verde13
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Everything posted by verde13
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Is Modding Disabled?
verde13 replied to looter's topic in IRON FRONT: LIBERATION 1944 - ADDONS & MODS: DISCUSSION
I was really looking forward to get IF and then i heard about the modding restrictions. The one thing that attracted me to OFP, ARMA and ARMA 2 was the community mods. Without them there is no point in getting IF. It may be a nice game and all but its longevity without mods will expire sooner rather than later. -
Hell in the Pacific MOD
verde13 replied to mr pedersen's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Outstanding -
Fantastic effort. Unfortunately the zoom doesn't work for the commander in the Leopard.
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Russian modern mechanized infantry v. 3.01
verde13 replied to dcvm's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I've got a really weird issue with the replacement packs for ACE. The models of the medics, machinegunners and the AT Specialists (RPG-7) aren't replaced. All the other units are being replaced just fine. -
Excellent effort, congratulations to everyone involved. It's certainly one of the best mods ever created. The only thing i don't like is the generic buzzing sound of the airplanes something that will be hopefully fixed with 2.7. Once again congratulations and thanks for this wonderful release.
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It's fine then, i thought that it was a bug but i was obviously mistaken.
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Yes i'm sure. I disabled it after the first time i saw it, some time ago. Yesterday after noticing it again i checked the settings file and it still reads binocs = 0. So to summarize. Before disabling the corresponding setting the AI was picking up binoculars as it should have been doing. After disabling it, the AI stopped collecting binoculars but it started picking up NVGs. I'm not sure how often this happens. As i've stated it's been a while since i changed the settings file and it seemed to have worked until yesterday.
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I've encountered a weird issue. Sometimes the AI will pick up NVGs from the dead and use them as binoculars. I've disabled the corresponding line in the useconfig ( binocs = 0 ) but it hasn't helped.
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ONS - Operation Northstar WIP
verde13 replied to AASE's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Great News. -
Have the same error with the pbo version.
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Anybody else has this bug ? * Animation config, prone AI was getting stuck after healing, fixes #27397 [Robalo] This was fixed with 523, but ever since i updated to 527 it's happening again. Maybe it's something wrong on my end ?
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Such a shame; We could really use a western island.
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- More and far better animations, especially when unarmed units are concerned. - Much improved AI such as not standing in a firefight, ability to CQB indoors and most importantly AI driving/ pathfinding. - Realistic penetration system for armored vehicles. - Better, more immersive sounds.
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Any news ?
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Any news about the bugs ?
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Regarding the night vision, pressing N does nothing for me while i am in commander's view. It works properly in the gunner position though.
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Are you planning to add it in the future ?
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I have been waiting for this one for a while. Thank you very much. Really really happy with what i've seen so far. Only bug i've come across is that the commander has no zoom and no night/thermal vision.
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Totally agree, updated sound would be great.
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daveygarys Rangers
verde13 replied to daveygary1979's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Thanks a lot mate. -
daveygarys Rangers
verde13 replied to daveygary1979's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Any link for the sunglasses ? The gamefront one seems to be down. -
Nice to see that this project is still alive.
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GDCE2 WIP (General Dynamic Campaign Engine)
verde13 replied to kutya's topic in ARMA 2 & OA - USER MISSIONS
I'm afraid not. -
USEC Dynamic Combat Intensity
verde13 replied to rocket's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Looks very interesting. Will this work for SP ? -
Very impressive. Certainly a map that was missing until now.