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wld427

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Everything posted by wld427

  1. it worked!... thanks guys
  2. We are working on a bofors gun for project RACS. The issue is the Ai will not engage enemy aircraft ...and if they do they fire a random shot and only one. Below are posted the configs. PLEASE HELP <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> #define TEast 0 #define TWest 1 #define TGuerrila 2 #define TCivilian 3 #define TSideUnknown 4 #define TEnemy 5 #define TFriendly 6 #define TLogic 7 #define true 1 #define false 0 // type scope #define private 0 #define protected 1 #define public 2 class CfgPatches { class Bofors40mm { units[] = {"Bofors40mm"}; requiredVersion = 1.0; }; }; #include <cfgmagazine.h> #include <cfgWeapons.h> #include <cfgammo.h> #include <CfgSkeletons.h> class CfgVehicles { class Land; // External class reference class LandVehicle : Land { class NewTurret; // External class reference class ViewOptics; // External class reference }; class StaticWeapon : LandVehicle { class Turrets { class MainTurret : NewTurret { class ViewOptics { }; }; }; }; class Bofors40mm : StaticWeapon { scope = 2; side = 2; crew = "SoldierGB"; displayName = "Bofors 40mm AA Gun"; displayNameShort = "Bofors"; model = "\Bofors40mm\Bofors40mm"; Icon = "\Bofors40mm\tex\EDzu.paa"; picture = "\Bofors40mm\tex\ICON.paa"; mapSize = 7; nameSound = "cannon"; cargoAction[] = {""}; typicalCargo[] = {""}; transportSoldier = 0; gunnerHasFlares = 1; memoryPointsGetInGunner = "pos gunner"; memoryPointsGetInGunnerDir = "pos gunner dir"; getInAction = "GetInLow"; getOutAction = "GetOutLow"; ForceHideGunner = 0; irScanRangeMin=10; irScanRangeMax=4000; irScanGround = false; // NO IR on ground targets gunnerCanSee = CanSeeOptics+CanSeeEar+CanSeeCompass+CanSeeRadar; class Turrets : Turrets { class MainTurret : MainTurret { gunnerAction = "t72_driver"; minElev = -4.5; maxElev = 85; minTurn = -360; maxTurn = 360; gunnerOpticsModel = "\Bofors40mm\booptic"; body = "otocvez"; gun = "otochlaven"; hasGunner = 1; Commanding = 1; gunBeg = "usti hlavne"; gunEnd = "konec hlavne"; weapons[] = {"BoforsCannon_40mm"}; soundServo[] = {"\ca\Weapons\Data\Sound\gun_elevate2", db-70, 1.0}; magazines[] = {"8Rnd_40mm_AP","8Rnd_40mm_AP","8Rnd_40mm_AP","8Rnd_40mm_AP","8Rnd_40mm_AP","8Rnd_40mm_AP","8Rnd_40mm_AP","8Rnd_40mm_AP","8Rnd_40mm_AP","8Rnd_40mm_AP","8Rnd_40mm_AP","8Rnd_40mm_AP","8Rnd_40mm_AP","8Rnd_40mm_AP","8Rnd_40mm_AP","8Rnd_40mm_AP","8Rnd_40mm_AP","8Rnd_40mm_AP","8Rnd_40mm_AP","8Rnd_40mm_AP","8Rnd_40mm_AP","8Rnd_40mm_HE","8Rnd_40mm_HE","8Rnd_40mm_HE","8Rnd_40mm_HE","8Rnd_40mm_HE","8Rnd_40mm_HE","8Rnd_40mm_HE","8Rnd_40mm_HE","8Rnd_40mm_HE","8Rnd_40mm_HE","8Rnd_40mm_HE","8Rnd_40mm_HE","8Rnd_40mm_HE","8Rnd_40mm_HE","8Rnd_40mm_HE","8Rnd_40mm_HE","8Rnd_40mm_HE","8Rnd_40mm_HE","8Rnd_40mm_HE","8Rnd_40mm_HE","8Rnd_40mm_HE","8Rnd_40mm_AP","8Rnd_40mm_AP","8Rnd_40mm_AP","8Rnd_40mm_AP","8Rnd_40mm_AP","8Rnd_40mm_AP","8Rnd_40mm_AP","8Rnd_40mm_AP","8Rnd_40mm_AP","8Rnd_40mm_AP","8Rnd_40mm_AP","8Rnd_40mm_AP","8Rnd_40mm_AP","8Rnd_40mm_AP","8Rnd_40mm_AP","8Rnd_40mm_AP","8Rnd_40mm_AP","8Rnd_40mm_AP","8Rnd_40mm_AP","8Rnd_40mm_AP","8Rnd_40mm_AP","8Rnd_40mm_HE","8Rnd_40mm_HE","8Rnd_40mm_HE","8Rnd_40mm_HE", "8Rnd_40mm_HE","8Rnd_40mm_HE","8Rnd_40mm_HE","8Rnd_40mm_HE","8Rnd_40mm_HE","8Rnd_40mm_HE","8Rnd_40mm_HE","8Rnd_40mm_HE","8Rnd_40mm_HE","8Rnd_40mm_HE","8Rnd_40mm_HE","8Rnd_40mm_HE","8Rnd_40mm_HE","8Rnd_40mm_HE","8Rnd_40mm_HE","8Rnd_40mm_HE","8Rnd_40mm_HE"}; }; }; class Library { libTextDesc = "Originally designed as an anti tank gun in 1923, the bofors automatic cannon serves on today in many different forms."; }; }; <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">class cfgWeapons { class CannonCore; // External class reference class LauncherCore; // External class reference class Launcher; // External class reference class MissileLauncher : LauncherCore{}; class BoforsCannon_40mm : CannonCore { scope = 1; displayName = "40mm AA"; reloadTime = 0.2; autoFire = 1; canLock = 0; sound[] = {\ca\Weapons\Data\Sound\AGS30_shot1,db20,1}; reloadMagazineSound[] = {"\Bofors40MM\reload", 0.0316228, 1}; soundServo[] = {"", 0.0001, 1.0}; soundContinuous = 0; magazineReloadTime = .8; magazines[] = {"8Rnd_40mm_AP","8Rnd_40mm_HE"}; aiDispersionCoefX = .1; aiDispersionCoefY = .1; minRange = 1; minRangeProbab = 1; midRange = 1000; midRangeProbab = 1; maxRange = 2500; maxRangeProbab = 1; aiRateOfFire=0.3; // delay between shots at given distance aiRateOfFireDistance=3000; // at shorter distance delay goes lineary to zero maxLeadSpeed = 600; }; };
  3. wld427

    USAF F-16C Falcon

    unfortunately it has been a while since his last post, and his Email address is not posted...... so now what....
  4. wld427

    Project RACS

    got a model you want to donate? We are searching for a cargo plane too.... may wind up with the one from the FFAA mod.
  5. wld427

    Project RACS

    PM me reguarding your project
  6. wld427

    Project RACS

    Fritz is right.... computers .......a map.... and i think the president would have a much nicer bed than some army bunks Â
  7. Glad to see some more interest in aircraft for Arma. I will look forward to this release.
  8. wld427

    Project RACS

    The chinook originally was made by Afrografix (spelling?). Ported Arma by the FFAA mod team and reskinned for us by EddyD. Our mod will include a complete readme crediting the original model makers, skinners, and mods they came from. The model itself is not final as we plan to add M240Hs in the doors but thats still down the road. We may wind up using M60s or something obscure to make it different. Our goal is lots of variety for mission makers. Thanks Eddie
  9. wld427

    Project RACS

    Some more work in process pics. The side view please note all the vehicles lined up. We call this the parkinglot method of testing the textures. As you can see EddyD has carefuly and painstakenly matched the RACS sand yellow and Green. Also is a sneak peek at some of EddyDs other projects....
  10. wld427

    Project RACS

    Ive already started some missions and i do have one that requires the UN addon... you get to rush in and stop the SLA from slaughtering them What we really need is a good scripter FA Dalai Lamar is a suer busy guy in real life and he could use a lil support on the config side. Anyone interested please PM us. Thanks for all the feedback we are trying to get this project to you as quickly and bug free as possible laters Eddie
  11. wld427

    Project RACS

    the UH60 is fot eh toyal sahrani Airforce.....they use cammoed equipment. All of our choppers for the RACS will be solid tan. As well the navy will have grey/blue cammo. yes they will be optimized for Arma. Ant the brown is seriously perfect. it all depends on the time of the Arma day and ange being looked at. I will make some screenies for comparisons so we can put the issue to rest
  12. wld427

    Project RACS

    well for all of you who were worried about the textures..... the origina ones posted are betas.... we now have EddyD who is putting his incredible talents to the texts of our vehicles. See the screenies below.....
  13. wld427

    Project RACS

    thanks for the offer we will get in touch with you when test ing time comes.There will be troops in dress uniforms......
  14. wld427

    Project RACS

    Ok well this topic has been debated in countles threads on this forum..... It boils down to we are doing equipment that different MODs have been so kind as to let us use. Unfortunatley that leaves out alot mf my own desires for the RACS as well. Once we have the reskinned vehicles ready we maybee will model some new stuff. Personally i would like to have ported a Tornado and made several versions but thats not going to happen. I would also love to have a VAB and chieftain for the RACS but we cannot secure permissions for them. Dont worry though there will be a wide scope of weapons in defferent forms such as reserves, regular army, SF, and the Kings Brigade. On each step up the ladder the equipment and troops will get more sophisticated and of higher quality. for example dont expect the reserves with jeeps and M60A1 tanks carrying FALs to have an interceptor vest
  15. wld427

    MLOD's for Warfare

    yes they are in the editor, but unfortuantely the MLODs are not available yet..... BIS please oh please oh please!!!
  16. wld427

    Project RACS

    the navy will really have nothing bigger than an upgraded PBR type boat. An a sligtly larger version to carry sea skua missiles. Tomcat is a bit out of our range as we have an etendard and a mirage F1 now. Other than a SH3 helicopter there are no other plans except for some sailors and maybee a naval infantry type soldier. @Fritz160 wolf... there will be a kings regiment. Thats the plan for the M60-2000. The M60A3 wil be for the regular Army, and eventually and M60A1 for the reserves. On behalf of the whole team i want to say thanks for the feedback on our stuff. Its helped to channel our resources accordingly as well as spark some new ideas.
  17. wld427

    Project RACS

    the royal Sahrani navy will have thier own planes and helicopters....... DAMN CAT!!!!!! get back in that bag.........
  18. wld427

    Project RACS

    Ok.... so everybody objects to the M60-2000 and the AH1Z, but the UH60 is ok? The UH60 is not very "european" either.... If everyone was able to see the type and amounts of equipment the United States passes of to any nation that requests military aid, thier head would spin. The fact is ... yes we are developing them, and no we do not believe that they are too "high priced" for the RACS. The SLA gets never exported T-64s, top of the line T-72s with reactive armor and one of the most advanced fighter aircraft and helicopters ever made. The reality is when it comes to military aid from foriegn countries there truly is no price limit. Although you will not see overboard RACS addons from us. We dont need stealth fighters or M1A2s, challengers, etc. If it seems we lean a little towards the US then yes its true as of right this second. I simply have not taken pics of some of the other projects. We have a whole scope of projects in development so please be patient and stay tuned thanks eddie
  19. wld427

    Project RACS

    Eventually i plan to make a complete new texture for the Jets. For now they will remain as overlayed OFP textures. The kick ass job EddyD did on that blackhawk kinda puts the work i have already done on the project to shame. If anybody else wants to get involved in the texturing please PM me we would be glad to welcome new members into the team. Thanks Eddie
  20. wld427

    Project RACS

    could also count for Royal Singapore Airforce, or several others....for now we will stick woth Royal Sahrani Airforce here is the roundel we are using. FA Dalai Lamar came up with this one and i edited it a lil. its a basic roundel witht he Lion. We left out the oak leaves as it seems to make it look rather cluttered. I uploaded our roundel for download, see link at bottom. Here is a link to the roundel http://www.savefile.com/files/1607929
  21. wld427

    Project RACS

    Snakeman i would love to get working together but i would prefer to use this forum. I looked all over that PMC forum and could not find a link to register for it anywhere... These are the same models i do believe that you use for the VTE stuff. So definatley some cooperation would be beneficial to both of us. Please get in contact with me here or PM me with a link to the registration of the PMC forum. Thanks Eddie
  22. wld427

    Project RACS

    Sneaker Peaker of the A-4 and F-4
  23. Here at ft Campbell all we have are blackhawks. The TN nasty girls that stre thier aircraft here also use blackhawks. So a current in service pic will be difficult to ger other than a USMC one. I think they use a different version though. Yhere is one here in a basic olove drap paint scheme parked as a static display. I will take some photos for you, see if they can help. keep up the good work, the project looks awesome Eddie
  24. wld427

    Project RACS

    Thanks for the clarification on the Rapier system Rock. Seems there are a lot of different export versions out there and i was unable to pinpoint exactly wich one we have. As for old school we will probably see an M60A1 with the ole bubble round turret(1st version W/M48A5 turret). Its still in the development stage. as for birds, well i am still trying to get in touch with Col Klink to get his permission to use the A-4 skyhawk i reskinned for the RACS colors. We also have a F-4 Phantom II still awaiting permissions. Also i will shy away form the A-37 (PS i love that lil plane) as the malvinas mod gave us thier Pucara to use. So a lil work there and you will have your COIN aircraft. The AH1Z is going to stay fellas. Sorry but i like it. If i find the need for an "older" type helicopter than it i will look towards the Gazelle or maybee a puma or Lynx just to be cool. My MD 500 was in the works long before i saw that other one on the forums. I just never finished it as it was sorta my "education" project. I will finish it soon. I would also like to get into a C-130 or that really kick ass trans plane the FFAA mod has in thier pack. Also expect a a reskinned SH3 for the Sahrani navy. As sonn as FA Dalai Lamar cn get em configged up i plan to make several versions of PBRs and light missile boats too. We are about set with sam systems. We have 3 right now. with teh Barak, Rapier, and a neat little on on the LAV chassis Vilas let us use. I think the will be sufficient as one of our missile boats will have air defence capability like a pickett type vessel. Thanks for all the support and feedback as well. Please keep the suggestions coming. Thanks Eddie
  25. wld427

    Jumping..

    does that mean you need a green beret just to climb a wall??
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