kuIoodporny
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Everything posted by kuIoodporny
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ShackTac Fireteam HUD (STHUD)
kuIoodporny replied to dslyecxi's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
It should replace current "getDir player" stuff AFAIK -
Advanced Combat Environment (A.C.E.) 2 - v1.0 stable
kuIoodporny replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Most probably when BIS publishes last MLODs. Or when somebody makes ArmA1 A-10 MLOD up to ArmA2 level. -
FlexiAI (WIP) discussion
kuIoodporny replied to fabrizio_t's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Congratulations! Hoping to see Your mod one day :) -
ShackTac Fireteam HUD (STHUD)
kuIoodporny replied to dslyecxi's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
_lookvec = [(positionCameraToWorld [0,0,0]),(positionCameraToWorld [0,0,1])] call BIS_fnc_vectorDiff; _lookdir = (( _vec select 0) atan2 (_vec select 1)) + 360) % 360) Cheers! -
ArmA 2 Buglist - Content related bugs only
kuIoodporny replied to Red_153D's topic in ARMA 2 & OA - TROUBLESHOOTING
Anybody imagined why BIS ballistic computer isn't helpful at all? Here You go: Instead of helping player, the thing makes it even harder to hit moving targets. http://dev-heaven.net/issues/6823 - please vote up here. -
ShackTac Fireteam HUD (STHUD)
kuIoodporny replied to dslyecxi's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Me want. Awesome. An idea for this - display of positions of units with broken / missing radio item should be frozen, if such units move too far away from team or friendlies equipped with radio. using attacheable / detachable logics as pos references can help this working: {_x hasWeapon "ItemRadio && _unit countEnemy [_x] < 1} count nearestObjects [_unit,["apes","lawnmowers"],200], if more than 1 or unit has radio then attach else detach -
Advanced Combat Environment (A.C.E.) 2 - v1.0 stable
kuIoodporny replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
AFAIK it's game engine limitation, esp. in MP environment - to prevent lags while trying to sit in place occupied by remote dead passenger. -
Advanced Combat Environment (A.C.E.) 2 - v1.0 stable
kuIoodporny replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
There's no copyright on config values and/or using class names somewhere in the script or mission ;) go ahead! -
A.C.E. Advanced Combat Environment - Public Beta *2*!
kuIoodporny replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Be aware of new A2 "grass" implementation - distant human models visually sink into ground, instead of popping the terrain visual up. So if You see the hit on unit's head, it might be gut shot as well. Please correct me if I'm mistaken (I might be so, so I apologize in advance). Good to hear :) We've just resolved problems with human only crews - there were some localty errors and a couple of other glitches. -
Can't wait for it beign implemented communitywide :yay:
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A.C.E. Advanced Combat Environment - Public Beta *2*!
kuIoodporny replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Our models don't have rotor folding animation yet. -
A.C.E. Advanced Combat Environment - Public Beta *2*!
kuIoodporny replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
1. Yes, it gains all the benefits of mod folders. No, it does not overwrite vanilla files. 2. The question is missing ;) 3. I have A2 installed exactly this way. Six Updater recognizes the path on its own. So - no, there won't be any problems regarding this unless You provoke them :) 4. Nope, but You can download SAP clutter with Six Updater - the question is if this helps :p -
VFAI - AI Extension - ARMA II
kuIoodporny replied to VictorFarbau's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
What about firedNear EH for smoke shells? :) -
ArmA II: Operation Arrowhead discussion thread
kuIoodporny replied to Tonci87's topic in ARMA 2 & OA - GENERAL
Hm, I must have mixed up something - indeed I thought I was in another topic -
ArmA II: Operation Arrowhead discussion thread
kuIoodporny replied to Tonci87's topic in ARMA 2 & OA - GENERAL
I wish if we could gain these: - return vehicle turrets as objects /weapons ((turrets _this) select 0) will return something senseful/ - vehicle cargo handling /query, remove/ - improved magazines handling and adding /magazineObject setAmmoCount count, x addMagazine ["mag",count]/ - minimalHit cfg feature working properly combined with passThrough -
How to make a women to go into a crouch position in Multiplayer missions?
kuIoodporny replied to ricnunes's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I guess that endangering her might work, like having renegade unit around (this addrating -9999; woman reveal this). Hmm. You might find attachTo and setDir 180 useful... Also this manual could be helpful, but use it for your own responsibility. -
VILAS addons release thread
kuIoodporny replied to vilas's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
1. I wasn't representing ACE in P85. 2. I'm not working on WIP-all-the-time stuff, with little to none internal changelog. Your cfgs are Augean stable, it's impossible to be sorted out by single worker in any time without version control system. I have sent You my previous work and You did not even looked at it, now you're blaming me for not helping You later (and I said what I would need, You did not contacted me after that) - sorry, it's not the way I understand teamwork. -
Dynamic Sound AI - RUG DSAI officially converted for Arma 2!
kuIoodporny replied to Wolfrug's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I wish if there were Czech curses and faction based language selection... would it be possible? -
Ground deformation [Feature request to BIS]
kuIoodporny replied to rene.obermann's topic in ARMA 2 & OA - SUGGESTIONS
It's known A2 bug. Tracks would appear if tanks were able to climb ladders ;) Use CIT for reporting such bugs and lost features. -
Community Made Addon: Mi-28
kuIoodporny replied to .kju's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
IMO It behaves similarly to OFP Cobra ATM... not sure about internal or release version -
Thank You!
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FlexiAI (WIP) discussion
kuIoodporny replied to fabrizio_t's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Another option: If I wanted to make this beign initialized automatically as an addon, I would add some config variable to wanted soldier base classes which would be checked for every group's leader /allGroups/ 3 or 4 times per minute. Hope the script will be as flexible as it is named :) -
FlexiAI (WIP) discussion
kuIoodporny replied to fabrizio_t's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Seems lovely to me :p I wish I could use it for groups led by Special Forces by default. -
Studio Sarmat presents - Pack AN-2 aircraft
kuIoodporny replied to SMERSH's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Good job. I still see these aircrafts in service of Polish Air Forces. -
Cole's M-Family Replacement Config
kuIoodporny replied to cole's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Did You tried running replacement config and RH weps only?