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Everything posted by wld427
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Im still kinda out in the cold ont his one fellas, anyone ahve any ideas? Weapon cfg class PRACS_3M9_Launcher : SidewinderLaucher { displayName = "3M9 Kub"; nameSound = "aalauncher"; magazines[] = {"PRACS_3M9x3"}; reloadTime = .3; magazineReloadTime = 30; canLock = 2; maxLeadSpeed = 2800; shotFromTurret = 1; minRange = 10; midRange = 3000; maxRange = 7500; minRangeProbab = 0.5; midRangeProbab = 0.9; maxRangeProbab = 0.7; aiRateOfFire = 5.0; aiRateOfFireDistance = 8000; ammo cfg: class PRACS_3M9 : MissileBase { proxyShape = "\PRACS_SA6\PRACS_3m9_proxy"; model = "\PRACS_SA6\PRACS_3M9.p3d"; hit = 245; indirectHit = 142; indirectHitRange = 10; maneuvrability = 195; simulationStep = 0.002; trackOversteer = 5.0; trackLead = 0; thrust = 150; thrustTime = 80; airLock=true; irLock = true; CanLock = 2; cost = 5000; maxSpeed = 700; maxControlRange = 9000; typicalSpeed = 10; sideAirFriction = 0; initTime = 0; }; magazine: class PRACS_3M9x3 : 5Rnd_AT5_BRDM2 { displayName = "3M9 Kub"; ammo = "PRACS_3M9"; count = 3; initSpeed = 28; maxLeadSpeed = 3800; };
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thise are the values BIKI uses for the ZSU and the engagement envelope is very comperable to the SAM system we are working on....
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actually all you need to do is get the Vilas european weapons pack as well..... the AT guy uses the Carl Gustav from it as well tas the MAG58 for the Machinegunner... that should solve the issue
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lets jsut say the end of the week will be big for you..... we clipped the stuff that has to come out and we are negotiating for a few more items to stay. Seems we might be able to come to a compromise on a few things. im also going to make RSAF and RSN skins for the UH-1N. Thus adding a little more useability to the pack. also the Su24 is in final stages and Wolfbite is making progress on the new cockpits for the MiGs... we are starting to rebuild a good head of steam for the project. again thanks to all our supporters who tune in daily for our soap opera.
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ive actually put in a few PMs on that already..... I was mroe intnerested in the Bronco or mohawk to replace the Pucara model we have. It still needs alot of work and even then will be an only OK addon..... stay tuned maybee we will get lucky  maybee once everything else is over with we will take another look at the NH90......
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ok one more time....there seems to be some confusion..... yes we do have permissions for the NH90. We decided not to go with it. We replaced NH90 in our order of battle with navalized puma. there is NO dispute over permissions concearning NH90. again we jsut decided nto to do it.
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FFAA mod gave us permissions as well as the original maker Afrographx. We decided in order to get on to finishing up some of the other addons we clipped it in order to save time. No hits to the FFAA team at all. also on the AB212 (UH-1N) originally made by the FFAA MOD team.... i added mini guns the AI door gunners go crazy with these things.....its a trip to fly
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no it was replaced by navalized version of Puma I also need to mention the original model of AB212 (UH-1N) was supplied by FFAA mod team. I did alot of work to it. I opened the doors, added door guns, fixed geometry issues, added new rotors, and did the retexture. I know crdits for the AB212 were somwhere else in this thread towards the begining but Peloton was upset i did not mention them again........ im so sick of this crap....
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We at project RACS have a very nice JDAm, and JSOW id anyone needs it just PM me. BIS gave us the Mk82 in the sample models.
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Im not dragging names out yet as i still hope to work out  the permissions issues for those items. but in the mean time, ressurecting some old projects that we have confirmed permissions for.
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I almost cried when i saw this out today. congratulations and well done. Thank you so much for not forgeting the RACS side. This pack will dfinately get alot of mileage on our server.
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Are you talking about you, or PRACS? Cuz you may have fogotted Footmunch ! and you too Gnat for you countless efforts at helping fix my crappy configs.
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does anyone know the SX model to Arma? the last i heard was you cannot convert a MDL to 3ds
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well in this case where i hve spent MONTHs reskinning, configing, and helping them config thier mod..... i think i have the right to call them whatever I want. Do keep in mind some people do not like this way of speaking. Doesnt matter what they have done, you are running a mod and you are the main person in the mod. Dont shout things at other you dont want to hear beeing shouted at yourself. Keep you head up and dont downgrade yourself to that kind of people. It wont only affect you but also the others in your mod. Just a little piece of advise. Â If someone pulls back the permission there are maybe a few other modmakers around that made the same thing or even a better vehicle, aircraft, etc that you can use. thanks VXR ... so true.... as usual i let my emotions get the best of me. Kinda hard not to when it takes so much time and effort to do this stuff. Really it is guys like Vilas, SnakeMan, Datakill and others who are always there to help out and offer up anything they have for me to use. They are the ones that keep me going.
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Sections inherit error......
wld427 replied to wld427's topic in ARMA : CONFIGS AND SCRIPTING (addons)
Thanks Linker Split you da man -
Im getting a sections inherit error, can anyone spot the problem? Pastebin: http://pastebin.com/m59f42c79 <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">class CfgSkeletons { class Tank; // External class reference class PRACS_SA6Skeleton : Tank { isDiscrete = 1; skeletonInherit = ""; skeletonBones[] = {"levy predni", "", "levy dalsi", "", "levy prostredni", "", "levy zadni", "", "pravy predni", "", "pravy dalsi", "", "pravy prostredni", "", "pravy zadni", "", "damageHide", "", "OtocVez", "", "OtocHlaven", "OtocVez", "otocvelitele", "OtocVez", "otochlavenvelitele", "otocvelitele", "damageVez", "OtocVez", "damage_com_turret", "otocvelitele", "damage_mg", "otochlavenvelitele", "Poklop_Gunner", "OtocVez", "Poklop_Commander", "otocvelitele", "div_h_null", "", "poklop_Driver", "div_h_null", "kolL1", "", "kolL2", "", "kolL3", "", "kolL4", "", "kolL5", "", "kolL6", "", "kolL7", "", "kolL8", "", "kolP1", "", "kolP2", "", "kolP3", "", "kolP4", "", "kolP5", "", "kolP6", "", "kolP7", "", "kolP8", "", "podkoloL1", "", "podkoloL2", "", "podkoloL3", "", "podkoloL4", "", "podkoloL5", "", "podkoloL6", "", "podkoloL7", "", "podkoloL8", "", "podkoloP1", "", "podkoloP2", "", "podkoloP3", "", "podkoloP4", "", "podkoloP5", "", "podkoloP6", "", "podkoloP7", "", "podkoloP8", "", "koloL1", "podkoloL1", "koloL2", "podkoloL2", "koloL3", "podkoloL3", "koloL4", "podkoloL4", "koloL5", "podkoloL5", "koloL6", "podkoloL6", "koloL7", "podkoloL7", "koloL8", "podkoloL8", "koloP1", "podkoloP1", "koloP2", "podkoloP2", "koloP3", "podkoloP3", "koloP4", "podkoloP4", "koloP5", "podkoloP5", "koloP6", "podkoloP6", "koloP7", "podkoloP7", "koloP8", "podkoloP8", "podkoloL1_hide", "podkoloL1", "podkoloL2_hide", "podkoloL2", "podkoloL3_hide", "podkoloL3", "podkoloL4_hide", "podkoloL4", "podkoloL5_hide", "podkoloL5", "podkoloL6_hide", "podkoloL6", "podkoloL7_hide", "podkoloL7", "podkoloL8_hide", "podkoloL8", "podkoloP1_hide", "podkoloP1", "podkoloP2_hide", "podkoloP2", "podkoloP3_hide", "podkoloP3", "podkoloP4_hide", "podkoloP4", "podkoloP5_hide", "podkoloP5", "podkoloP6_hide", "podkoloP6", "podkoloP7_hide", "podkoloP7", "podkoloP8_hide", "podkoloP8"}; }; }; class CfgModels { class Tank { class Animations { class IndicatorSpeed; // External class reference class IndicatorRPM; // External class reference class DamageHide; // External class reference }; }; class PRACS_SA6 : Tank { sections[] = {"fire_1", "fire_2", "fire_b_1", "fire_b_2", "fire_c_1", "fire_c_2", "L svetlo", "P svetlo", "PasOffsetP", "PasOffsetL", "zbytek"}; skeletonName = "PRACS_SA6Skeleton"; class Animations : Animations { class MainTurret { type = "rotationY"; source = "mainTurret"; selection = "OtocVez"; axis = "OsaVeze"; animPeriod = 0; memory = 0; minValue = "rad -360"; maxValue = "rad +360"; angle0 = "rad -360"; angle1 = "rad +360"; }; class MainGun : MainTurret { type = "rotationX"; source = "mainGun"; selection = "OtocHlaven"; axis = "OsaHlavne"; }; class ObsTurret { type = "rotationY"; source = "obsTurret"; selection = "OtocVelitele"; axis = "OsaVelitele"; animPeriod = 0; minValue = "rad -360"; maxValue = "rad +360"; angle0 = "rad -360"; angle1 = "rad +360"; }; class ObsGun : ObsTurret { type = "rotationX"; source = "obsGun"; selection = "OtocHlavenVelitele"; axis = "OsaHlavneVelitele"; }; class HatchGunner { animPeriod = 0; type = "rotation"; source = "hatchGunner"; selection = "poklop_gunner"; axis = "osa_poklop_gunner"; angle0 = -1.74533; angle1 = 0.0; }; class IndicatorSpeed : IndicatorSpeed { type = "rotation"; source = "speed"; selection = "ukaz_rychlo"; axis = "osa_rychlo"; memory = 0; minValue = 0.0; maxValue = 16.67; angle0 = -2.26893; angle1 = 2.26893; }; class IndicatorRPM : IndicatorRPM { angle0 = -0.436332; angle1 = 0.436332; }; class poklop_driver_damage : damageHide { selection = "poklop_driver"; }; class poklop_gunner_damage : damageHide { selection = "poklop_gunner"; }; class damageDriver : damageHide { selection = "damageDriver"; }; class damageHlaven : damageHide { selection = "damageHlaven"; }; class ammo_belt_rotation { type = "rotationZ"; source = "belt_rotation"; selection = "ammo_belt"; axis = "ammo_belt_axis"; memory = 1; sourceAddress = "loop"; minValue = 0.0; maxValue = 0.01; angle0 = 0.0; angle1 = -0.20944; }; }; }; };
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well in this case where i hve spent MONTHs reskinning, configing, and helping them config thier mod..... i think i have the right to call them whatever I want. If i had the modeling talents of Vilas or Scars dont you thnk i would do it myself??? I am adding SOME eastern stuff. Just like i explained in the above post. Obviously this displeases some. Too Bad.... Many NATO, and western aligned armies use eastern stuff. Greece, Turkey, South Korea, just to name a few. I think it works.
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again another unfortunate stop gap measure..... BIG huge thanks to Scars for being my superhero for today and allowing me to reskin the SA6.... Im hoping that a small amount of eastern equipment will be accepted by most. Dont expect to see alot, just a few key items. Will also help our mod to mesh with the other addons released lately liek teh T-72s and T-90s. I know from the outset we said we were going to have western equipment, but since the douche bags that i was basing my MOD on pulled the plug on all the addons they already sent me and gave permissions for. I gess thats my fault for not working fast enough to release them. im hoping to track down the original addonmaker(s) for the SA8 gecko as well...
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there really is nothing to it to be honest. Just use BINpbo and check binarize.
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just a WIP Unfortunate Stop gap measures.........
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eddyD..... do you ever quit???
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LMAO yeah thats a funny lil one. Connor1994 is finishing up a few touches to the Type21 pack as we now call it. he came up with some really cool weapons stations. Therfore he changed up the pack to include about 4 or 5 different ships on the type21 frame with varying weapons stations. they include Harpoons, sea cat missiles, Bofors guns, naval cannons etc. The whold pack is pretty exciting to mess with. Hopefully i can have them to you soon. At this time i want to say thanks again to CBFASI and all the other guys in the "1982: flashpoint in the falklands" mod team members. True class acts in every way possible. Even providing us support and trouble shooting. expect to see that more form me. I have dealt with some really really cool mod teams and i have dealt with some real douche bags lately. I want cool people to get the credit they deserve for being that way.
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Ok fellas, AGAIN it seems we run into issues with permissions form another mod. Right now i am at the point of telling everyone to fuck off and begging Vilas to let me reskin some of his eastern equipment to fill the order of battle. The situation now is we had permissions to use a few things from another MOD, and now we can only have those permissions if we provide someone elses MLOD. Project RACS relys on the good will of other addon makers to permit us to use thier models. Giving us permission and taking it away unless we un-rightfully provide you with someone elses work is what i feel to be extortion. I WILL NOT and WILL NEVER pass on anyones MLODs with out the express written permission from the original addon maker. If you feel that addon maker is not being fair to you and are trying to backdoor them by going thru me, you are mistaken. We have nothing but our reputation to speak for us. i will not put that on the line for anyone but ourselves. I thank everyone in the community who have supported us all along. Several addon teams have been more than cooperative to allow us use of their equipment. Most never once asking for anything in return. I can tell you for sure this latest issue had one positive effect. now everything must go to the back burner but the tanks and M113s. Vilas' Leopards are done. The problem is my stupid M60-2000 thats in the pack still has a small RVMAT bug that i cannot seem to sort out. Once FA Dalai Lamar gets back hopefully he can fix it. The M113s are jsut being sorted out a few binarizing hiccups. I hope to have more for you in the near future. Eddie Project RACS
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i think i will jsut put the file in there for the next update. This way it will make sure everyone is on the same page. I use that weapons pack religously and there is only one RPT error report something about duplicate vilas_wpn.... whot he hell knows.... they are nice guns though.
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can you better describe "lost" his weapon? also do you have the latest version of the weapons pack, @all.... would it be better to provide the propper weapons pack in the download as to make sure everyone has the latest?