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Everything posted by EricJ
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EricJ Helicopter Pack RC118 - Added IR target and Radar size values to the helos, to include the AH-96 and S-94s, MH-67, as well as the MH/UH-60/92s https://drive.google.com/file/d/10ScOXHbDlz1E_TaRtKG-G1KM84LXylxQ/view?usp=sharing
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foreach(var Telling me how to do my job) { if(telling me how to run my mod) { return "I don't work for you, nor am I required to do as you ask. If you can't live with that get a life. I am only bound by the two EULAs and I do this on my free time and not legally required to do anything for you."; }; } If you'd like to donate some money via PayPal my address is flanker56(at)hotmail(dot)com. Thanks! Video done by ToxicSludge Server Key https://drive.google.com/file/d/1GasKI6bhFMjrHmqX5pYXLYL1z3DV1vdC/view?usp=sharing - Config edits such as adding stuff: Please do not "bushwack" (or surprise) me on this thread with a modified config without PMing me first. I know you mean well and more than likely it's a capability that I simply haven't thought of so don't take it I don't appreciate your hard work you put into the adjustment. But I have plans when I'm not posting on where my mod is going or I just don't post it because its probably something small or large, depending on what it is. Posting modded configs is not good because it throws a possible wrench in my mod and therefore people think it's "approved" when it is not. PM me and I'll check it out and yay or nay it. Or simply ask me here on this topic thread and either way if you take the time to ask, more than likely I will say yes. - Texture Edits: Generally I don't mind texture edits but again if you're going to mod my mod then again, PM me to keep things nice so i know what's going on in case of any issues that may arise. - Adding it to other mods: And if you're adding it to a public release as part of another mod, again just take that time to PM me so I know what's going on. - Modpacks: You do not need to ask permission to add this to a modpack. As long as you're just adding it then there is no reason to ask. - Redistribution: So far Armaholic, PWS, and occasionally Arma3.de has the authority to redistribute my mods as they're respected, and more public and they deserve the allowance given their hard work. Other modders, or even players DO NOT have permission to re-upload without permission. So to make it clear, ASK before finding some hostile comments and I will take appropriate action to get it removed. If you really like the mod and find it within yourself to enhance your reputation then I will never permit such a thing. I'm not your Stepping Stone to better greatness. If you want to be popular get off your fat ass and get to work. Requests: - Commune with the spirits, or consult an Ouija board, which is this: http://amzn.to/1I8Ogiw - If tell you no, it means NO. - Don't ask me to redo other people's works, I don't have your permission, nor are you as a player authorized to "give permission", I will check and if you say that it's "okay" then I will delete your PM if you PM me. - I don't work for you, therefore be nice and ask, not order around. - And if for some reason I accommodate your request, then I still don't work for you. I'm being nice and taking the time to do work for you. I don't work for you and don't expect me to take it. Then your request will magically disappear and that will be that. And if you complain you should have thought about that before you decided to think I'm your bitch, go talk to a therapist if you have mental problems about this. Error Reporting: - First off most small errors I won't rush to fix an upload so bringing up a small error like "Oh the sights aren't rounded, I don't like it." Isn't going to lift my skirt. Nor are "game breaking" issues like you want an updated version and bringing up bullshit issues. - I will check, and post videos, especially if its a bullshit error like "I can't use my uniform pack because of your mod" or "I have things appearing in the air and it's breaking the game". If I can't reproduce the error given your parameters then I'll feel you're full of shit, and will be treated accordingly. I don't trust most of the community as far as I can throw a ten ton vehicle as far as this issue is concerned. - If a particular mod is truly causing CTDs, then yes I'll unfuck it. - If you post bitch complaints like "I don't like how the sights are" or "The casings are ejecting to the left" then you're just that, a bitch. And I will continue to talk to you as if you are one, because on the whole I don't care as that's just weak. Get off your fat ass and make it yourself. - If you want it done faster, do it yourself and I don't work according to anybody's timetable, other than my own. As I won't honor all requests, because there isn't anything saying I have to, so if I tell you no, either once or repeatedly then it means No, which given the level of intelligence on these forums will require me to tell you to go fuck yourself. - I'll upload fixes when I feel like it, so like the above, if I feel like uploading it now, then it's my decision, not for you to effect as I don't work for anybody on these forums. So expecting me to always upload is a far gone hope that you need to get out of your head. - I'm not saying don't report errors, is that most of the time they're bullshit errors and I will not believe you the next time. I'd highly suggest reading Peter and the Wolf as you all seem to be Peters around here. Streamlined/Custom Mod Packs: - As you know my mod has a rather large variety of weapons, but it's not always good for most people (too many weapons, not the weapons you're looking for) so here's what I usually do instead or request: - First please PM me here on the forums and all I ask is a good definitive list for what you're looking for rather than not knowing what you want. - If you're part of a clan please just one person as it keeps down the level of confusion and keeps things organized both on my end and your end. And it prevents too many people wanting an off-beat gun and so on. Its your clan and a specific weaponset is always needed. - More often than not I have a fairly good idea on what I have on and don't have available. If I know I can't do it, and know of a mod that will suit your needs, I will of course recommend it in lieu of any work. It's not that I don't want to do it, but if it's already done then I see no need overall to take the time to do it. But if I do have it I can get it to you. And of course I will give you a timeline roughly when it will get done. I will upload it to your representative or if needed, and so on. - I do have TS3, and my gaming site is here: http://562ndts.enjin.com/?welcome If you are registered on the Enjin forums the messaging system will work as well. Again as long as it's one person. - As far as the weapons go I will see what I can do. I have pistols to mortars and some other stuff, but be aware I use a lot of Arma 2 source files to get the weapon to you. I do have some 3D modelling skills so i can also manipulate or create things to get what you need. Again if I can't do it then I will let you know. "I don't like this" (and it's one or a few people = Not going to motivate me, but it's duly noted "I think you should do this and only this to 'enhance' the game" (Or telling me how to run my mod) = Yeah no thanks, I'm the mod author so I'll do as I see fit to satisfy as many people as possible. "I'll berate Eric about a single thing I don't like (as in one person) because persistence pays off" = Not going to happen, you can kindly pester somebody else, and continued activity when told I don't appreciate starts to turn into abject harassment. No thanks. "Mod is CTDing my Game": I'll fix it for sure, as some of you have seen. Do me a favor and describe what mods you're running, and so on, that way I can see for myself, and 9 times out of 10 it was my fault, so I'll fix and reupload. "I don't like these sights how they look"" = Duly noted, but I really don't care about that kind of opinion. While they're not very hiqh quality models got it, overall I try and to my best to get them as accurate as possible. So if you don't like a particular style, well, either request or find another mod. A lot of you players tend to think that your opinion matters and I should jump on a request like flies on shit. Fact is that if it's brought up continuously and I keep saying No, then well, I'm not interested in doing some things, I just don't have to and don't want to. Part of the mod is some personal things as well as what players are looking for. Again I can listen to your suggestion, but given that other than various donations, I do all the work so that gives me a lot of leeway in saying Yes or No to a request. I can understand if I break your heart if I do say No, but I don't get any reimbursement for my time and effort I put into my work. If you feel the need to complain about it I'll do my best to ignore it, as the main thing people seem to not understand is that I can listen to you, but I make the final decision, not you, to include it. Just thought I'd post this given I tend to see how people act. Skin Requests: - I don' t mind doing skin requests but keep it sane and of course specify what aircraft/helicopter you need. For various aircraft it can take a few days or so (depending on the detail of the base aircraft) to create a PSD template and then I'll get it to you. - At the minimum draw a "Stick plane" of what you want. Bear in mind for default aircraft there are limitations on how the aircraft was textured, so you may not always be able to get the effect you want. I will of course let you know. Issues and how to fix them: - "Infinite Ammo": Open the Steam Interface and right click and click on Properties. Click the Local tab and Verify Game Cache. Sometimes downloads glitch and causes that problem. After that the weapons should work fine. Also check your ASDG Joint Rails, ensure that you don't have another one (usually older version) running which may cause issues as well. - Game CTDs when trying to resume saved games: I've been getting a lot of complaints when my mod is used with the Arma 3 Launcher that comes with the game. I don't use this method so I don't see any issues as of yet when I get the reports. I'm not saying it's not out there, but if your game is crashing when resuming any missions, Instead of using the Launcher I go through the game itself, i.e. Configure/Expansions and Enable or Disable as needed. Restart the game and things will or should work fine as I've resumed various saved games and haven't had any CTDs or anything related. I also don't have anything to do with the Launcher so if you have issues, contact BIS if that comes up or use the method described. For PayPal donations click the linky: https://www.paypal.com/cgi-bin/webscr?cmd=_donations&business=2J4LKTG8R8PQJ&lc=US¤cy_code=USD&bn=PP%2dDonationsBF%3abtn_donateCC_LG%2egif%3aNonHosted
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EricJ Taliban Fighters RC26 - Added a functioning DSHKM machinegun, currently a "raised" version. Most of the original A2 anims are not working, but I figured that you'd be being shot at rather than always using, so I didn't see the anims as a priority. If user feedback wants this, I'll see what I can do.
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Huh? Not really though it was never planned.
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Not much going on with modding. ADuke hasn't said anything at all about the SA-2, and right now just making tweaks to the mods here and there. For the most part the Kiowa is "done", and I can look at other things now. I don't know what is next, because I haven't thought of anything. I may look into the slingload camera for the helos in my EricJ Helicopter Pack and fixing it a bit, making it more like the CH-67, which was the intent with me going over it, but still not satisfied with it. Other news I'm looking for a modder who can do a standalone DSHKA for me, for the Taliban Fighters (formerly Units, I know it's above) as I tried to make a configged .50 (raised) for the mod, but it didn't work out too well, and maybe if somebody could help with configging it, I would appreciate it though if somebody can send me a config that allows me to do that. Otherwise, I am looking for a completed model (good quality as well of course), that the Taliban can use for missions, and for a few missions I'm working on (the Pilot XX missions in Clafghan) to add some flavor, and so on. Otherwise I'm chilling out working on stories for Inkspired, and so on.
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EricJ Taliban Units RC25 - Changed the heads of the Taliban and Afghan Civilians to look more white than Persian/Iranian
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ADuke Kiowa Warrior RC2 - Added some RVMATs to the pylons, and M3P
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EricJ Helicopter Pack RC117 - Tweaked threat values, enemy AI should be more violent towards the UH/MH-60/92s. I didn't change the civilian birds because well, they're civilian and don't need to be shot at. This is just a QOL update. More than likely I'll update when a new patch comes out for compatibility and so on. https://drive.google.com/file/d/10RoVbj-hTePeY51QXrOIfaRNw2AZ3obk/view?usp=sharing
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EricJ Weapons Pack RC113 - Removed a CfgFactions error with the removed Taliban units https://drive.google.com/file/d/10RiVopWlcDDN1wGft-hiGquP2moMAwuw/view?usp=sharing
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Right now I got no updated projects to work on, and that's kind of nice. I contacted a contact on LinkedIn about the GAU-19, and after doing some thinking, that if the Kiowa only had 30 of them issued, and really not used, I'm not going to kill myself over it. I mean it's a fielded item, but with the amount of them made versus how many helos were made, doesn't really instill some priority, and finding decent ref shots is a pain, so for now (until I change my mind), I'm going to hold off on it, and worry about the HeliSim project, in which I'll do the flight model. Right now no other projects are in the future, maybe the SA-2 Samson if ADuke gets it to me, but I don't have any missions planned to port, but if you do have a request I can see what I can do, but it'll be the "Pilot XX" series, and nothing real custom. Again I'm always open for feedback but right now I don't have much to do but hope I think of something for a mod, or whatnot, but I've been feeling sick and a death in the family sorta wiped me out this week, among other reasons. So anyway, I'll just chill and see what comes up in the future.
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ADuke Kiowa Warrior RC1 Full fledged mod
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With the tapering off of the mods and such, most of the work will focus on the Kiowa and whatever comes along. Right now I'm considering moving the Kiowa from "Alpha" status to maybe at least a workable mod. I don't know when but soon (I don't want to piss off the people at the Arma Discord for another quick update of the same mod and such) I'll take if off it. What's left to do? The GAU-19 is on the list, and have to sit down and find workable reference images. I'm focusing on what was in service. I know of the ATAS and the like, but I don't consider it as actually deployed, as well other than tests it was to my knowledge issued to line units and was used. I'm more familiar with the Hellfires, rockets, and guns. I think now that the mod is almost complete as is, so will go from an "AC" designation to an "RC" designation, and will start off with next update, which will probably be when I get the GAU-19 done. Currently I have other things on my mind, such as the death of my father due to natural complications. There are a few other things going on in other places right now and I'm a bit distracted, so a day off or so from modding might be what I need. Again any commentary is welcome as I do like the limited feedback I get from you all.
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ADuke Kiowa Warrior Alpha AC22 - Should have correct camo pattern now
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Right now I'm practically "feature complete" more or less with the EricJ Helicopter Pack. I really don't have much to add and feel that maybe I can take a good long break from it, hence the two updates today. I was going to post tomorrow but decided to upload it and get it over with, so I can walk away from it for a while until something new comes along and the like. As for other mods, I still have to work on the Kiowa, and tomorrow going to hit it with an attempt to color it better. What templates I have I can do something with it and see if I can't get the right color and get that finished. Not much else is planned and that means probably a few missions in the works down the road and the like. Not much on the plate really, so that's a good thing, but tomorrow the Kiowa at least, get it settled and see what happens. There are some issues with the mapping since the colors don't cover the whole aircraft, I'll post a screenshot of what I'm talking about in my WIP thread when I can. Other than that, not much else is planned for now.
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EricJ Helicopter Pack RC116 - Worked on the Sling MFD page a little more, tweaking it and changing a few things to make it useful, though it's what it is right now as for some reason it won't center on the page, but it is usable at least. - Pylon Pod M134 and M197 cannons now have rotating barrels with help from Lexx on the Tiny Gecko Studios Discord. https://drive.google.com/file/d/10QbgH_MAQ82l0jrZQHIMUYCv7lFdN5vD/view?usp=sharing
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Basic script to refill MM 145 defender?
EricJ replied to Boss-Starstreams's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
https://forums.bohemia.net/forums/forum/162-arma-3-addons-configs-scripting/ -
Model.cfg entry for gatling barrels for pylon machinegun
EricJ replied to EricJ's topic in ARMA 3 - MODELLING - (O2)
Disregard, Lexx helped me out -
Model.cfg entry for gatling barrels for pylon machinegun
EricJ posted a topic in ARMA 3 - MODELLING - (O2)
I'm looking for the appropriate model.cfg entry for barrels to rotate. I don't know it well enough for miniguns and multiple barrel guns for the pylon system. If you know it please post it as I need if for my helicopter pack so I can "finish" it for now. I tried Discord but nobody knew... -
EricJ Helicopter Pack RC115 - Tweaked threat values for the UH/MH-60/92s - Tweaked the Sling MFD page on the XX-92s, and removed the Sling Load page on the MH-92 DAP https://drive.google.com/file/d/10Op7UVCJzP16eKS2AzgZkO8YFFrR5-oX/view?usp=sharing
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RHS AFRF Lasers and Suppressors RC4 - Re release. It should be noted that this mod was done in 2016 and not updated. I may go and fix this issue, but for now they can be equipped on limited weapons. https://steamcommunity.com/sharedfiles/filedetails/?id=3359854764
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That's pretty awesome Kiory, though I didn't know the guy, RIP
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Pilot MH-60M CLA Clafghan (Coop 7) This is using the Project Hatchet MH-60M instead of my helos. While it's a "competitor" I do like the mod and enjoy the features in it so it's a keeper. All the mods needed are listed on the Steam page: https://steamcommunity.com/sharedfiles/filedetails/?id=3359689257
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Totally forgot about this section, I have some missions available at my user page: Mission and addons link (Steam): https://steamcommunity.com/profiles/76561198016000690/myworkshopfiles/ Discord: https://discord.gg/afmPJCBRbh As soon as I develop more missions, I'll post here, but this is my Workshop page and highlights some missions I created, and if I do more missions, I'll post them here.
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EricJ Taliban Units RC24 - Added a dedicated RPG gunner, also added him to the "Taliban Infantry Squad"
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EricJ Helicopter Pack RC114 - Added a shadow LOD to one of the M230 cannons https://drive.google.com/file/d/10MSQoYR5U6nnW67uUd4bY1So9ukDzAqz/view?usp=sharing
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