Jump to content

4 IN 1

Member
  • Content Count

    4638
  • Joined

  • Last visited

  • Medals

  • Medals

Everything posted by 4 IN 1

  1. 4 IN 1

    The Giant Alpha Media Thread

    Lets makes it clear, sound engine =/= sound design
  2. Judging from the PC gamer video and preview, there still some problem with the game Blur and PP are still bind together AI still do the same old same old Inventory still needs a bit of work(and include the function to stripe weapon mods/open backpack from dead body directly) But at less they fix the red dots and holos, which is good enough:)
  3. 4 IN 1

    Development Blog & Reveals

    I wish there is more rail point to mount stuff on, but the current one will do as well.
  4. 4 IN 1

    The Giant Alpha Media Thread

    Well i will agree with you if you got TIR or make use of the alt look key, that way is more realistic(even more if BI add Oculus Rift support, 1:1 head turning ratio is DA SHIT), but if you don't then floating point is what making your head untie to your torso, remember, your arms are bind to your torso, but your head can still turn around to look at things even if your torso turn.
  5. 4 IN 1

    Development Blog & Reveals

    TEH SIGHTS!!!!! THEY FIXED TEH HOLO SIGHTS!!!!!! *Your mind just explode like a blood sausage*
  6. THIS IMAGE raise new fear for me, Really, we still have to suffer from the stupid background texture that not only masking the actual things people need to find on map, but also cause ridiculous lag and loading time when opening the map? Can't we just have a normal topography map THAT WORKS, then give people opinion to turn on those stupid texture?
  7. 64 is a bit small already, take it up to 128 then I'll be happy:yay:
  8. I've forgot about how large Everon and Malden is, how would those compare to with stratis?
  9. One of the thing that makes me not buying the Hind pack for TOH is that knowing the DLC won't features the minimum amount of avionics and fire control system, not even proper HUD with proper parallex effect pretty much lose the hold point for flying a gunship..
  10. 4 IN 1

    Things to do before ARMA III is released!

    I don't have anything to worry about, as I am sure Kerbal Space Program will surely keep me busy with things like building space stations, building Mun base, or just having fun watching poor Kerbalnauts screaming and looking absolutely terrified in a spinning rocket before that rocket breaks into hundreds of spinning burning parts and explode into a giant fire balls.
  11. Well maybe if enough people bitch about that they will change it, we'll see ;)
  12. Again, don't hold too high hope on such things, they had a tradition of "thinking othewise"
  13. This is one of the area that I really want BI to improve upon, a complete break of smooth transition between animation and animation has always been a big impression breaker, it is, however, one of the area that BI seems to forgot the most, I hope I am wrong this time around, but still:\
  14. 4 IN 1

    Vehicle damage model

    Well, you can always create a special type of crouching animation and do a spawn object script that named "crap" which will spawn some "special custom made model of human fecal matter" on the ground, no big deal:p
  15. 4 IN 1

    Organized Alpha Coop

    Maybe BI should try a EVE-Online style mass-test with a set goal of testing stuff?
  16. 4 IN 1

    Vehicle damage model

    It simulate a MILITARY OPERATION that included tanks and plane and helicopter and shits, note that it is not labeled flight simulator nor tanks simulator nor APC simulator, man in boots doing battle against each will always be the main focus. On topic: Not that I don't think a better damage model would be nice though.
  17. 4 IN 1

    ARMA 3 - still unrealistic optics

    The list of problem goes on and on and on, but one thing always makes me wonder is what would it take to have a proper holo/red dot sight, people here always said that its not big deal......well it is a big deal, in fact I think a lots of misses when using these scope is cause by that exact scope, it only works when picking pot shot while standing still or being very very close on the target, in fact I'd rather running an iron instead of those scope.
  18. 4 IN 1

    Vehicle damage model

    It have always been.
  19. I am not sure, maybe because all you do here is trolling?
  20. 4 IN 1

    64-bit executable

    Well, if that means a better, more stable game for everyone who can run 64bit(like hours of non stop gameplay without having to worrying about out of memory error), for me that will be a huge plus alone, otherwise, there really won't be much reason to go full 64bit support.
  21. 4 IN 1

    Which version will you be buying?

    AFAIK those (like me) who crowdfunded Star Citizens before the clock runs out have a life time insurance :p
  22. 4 IN 1

    64-bit executable

    Well, given that most major CPU that are running is already 64/32bit, and you will need atless vista to play most DX10 games, money problem aside, who is still running 32bit based windows?
  23. Dev said they will try to have documentation to help people to use their current tools to creat content for the time being, but there is a lots of "if" in it.
  24. One of the problem I can see is that TOH FM is really not designed for AI to fly if you want the FM to be realistic, which is kind of suck when you know hardcore Flight simmer will hate it to death... With that said, I'd rather that BI to make sure that the FM and 3rd party config will be supported but free from messing with AI ability to fly the chopper correctly, then we can deal with the human factor ourself.
  25. 4 IN 1

    Which version will you be buying?

    I will only get the DD Version even though I have more then enough money for the suppoter pack. edit: speaking of which, I'll be very.disappointed if that map only comes with a full colour "tourist" map that is rubbish for game play, a good old topography map that only shows the bits that is useful is a must!
×