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SyNcRoNiCzZ

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Everything posted by SyNcRoNiCzZ

  1. SyNcRoNiCzZ

    Arma 2 OA 1.53 Suggestions

    This can be possible, but the problem I'm still here (after the Install the Patch 1.52) And these error stand NOT too fix in the Changelog of Patch 1.52. ;) I have runnig the Patch 1.52 whit OA, and this damned flickering of the cursor will be not end. :mad:
  2. SyNcRoNiCzZ

    Arma 2 OA 1.53 Suggestions

    -Fix, the Mouse Cursor flicker (Flickering in to the Menu, and Editor) !!! The problem had already since existed in A2. But is Fixed now in A2.
  3. SyNcRoNiCzZ

    SyNcRoNiCzZ AddOn Release Thread

    Hello all, my first steps in the direction of building units is in progressing. :D But i have many Problems whit the Hand´s of the Units ??? See the Pic: I do not understand, what is the errors on this ???
  4. Video´s by "ganimed1976" <object width="480" height="385"><param name="movie" value="http://www.youtube.com/watch?v=Lbfg0P2RRjQ&hl=de_DE&fs=1&rel=0"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/watch?v=Lbfg0P2RRjQ&hl=de_DE&fs=1&rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object> <object width="480" height="385"><param name="movie" value="http://www.youtube.com/watch?v=tO46gjpRGXk&hl=de_DE&fs=1&rel=0"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/watch?v=tO46gjpRGXk&hl=de_DE&fs=1&rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object>
  5. SyNcRoNiCzZ

    SyNcRoNiCzZ AddOn Release Thread

    Thx. for the (funny) News Cultivator, of Armed-Assault.de . ;)
  6. SyNcRoNiCzZ

    SyNcRoNiCzZ AddOn Release Thread

    Thx. Imutep from ArmedAssault.Info to Upload the File and the News. And thx. to Miller from ArmA2Base to the News and Upload the File. :bounce3:
  7. SyNcRoNiCzZ

    SyNcRoNiCzZ AddOn Release Thread

    A Tactical Sunglasses now for you Soldier in to ArmA2. A very good weather in to Chernarus. The Sun shines on you face and you can not not aim properly you target. Now comes the Tactical Sunglasses for you. Sit on it and the sun will dazzle you not more in to a Fire-fight. For the ladies amongst us, also available in pink. :D ;) http://www.pic-upload.de/view-6077531/tactic_glasses1.png.html (Sorry i can not Hotlink´ing the Pic, Forum Rules < "100KB" !!!) Download: ArmedAssault.Info Mirror: http://www.armedassault.info/index.php?cat=addons&game=1&id=1453 ArmA2Base Mirror: http://arma2base.de/include.php?path=download&contentid=2194 Armed-Assault.de Mirror: http://armed-assault.de/downloads/tactical-sunglasses-von-christian1987.html#download MediaFire Mirror: http://www.mediafire.com/?3zjbnjveyyy Have Fun. Many thanks to Jonny, publishing him SF MLOD´s Model´s for the Community to Edit. Johannes your ar great !!! The Sunnglasses Model in this Pack based of Jonny´s SF Units from ArmA 1! I have Edit the Glasses and the Textures.
  8. SyNcRoNiCzZ

    My Small Import Weapon Tutorial

    An excerpt from my G3 Config: modes[] = {"Single","Burst","Fullauto"}; class Single : Mode_SemiAuto { sound[] = {"\C1987_G3\sound\G3.wss",1.778279,1,1000}; recoil = "recoil_single_primary_4outof10"; recoilProne = "recoil_single_primary_prone_4outof10"; dispersion = 0.001; minRange = 2; minRangeProbab = 0.3; midRange = 250; midRangeProbab = 0.7; maxRange = 450; maxRangeProbab = 0.05; reloadTime = 0.075; }; class Burst : Mode_Burst { begin1[] = {"\C1987_G3\sound\G3.wss",1.778279,1,1000}; begin2[] = {"\C1987_G3\sound\G3.wss",1.778279,1,1000}; soundBegin[] = {"begin1", 0.5, "begin2", 0.5}; soundBurst = 0; recoil = "recoil_auto_primary_4outof10"; recoilProne = "recoil_auto_primary_prone_4outof10"; minRange = 0; minRangeProbab = 0.3; midRange = 90; midRangeProbab = 0.7; maxRange = 200; maxRangeProbab = 0.05; dispersion = 0.001; reloadTime = 0.075; }; class FullAuto : Mode_FullAuto { sound[] = {"\C1987_G3\sound\G3.wss",1.778279,1,1000}; recoil = "recoil_auto_primary_4outof10"; recoilProne = "recoil_auto_primary_prone_4outof10"; dispersion = 0.00175; minRange = 0; minRangeProbab = 0.1; midRange = 30; midRangeProbab = 0.7; maxRange = 150; maxRangeProbab = 0.05; reloadTime = 0.09; }; You must entry thats under the "Weapon_Line" Read this on the Tutorial under "2.2 The Config Editing"
  9. SyNcRoNiCzZ

    My Small Import Weapon Tutorial

    Lol, :p :D no that applies to its own to try, (Use at your´s own Risk). ;)
  10. SyNcRoNiCzZ

    RH SMG pack 1.0

    RH i have found a bug in to the MP5SD6 Gold, comes a "Cannot load texture" error. ;) PS: The UMP´s ar amazing COOL !!! And the Kriss too :bounce3:
  11. SyNcRoNiCzZ

    RH SMG pack 1.0

    Awesome Work RH !!! Good Job. ;)
  12. This is Awesome !!! The story of the boring A2 Standard Sound effects, coming to an End. :bounce3:
  13. Wow, the Pic´s look´ing absolutely beautiful !
  14. SyNcRoNiCzZ

    French C.O.S

    The FAMAS it´s NICE !!! But the Sound somehow too loud.
  15. SyNcRoNiCzZ

    SyNcRoNiCzZ AddOn Release Thread

    Thx. ArmA2Base and Armaholic for the News & Upload the File. :bounce3:
  16. SyNcRoNiCzZ

    SyNcRoNiCzZ AddOn Release Thread

    Thx. Old Bear for the News and Upload the File to ArmedAssault.Info :bounce3: I hope we can used the A2 AddOns in to A2 OA, without making big changes ! Only let times comes A2 OA, then we will see it. :D
  17. SyNcRoNiCzZ

    SyNcRoNiCzZ AddOn Release Thread

    Today can i Release a Preview Version (0.8) for the M4 Desert Weapon´s. The Desert M4 Weapon Pack, is an idea of coming Armed Assault Operation Arrowhead. This is but a small (not official) AddOn from my and Lennard. The Weapons of this Pack comes only from Armed Assault MLOD´s Models under the BIS MLOD License ! In this Preview Version gives 2 Sights Arts for the Weapons, aimpoint & iron Sight. And One Desert Camo Style. More comes in the Final Version. In this Preview Version gives NOT a Ammo Box. In the Final Version (1.00) was given a Desert Camo Ammo Box. Download: ArmAHolic Mirror: http://www.armaholic.com/page.php?id=10650 ArmedAssault.Info Mirror: http://www.armedassault.info/index.php?game=1&cat=addons&id=1427 ArmA2Base Mirror: http://arma2base.de/include.php?path=download&contentid=2138 Depositfiles Mirror: http://depositfiles.com/files/f8nybd401 Class Names: Class Magazine: Thx. to the Filehosters ! Have fun whit the Testing of this Weapons. Credits: Thx. to Lennard for the Desert Textures. Thx. to Bohemia Interactive for the MLOD Models of Armed Assault. Thx. to Bohemia Interactive for the best Game 4ever.
  18. SyNcRoNiCzZ

    SyNcRoNiCzZ AddOn Release Thread

    More Pics from the W.I.P. (M4 Desert Project´s)
  19. SyNcRoNiCzZ

    SyNcRoNiCzZ AddOn Release Thread

    Yes, you're right. The Original A1 AimPoint Glass hav a green Glass Texture. :icon_idea: Ok i used now the A2 Aimpoint Glass Texture. :bounce3: Thank you very much Robert.
  20. SyNcRoNiCzZ

    SyNcRoNiCzZ AddOn Release Thread

    Nothing more ! RH Works on "Something" (Unfortunately, i can not much say about it here) remains Secret. ;) I need Help from the Pro´s here :D how can I Change the color of the glass ? (in the glass .rvmat)
  21. SyNcRoNiCzZ

    BWMod release thread

    A BW Sniper (Scharfschütze) looks Vary different. ;) http://i475.photobucket.com/albums/rr120/forty2_2008/Bundeswehr-Scharfschtzen75.jpg
  22. SyNcRoNiCzZ

    SyNcRoNiCzZ AddOn Release Thread

    Hey Guys I made currently M4A1 in to three Desert look´s, based of the A1 Original Weapons ;) (A BIG thx. goes to Lennard !) Here can see the current progress.:
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