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BLUEmako

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About BLUEmako

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  1. BLUEmako

    Isla Duala

    Is it just me or do the download links in Icebraker's page not work? I can't seem to reach a download for the Duala Island mod. Does anyone have a direct link to the latest version?
  2. There should be no reason for your hardware to need replacement. Have you done any system maintenance in the last year? You probably need to clean out excess resource hungry programs that are auto-starting on your machine and clean up your audio and video drivers. Do not trust Windows Update to do this properly for you. Try doing a refresh of the audio and video drivers by downloading the latest versions, uninstalling the current drivers, running a driver cleaner utility and then installing the new drivers. Have a look on http://www.tweakguides.com/ and read some of the guides there if you haven't done this before...
  3. Ever since installing 1.05 I've been getting issues with fps dropping then CTD from the game. Happens in various MP missions, whether I am hosting or a client. Typical symptoms are a rapid drop in fps without any increase in CPU activity, usually after about 60 minutes or so of gameplay. Memory use is much less than the 3GB my system has available in XP. No other programs have the same stability issues. My system specs Q6600 C2Quad 2.4GHz oc'd to 3.2GHz (stable in all other situations) Gigabyte GA-EP45-DS3R mobo 4GB DDR2 RAM Sapphire Ati HD 4890 1GB graphics card (latest Catalyst drivers with ATi Tray Tools) XFi Gamer sound card (latest drivers) WinXP Pro SP3 ArmA 2 is running at v1.05 without any mods. I'd appreciate some feedback as to whether this is common or some troubleshooting advice if it is not.
  4. BLUEmako

    Flight Sims X/2004/lockon etc..

    Wow, someone else who remembers Microprose! I was playing their sims from the infancy of pc gaming: F19/F117, M1A1 Tank Platoon, Gunship 2000, Harrier Jump Jet, F4, Gunship!. You are aware that F4 has been remade into Falcon 4: Allied Force? That's pretty much the spiritual successor to the original F4.
  5. BLUEmako

    PC Discussion Thread - All PC related in here.

    You bought a used card from ebay... that's the problem. It's most likely the card has a fault, why else would it be removed from a working system and sold?
  6. BLUEmako

    Aircraft Rudders

    Simply put, your post is completely wrong. As previously mentioned, rudders alone do not turn an aircraft. If you keep a rudder deflected the main effect is side slip. There is in some aircraft a secondary roll effect but in no circumstances will rudder alone cause an aircraft to turn. That said, the entire flight model in ArmA is woeful and the modelling of the rudder controls appears to be reasonably accurate more by luck than anything else... As far as helicopters go, while moving forwards the anti-torque rotor will cause the aircraft to point in the direction of the pedal you push. However, as soon as you release the pedal the chopper returns to it's original heading. The amount of deflection you get is a function of the forward speed, aerodynamics and the power of the tail rotor. Generally the faster you go, the less deflection you get. I can go through the theory but suffice it to say that I've done it in practice and it's also a standard part of heli pilot training. Please note though that use of these controls can affect your ground track, but this is a very different thing to your aircraft heading. If anyone wants to debate these points, it's probably worth noting that I have a degree and 10 years experience as an Aero Engineer IRL. 'nuff said.
  7. BLUEmako

    M25 Sniper Rifle

    Do the OFP sites on the M25 work in Arma? i.e. Zoom to change range adjustment?
  8. BLUEmako

    Stopping to Reload

    I think the point is being missed. IRL People choose not to reload while moving but they are perfectly capable of doing so if they want to. I'm sure that in combat if you were on the move, with no nearby cover and needed to reload you would. In ArmA reloading while on the move is prevented because of an animation that the engine chooses to display. There is also the bug that if you look around during reloading, your view snaps back to the direction you were looking at when you hit reload. These are game limitations that do not reflect the RL ability of a person to do more than one task at a time. Just another example of a code driven limitation driving game play, rather than a reasonable attempt to reflect reality. My $0.02.
  9. BLUEmako

    Turning off Voice Over Net

    Thanks very muchly
  10. Can we please get a fix for the complete lack of protection for the pilot/driver of vehicles? It is completely and utterly unrealistic that the AI can target and hit an occupant of a vehicle moving at high speed in the majority of circumstances. The main problems seem to be twofold: 1) the vehicles seem to afford nil armour protection to the pilot/driver. 2) the AI instantly aims at and hits the occupant rather than the vehicle itself. Please BI, can we change the logic for the AI when targeting vehicles? The "golden BB" phenomena is meant to be a rare occurence, not the norm.
  11. BLUEmako

    Turning off Voice Over Net

    Bump this as I would like to turn it off also
  12. BLUEmako

    Armed Assault

    BuhBye has hit the nail on the head. I've been playing OFP since it's initial release (and still do). I looked forward to ArmA as it was meant to be a development of OFP but instead it has all the bugs OFP was released with, and more. Add to that less units and less vehicles than OFP and it gets even less attractive. Another thing you left off the list BuhBye that really bugs me is the way that every single ground vehicle is almost unable to travel on level flat ground unless it is covered by a sealed road. Last time I checked my car could drive on grass fine. How has this most basic of things been so overlooked? This "feature" really kills the reality of this "sim" for me. I just hope that these things will get worked out quicker than it took with OFP. My $0.02.
  13. BLUEmako

    Sniper Scope Tips

    I was referring to the fact that those two rifles acted realistically. I know that the SVD in OFP had a fixed scale and you need to adjust your weapon elevation manually based on that scale. Zooming the scope on the M24 adjusted the elevation of the rifle in accordance to the zoom set. In both cases, the scope sights allow you to judge the distance to your target by comparing the scale to a human figure. Doing so worked well, allowing accurate range estimation and sight adjustment, making sniping a skill that could be learned in OFP. In ArmA it is something that relies on guesswork, that is what I was referring to. In ArmA, as previously noted, scope zoom does not affect the scale of the scope mil dots. Also, the rifles are zeroed to a range that varies from weapon to weapon and bears no relationship to the weapon sights. I personally haven't noticed a range setting change in the SPR based on zoom but that may be because of the scope mil dots not scaling (which make zero adjustment meaningless as you can't accurately estimate target range). As for my comment on bullet/shell physics, I suppose it was a bad choice of words but there are plenty of posts to show that in general the weapon use and behaviour leaves a LOT to be desired, especially when compared to OFP. Until they sort the scopes to behave in a manner that allows range estimation, shooting is all about learning the game, not learning to simulate real life.
  14. BLUEmako

    Sniper Scope Tips

    Sniping will never be accurate in ArmA until they bring in range adjustment. OFP had great a great setup for the M24 and SVD. Why did they not implement the same thing in ArmA? ArmA is a huge step backwards from OFP in terms of bullet and shell physics.
  15. BLUEmako

    Falklands Mod 1.0 Released

    So the answer is that the issue is a known bug and will be fixed? Cool. Lovely mod guys, can't wait to get more missions for it. Love the SHAR. BTW is there a way to use BVR with the Etendard and exocet?
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