Black0ps
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Everything posted by Black0ps
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Stopping a script from executing
Black0ps posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
how do I stop a Script that is currently being executed through a trigger. Here is the specific script I want to stop -
OA desert mercs
Black0ps replied to schnapsdrosel's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Since someone mentioned they looked like the OPFOR from CoD4.. maybe change the beret from black to red and see how that looks? -
OA desert mercs
Black0ps replied to schnapsdrosel's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
you should make a Solid Snake skin with the bandana as one of the accesories. He was a mercenary :D -
Can anyone give me some basic info and pointers on converting scripts from SQS format to SQF? Im trying to port a really old mission from OFP and I have basically recreated every object thats placed in the editor with correct names and have also changed every classname in the script files to arma ones and almost nothing works. I tried to do it already but I just made it worse, its confusing where they put the semicolons and also they are using some other strange way to make the script wait a period of time before continueing other then like sleep 300; I even tried to man up and download one of those scripting tutorials to learn how to rewrite it entirely but I just got lost again. Main problem I am having is the enemies are not spawning so here is a sample of that code from the original mission.
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Converting SQS to SQF
Black0ps replied to Black0ps's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
nevermind, the problem was on my side with creating all the game logics and objects in the editor and naming them correctly. Named one game logic wrong and it fudged entire mission. But still now that I got the enemy to spawn, Im trying to execute a script that will remove their weapons and add a different weapons depending on a variable and then a random number. -
Converting SQS to SQF
Black0ps replied to Black0ps's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
ya I havent figured out whats causing the issue, I know the scripts work in OFP because I played mission in that fine and some of the sqs scripts work in OA but it keeps getting caught somewhere. One of the things I find really weird is that within this OFP folder are some SQF files. -
How do I detect when someone has fired a weapon?
Black0ps posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I am trying to figure out how to set it so once blufor fires one bullet they are no longer set captive and will be shot at by OPFOR. I tried finding Xeno's script in domination is all I found? Can someone help me please :) -
How do I detect when someone has fired a weapon?
Black0ps replied to Black0ps's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
can you post the fired.sqf script? this may be all you need to make it MP compatible addMPEventHandler instead of just addEventHandler -
Editing Campaign Missions (player identity problem)
Black0ps posted a topic in ARMA 2 & OA : TERRAIN - (Visitor)
Hi, I am trying to edit a campaign mission but no matter what I cant find a way to change the identity of the players. Ive gone though almost every script file inside the folder and looked over it and used search to try and find anything about setting their identities but absolutely nothing. Anyone know where identities are set in campaign missions? -
XM-8 skin quality for Combined Ops users
Black0ps replied to -=Grunt=-'s topic in ARMA 2 & OA - SUGGESTIONS
... ya because you can definitly infer that from what I said.. not. There is no new function to the XM8 so thats not even a good analogy , all they did was make it low resolution. I didnt know it was a crime to like how my gun looks while playing a video game that boasts about good graphics. -
XM-8 skin quality for Combined Ops users
Black0ps replied to -=Grunt=-'s topic in ARMA 2 & OA - SUGGESTIONS
ya this is bull, I paid for the XM8 content already and now they have taken it away pretty much . Its not like this is going to ruin the game for me, its the principle of it, they shouldnt take away something thats already mine and try and resell it to me. Hopefully BIS just forgot to change classname or something and this will be fixed in the next patch.. -
sorry, I must have saw scripting in the forum name and just automatically clicked on it. Ya its not really a problem, I mean the only thing that isnt avaiable to the rest are a couple spec op weapons that I gave to a specific team and I dont mind if they pick that kind of stuff up, I just dont want them to easily gain access to them. thanks this looks like what I need, so the init reset everyones weapons to the default of an m16, and then the refill gives people what they died with? Sorry seems kind of confusing to me that both are giving the player weapons, ill try it out.
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Hey, ive been making a mission and I want to make it so players can respawn back at base but I dont want them to have the weapons that there unit would normally have because im trying to limit te weapons everyone uses to like m16a2s etc. I know about Norrins revive thing but I dont want to use that in this mission because I dont want people's bodies to dissapear when they respawn.
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you can do that with chinese tanks in OFP DR.... :D if you had a PC when that came out... ahh remember all that fun? good times.. good times...
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Arma 2 Addon request thread
Black0ps replied to Placebo's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
I have but one request... someone needs to make a Solid Snake add on. If they want to be the coolest person ever they can make several different units with different camos and of course Big Boss AKA Naked Snake with the eye patch -
Hi, im getting really annoyed. I have windows 7 home premium 64 bit and I was looking through the personilzation settings because I was hearing some annoying nature sounds and I accidently clicked on some theme. I immediatly switched back but now EVERY time I control alt delete out of arma 2 I cannot open it back up. A blackscreen comes up and when I click on the arma 2 icon in the taskbar, I hear sounds from the game and the mouse pointer changes to the arma 2 one but nothing else. Anyone have any idea what to do? This is EXTREMELY ANNOYING I cant check forums,wiki or anything if im in the middle of creating my own mission stuff, or anything else that I might want to do while im playing. please im begging you save me from this hell.:jail::jail::jail: ---------- Post added at 02:13 AM ---------- Previous post was at 02:05 AM ---------- well of course I figure out what was wrong right after I post this. I got creative and checked my proccesses. I had an ArmA 2 proccess just hanging around even though I wasnt running it. sorry sorry sorry :D
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Advanced Combat Environment (A.C.E.) 2 - v1.0 stable
Black0ps replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
im really not liking these new sounds they just introduced in today's update. Hope they revert back to the old sound mod, those were definitly the best sounds ive heard for ArmA. -
just thought I would use this thread to ask my question: Is it possible to create a face with an eye patch that works properly.. Ive created my own and used someone elses. When I first go to select the custom face everything looks fine but when I get in game the black eye patch all of sudden becomes very light brown and his eye which should be covered is completly visible and he looks like some sort of demon.. Both of the face's were orginally made for ArmA 1.
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Help with persistent "snake face" error message, and ...
Black0ps replied to dondaddah's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
!!!?!?!! Solid Snake face? Where? link to it? email it to me anything please I cannot live unless I get a good Snake face. -
Im 16 and I love ArmA :) But, if he is your average 15 year old I would recomend getting him one of the more popular games like possibly Left 4 Dead, GTA, MW2, BFBC2. Generally younger people cant stand all the preperation and planning that can be a part of ArmA but on a rare occassion they can be as cool as me and like how much tougher this game can be. I love the " I dont know much about computers so I just bought the most expensive one" I wish I could have done that lol
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ArmA II: Operation Arrowhead discussion thread
Black0ps replied to Tonci87's topic in ARMA 2 & OA - GENERAL
nah just some of the little stuff like that one town creation module and I really want working FLIR. I dont buy anything online and I dont know when I might be able to get my hands on a copy where I am. -
ArmA II: Operation Arrowhead discussion thread
Black0ps replied to Tonci87's topic in ARMA 2 & OA - GENERAL
hey I never said I wouldnt eventually buy it :D, in fact the answer to my question would be a why or why not I dont buy it when it comes out. -
ArmA II: Operation Arrowhead discussion thread
Black0ps replied to Tonci87's topic in ARMA 2 & OA - GENERAL
this sounds like a dumb question and I did try and use search but anyway because its a "stand alone" expansion, will ArmA 2 not get ANY of the new features? Kind of seems unfair unless the change in gameplay is comparable to vanilla arma 2 to ACE. If BIS dont, will modders be able to port some things back to ArmA 2? -
someone answer I want to figure out how to do these things aswell :)
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A.C.E. Advanced Combat Environment - Public Beta *2*!
Black0ps replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Hi anyone else experience this: Enemy AI shoot wildy around and do not directly target anyone. They shoot up in the air,into the ground and the only thing they can kill is there teamates and themselves. Friendly AI on the other hand works fine.