eagleone
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Everything posted by eagleone
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ARMA II Beta Builds Released: Latest version/build: 1.04.6xxxx
eagleone replied to mattxr's topic in ARMA 2 & OA - BETA PATCH TESTING
beta 60902 1) glitch in the shadow of air vehicles over the sea 2) missing string in russian language -
ARMA II Beta Builds Released: Latest version/build: 1.04.6xxxx
eagleone replied to mattxr's topic in ARMA 2 & OA - BETA PATCH TESTING
deleted. Alex72 yep, it is -mod=beta fault ) -
Did the beta patch mess up object view distance?
eagleone replied to randir14's topic in ARMA 2 & OA - BETA PATCH TESTING
with Kju's addon - all is ok, i'm just now tested it. -
Did the beta patch mess up object view distance?
eagleone replied to randir14's topic in ARMA 2 & OA - BETA PATCH TESTING
use this: http://forums.bistudio.com/showthread.php?t=83650 BIS must make this a custom option, like a view distance -
this is very good pvp missions deadsmell, thanks
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Removing hint on the flarelauncher.
eagleone replied to Howard's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
nikita320106 thx, but: is not working. i dont want use manual flares, i need only auto use. I am not sÑripter, I do not understand this, that is why I asked the question -
Removing hint on the flarelauncher.
eagleone replied to Howard's topic in ARMA 2 & OA : ADDONS - Configs & Scripting
how to add flares to all aircraft, mean, even for those who are controlled by AI this, but not only for player: thx -
RKSL Studios: ArmA2.PBO and Countermeasures Released
eagleone replied to a topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Defunkt I also thought about this, and I endorse this view -
ArmA II: Operation Arrowhead discussion thread
eagleone replied to Tonci87's topic in ARMA 2 & OA - GENERAL
cm there are only general answers, that somehow it would be possible to combine normal A2 and the addition to it, but how this can be done - so far unknown. because I wrote something that I wrote -
ArmA II: Operation Arrowhead discussion thread
eagleone replied to Tonci87's topic in ARMA 2 & OA - GENERAL
I mean, there will be any comments from devs, on post from user lwlooz i am interested too in answer on this issue P.S. sorry for my english) -
ArmA II: Operation Arrowhead discussion thread
eagleone replied to Tonci87's topic in ARMA 2 & OA - GENERAL
there will be any comments from devs? thx -
ARMA II Patch 1.03 & Dedicated Server Released .
eagleone replied to Placebo's topic in ARMA 2 & OA - GENERAL
just checked - as shells crashed on the bushes, and continued to crash, can not penetrate the branches and leaves. another test with optical sight and grass - nothing changed sadly :( P.S. sorry for my english -
and just this is a very important drawback, RPG 29 is similar to 7VR on the characteristics of the munition, but RPG 29 has a very good accuracy and speed projectile sorry for offtop
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You should see how this is done in the ACE, it is perfectly realized. P.S. I think that the RPG-7 can not be a counterweight to the SMAW, RPG-7 grenade launcher is very outdated at this point in time is much better to give the Russian RPG-29 sorry for my english)
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there is no fix for dedicated server in list for "addscore" http://forums.bistudio.com/showthread.php?t=77327 :(
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Dead3yez sounds is good, but AK-47/74 shoot little quieter than the M16 (in real life AK-47/74 shoot louder than M16), and AK47/74 almost did not hear the echo after the shot (M16 is ok). P.S. about AK-74 echo: sorry for my english)
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Redfist you need post this bug here: http://dev-heaven.net/projects/domination/issues/new
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i have this freezes too
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how can I combine GL3 and ACE? Is this even possible? And another question, the presence of GL3 necessarily on the server and the client, or will be sufficient availability of GL3 to the server? Thx
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serious errors (as i think) not found, the beta release was 18 days ago, where the final patch 1.17?))
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Hi Doomguy i dont know about compatibility, but there is several new stuff needs to be implanted in WACO (Bradley, BMD-1P, 9k35 Strela-10, M40a3 Sniper Rifle, M79 grenade launcher, etc).
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ACE 1.05 is release, need compatibility and update http://www.acemod.net/wiki/Changelog#v1.05 full install (779 MB): http://www.acemod.net/pub/ACE-ArmA_Mod_v1.05full.exe update (519 MB): http://www.acemod.net/updates/ACE-ArmA_Mod_v1.05update.exe
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@awotter I write here as I edit WACO. my configs: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">_u = _u + ["T72_RACS"] _d = _d + ["T72 (RACS)"] _c = _c + [2800] _m = _m + [2800 + (resistanceBarracksCosts Select GCREWTYPE) * 3] _s = _s + [GCREW] _t = _t + [37] _p = _p + [37] _o = _o + [false] _i = _i + ["\ca\tracked\Data\ico\t72_CA.paa"] _r = _r + [true] <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">_v = _v + ["GCREW"] _u = _u + ["ACE_SoldierGCrew"] _d = _d + [Localize "STR_DN_CREW"] _c = _c + [75] _t = _t + [5] _p = _p + [5] _i = _i + ["\Ca\characters\data\Ico\i_null_CA.paa"] and as I have written earlier - not working
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@Kremator At the East and the West at purchase 2 crew in tanks therefore as it is meant that you will be commander. And here at resistance should be at once 3 crew It should be fixed somehow
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@awotter thx, but not working here is 2 tank's crew- soldiers: P.S. in RACS tank only 2 soldiers - driver and gunner, but  no commander