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Everything posted by EricJ
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Go to the Arma Discord, you can find a lot of hep there.
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You'd probably have better luck going to Discord than here, I don't know if Mikero even posts here.
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ADuke Kiowa Warrior RC17 - Tweaked the camo a bit, getting it closer to the real thing. EricJ Helicopter Pack RC141 - Improved and added better rotor wash effects for the helos - Tweaked the UH-92 flight models, to include the RWG and MEV variants, made them similar to the MH-92 flight models Google Drive Updated EricJ Taliban Fighters RC14 - Added a medic for the Special Activities Division unit listing
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foreach(var Telling me how to do my job) { if(telling me how to run my mod) { return "I don't work for you, nor am I required to do as you ask. If you can't live with that get a life. I am only bound by the two EULAs and I do this on my free time and not legally required to do anything for you."; }; } If you'd like to donate some money via PayPal my address is flanker56(at)hotmail(dot)com. Thanks! Video done by ToxicSludge Server Key https://drive.google.com/file/d/1GasKI6bhFMjrHmqX5pYXLYL1z3DV1vdC/view?usp=sharing - Config edits such as adding stuff: Please do not "bushwack" (or surprise) me on this thread with a modified config without PMing me first. I know you mean well and more than likely it's a capability that I simply haven't thought of so don't take it I don't appreciate your hard work you put into the adjustment. But I have plans when I'm not posting on where my mod is going or I just don't post it because its probably something small or large, depending on what it is. Posting modded configs is not good because it throws a possible wrench in my mod and therefore people think it's "approved" when it is not. PM me and I'll check it out and yay or nay it. Or simply ask me here on this topic thread and either way if you take the time to ask, more than likely I will say yes. - Texture Edits: Generally I don't mind texture edits but again if you're going to mod my mod then again, PM me to keep things nice so i know what's going on in case of any issues that may arise. - Adding it to other mods: And if you're adding it to a public release as part of another mod, again just take that time to PM me so I know what's going on. - Modpacks: You do not need to ask permission to add this to a modpack. As long as you're just adding it then there is no reason to ask. - Redistribution: So far Armaholic, PWS, and occasionally Arma3.de has the authority to redistribute my mods as they're respected, and more public and they deserve the allowance given their hard work. Other modders, or even players DO NOT have permission to re-upload without permission. So to make it clear, ASK before finding some hostile comments and I will take appropriate action to get it removed. If you really like the mod and find it within yourself to enhance your reputation then I will never permit such a thing. I'm not your Stepping Stone to better greatness. If you want to be popular get off your fat ass and get to work. Requests: - Commune with the spirits, or consult an Ouija board, which is this: http://amzn.to/1I8Ogiw - If tell you no, it means NO. - Don't ask me to redo other people's works, I don't have your permission, nor are you as a player authorized to "give permission", I will check and if you say that it's "okay" then I will delete your PM if you PM me. - I don't work for you, therefore be nice and ask, not order around. - And if for some reason I accommodate your request, then I still don't work for you. I'm being nice and taking the time to do work for you. I don't work for you and don't expect me to take it. Then your request will magically disappear and that will be that. And if you complain you should have thought about that before you decided to think I'm your bitch, go talk to a therapist if you have mental problems about this. Error Reporting: - First off most small errors I won't rush to fix an upload so bringing up a small error like "Oh the sights aren't rounded, I don't like it." Isn't going to lift my skirt. Nor are "game breaking" issues like you want an updated version and bringing up bullshit issues. - I will check, and post videos, especially if its a bullshit error like "I can't use my uniform pack because of your mod" or "I have things appearing in the air and it's breaking the game". If I can't reproduce the error given your parameters then I'll feel you're full of shit, and will be treated accordingly. I don't trust most of the community as far as I can throw a ten ton vehicle as far as this issue is concerned. - If a particular mod is truly causing CTDs, then yes I'll unfuck it. - If you post bitch complaints like "I don't like how the sights are" or "The casings are ejecting to the left" then you're just that, a bitch. And I will continue to talk to you as if you are one, because on the whole I don't care as that's just weak. Get off your fat ass and make it yourself. - If you want it done faster, do it yourself and I don't work according to anybody's timetable, other than my own. As I won't honor all requests, because there isn't anything saying I have to, so if I tell you no, either once or repeatedly then it means No, which given the level of intelligence on these forums will require me to tell you to go fuck yourself. - I'll upload fixes when I feel like it, so like the above, if I feel like uploading it now, then it's my decision, not for you to effect as I don't work for anybody on these forums. So expecting me to always upload is a far gone hope that you need to get out of your head. - I'm not saying don't report errors, is that most of the time they're bullshit errors and I will not believe you the next time. I'd highly suggest reading Peter and the Wolf as you all seem to be Peters around here. Streamlined/Custom Mod Packs: - As you know my mod has a rather large variety of weapons, but it's not always good for most people (too many weapons, not the weapons you're looking for) so here's what I usually do instead or request: - First please PM me here on the forums and all I ask is a good definitive list for what you're looking for rather than not knowing what you want. - If you're part of a clan please just one person as it keeps down the level of confusion and keeps things organized both on my end and your end. And it prevents too many people wanting an off-beat gun and so on. Its your clan and a specific weaponset is always needed. - More often than not I have a fairly good idea on what I have on and don't have available. If I know I can't do it, and know of a mod that will suit your needs, I will of course recommend it in lieu of any work. It's not that I don't want to do it, but if it's already done then I see no need overall to take the time to do it. But if I do have it I can get it to you. And of course I will give you a timeline roughly when it will get done. I will upload it to your representative or if needed, and so on. - I do have TS3, and my gaming site is here: http://562ndts.enjin.com/?welcome If you are registered on the Enjin forums the messaging system will work as well. Again as long as it's one person. - As far as the weapons go I will see what I can do. I have pistols to mortars and some other stuff, but be aware I use a lot of Arma 2 source files to get the weapon to you. I do have some 3D modelling skills so i can also manipulate or create things to get what you need. Again if I can't do it then I will let you know. "I don't like this" (and it's one or a few people = Not going to motivate me, but it's duly noted "I think you should do this and only this to 'enhance' the game" (Or telling me how to run my mod) = Yeah no thanks, I'm the mod author so I'll do as I see fit to satisfy as many people as possible. "I'll berate Eric about a single thing I don't like (as in one person) because persistence pays off" = Not going to happen, you can kindly pester somebody else, and continued activity when told I don't appreciate starts to turn into abject harassment. No thanks. "Mod is CTDing my Game": I'll fix it for sure, as some of you have seen. Do me a favor and describe what mods you're running, and so on, that way I can see for myself, and 9 times out of 10 it was my fault, so I'll fix and reupload. "I don't like these sights how they look"" = Duly noted, but I really don't care about that kind of opinion. While they're not very hiqh quality models got it, overall I try and to my best to get them as accurate as possible. So if you don't like a particular style, well, either request or find another mod. A lot of you players tend to think that your opinion matters and I should jump on a request like flies on shit. Fact is that if it's brought up continuously and I keep saying No, then well, I'm not interested in doing some things, I just don't have to and don't want to. Part of the mod is some personal things as well as what players are looking for. Again I can listen to your suggestion, but given that other than various donations, I do all the work so that gives me a lot of leeway in saying Yes or No to a request. I can understand if I break your heart if I do say No, but I don't get any reimbursement for my time and effort I put into my work. If you feel the need to complain about it I'll do my best to ignore it, as the main thing people seem to not understand is that I can listen to you, but I make the final decision, not you, to include it. Just thought I'd post this given I tend to see how people act. Skin Requests: - I don' t mind doing skin requests but keep it sane and of course specify what aircraft/helicopter you need. For various aircraft it can take a few days or so (depending on the detail of the base aircraft) to create a PSD template and then I'll get it to you. - At the minimum draw a "Stick plane" of what you want. Bear in mind for default aircraft there are limitations on how the aircraft was textured, so you may not always be able to get the effect you want. I will of course let you know. Issues and how to fix them: - "Infinite Ammo": Open the Steam Interface and right click and click on Properties. Click the Local tab and Verify Game Cache. Sometimes downloads glitch and causes that problem. After that the weapons should work fine. Also check your ASDG Joint Rails, ensure that you don't have another one (usually older version) running which may cause issues as well. - Game CTDs when trying to resume saved games: I've been getting a lot of complaints when my mod is used with the Arma 3 Launcher that comes with the game. I don't use this method so I don't see any issues as of yet when I get the reports. I'm not saying it's not out there, but if your game is crashing when resuming any missions, Instead of using the Launcher I go through the game itself, i.e. Configure/Expansions and Enable or Disable as needed. Restart the game and things will or should work fine as I've resumed various saved games and haven't had any CTDs or anything related. I also don't have anything to do with the Launcher so if you have issues, contact BIS if that comes up or use the method described. For PayPal donations click the linky: https://www.paypal.com/cgi-bin/webscr?cmd=_donations&business=2J4LKTG8R8PQJ&lc=US¤cy_code=USD&bn=PP%2dDonationsBF%3abtn_donateCC_LG%2egif%3aNonHosted EricJ Helicopter Pack Google Drive Link: https://drive.google.com/file/d/10lwtQ4mGxkE8R39zb0WhSEy9bQDS0_xW/view?usp=sharing EricJ Weapons Pack Google Drive Link: https://drive.google.com/file/d/10xzY8vmk6ufkAwomlQj00fmHqCuAfssf/view?usp=sharing My Steam Content: https://steamcommunity.com/profiles/76561198016000690/myworkshopfiles/
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Right now not much on the radar for mods. I want to push an update on Wednesday, the new day for mods to be released given the ability to update mods and the like. I think that's a good day to upload mod updates, and gives server admins some time to update for their milsim units. Other than that I will (if the problem is severe), upload when I fix that problem. It won't be much because right now things are quiet, I do have an update for the EricJ Helicopter Pack, some tweaks I made while playing and adding a feature. I'm going to get with Project Hatchet sometime and work with them with updating the HMD code. They're looking at doing realistic HMD stuff, and I'm waiting for their update to the code. I found it on their GitHub, but they're talking accurate HMDs for the helos, so I'm going to wait, then tackle it. Kimi's code is fine, it works, and is bare bones enough to provide accurate data to the players (at least I hope so...) and whatnot. Nothing else is coming but I'm reading a book about the CIA and finding that they do have medics for SAD members, given prior special forces members and the like, so that's in the pipeline, I just need to do the coding, and I'll update Wednesday for it.
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Totally forgot about this section, I have some missions available at my user page: Mission and addons link (Steam): https://steamcommunity.com/profiles/76561198016000690/myworkshopfiles/ Discord: https://discord.gg/afmPJCBRbh As soon as I develop more missions, I'll post here, but this is my Workshop page and highlights some missions I created, and if I do more missions, I'll post them here.
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Due to the latest update to Arma 3, the update neutered (disabled) the rearmChopper.sqf script, so it's not my fault that when you play my missions that the script doesn't work. I don't get any errors, but for now (until they fix it) the rearm/repair script doesn't work.
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Okay, right now I'm at a good point where I can try and do things again. I looked into the 6.5mm Creedmoor stuff, and not finding much. A lot of this is hush-hush I guess, so finding info (unless somebody else has an idea) on the MRGG-A (which if I remember correctly, is the assault rifle version) Since I don't have pertinent info on that program (not much with Google) I'm not going to do a Creedmoor version of the MX. I stick with the MX since it's a stock weapon, and the configging isn't too hard, just finding info is on the program, is. Anyway I'm thinking of doing a specific day for some mods, Wednesday is set for the EricJ Helicopter Pack, and may do the Weapons Pack, but I don't update (the MX conversion will be in the next update once I get it finalized) that much since I'm not big into weapons. The Helicopter Pack seems to be in a good place so that's good and so on. Also I appreciate those who bring up issues for the mods, and like fixing and improving them as much as possible.
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EricJ Helicopter Pack RC140 - Fixed the respawn weapons for the US Army Helicopter Pilot and Crew units - Increased the armor of the H-60/92s - MQ-17s and MQ-37 now have full datalink capabilities - Fixed the respawn weapons for the TF562 units - S-94 Utility can now lift 6000kg Google drive updated
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ADuke Kiowa Warrior RC16 - Tweaked the roll rate
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Just got a request to tone down the update frequency from somebody due to server admins updating the mod on servers. Yeah I'm a busy person, but I can adjust. So after thinking about it I can upload an update on Wednesday, which can give milsims some time to update the mod and is (I really don't know) a relatively safe day to upload a mod update. This will go for the EricJ Helicopter Pack right now and other mods may be uploaded the same day given any requests as well, so there is some time to update the mod on servers and so on. If you have any problem with that or want to restrict it to one day, let me know and I'll go from there.
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ADuke Kiowa Warrior RC15 - Applied more tweaks to the FM, while you can still "flip" it, it has more resistance when nosing up to slow down.
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Not looking like much on the horizon for now. I have a couple fixes for the EricJ Helicopter Pack that I'll push out... Sunday at the earliest. They're not major and shouldn't affect any ops. Anyway the Kiowa seems to be in good shape right now, as no complaints and I haven't looked at it that much. I am planning on some 6.5mm work for the MX, as I may do a conversion for the Creedmore cartridge. I know some people don't like the MX, and I'm trying to figure out what cartridge that SOCOM is going to use for the MRGG-A. I'm still pushing the Barrett M468 to be finished, it's configged and ready to go, just need the model done and I'll be happy to get it out. The MX conversion will just be a bullet/magazine change, not so much any heavy mods since I of course don't have the source models to incorporate a non-caseless setup. Overall, I may incorporate that into the EricJ Helicopter Pack since I'm leaning toward the MX anyway since that's the only 6.5mm weapon that is vanilla and therefore I don't have to worry about creating another gun for the pack for the SOAR pilots and TF562, kinda was lazy, and the MX is decent, but not that powerful. Spartan0536 mentioned he wasn't doing 6.5mm since it had poor performance, but SOCOM thinks it's the new bullet to solve the issues. I may do an M110A3 but i will have to actually work for once, and do the new stock that it has. Maybe or maybe not, depends on how I feel at the moment. Other than that no big things planned, waiting for ADuke to send me the SA-2 whenever that will be, sometime in the future and that pretty much is it for now.
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EricJ Helicopter Pack RC139 - Thanks from C. Eagle, got the textures working on the 160th Prowlers, now you don't need to manually select the textures for them to appear correctly. - Removed an errant geometry from the MH-6J Google Drive updated
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EricJ Helicopter Pack RC138 - Improved the view angles for the AH/MH-6/15s - Re-adjusted the weights of the AH/MH-6/15s - Tweaked MH-15M flight model - Added two new unarmed Prowler variants for Task Force 160, a Prowler (Refuel) and a Prowler (Ammo) for FARP duties. - The Ammo, Repair, and Fuel Prowlers have custom skins, and need to be manually applied to the vehicle to discern which vehicle is which (Edit Vehicle Appearance menu). - Now requires CBA_A3 to make sure the custom weapons and M4A4 work properly with the game. - Fixed the ANVIS-9 NVGs, looks as intended. - Added a TF 160 SOAR Medic for Task Force 160. - Rattler and Hellfire should appear when selected, and not display "Scalpel" Google Drive Link updated
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I figured that I was stretching the Release Thread too much with my WIP stuff so I decided to create the WIP thread for my work. Right now it's just me working on a requested from Steam a SAM Container. I've got the model somewhat finalized and I'll post pics in a few.
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Been reading a book on the 160th, and pretty much been inflating that unit a bit in the EricJ Helicopter Pack. Nothing special but introduced a Medic unit: http://ericjwrites.itgo.com/Arma3/wip2010.jpg So far I haven't found much else to add from the book, as well it focuses on the helo pilots and not the Soldiers that much. I did make a few more Unarmed Prowlers for support vehicles, an Ammo, Repair, and Fuel versions. For some reason I can't make the schemes visible when placed in the Eden Editor, other than using Edit Vehicle Appearance, which allows you to select them for FARP duties and the like.
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After trying to fix an issue with the attachments, I had to accept the fact that the mod works with CBA quite well. The only two mods that need CBA so far is the EricJ Weapons Pack (for a script for the AT4), and the EricJ Helicopter Pack. I don't know what the issue is but I know the config is right, but it seems that the units I have for the EricJ Helicopter Pack only works with CBA. I don't know why the default CowsSlot isn't working, but I noticed this a day or two ago, and figured that if I have CBA running, it works as intended. Kinda shows how a mod makes things better, and most milsims ahve it anyway, as well, you can't work without it seems. Anyway this will affect the missions too, as somehow CBA imprints on a mission, even though I don't put any stuff from CBA down, and it's kinda annoying that I have to make sure that CBA isn't running so others who don't have it, get a loading error. More than likely I'll have to do that with any mission I make or port, whatever. Anyway it's not a very big mod, so it'll barely register, only that you need that mod to run the two mods that I mentioned.
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I updated this old mission, which I took down because of the script issues before a hotfix fixed the issues with the mission. It's the Pilot MH-6J Little Bird (Coop 5). It's not fully like the other Altis based missions, but it'll work for you and other people too: https://steamcommunity.com/sharedfiles/filedetails/?id=3410089783
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While I think the views of most of the helos are pretty good, I think the AH/MH-6/15s need some tweaking, and I just did that, so here's a short video of me flying around (not that well in some places), showing the new angle that I configged recently:
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EricJ Helicopter Pack RC137 - Fixed the AH-96 Pilot Camera, now works as intended - Added another helicopter, this time the MH-60A (Insertion), the precursor to the L and M versions of the SOAR MH-60s. It seats 12 soldiers, and has a crew of four. Other than that it just is an earlier version of the MH-60s. - MH-60M DAPs have full datalink, to include the MH-60S (2-pylon) - UH-60s now have various datalink suites, some don't and some do, as well as the SOAR birds, which only the MH-60M has a full datalink suite Google Drive link updated
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And the MH-60A: http://ericjwrites.itgo.com/Arma3/wip2009.jpg It's the version that according to sources participated in Operation Gothic Serpent, or my mind might be fuzzy too on this one, but it's a type that was flown by SOAR prior to the K and so on. And is probably the last helo I will introduce for a while. Nothing else is in the works (unless something comes along) for now, but this is what will be included in tomorrow's update.
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EricJ Helicopter Pack RC136 - Fixed the MH-92 (Insertion) and MH-92 DAP flight model, no longer leans forward when static on the ground when spawned by script. Google Drive version soon to be updated.
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After some checking the Pilot missions that I put up don't require the Helicopter DLC anymore to play. I'm sure that has kept some of you from checking it out, but after checking out the Advanced Sling Loading mod you can use that instead (but is highly recommended as you will have to sling load as a part of the missions) of the Helo DLC if you don't have it. The only exception is the CH-67 version, because well, the CH-67 comes with the Helicopter DLC. Happy flying!
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ADuke Kiowa Warrior RC14 - M3P now has an RVMAT applied
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