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Auss

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Everything posted by Auss

  1. it works, I have Australia running with V1.60
  2. Latest update has broken the island, I'm working on a fix
  3. @MackPato - Great Vid :) After spending the last few days re-writing the addon config files the island is now working without CUP!!! also fixed the traffic lights they now flash Amber again :)
  4. In your Geolod of the building make sure you have class=house
  5. Next update 5.02 island will no longer require CUP addons :)
  6. Mikero btw I'd like to thank you very much for the toolsets you've written and provided the community, they are simply wonderful mate.
  7. they p3d's were objects I had made, as I am using an arma 2 pew imported to TB I must also update TB with the new p3d file name. then do the import.
  8. i been having huge issues in the last few days with this problem, I have checked and the class is present in either the geolod OR the frst res lod (if the object had no geolod.) The only way around it I founf was to export the objects location then rename it and then update the exported file with the new objects name then reimport. In all occasions Ive checked that the Land_ is present in the config
  9. wow that wall builder is fantastic
  10. any plans on adding vehicle scripts Silola? I find myself using the dreaded Eden for vehicle placement.
  11. see known issues in first post all Mattaust building police and bank plus centrelink models are broken, they will be replaced soon if not fixed by the maker
  12. It does work :) very handy for using Arma2 cross roads
  13. Auss

    Roads not working

    you have no order= command in your roadslib for a start
  14. All fixed now, thanks to 19th and Tom nice work fella's!!!
  15. Anything you make is greatly appreciated by map makers, I find it a constant battle to find/make assets to put on the map.
  16. one step forward two steps back.......
  17. custom addons go in the root of P drive Arma3 --> P:\A3 Arma2--> P:CA custom addons P:\foldername
  18. Tried that earlier still broken
  19. Oh I'm not using the Dev Build
  20. Yep same issue here on Australia, Binarized last night went to bed, got up then removed a building off the island and tried to binarize and same issue, Using Mikero's tools sets plus BIS binarizing tool both screwed.
  21. u need to unrap the config in that folder, Ive switched to CUP and have encountered the same issues with many addons, u need to make sure the configs are unwrapped and put into the correct folder, some p3d's have been missed. What you can do is use the A2 sample models, put that p3d in your own addon and then update the map to refernce that.
  22. ive been Ive been using 1.21 since release and haven't encountered this problem
  23. Auss

    RoadVergePosts.tpp pls help

    they are in signs_f\signsT
  24. Auss

    RoadVergePosts.tpp pls help

    It doesnt place stones on the sides of roads, it places the small "cats eye" white posts on the sides of roads
  25. also the name in the model.cfg needs to be exactly the same as the p3d name
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