chneemann
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Everything posted by chneemann
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Hey NeoArmageddon, we've played this missions an two evenings on Altis and Statis and we had a lot of fun. Because played only with 2 and 3 players we didn't make it. But we will try it again :-) Do you planning an Tanoa version?
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Hi, I want to use a script many times in one mission. That's not a problem, but in this script I create a marker. And markernames seems to be public names even when I add an "_" before. That's why I had the idea to create a random name for the marker. something like _randomnumber = round(random 50); Markername+%_randomnumber = createMarker ["Markername+%_randomnumber", position AAF_HQ]; sleep 10; Markername+%_randomnumber setmarkerpos (getpos leader _grp1) But of Course >Markername+%_randomnumber< will not work. Any idea?
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Hi rsoftokz, I just played your mission for 2 hours. Because I normally don't use community addons I only installed CBA and Ravage. I started in the dark and had to cheat a a bit with the Gamma to see anything. I walked north (I found a compass later) and collected everything I found. Finally I arrived at Charkia and visited nearly every house. I'm now well equiped with a 9mm gun with 9 magazines. I have a tent, a compas, a binocular, many lights, a knive, 2 other pistols, a medipack, some water, matches and some other stuff. But nothing happened until now. I'm alone (now it's day, because I slept 2hours) and there is nothig living. No other survivors and no terrorists. At the moment it's just running arround and collecting (without any other person) useless stuff. And that's boring... What must I do for some action?
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Problem with addaction as mission target in MP
chneemann posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hi there, I have a problem with an "addaction" script which should be used as end mission parameter. I'm currently building a little MP Coop mission where you have to fulfill two tasks, one of them is to find secret documents. I placed a "Land_File_research_F" with the name "AkteTS" at the map and gave it an init string: this enableSimulation false; this addaction ["Take secret documents", "collect.sqf"]; Then I created a collect.sqf file: deletevehicle AkteTS; obj2 setTaskState "SUCCEEDED"; hint "Documents secured!"; I would like to use this object as mission target. So the end trigger had the condition "taskCompleted obj1 && taskCompleted obj2;" But only the person who found the documents will get a check mark to the "object2 task". So at the end of the mission only the one who found the document will get a debriefing. The other players still continue playing the mission. I also tested other versions like Target2=true; publicvariable "Target2", but without success. I tested it on a dedicated gameserver. -
Problem with addaction as mission target in MP
chneemann replied to chneemann's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Everything works now! - awesome! :-) Thank you very much for your help :-) -
Problem with addaction as mission target in MP
chneemann replied to chneemann's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hi JShock, sorry for my late answer, but I was ill. I just work on a little testmission. But with your syntax my end-trigger doesn't work anymore. I used taskCompleted obj1 && taskCompleted obj2; I think this will change with the new syntax? -
Problem with addaction as mission target in MP
chneemann replied to chneemann's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Ok thank you. I'll try this out. When I was active here,it was another forum platform -
Problem with addaction as mission target in MP
chneemann replied to chneemann's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hi JShock, thanks for your code lines :-) But my briefing is a sqf file and your code is php. Is that compatible? :eek: there are many functions in ArmA3 :eek: thanks for your link -
Problem with addaction as mission target in MP
chneemann replied to chneemann's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Wow, a lot of new answers. After all the years this forum is still great! :-) @Jshock The obj2 is part of the briefing.sqf //Objective 2 obj2 = player createSimpleTask["Secret documents"]; obj2 setSimpleTaskDescription["Secure the secret documents of our planned operations.", "Find the secret documents", "Find the secret documents"]; obj2 setSimpleTaskDestination (getMarkerPos "Mbase"); @barbolani & Schatten I hope the enablesimulation is not the reason of the problem, because I don't want the documents lying on the ground. @Imperator_Pete I can't follow you at the moment :-/ @CommanderX As written in my first post I tried nearly the same... But it only worked for the player who take the documents. It seems this is only local for one player... But your version is minimal different. So I'll try this out too. But I think Jshock get the point... :-/ Do you have some details about the FHQ Tasktracker? As you maybe noticed I'm not very firm with the new ArmA3 functions :-/ All my knowledge belongs to OFP to ArmA1 were I was really active in this community. But since 2010 I'm not this active any more. But I still like the game very much :-) -
Problem with addaction as mission target in MP
chneemann replied to chneemann's topic in ARMA 3 - MISSION EDITING & SCRIPTING
It's a default object with init Parameters Sorry for the German ingame language. But everything should be on a similar place in english ;-) -
Problem with addaction as mission target in MP
chneemann replied to chneemann's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Well unfortunately that didn't work out. :-/ I also tried ["obj2","SUCCEEDED","BIS_fnc_taskSetState",true,false,false] call BIS_fnc_MP; and ["obj2","SUCCEEDED","BIS_fnc_taskSetState",true,true] call BIS_fnc_MP; but it result in absolutely nothing. Even the player who activates the addaction didn't get the check mark anymore. Maybe my scripting skills are a bit rusty ;-) -
Problem with addaction as mission target in MP
chneemann replied to chneemann's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Wow, that was quick :-) I'll try this. But it may take some time get my test players together. -
I just finished the first part of the campaign. Very nice work! I rated it with a 9, because I like campaigns where you loose at the beginning and fight back later on until you win. Now I'm very curious about the 2nd part :-) But I've one question. I was surprised reading my nickname in the outtakes. Don't really know why because it's been a some time since I was very active in this community. But thanks ;-) http://www.chneemann.de/Material/Bilder/Sonstiges/ArmA3_ST.jpg (120 kB)
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After a long time it's time to send a sign of life. :) I'm not really active anymore but in november I felt like building a small MP mission. In my previous missions I used tons of scripts but this time I wanted to use the editor. Apart from using the revive-scripts it went well. Initially, I wanted to publish the mission at christmas, but I didn't manage that and then I forgot the mission. Now I found it again, did the last few things and release it now, nearly one year after my last SP mission "National Missile Defense". Mission: Free Shapur Typ: Multiplayer Coop Players: 8 Uses ArmA2 with OA No other addons required. Download: http://www.mapfact.net/Material/ArmA2/MP-Missions/FreeShapur/co08_coa_FreeShapur.zip Without an ArmA team I'm depending on hosting – further mirrors would be nice ;-)
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co08_coa_FreeShapur by Chneemann
chneemann replied to chneemann's topic in ARMA 2 & OA - USER MISSIONS
I wanted to build a mission where the action starts directly. Normally you have as much time as you like. It could take many minutes until every teammate have chosen the right weapon out of 20 ammo boxes. Here you are in the middle just from the beginning. It's important that you get the ammo box at the plane to get some anti-tank-launchers. Than it's not that hard to get the airport. We managed that with 2 Players. Regards, Florian -
co08_coa_FreeShapur by Chneemann
chneemann replied to chneemann's topic in ARMA 2 & OA - USER MISSIONS
Are there some problems with the mission or everything fine? -
co08_coa_FreeShapur by Chneemann
chneemann replied to chneemann's topic in ARMA 2 & OA - USER MISSIONS
Thanks to big for Armaholic mirror :) FreeShapur Co-08 (@) -
co08_coa_FreeShapur by Chneemann
chneemann replied to chneemann's topic in ARMA 2 & OA - USER MISSIONS
I hope it will work. I had no time to test the new version... If there is a problem, just call for help ;-) -
co08_coa_FreeShapur by Chneemann
chneemann replied to chneemann's topic in ARMA 2 & OA - USER MISSIONS
Ok, I built a second version with group respawn. I put both in one zip-file. Please use the link in my first post. :) co08_coa_FreeShapur.Shapur_BAF.pbo --> uses Norrin revive respawn co08_coa_gr_FreeShapur.Shapur_BAF.pbo --> uses group-respawn -
co08_coa_FreeShapur by Chneemann
chneemann replied to chneemann's topic in ARMA 2 & OA - USER MISSIONS
If he like to have a mission complete without respawn, I also have to defuse the start a little bit. But that's no problem. Just a few minutes :) -
co08_coa_FreeShapur by Chneemann
chneemann replied to chneemann's topic in ARMA 2 & OA - USER MISSIONS
What kind of respawn do you want? Or complete without respawn? -
co08_coa_FreeShapur by Chneemann
chneemann replied to chneemann's topic in ARMA 2 & OA - USER MISSIONS
Hi, I used the norrin revive template. -
New SP Mission "NMD" by Chneemann
chneemann replied to chneemann's topic in ARMA 2 & OA - USER MISSIONS
Looks like the light armored airport is a problem of the group limit. If you played long enough there are a lot of units at the field. Maybe there where no room left to create other units at the airfield... Sure I'll make other missions. It was my first ArmA2 mission but I made missions for OFP and ArmA in the past. -
Today I have a new singleplayer mission for you. Of course I finished the mission even after the end of Mapfact. And it won't be the last mission I'll build. After I made a lot of missions and played other missions as well, I realized that often the player with a small team fights against a huge enemy with lots of soldiers. So action will only take part around the player who keeps track of things all the time. That's why I wanted to build a mission in which the player only takes a small part of the whole operation. My goal was to create a conflict with two nearly equal sides. The player has control of some squads via the High Command System, but not of all units. If a squad breaks out of the bushes about 650 feet away you have to look first whether they are enemies or friendly. Permanently there's gunfire and explosions around you for real war feeling. After I had the framework I need a suitable story. And I found the „National Missile Defense“ system of the U.S. The americans like to establish the shield in eastern Europe and the russians don't like the system there. It's a bit unfamiliar, but you'll play on the russian side and it's your task to avoid the missile shield being installed on Chernarus. So have fun ;-) Download: http://www.Mapfact.net/Material/ArmA2/SP-Missions/NMD/SP_NationalMissileDefense.rar Readme eng: http://www.Mapfact.net/Material/ArmA2/SP-Missions/NMD/Readme_eng.pdf Readme deu: http://www.Mapfact.net/Material/ArmA2/SP-Missions/NMD/Readme_Deu.pdf Without an ArmA team I'm depending on hosting – further mirrors would be nice Regards, Florian aka Chneemann
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New SP Mission "NMD" by Chneemann
chneemann replied to chneemann's topic in ARMA 2 & OA - USER MISSIONS
Go to Zelenogorsk and look around ;) It's not far from there.