
20:06:46 InitSound - complete
20:06:47 Detected Joystick: Joystick - HOTAS Warthog
20:06:47 0 ... X Axis [1,30]
20:06:47 1 ... Y Axis [1,31]
20:06:47 Detected Joystick: Thrustmaster Virtual Game Controller (root)
20:06:47 0 ... X Axis [1,30]
20:06:47 1 ... Y Axis [1,31]
20:06:47 2 ... Z Axis [1,32]
20:06:47 3 ... X Rotation [1,33]
20:06:47 4 ... Y Rotation [1,34]
20:06:47 5 ... Z Rotation [1,35]
20:06:47 6 ... Slider 1 [2,bb]
20:06:47 7 ... Slider 2 [1,36]
20:06:52 Detected Joystick: Throttle - HOTAS Warthog
20:06:52 0 ... X Axis [1,30]
20:06:52 1 ... Y Axis [1,31]
20:06:52 2 ... Z Axis [1,32]
20:06:52 5 ... Z Rotation [1,35]
20:06:52 6 ... Slider 1 [1,36]
20:06:52 Detected Joystick: MFG Crosswind V2
20:06:52 0 ... X Axis [1,30]
20:06:52 1 ... Y Axis [1,31]
20:06:52 5 ... Z Rotation [1,35]
20:06:54 PhysX3 SDK Init started ...
20:06:54 PhysX3 SDK Init ended.
20:06:56 SimulWeather - Cloud Renderer - noise texture file is not specified!
20:06:57 core\skyobject\skyobject.p3d: No geometry and no visual shape
20:06:59 a3\data_f\krater.p3d: No geometry and no visual shape
20:06:59 a3\data_f\koule.p3d: No geometry and no visual shape
20:06:59 Loading movesType CfgGesturesMale
20:06:59 Creating action map cache
20:06:59 Animation a3\anims_f\data\anim\sdr\gst\gestureempty.rtm not found or empty
20:06:59 MovesType CfgGesturesMale load time 55 ms
20:06:59 Loading movesType CfgMovesMaleSdr
20:06:59 Reading cached action map data
20:07:00 MovesType CfgMovesMaleSdr load time 1146 ms
20:07:00 a3\characters_f\proxies\flag.p3d: No geometry and no visual shape
20:07:00 Starting mission:
20:07:00 Mission file: tanoa_intro1
20:07:00 Mission world: tanoa
20:07:00 Mission directory: a3\map_tanoa_scenes_f\scenes\tanoa_intro1.tanoa\
20:07:00 a3\data_f\blesk1.p3d: No geometry and no visual shape
20:07:00 a3\data_f\blesk2.p3d: No geometry and no visual shape
20:07:00 a3\data_f\raindrop.p3d: No geometry and no visual shape
20:07:00 a3\map_tanoabuka\data\skydome.p3d: No geometry and no visual shape
20:07:00 a3\data_f\stars.p3d: No geometry and no visual shape
20:07:00 a3\map_tanoabuka\data\horizon.p3d: No geometry and no visual shape
20:07:00 a3\data_f\rainbow.p3d: No geometry and no visual shape
20:07:02 No more slot to add connection at 015030 (1523.6,3012.8)
20:07:03 a3\structures_f_exp\signs\companies\cornerads_01_v4_f.p3d: No geometry and no visual shape
20:07:04 Strange convex component70 in a3\structures_f_exp\commercial\multistorybuilding_01\multistorybuilding_01_f.p3d:geometryFire
20:07:04 Strange convex component75 in a3\structures_f_exp\commercial\multistorybuilding_01\multistorybuilding_01_f.p3d:geometryFire
20:07:04 Strange convex component76 in a3\structures_f_exp\commercial\multistorybuilding_01\multistorybuilding_01_f.p3d:geometryFire
20:07:04 Strange convex component77 in a3\structures_f_exp\commercial\multistorybuilding_01\multistorybuilding_01_f.p3d:geometryFire
20:07:04 Strange convex component78 in a3\structures_f_exp\commercial\multistorybuilding_01\multistorybuilding_01_f.p3d:geometryFire
20:07:04 a3\structures_f_exp\signs\companies\cornerads_01_v1_f.p3d: No geometry and no visual shape
20:07:05 a3\structures_f_exp\signs\companies\cornerads_01_v3_f.p3d: No geometry and no visual shape
20:07:05 a3\weapons_f\binocular\nvg_proxy.p3d: No geometry and no visual shape
20:07:05 a3\weapons_f\binocular\nvg_proxy.p3d: No geometry and no visual shape
20:07:05 a3\weapons_f\binocular\nvg_proxy_off.p3d: No geometry and no visual shape
20:07:06 Weather was forced to change
20:07:06 Duplicate HitPoint name 'HitTurret' in 'B_T_VTOL_01_infantry_F'
20:07:06 Duplicate HitPoint name 'HitGun' in 'B_T_VTOL_01_infantry_F'
20:07:06 Duplicate HitPoint name 'HitTurret' in 'B_T_VTOL_01_infantry_F'
20:07:06 Duplicate HitPoint name 'HitGun' in 'B_T_VTOL_01_infantry_F'
20:07:06 a3\air_f\data\plane_flag_big_f.p3d: No geometry and no visual shape
20:07:06 Strange convex component19 in a3\air_f_exp\vtol_01\vtol_01_vehicle_wreck_f.p3d:geometryPhys
20:07:06 Strange convex component25 in a3\air_f_exp\vtol_01\vtol_01_vehicle_wreck_f.p3d:geometryPhys
20:07:12 Loading movesType CfgMovesButterfly
20:07:12 Reading cached action map data
20:07:13 Loading movesType CfgMovesBird
20:07:13 Reading cached action map data
20:07:16 EPE manager release (0|1|0)
20:07:16 a3\3den\objects\cursor.p3d: No geometry and no visual shape
20:07:18 Fresnel k must be >0, given n=1,k=0
20:08:53 a3\structures_f_exp\signs\companies\cornerads_01_v2_f.p3d: No geometry and no visual shape
20:09:00 Strange convex component16 in a3\boat_f_gamma\boat_civil_04\boat_civil_04_f.p3d:geometryView
20:09:00 Strange convex component25 in a3\boat_f_gamma\boat_civil_04\boat_civil_04_f.p3d:geometryView
20:09:00 Strange convex component26 in a3\boat_f_gamma\boat_civil_04\boat_civil_04_f.p3d:geometryView
20:09:00 Strange convex component27 in a3\boat_f_gamma\boat_civil_04\boat_civil_04_f.p3d:geometryView
20:10:01 Wrong color format
20:12:29 Wrong color format
20:12:30 Starting mission:
20:12:30 Mission file: tanoa_intro1
20:12:30 Mission world: tanoa
20:12:30 Mission directory: a3\map_tanoa_scenes_f\scenes\tanoa_intro1.tanoa\
20:12:33 Weather was forced to change
20:12:37 Shutdown normally
20:12:37 EPE manager release (0|1|0)
20:12:40 SimulWeather - Cloud Renderer - noise texture file is not specified!
20:12:41 Deinitialized shape [Class: "C_Soldier_VR_F"; Shape: "a3\characters_f_bootcamp\common\vr_soldier_f.p3d";]
20:12:41 Deinitialized shape [Class: "B_Soldier_F"; Shape: "a3\characters_f\blufor\b_soldier_01.p3d";]
20:12:41 c:\bis\source\stable\futura\lib\network\networkserver.cpp ClearNetServer:NOT IMPLEMENTED - briefing!
20:12:43 Extensions:
-
On 5/14/2018 at 1:11 PM, Berntsen said:This is still awesome.
Just wish the carrier was classified as a boat, that would make it easier to capsize it :D
E: Might have necroed this. Sorry.Well, you can create the illusion of a carrier sinking. Here's how I'd do it:
-
Get the names of all of of the parts of the carrier and add them to an array
- Call these parts something like, "_carrierPart1, _carrierPart2", etc.
- Add the names to an array
- Spawn a boat of some kind, the bigger, the better.
- setPos the boat to where it needs to be
- Run a forEach line of code that attaches an object to the boat using attachTo forEach carrier part in the array
- Then you can apply the code in this downloadable mission to that boat to cause it to list and then sink (theoretically)
Possible/probably hurdles
-
Getting the names of the parts of the carrier after the carrier is spawned will require a few little tricks
- You can look at the code for the carrier to see what the part names are and how they are called and positioned when a carrier is spawned
- You can use attachTo with an offset like Feint attachTo [chair]; and the attaching object should attach at it's relative position to the object being attached to. However, the attaching object might end up facing a strange direction after it attaches, which will necessitate the use of setDir to get it oriented correctly
- The position of the carrier parts will have to be tweaked in terms of their height above water in order to look correct after they are attached to the boat
- If the boat is too small, the carrier will bob up and down in the waves unrealistically
- The carrier probably won't function correctly after it's attached to the boat
- All of this might not work. Welcome to Arma where nothing is certain.
- 1
-
Get the names of all of of the parts of the carrier and add them to an array
-
Oh, thanks for telling me that the CUB Harriers and stuff don't use airplaneX. Glad I didn't go down that road. But that's disappointing. I really wanted to fix the yaw rate of the Osprey though. I hate how slow it turns in a hover.
Thanks again for the insights. I gave you credit in my VTOL release on Steam. :)
-
Yeah, I know, but I decided long ago to not try and make everyone who plays Arma happy. The crowd is just too diverse in what they want and how they like to do things. The official launcher is the way BI has set up to play the game. If someone wants to play in a way where they can't prioritize their addons, then they do that knowing it will result in many problems.
-
I used your sunAngle calculator function on my Depth Gauge Watch addon I just released. Thanks for making this. It allowed me to know when it make my depth gauge glow in the dark. :) Thanks again @Matthijs!!
- 4
- 1
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On 9/22/2017 at 3:55 PM, jonpas said:MFDs are using "vtolvectoring" source to show the angle, and HUDs are using "vtolMode". Maybe that can somehow be used.
There already is a way, all VTOL aircraft have to define "vtol" config entry. So you can just check that with "getNumber (configFile >> "CfgVehicles" >> typeOf (vehicle (call CBA_fnc_currentUnit)) >> "vtol") > 0".
(Use CBA_fnc_currentUnit for remote control compatibility.)
@jonpasOh boy. Thanks for the vtol config entry idea. Good thinking! Honestly, I just learned recently about that config entry. I think I'll release a mod for all Harriers changing them over to the F35 model so you can control the vectoring while on the ground at zero speed.
I don't know how to get data from the vtolVectoring source. Maybe I just have to use getNumber and follow the config path in the F35 since that's the only bird I need that info from. Is that how you'd do it?
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On 9/6/2017 at 9:32 AM, jonpas said:And never will, you probably get "This doesn't work. It's broken." either way. It's usually best to just ignore Workshop comments anyways.
Bigger problem with not having it split is requiredAddons, you are not requiring any addons from other mods (as that would obviously prevent it from being used with just vanilla). This means the mod you are modifying might actually overwrite your values if it loads later. Didn't you have any issues with that yet?
I would hope that anyone using this would load HRP first and everything else after it. That's kind of an Arma "using addons" basic at this point. I'm sure some people out there don't know that, but that's on them. I decided not to require addons in order to not limit the usefulness of this. And to prevent myself from having to make 20 versions of HRP.
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Will this be reconfigured to run on Sublime Text 3? Or is there something I can do to get it to work with ST3 myself? Thanks in advance. Love this tool.
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1 minute ago, belbo said:I was more thinking along the line of one download wit the main pbo in the addons-folder and the dlc-pbo in an 'optional' folder. But well, maybe one day. :)
I thought of that too. Same answer, unfortunately. A few years ago, I released an addon/mod with a userconfig folder that people had to paste into their root Arma folder. I can't tell you how many questions I had to answer and how many pissed off people I had to deal with. People would post comments like, "This doesn't work. It's broken." without even asking for help ahead of time. And I'd post in the description and comments how to add the userconfig to get the addon to work. But people just don't read. I don't blame them. They just want it to work with little/no effort. But after answering those questions and dealing with that for years, I swore I'd never do any optional things like that ever again. This is probably why professional developers are always limiting options for players that seem so easy to implement. Like walking on moving boats. There's a way to do it, but it's super buggy. So rather than deal with tens of thousands of angry customers, BI just doesn't do it.
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1 minute ago, belbo said:Would it be possible to divide this into two pbos, one without the requirement to own the dlc and one specifically for the dlc planes? That way people owning the dlc can add the 'optional' dlc-pbo and people who don't own it could just use the 'main' pbo.
I thought about this for a while. Unfortunately, for various reasons, I'm sticking with making the Jets DLC required. Some of my reasons are:
- Two versions would create a lot of compatibility issues with Multiplayer
- Two versions would just confuse people, I'm afraid.
- Two versions could create a lot of questions from users that would require me to answer taking time away from working on mods and addons
I wish there was a way of doing this with one download or one subscription, but it's not possible. Sorry.
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Version 2.9 is now available.
Fixes the FOV bug again and adds support for Jets DLC (which is now required). Check it out on Steam here:
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I'll take a look at my Head Range Plus mod and see if I can fix this issue. There was no documentation regarding this speed change and I tried to fix the issue in my last update. Looks like it is still a problem. Thanks for the explanation of the defaults. I personally hate the "zoom change with speed" feature and plan to do my best to remove it or reduce it as much as possible. I just wish BI would make the FOV consistent from walking around to being in a vehicle and then allow players to set their FOV in the game menu options. Then if they removed the limits on head rotation, my mod would not even be needed. :) It was originally my intention to not even touch FOV because I know it's such a personal thing. And I have a slider on my joystick set to continuous zoom as a fix for the various FOV changes from vehicle to vehicle.
EDIT: Version 2.9 now fixes this FOV bug and adds support for Jets DLC! :)
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18 hours ago, MK84 said:Wonder how this work with the auto-vectoring that's in the current Dev build.
Works perfectly! :) I've used the new commands to make this Mod.
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Have you ever wanted to be able to control Flaps and VTOL angle separately without having to touch the Auto Vectoring button? Well now you can! This mod adds separate keystrokes to your in-game controls menu for Flaps Up, Flaps Down, VTOL Up and VTOL Down. The keyboard commands can then be mapped to a joystick or throttle (HOTAS) if you want. Turning "Auto Vectoring" on and off is no longer required!
Instructions:- Open your Controls Menu
- Click on Configure Addons
- Select "VTOL/FLAPS Controls Mod"
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Assign the keys
- OPTIONAL: You can then unmap the Vanilla FLAPS UP and FLAPS DOWN controls
- Keep "Auto Vectoring" mapped if you plan to use the F35 from C.U.P. so you can close the flight surfaces
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When you want to lower or raise flaps, hit those keys. When you want to raise or lower the VTOL angle, hit those keys.
- You no longer have to hit Auto Vectoring On/Off. This changes automatically.
- Regular (non-VTOL) planes function normally
- For VTOL angle to function, aircraft engine must be ON
Features:- Works on all vanilla planes and VTOL aircraft and CUP VTOL aircraft
- VTOL and FLAPS controls separated into 4 separate keypresses so you can map to separate controls on your HOTAS
- Very small addon (0.1 MB)
- customizable controls via Configure Addons menu (CBA)
Future Plans:- Once BI implements a command to measure VTOL angle percentage, I can probably eliminate the need for the Auto Vectoring button when using the F35.
- Once BI implements some way of checking if an aircraft is a VTOL aircraft such as "isVTOL", then I can make this work with all mods automatically.
- NOTE TO MOD MAKERS: If you have a VTOL aircraft that you'd like me to include in this mod, PM me the classname(s) of those VTOL aircraft.
Dependencies:CBA_A3
Bugs:NONE
Bikey:https://drive.google.com/file/d/0ByQshG747KqKWUNEMjRLMVRFTjg/view?usp=sharing
Credits:All credits to me.
TERMS AND CONDITIONS:Any unauthorized modification of the released files is strictly prohibited without written permission by the author(s) except in the case of fair use for the purposes of learning. In those cases, the modified files can not be released to the public.
You are using these files at your own risk.
Author(s) of these files are not liable for any damage or loss of data caused by usage of these files.Usage of these files is also prohibited for any commercial purposes. This includes but is not limited to usage on monetized servers.
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Version 3.5 has bee uploaded in response to a bug report that multiple shovels were being created on ALiVE servers. I added a potential fix. Let me know if the fix works or if there are any other problems. I also added the fix to the camouflaging the boat script, the burying of the boat script and the rope throwing and dragging scripts/functions:
VERSION 3.5 Changelog
- Added an "isServer" check to a few key scripts to avoid createVehicle firing on every machine in multiplayer environments. Please let me know if there are any negative issues with this fix or if the fix does not work.
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VERSION 1.2 OUT NOW! Check out the first post for links.
- Changed the way the display works - should scale correctly now
- Fixed the marker lights so red is on the port side and green is on the starboard
- Changed the way the marker lights look so they are more realistic (Arma 3 lighting upgrade version)
- Added a new light to the cockpit so you can see better at night
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Thanks you guys. I appreciate your help and feedback and suggestions. Thanks for the text suggestion, Soolie. I'm working with it now.
I just discovered this:
class RscPictureKeepAspect;
Seems to work really well as a parent class. Now the aspect ratio of my images are no longer screwed up when rotating them which was primarily the problem at 1080p (but not 1920x1200 curiously). I'll release an update soon.
EDIT: In case anyone searches for this later wondering what my fix was for aspect radio and scaling... here it is. This seems to work perfectly for both 1920x1080 and 1920x1200. The secret was using pixelGridBase instead of pixelGrid.
#define UI_GRID_W (pixelW * pixelGridBase) // One grid width #define UI_GRID_H (pixelH * pixelGridBase) // One grid height #define CT_STRUCTURED_TEXT 13 #define ST_LEFT 0 class RscTitles { class RscStructuredText; class FNTSAILRscStructuredText: RscStructuredText { access = 0; // ReadAndWrite type = CT_STRUCTURED_TEXT; idc = -1; style = ST_LEFT; lineSpacing = 1; x = safeZoneX + (UI_GRID_W * 0.4); y = safeZoneY + (UI_GRID_H * 19.5); w = UI_GRID_W * 15.4; h = UI_GRID_H * 12; colorBackground[] = {0,0,0,0}; text = ""; size = (((((safezoneW / safezoneH) min 1.2) / 1.2) / 25) * 0.5); // edit last number to change text size class Attributes { font = "RobotoCondensed"; color = "#000000"; align = "left"; // DOES NOT SEEM TO WORK CORRECTLY!! - WORKAROUND - SETSTRUCTUREDTEXT ALIGN="RIGHT" valign = "top"; // DOES NOT SEEM TO WORK CORRECTLY!! - WORKAROUND - MOVE THE SECOND SET OF NUMBERS DOWN BY CHANGING Y VALUE shadow = false; shadowColor = "#ff0000"; size = "1"; }; }; class RscPicture; class RscPictureKeepAspect; class FNTSAILRscPicture: RscPictureKeepAspect { type = 0; idc = -1; style = "0x30 + 0x800"; colorBackground[] = {0,0,0,1}; // does not do anything colorText[] = {1,1,1,1}; // tints the pictures font = "RobotoCondensed"; // does nothing but clears the error code sizeEx = 1; // FONT SIZE // does nothing but clears the error code x = safeZoneX + (UI_GRID_W * 0.1); y = safeZoneY + (UI_GRID_H * 17.5); w = UI_GRID_W * 16; h = UI_GRID_H * 16; }; class FNTSAIL_display { idd = -1; movingEnable = 0; duration = 500000; fadein = 0.5; fadeout = 0.5; name = "FNTSAIL_display"; onLoad = "uiNamespace setVariable ['d_FNTSAIL_display', _this select 0]"; class controls { // WIND DISPLAY EARS AND COMPASS BACKGROUND class FNTSAIL_windDisplayEars : FNTSAILRscPicture { idc = 3333000; text = "\A3_Sailing_Mod\data\windDisplayEars.paa"; }; // WIND DISPLAY CENTER BACKGROUND WITH TEXT class FNTSAIL_windDisplayBG : FNTSAILRscPicture { idc = 3333001; text = "\A3_Sailing_Mod\data\windDisplayBG.paa"; }; // WIND DISPLAY ROTATING COMPASS class FNTSAIL_windDisplayCompass : FNTSAILRscPicture { idc = 3333002; text = "\A3_Sailing_Mod\data\windDisplayCompass.paa"; }; // WIND DISPLAY ARROW class FNTSAIL_windDisplayArrow : FNTSAILRscPicture { idc = 3333003; text = "\A3_Sailing_Mod\data\windDisplayArrow.paa"; }; // BOAT HEADING DATA class FNTSAIL_BoatHeading : FNTSAILRscStructuredText { idc = 3333004; text = "888"; }; // BOAT SPEED DATA class FNTSAIL_WindBoatAngle : FNTSAILRscStructuredText { idc = 3333005; text = "88.8"; }; // TWS class FNTSAIL_TrueWindSpeed : FNTSAILRscStructuredText { idc = 3333006; text = "88.8"; y = safeZoneY + (UI_GRID_H * 29.8); }; // TWA class FNTSAIL_TrueWindAngle : FNTSAILRscStructuredText { idc = 3333007; text = "888"; y = safeZoneY + (UI_GRID_H * 29.8); }; }; }; };
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I noticed a problem today with my displays. on 1920x1200, the display looks perfect. On 1920x1080, it looks warped and the text is not aligned properly. Can someone please help me with this? The documentation is somewhat unclear to me:
#define CT_STATIC 0 #define ST_LEFT 0 #define ST_CENTER 2 #define ST_MULTI 16 #define CT_STRUCTURED_TEXT 13 #define ST_PICTURE 48 #define SCALING_FONT_SIZE 0.013 * SafeZoneH #define UI_GRID_W (pixelW * pixelGrid) // One grid width #define UI_GRID_H (pixelH * pixelGrid) // One grid height #define UI_GUTTER_W (pixelW * 2) // One “gutter” width #define UI_GUTTER_H (pixelH * 2) // One “gutter” height class RscTitles { class FNTSAILRscText { type = CT_STATIC; idc = -1; style = ST_LEFT; colorBackground[] = {0,0,0,0}; colorText[] = {1,1,1,1}; font = "EtelkaMonospacePro";// "PuristaMedium"; sizeEx = 0.02; // FONT SIZE linespacing = 1; text = ""; x = SafeZoneX; y = SafeZoneY; w = SafeZoneW; h = SafeZoneH; }; class FNTSAILRscStructuredText { access = 0; // ReadAndWrite type = CT_STRUCTURED_TEXT; idc = -1; style = ST_LEFT; // ST_CENTER + ST_MULTI; lineSpacing = 1; x = SafeZoneX + (UI_GRID_W * 20); y = SafeZoneY + (UI_GRID_H * 43); w = UI_GRID_W * 25;// pixelW * 300; h = UI_GRID_H * 25; //pixelH * 300; size = SCALING_FONT_SIZE; // FONT SIZE colorBackground[] = {0,0,0,0}; color[] = {0,0,0,1}; colorText[] = {0,0,0,1}; text = ""; font = "EtelkaMonospacePro"; }; class FNTSAILRscPicture { type = 0; idc = -1; style = ST_PICTURE; x = safeZoneX + UI_GRID_W; y = safeZoneY + (UI_GRID_H * 30); w = UI_GRID_W * 25;// pixelW * 300; h = UI_GRID_H * 25; //pixelH * 300; sizeEx = 0;// (((100/36)/100)*0.9); colorBackground[] = {0, 0, 0, 0}; colorText[] = {1, 1, 1, 1}; font = "EtelkaMonospacePro"; // "PuristaMedium"; text = ""; }; class FNTSAIL_display { idd = -1; movingEnable = 0; duration = 500000; fadein = 0.5; fadeout = 0.5; name = "FNTSAIL_display"; onLoad = "uiNamespace setVariable ['d_FNTSAIL_display', _this select 0]"; class controls { // WIND DISPLAY EARS AND COMPASS BACKGROUND class FNTSAIL_windDisplayEars : FNTSAILRscPicture { idc = 3333000; text = "\A3_Sailing_Mod\data\windDisplayEars.paa"; }; // WIND DISPLAY CENTER BACKGROUND WITH TEXT class FNTSAIL_windDisplayBG : FNTSAILRscPicture { idc = 3333001; text = "\A3_Sailing_Mod\data\windDisplayBG.paa"; }; // WIND DISPLAY ROTATING COMPASS class FNTSAIL_windDisplayCompass : FNTSAILRscPicture { idc = 3333002; text = "\A3_Sailing_Mod\data\windDisplayCompass.paa"; }; // WIND DISPLAY ARROW class FNTSAIL_windDisplayArrow : FNTSAILRscPicture { idc = 3333003; text = "\A3_Sailing_Mod\data\windDisplayArrow.paa"; }; // BOAT HEADING DATA class FNTSAIL_BoatHeading : FNTSAILRscStructuredText { idc = 3333004; x = SafeZoneX + (UI_GRID_W * 1.5); //SafeZoneX + ((pixelW * pixelGrid) * 1.5), SafeZoneY + ((pixelH * pixelGrid) * 33) y = SafeZoneY + (UI_GRID_H * 33); //w = pixelW * 300; //h = pixelH * 300; text = "888"; }; // BOAT SPEED DATA class FNTSAIL_BoatSpeed : FNTSAILRscStructuredText { idc = 3333005; x = SafeZoneX + (UI_GRID_W * 20); // SafeZoneX + ((pixelW * pixelGrid) * 20), SafeZoneY + ((pixelH * pixelGrid) * 33) y = SafeZoneY + (UI_GRID_H * 33); //w = pixelW * 300; //h = pixelH * 300; text = "88.8"; }; // TWS class FNTSAIL_TrueWindSpeed : FNTSAILRscStructuredText { idc = 3333006; x = SafeZoneX + (UI_GRID_W * 1.5); // SafeZoneX + ((pixelW * pixelGrid) * 1.5), SafeZoneY + ((pixelH * pixelGrid) * 49) y = SafeZoneY + (UI_GRID_H * 49); //w = pixelW * 300; //h = pixelH * 300; text = "88.8"; }; // TWA class FNTSAIL_TrueWindAngle : FNTSAILRscStructuredText { idc = 3333007; x = SafeZoneX + (UI_GRID_W * 20.5); // SafeZoneX + ((pixelW * pixelGrid) * 20.5), SafeZoneY + ((pixelH * pixelGrid) * 49) y = SafeZoneY + (UI_GRID_H * 49); //w = pixelW * 300; //h = pixelH * 300; text = "888"; }; }; }; };
I'm wondering if it gets screwed up at 1920x1080 because my monitor is 1920x1200 and setting the game to 1080 is screwing up the pixelGrid and pixelH commands.
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Thanks for your continued work on this. The gangplank and number/tower changes look super cool. Nice work.
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Version 3.4 has been released.
OK, so I noticed that a few boat mods and vanilla boats were using Rubber_duck_base_F as a parent. And since the OLD version was modifying that parent, I noticed a few unintended consequences in terms of boat handling. So I've changed the way the Paddle Mod modifies the following values:
- insideSoundCoef
- rudderForceCoef
- enginePower
- thrustDelay
- waterLinearDamping
So now, instead of modifying Rubber_duck_base_F, the following classnames are modified:
- "Rescue_duck_base_F"
- "I_C_Boat_Transport_01_F"
- "I_G_Boat_Transport_01_F"
- "I_Boat_Transport_01_F"
- "B_Boat_Transport_01_F"
- "O_Boat_Transport_01_F"
- "O_T_Boat_Transport_01_F"
- (basically all of the vanilla Zodiac CRRC-style boats)
So I haven't tested a lot of addon boats yet, but this might result in some of the handling benefits (and the ability to bury the boat and add camo to the boat) might be removed from those addon boats if they were using Rubber_duck_base_F as a parent instead of one of the above. This could be a good or a bad thing. Either way, if you have a boat addon and you want me to add your classname base to the Paddle Mod to adopt some of the above changes, please send me a PM.
There are additional tweaks and fixes and changes to the Paddle Mod in version 3.4 too, mostly having to do with speed and efficiency of the code, but also some other things which will slightly improve the user experience I hope. First post modified.
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Thanks everyone. Happy that you are enjoying the new gameplay. :)
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On 4/10/2016 at 3:47 PM, Muzzleflash said:I'm wondering if others have noticed this issue. When people control Ravens, there are bright (especially at night in NVG) spheres on the ground at the locations circled by the Ravens. Everyone, except the operator of a given Raven, can see the spheres. This is a bright telltale that someone is operating a Raven in the air above.
I found this old post https://forums.bistudio.com/topic/126902-rq-11-raven-a/?p=2307078 where it seems the spheres were introduced as invisible object for optimisation. But it seems they are only invisible to the operators.
Crap. That sucks. OK, I'll look into that.
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Arma 3 My ground and shadows have a constant flickering
in ARMA 3 - TROUBLESHOOTING
Posted
Thanks for the suggestion, but no joy. Max I can set it to in the launcher is 8192. I also set the System memory limit to 30208. I also changed the Memory allocator to the various options with no improvement. I also checked all of the Extra threads boxes. No joy.
EDIT: I changed the CPU count to 16 (I have 18 cores) and that fixed it!!
Thanks for the suggestions again!