1in1class
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Everything posted by 1in1class
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WarFX : Blastcore
1in1class replied to Opticalsnare's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Is the A-10 to have Shell Casings too? Iv not seen aircraft have any, would be very nice to have the nice shell casings for most. -
Very nice to see this in OA, keep the good work up on this.
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What about turning down the white smoke? Would that help it out in any way? More smoke looks really good, but that position of it where it follows you in all directions like an ghost type looks very weird. Iv not seen this in 0.2 was there an big jump from 0.2 to 0.3 in particles?
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Just notice that the white smoke seems to follow your looking directions. Looks very weird, like if the white smoke is moving up or to the left and you look in the right direction it moves with you.
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FRL Airforce Addons release thread
1in1class replied to [frl]myke's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Thats good to hear, cant wait to have this for the F-16s. Keeps that good work up. -
FRL Airforce Addons release thread
1in1class replied to [frl]myke's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Vary nice update on the Missles. For the scripts of getting different loads for the missles could you make an script like Franze F/A-18E/F Super Hornets Advanced arming system? Load outs for the plain is all in the action menu at start. You could go to an ammo truck also on the map to change the load out after selecting. It was an really nice addon for the F/A-18s and would be very nice to have for the F-16s with your missle boxs. Keep the good work going. -
The Lost Brothers Mod Official Release thread for ArmA2/OA
1in1class replied to miles teg's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Nice work guys. Keep it going. -
Nice update, keeps it up.
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Environment Effects Modules
1in1class posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Yes iv seen this in the Modules and iv looked on the forums and did not see anything on info for the Environment Effects and what it does. Iv would like to know how to use it and if it makes an sand storm effect in OA. Also there is an color effect one too, would like to know about that also. Any info would be nice. -
Environment Effects Modules
1in1class replied to 1in1class's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
@AnimalMother92 @NeMeSiS What about the dust? I just cant get the dust going. -
Environment Effects Modules
1in1class replied to 1in1class's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
@AZCoder Np, yhaa i cant get it to work also. Iv try init code in the module too and could not get the dust to work. @NeMeSIS Iv try to get it working with just the module put on the map and cant get it at all. What are you putting in the Int line? -
Its not in an full version, its in patches as you can put what you would like in the mod folders and use what sound you would like. Each patch has different sounds for each folder as it would be an update from 1.0 so your JSRS-E would be updated if you was to dl the 1.2 patch and so on.. Just dl the first 1.0 then update from there put what you would like in each mod folder like JSRS-E put the update ones in there if you like. You put what you like in @JSRS mod folders.
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Environment Effects Modules
1in1class replied to 1in1class's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thanks for the info, i just thought you put the module on the map and that in the the int line. Thanks for the help. -
Environment Effects Modules
1in1class replied to 1in1class's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Iv tryed that out also and did not get it working iv put [player,0.2,0.8] call bis_fnc_sandstorm; in the module Int line, just put the Environment Effect module on the map then put that in the Int line right? -
Environment Effects Modules
1in1class replied to 1in1class's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Im trying to get it but iv not got it going, iv put this into the int this setvariable ["intensity",0.8]; and nothing happen. Im trying to make it to where i can use the dust effect. How would i go about putting this in the int line? If can give an example. Thank you. -
Very nice work, cant wait to try out the update. Keeps the good work going
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ArmA2:OA Beta Patch Build 77706
1in1class replied to Berliner19's topic in ARMA 2 & OA - BETA PATCH TESTING
Is the prone bug still in this beta? Have they even took that into contex of this issue? Its where the unit is in prone position and moves that the gun and arm move out way to far. -
NVIDIA video card(s) owners read here!
1in1class replied to Dwarden's topic in ARMA 2 & OA - TROUBLESHOOTING
@Hiikeri Yha i get what your saying as iv see that when iv OC my CPU. Im only able to use an 775 CPU so i can only upgrade to an Q series, and the that would be Intel Core 2 Quad Q9650. Would be an good push for the 570s card. -
Environment Effects Modules
1in1class replied to 1in1class's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thank you much, i was even on that page lol. Thank you. -
The Lost Brothers Mod Official Release thread for ArmA2/OA
1in1class replied to miles teg's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Nice to hear about the going of the mod Miles, cant wait to try out the mod. Keeps the good work going. -
NVIDIA video card(s) owners read here!
1in1class replied to Dwarden's topic in ARMA 2 & OA - TROUBLESHOOTING
Yha i gots the GTX 570 and my GPU Usage was really low while in game, but i seen that my CPU had alot to do with that as i was running my E8400 at stock 3.0GHz i up that to an good 3.8GHz and seen the goods in my GPU Usage go up not to its full pass but better then it was with 3.0GHz. Its an monster card for the CPU i can tell ya that though. -
NVIDIA video card(s) owners read here!
1in1class replied to Dwarden's topic in ARMA 2 & OA - TROUBLESHOOTING
Got an GTX 570 and see that most of the time my GPU usage is about 50% most of the time, it does jump up to about 80% but then goes right back down to 50% and stays around 50%. Anybody having this issue with the GPU usage? -
-=/UP-ARMORED Vehicles\=-
1in1class replied to NZXSHADOWS's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Some really nice goods going on, cant wait to give them an go. Liking the animated doors talk also. Keep that good work going. -
ArmA1 F-22 Conversion (Personal Use)
1in1class replied to nes4day's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Hope you can get in with the maker as i would like to see this F-22 in OA, as there are alot of in the dust addons out there, all could be in the fixed up stages as long as its an green light with the maker in most ways. As long as you have tryed to get permission and credit goes to the maker. As Eble said give or take on some time for the original author to get back with you. In most ways the community is understanding about getting premission on addons. -
ARMA 2: OA beta build 77159
1in1class replied to AnimalMother92's topic in ARMA 2 & OA - BETA PATCH TESTING
Has the bug with the gun moveing out to far while moveing up or down left or right in prone position been fixed? Been up on the CIT for an while now http://dev-heaven.net/issues/16133