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11aTony

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Everything posted by 11aTony

  1. I would certainly not like to see this.
  2. 11aTony

    J.S.R.S. 1.5

    All planes seem very quiet but I only see sounds for A10 and Su25. Is it possible that volume for all planes is lowered? A10 was flying right over my head and could barrely hear it. Maybe set the volume of M2 a bit up as well. Otherwise, besides bugs already mentioned on pages before I havent found anything.
  3. Here you can take a look at all units for OA and ArmA 2 if it helps.
  4. 11aTony

    AirSofters Endorsing ArmA II

    Well, I cant really say stock gun sounds are that realistic but fortunetly sound mods can fix that :).
  5. If you set game difficulty on recruit, enemy units are highlighted with red glow around them when spotted.
  6. 11aTony

    J.S.R.S. 1.5

    I only have jsrs_zu23_c.pbo that is 1Kb. So there should be jsrs_zu23.pbo as well that I dont have?
  7. 11aTony

    J.S.R.S. 1.5

    There is only jsrs_zu23_c.pbo and no jsrs_zu23.pbo or am I missing something?
  8. 11aTony

    J.S.R.S. 1.5

    Very nice surprise LJ! Im downloading as I type @ 600 kb/s :). I will try it out ASAP.
  9. 11aTony

    Warfare Questions

    Stock warfare does not have jets. You can modify the mission or download Warfare Benny Edition where you can buy jets on airfields or aircraft factory. You can play the mission on your own via creating LAN game as well, just make sure you lower the number of AI teams and AI per team if you dont have very strong CPU.
  10. Stock A2/OA warfare? Buy a weapon and put it in the vehicle, then order selected unit "gear" in "actions/6" menu. No other way Im afraid. However, in Warfare Benny Edition you have really nice interface to quickly equip them with any loadout you want. You can even set you own templates to make everything even faster. You can play the mission on your own as well but I suggest to lower the amount of AI teams and AI per team if you dont have a really, really good CPU. If you literally ment rearm, not buying entire loadout for AI, then you can buy a ammo truck. There is some launchers and rifles in it and bunch of ammo. Some armored vehicles, like Stryker M2 have some ammo as well.
  11. 11aTony

    Warfare Scenario

    Yes, only for ArmA 2. There is only mountain warfare for MP, which you can play alone if you create lan game. It should not be too complicated to convert a SP warfare mission like War welcome to Takistan. You need to extract "missions" and "missions_e" pbo files. From "missions" you can get desired scenario and in "missions_e" you can get files to replace A2 units and such with OA ones. You can check armaholic.com or some other site if there is such kind of mission to download there.
  12. While idea is not so bad I would prefer modern Russian forces in different camos. However, Ill rather wait for CWR2. ;)
  13. Lol, your right. Can you make it though so missions are in "Missions\CWR2" or something? Dont bother if its too much work.
  14. OK, after playing first two mission I have a question and suggestion. Are SP missions in addon form? If so, I would prefer them separate becouse I like them in separate folder in "Missions" so its not cluttered with A2 and OA missions.
  15. Yeah, it works now. Thanks. Now I go play bomberman for the 1001st time. :)
  16. First link on armaholic Im getting 404 and second "The requested object or URL was not found on this server." It works fine for desert island and normal Kolgujev.
  17. Thank you W0lle, downloading as I type.
  18. I would like this option in game as well. Or maybe even have new CO screens.
  19. Well, I dont think you need those extra breckets for magazines. You are missing c for clearMagazineCargo. Use it like this removeAllWeapons this; removeBackpack this; this addBackpack "DE_Backpack_Specops_EP1"; clearMagazineCargo (unitBackpack this); unitBackpack this addMagazineCargo ["30Rnd_556x45_Stanag",6]; unitBackpack this addMagazineCargo ["PipeBomb",2]; unitBackpack this addMagazineCargo ["Mine",2]; //Primary this addMagazine "30Rnd_556x45_Stanag"; this addMagazine "30Rnd_556x45_Stanag"; this addMagazine "30Rnd_556x45_Stanag"; this addMagazine "30Rnd_556x45_Stanag"; this addMagazine "30Rnd_556x45_Stanag"; this addMagazine "30Rnd_556x45_Stanag"; this addMagazine "30Rnd_556x45_Stanag"; this addMagazine "30Rnd_556x45_Stanag"; this addMagazine "PipeBomb"; this addMagazine "HandGrenade_West"; this addMagazine "Laserbatteries"; this addWeapon "M4A3_CCO_EP1"; //Equipment this addWeapon "Laserdesignator"; this addWeapon "NVGoggles"; this selectWeapon "M4A3_CCO_EP1"; Now, if you gonna run this from init.sqf or something you probably need to tell the game what "this" is. Like player or unit name. If you use search button you can find a lot of scripts for this and they even save your loadout, etc.
  20. 11aTony

    Interface discussion

    I have a suggestion about MP server lobby interface. It would be really nice I think if there would be a "Server Info" button in MP server lobby. Server admin would make a simple text file in ArmA 2 main directory. In this file you could write a simple description of server, which addons are ran by the server, which addons exacly are allowed on the server and even insert links where to download addons or missions and even list missions that require addons. This text file would be then ran by shortcut parameter (-info="path") or some other way. Or even arma should generate simple description file on its own and user could edit it. So in MP lobby you would click "Server Info" button and this file would be displayed in a new window. Like when you click create, a new window appears. Something like this could be a relatively simple way to avoid certain issues and help new players as well.
  21. Schwarzwald? Man I hated that map. Especially the race with '75 3.3L 911 Turbo on it. '73 911 Carrera RS was pretty tricky as well.
  22. 11aTony

    J.S.R.S. 1.5

    Thats great to hear. I ment there is no way for end user to adjust separately sounds in ArmA 2 options menu. That is why I would like not to go into extremes with volume of certain sounds, like vehicles, sonic cracks, etc. But if I am able to choose to get my ears blown or not, thats great. :)
  23. 11aTony

    J.S.R.S. 1.5

    Dont you change volume for all weapons and such in effects? So if you lower the effects, weapons are quieter too? Anyway, its not a problem when fired apon, problem is your AI when they shoot from behind you. Then sound cracks are killing my ears.
  24. 11aTony

    J.S.R.S. 1.5

    It needs to be toned down a bit becouse I dont need to do damage to my ear drums playing a video game. You cannot cusomize weapons volume and soundcrack volume the way you can radio for example.
  25. Yes, but print screen should work. Ive seen this in few other newer games as well. It worked just fine in Armed Assault. Its rather annoying to use fraps or smt.
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