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william1
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Everything posted by william1
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A.C.E. Advanced Combat Environment Public Release!
william1 replied to sickboy's topic in ARMA - ADDONS & MODS: COMPLETE
i chose "ILS" with the mouse in the actions menu , then in the ILS display on the center of the screen pressed the square "activate" and the error shows -
A.C.E. Advanced Combat Environment Public Release!
william1 replied to sickboy's topic in ARMA - ADDONS & MODS: COMPLETE
impressive work , i'll need months to discover all the features  one bug i found: chopper AH-64 AGM114/he (some other ah-64 and other chopper classes aswell, UH-60, KA-50  etc) , when pressing activate ILS in the display of the ILS panel this shows: another one : ACE Iarqui insurgent , AGS-30 ammo bearer and gunner assistant (maybe more) , their ammo don't match with the type of weapon and they show like out of ammo. An ammo bearer without ammo , such an irony  -
nice chopper you got there mate
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A.C.E. Advanced Combat Environment Public Release!
william1 replied to sickboy's topic in ARMA - ADDONS & MODS: COMPLETE
this seems really a huge project , it took me by surprise , what makes it double delightful , merry christmas to all ACE team -
beautiful maps ! thank you
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the lights on the side of the airport runway don't turn on by night , is this an Arma bug? other than that the island is a masterpiece
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both CH m1A1 (using replacement and without replacement ) engage enemies with both MG's, so no problem here
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There certainly are English subtitles. Are you using French language version of Armed Assault and could you verify that other French version users have the same problem? I think the problem may lie in campaign's Stringtable.cvs but I need info on other non-English ArmA version users so a fix could be released. spanish version no subtitles either
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excellent stuff, thank you guys for the christmas gift
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the original kegetys lowplants needed Queen's Gambit expansion to work, later someone released a version of it that didn't need the expansion, i think you can find it inthe Kegety's Lowplants thread edit : or you can use Q's PROPER_plants_standard_textures_with_lowplants that include Durg's Vegetation Fix and lowplants and its ready to install (without batch processes ) it's an addon version
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excellent work , thank you
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wow ! it's christmas time ! thank you !
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hey BloodnGuts , awesome pictures you got there , the one with the chopppers and the blue sky is really beautiful
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i think i heard BIS saying there wouldn't be another patch unless some CTD causing error was found , also Arma 2 is around the corner so i don't think there's another patch on the sight
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now it works better than before , now lets hunt some tanks ....
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works great now flying a chopper is funny again thanks
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excellent work , thanks to all people involved in it
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have you seen this ? http://www.armaholic.com/forums.php?m=posts&p=37822#37822 according to them , they use no scripting at all , so there would be no problem in MP . they look just fantastic
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yeah i found it and took care of it.... Seems the models i sent over to you have some messed up mapping..... otherwise all is well.... Updated to Version 2 ont he website..... fixed all the above discussed Items! @wld427 , i've taken a look at your version 2 and you made a mistake placing the code i suggested in the "Nuke.sqs" , you placed it before defining the _missobj variable wich is not logical : <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">?!(typeof _missobj == "PRACS_M2k_B61") : goto "Exit"; _missobj = nearestObject [_F4N, _MissileX]; it should be like this : <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">_missobj = nearestObject [_F4N, _MissileX]; ?!(typeof _missobj == "PRACS_M2k_B61") : goto "Exit"; the way you put it the error is still there another thing , sorry but this bug didn't see before ,although i think it was too in the first version , is in the same Mirage 2000N(RSAF) model : regards
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good work with the Mirage 2000 , some issues feedback : missing textures ? Arma RPT : <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">File pracs_mirage2000\cfgAmmo.h, line 110: '/CfgAmmo/PRACS_M2k_AS30L.airLock': Missing ';' at the end of line regarding the Mirage 2000N(RSAF) Nuclear Issue , i get good results adding this code in the "Nuke.sqs": <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">?!(typeof _missobj == "PRACS_M2k_B61") : goto "Exit"; it works for me but i'm not a script expert regards
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well, since Q says it is not harmful i suppose i can live with it but thanks for the help Â
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i have many mesages like that too on the rpt produced by different addons , i tried the solution provided by Q but it doesn't seem to work , the messages are still there
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keep up the great work Aushilfe. don't know if it has been reported before but i get this error message in rpt with the addon, Â i put it just in case:
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I've made a civilian replacement that include different women models from the pack , you can find it here : http://rapidshare.com/files/167752165/civilian_replacement.pbo
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can anyone confirm than the fps is better with this grass ? on the other way i get some error messages in the rpt using this addon , could they affect the performance?