Jump to content

kuIoodporny

Member
  • Content Count

    1093
  • Joined

  • Last visited

  • Medals

  • Medals

Everything posted by kuIoodporny

  1. kuIoodporny

    ShackTac Fireteam HUD (STHUD)

    It should replace current "getDir player" stuff AFAIK
  2. Most probably when BIS publishes last MLODs. Or when somebody makes ArmA1 A-10 MLOD up to ArmA2 level.
  3. kuIoodporny

    FlexiAI (WIP) discussion

    Congratulations! Hoping to see Your mod one day :)
  4. kuIoodporny

    ShackTac Fireteam HUD (STHUD)

    _lookvec = [(positionCameraToWorld [0,0,0]),(positionCameraToWorld [0,0,1])] call BIS_fnc_vectorDiff; _lookdir = (( _vec select 0) atan2 (_vec select 1)) + 360) % 360) Cheers!
  5. Anybody imagined why BIS ballistic computer isn't helpful at all? Here You go: Instead of helping player, the thing makes it even harder to hit moving targets. http://dev-heaven.net/issues/6823 - please vote up here.
  6. kuIoodporny

    ShackTac Fireteam HUD (STHUD)

    Me want. Awesome. An idea for this - display of positions of units with broken / missing radio item should be frozen, if such units move too far away from team or friendlies equipped with radio. using attacheable / detachable logics as pos references can help this working: {_x hasWeapon "ItemRadio && _unit countEnemy [_x] < 1} count nearestObjects [_unit,["apes","lawnmowers"],200], if more than 1 or unit has radio then attach else detach
  7. AFAIK it's game engine limitation, esp. in MP environment - to prevent lags while trying to sit in place occupied by remote dead passenger.
  8. There's no copyright on config values and/or using class names somewhere in the script or mission ;) go ahead!
  9. Be aware of new A2 "grass" implementation - distant human models visually sink into ground, instead of popping the terrain visual up. So if You see the hit on unit's head, it might be gut shot as well. Please correct me if I'm mistaken (I might be so, so I apologize in advance). Good to hear :) We've just resolved problems with human only crews - there were some localty errors and a couple of other glitches.
  10. kuIoodporny

    Arma2TS

    Can't wait for it beign implemented communitywide :yay:
  11. Our models don't have rotor folding animation yet.
  12. 1. Yes, it gains all the benefits of mod folders. No, it does not overwrite vanilla files. 2. The question is missing ;) 3. I have A2 installed exactly this way. Six Updater recognizes the path on its own. So - no, there won't be any problems regarding this unless You provoke them :) 4. Nope, but You can download SAP clutter with Six Updater - the question is if this helps :p
  13. kuIoodporny

    VFAI - AI Extension - ARMA II

    What about firedNear EH for smoke shells? :)
  14. Hm, I must have mixed up something - indeed I thought I was in another topic
  15. I wish if we could gain these: - return vehicle turrets as objects /weapons ((turrets _this) select 0) will return something senseful/ - vehicle cargo handling /query, remove/ - improved magazines handling and adding /magazineObject setAmmoCount count, x addMagazine ["mag",count]/ - minimalHit cfg feature working properly combined with passThrough
  16. I guess that endangering her might work, like having renegade unit around (this addrating -9999; woman reveal this). Hmm. You might find attachTo and setDir 180 useful... Also this manual could be helpful, but use it for your own responsibility.
  17. 1. I wasn't representing ACE in P85. 2. I'm not working on WIP-all-the-time stuff, with little to none internal changelog. Your cfgs are Augean stable, it's impossible to be sorted out by single worker in any time without version control system. I have sent You my previous work and You did not even looked at it, now you're blaming me for not helping You later (and I said what I would need, You did not contacted me after that) - sorry, it's not the way I understand teamwork.
  18. I wish if there were Czech curses and faction based language selection... would it be possible?
  19. kuIoodporny

    Ground deformation [Feature request to BIS]

    It's known A2 bug. Tracks would appear if tanks were able to climb ladders ;) Use CIT for reporting such bugs and lost features.
  20. IMO It behaves similarly to OFP Cobra ATM... not sure about internal or release version
  21. kuIoodporny

    INKO Disposable

    Thank You!
  22. kuIoodporny

    FlexiAI (WIP) discussion

    Another option: If I wanted to make this beign initialized automatically as an addon, I would add some config variable to wanted soldier base classes which would be checked for every group's leader /allGroups/ 3 or 4 times per minute. Hope the script will be as flexible as it is named :)
  23. kuIoodporny

    FlexiAI (WIP) discussion

    Seems lovely to me :p I wish I could use it for groups led by Special Forces by default.
  24. Good job. I still see these aircrafts in service of Polish Air Forces.
  25. Did You tried running replacement config and RH weps only?
×